Visions of Mana appears to be like prepped to convey Sq. Enix’s Motion RPG sequence again into the limelight


Notice: Independently, one other author – Scott White – had the chance to take a look at Visions of Mana throughout PAX East. If you would like to learn his impressions on the sport, you’ll find them right here.

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It may be arduous to maintain observe of simply what number of RPG sequence that Sq. Enix has in its again catalog; but with Visions of Mana it looks like a revival that does not require a lot clarification. For anybody who was a fan of Sq. Enix on the Tremendous Nintendo, Secrets and techniques of Mana stays a fond traditional – and 2020’s Trials of Mana remake proved that the sequence nonetheless had a spot in Sq. Enix’s trendy lineup. For sure – we have been excited to see extra, and we had the chance to just do that earlier this month once we have been invited to Sq. Enix’s workplaces to get an early hands-on with the sport.

In contrast to Scott’s demo, ours was structured a bit totally different. Whereas we nonetheless had two totally different bespoke builds to play – a extra linear motion stage culminating in a boss towards a large Praying Mantis and a much more open area space – we got significantly extra time to get acquainted with the open zone. 


The plain comparability level shall be Trials of Mana (2020), and for good cause; although Visions sports activities a significantly bigger scope. The sport is beautiful, with each a vibrant artstyle and a stunning draw distance. Hopping aboard a trusty Pikul we had the possibility to discover all the nooks and crannies in entrance of us – with a number of key exceptions. This meant discovering treasure chests which may require some platforming, tackling enemies and fight challenges dotted throughout the map, and choosing up sidequests from a number of NPCs dotted about.

Efficiency was removed from a locked 60 FPS, and general it jogged my memory fairly a little bit of Closing Fantasy XVI’s efficiency mode previous to launch; in line with Sq. Enix representitives that is supposed to be smoothed out previous to launch. Graphics mode targets a 4K decision at 60 FPS on PlayStation 5 – which is what we performed on. There will even be a efficiency mode, which begs the query if the sport will assist greater than 60 FPS if Graphics mode is supposed to be targetting 60 FPS as it’s. Unsurprisingly, we have been instructed that Steam Deck gamers can anticipate the sport to be playable on the system at launch.


Exploring the open world was fascinating, but it surely’s clear that Visions of Mana isn’t a standard open world – and that is okay. Even past the truth that the sport is cut up between extra open areas and significantly extra linear and bespokely designed ranges, the open zones clearly really feel like a method to fill out the world. The sidequests that we accomplished weren’t something extraordinary, although they have been not at all unhealthy. On the flip facet, there’s clearly cause to return to earlier areas as you progress by way of the story; not solely did we discover a location with enemies significantly above our stage within the demo, however we additionally discovered quite a few areas the place we may presumably use Components we would discover later within the journey.

From what we had the possibility to expertise, it feels prefer it gives a cushty stability amongst the sport’s contemporaries, each from inside and with out of Sq. Enix. Not each sport must be a meticuously crafted open world, and I am happy with that. What I do have extra questions on are how the sport’s fight and mechanics may evolve in a while. A few of the stage design from the linear demo, even when a bit easy, was promising in that regards.

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Visions of Mana’s fight looks like an evolution of Trials of Mana’s – and every character’s playstyle can change pretty drastically relying on the Elemental that they’ve outfitted. Karina can play akin to a Dragoon or a Dancer relying on the Elemental outfitted; whereas I had a number of enjoyable having Mortrea give his finest Vergil impression when he was outfitted with a Katana. Fight was a bit on the straightforward facet within the open-ended demo, however as gamers get entry to extra objects and skills – and going off of the linear demo – I am positive it will not be an excessive amount of of an issue in a while.

In comparison with its contemporaries, Visions of Mana appears to be like to be a breath of recent air in a 12 months completely full of huge, open-world RPGs – and I can confidently say I am excited to see what the remainder of the sport has in retailer for us when it launches later this Summer season on PlayStation 4, PlayStation 5, Xbos Sequence X|S and PC.