The Whisper Unique quest – Future 2


A walkthrough for the Unique quest, The Whisper, in Future 2 which rewards the Sniper Rifle, Whisper of the Worm.

After being eliminated a couple of years in the past, The Whisper is again on the menu in Future 2 together with its Unique reward: Whisper of the Worm. People who performed this Unique mission again within the day will already know the way this works, however for many who missed out, right here’s the right way to simply beat The Whisper to unlock your Whisper of the Worm Unique Sniper Rifle.

Final up to date on April 22, 2024 at 12:39 a.m. PT.

The place to seek out The Whisper Unique mission

The Whisper Exotic mission node as seen in the Into the Light screen
Throughout Into the Gentle, The Whisper is accessible in the identical display screen as the place you’d discover Corridor of Champions and Onslaught.
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The Whisper is accessible by way of the Into the Gentle node within the Director. Nevertheless, if you happen to’re enjoying after the Corridor of Champions leaves, it could be relocated to the Legends node the place you’ll discover the opposite Unique missions. This mission has a 40 minute timer on the traditional issue and a 20 minute timer when enjoying Legend.

Be sure to take a look at our guides on the Oracle places so you possibly can unlock all mandatory Triumphs. There’s additionally our information on the Whisper of the Taken quests for the extra perks for Whisper of the Worm.

The Whisper information

A Vex cube is circled at the start of the mission
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Platforms have appeared
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If you first begin The Whisper, you’ll spawn inside a small cave on Io. Transfer ahead to the ledge and look to your proper to identify a small Vex dice floating within the air. Destroy this to summon platforms in your left. These lead as much as a Taken Phalanx defending a Taken Blight. Destroy the Blight to disclose a gap you possibly can drop down.


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Head down the outlet and thru the cave to achieve the primary component of this mission: platforming. The caves will give approach to one thing that’s undoubtedly not a pure formation. Leap via the vertical slit within the wall after which bounce all the way down to the ledge beneath that’s bathed in a crimson mild.


Supply: Shacknews


Supply: Shacknews

Crouch via the tunnel and, being certain to keep away from the pushy wall, bounce all the way down to the platforms additional beneath. The right platforms are highlighted with crimson lights. Leap from the outcropping to the pillar within the center after which to the following ledge. From right here, you’ll want to leap across the nook to a different ledge with a softer, bluish mild.

This subsequent half requires you to crouch-walk via a small tunnel with blocks that transfer backwards and forwards. Keep away from getting pushed off by the blocks. To do that, wait till the block covers the trail after which look forward to it to recede earlier than you progress onwards. On the finish might be a niche to your left with two giant spheres embedded within the wall and an elevator additional alongside.


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Leap over to the spheres and not far away to the place the platform is rising and falling. Leap onto the platform after which at its highest level, bounce to the ledge that’s above you – be careful for the pushy little bit of wall. If you land on the ledge, flip left and stroll up the small ramp.


Supply: Shacknews


Supply: Shacknews

You’ll end up in a crimson, diamond formed tunnel with a pit to your left. The wall in your proper will push out whereas the roof to your left with push in. Keep away from getting knocked into the pit as you cross via. On the finish you’ll be trying over a cavern with pillars that type a primary V-shape. Use the small ledge on the internal facet of the pillars to achieve the far facet of the room. The trick might be avoiding getting pushed off by the Taken vitality blasts. As you progress, Taken Vandals will spawn on distant platforms and attempt to snipe you.


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The following room is a big cavern with spheres and holes lining each side. It’s essential to undergo the outlet on the right-hand wall, on the highest row, on the far facet of the room. Leap into the outlet and go down the chute to achieve the inexperienced room.


Supply: Shacknews

There are two methods to traverse the inexperienced room, both by climbing up and across the perimeter, leaping on skinny ledges till you attain the highest or the better technique: drop all the way down to your proper the second you enter the room. There’s a mild bar on the wall pointing to a hidden passage. Crouch into the tunnel and drop all the way down to the decrease degree, bounce the hole, flip proper, go up the steps and thru the vertical slit within the wall.


Supply: Shacknews


Supply: Shacknews

On this new cavern might be a Vex portal within the distance and a curving construction instantly to your left. Stroll alongside the skinny, curving path till you attain the alternative facet. Stroll onto the outcropping and intention down on the wall it’s pointing to – there’s a small hole within the wall with some mild coming from it. Leap all the way down to it after which leap throughout the little hole. Leap to the ledge on the left-hand wall and whenever you attain the top, flip proper and bounce as much as the ledge, after which via the outlet within the wall. This begins the following a part of The Whisper: fight.

The entire fight rooms are principally the identical. There might be Taken Knights, Taken Vandals, some Taken Thrall, and maybe a couple of Taken Hobgoblins scattered about. The purpose is to defeat all enemies within the room as this can allow you to destroy a Blight that’s blocking the doorway on the exit positioned on the reverse facet you entered. You may fully ignore the big Taken Blights dotted all through the rooms. Clear the primary room, defeat the Taken enemies that ambush you within the hallway, after which clear the second room.

The ultimate room is the place you’ll drop all the way down to the boss. There are dozens of Taken Psions to defeat together with some Taken Hobgoblins sniping from the three pillars on the left. As you enter, additionally, you will be flanked by two Taken Phalanx. Defeat all of the enemies after which destroy the Taken Blight within the heart of the ground. Drop down, defeat the Taken Phalanx, plant your rally banner, and put together for the boss fights.

The first boss in The Whisper
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It’s essential to defeat three bosses earlier than the principle boss will spawn. Destroying one of many Vex cubes will spawn a boss and its minions. You may summon all of them in without delay, do them one by one, or another mixture. After defeating a boss, a wave of Taken Minotaurs will spawn.

The middle cube is destroyed and the second boss, Drevis, has appeared
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The dice on the left summons Urzok, Facet of Hate. This Taken Knight is supported by Taken Wizards. The center dice is Drevis, Facet of Darkness, a Taken Kell who’s joined by Taken Captains and Taken Vandals (there are lots of snipers and darkness orbs being thrown throughout this section). The dice on the fitting summons Ta’aurc, Facet of Battle, a Taken Cabal who brings Taken Psions and Taken Centurions alongside for the journey.

Defeating these three bosses is pretty simple on regular, even whereas solo. The Leviathan’s Breath Unique Bow makes brief work of those foes, although nearly any Heavy weapon and Tremendous will do an excellent job.

The last of the three bosses, Ta'aurc has appeared
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As soon as these three are defeated, Tulgorh, Facet of Agony will be part of the struggle. It is a huge Taken Ogre that has an immunity protect and a cut up well being bar. Defeat the 2 Taken Wizards on the platforms behind him to decrease his protect. As soon as the primary chunk of well being is gone, extra Taken enemies and Taken Blights will spawn and the 2 Taken Wizards might be again. Defeat them once more to decrease the protect. The protect received’t come again once more, so take your time and keep protected.

Tulgorh, the last boss in The Whisper
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Just like the earlier three bosses, use your Tremendous and no matter Heavy weapon you discover to be handiest at coping with bosses. Apex Predator is a wonderful Rocket Launcher, Leviathan’s Breath stays an excellent alternative, even Edge Transit can plough via massive baddies with ease.

When Tulgorh dies, the mission might be over and a chest will seem behind the room. Open the chest to obtain Whisper of the Worm, an Unique Sniper Rifle that first appeared in Future the place it was referred to as Black Hammer. You’ll now have the ability to unlock extra perks for it by way of some quests from Eris Morn on the moon.

Whisper of the Worm perks

Whisper of the Worm is an Unique Sniper Rifle that sits within the Heavy weapon slot. It’s no slouch relating to dealing boss harm, making it a perfect alternative for any foe with a simple to hit crit spot. Listed below are its fundamental perks:

  • White Nail: Increased base precision harm. Quickly touchdown three precision hits will refill the journal.
  • Whispered Respiratory: Aiming this weapon with out firing for a quick second grants bonus vary and precision harm whereas it stays zoomed.

You too can choose between a couple of perks on the crafted model together with Mulligan, Discipline Prep, No Distractions, and Enlightened Motion. As talked about, you possibly can solely purchase these if you happen to full the related quest from Eris Morn, Whispers of the Taken.


With The Whisper Unique mission accomplished and the Whisper of the Worm unlocked, you possibly can dive again in on the Legend model to energy up your new Unique Sniper Rifle. Check out our Future 2 Technique Information for extra assist with the opposite Unique missions and our information on all Unique Catalysts and Masterworks so you possibly can vastly enhance your arsenal.

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