Future 2 Replace 8.0.0.1 patch notes: The Ultimate Form


The Ultimate Form enlargement has launched immediately, and with it comes an enormous replace for all of Future 2.

It’s lastly right here, Guardians. Future 2: The Ultimate Form has arrived, and with it comes the subsequent huge chapter within the recreation’s long-running saga, in addition to a big assortment of latest options, missions, content material, weapons, talents, and a lot extra. It’s a giant day for Future followers to say the least, however The Ultimate Form enlargement additionally comes with a giant new replace for the primary recreation. Replace 8.0.0.1 is appropriately strong and options all the newest fixes for the sport, so strap in and see what’s buffed, nerfed, adjusted, and extra!

Future 2 Replace 8.0.0.1 patch notes


Bungie formally rolled out Future 2: The Ultimate Form, Replace 8.0.0.1, and the accompanying patch notes this week. This marks the arrival of one of many largest content material expansions for Future 2 but, bringing a few huge new story arc with The Witness, in addition to thrilling options just like the Prismatic subclass that allows you to mix components of Mild and Darkness subclasses into devastating new combos. There’s way more within the patch notes, so learn on beneath to see what modified:


Actions

Crucible

  • Aggressive will now use the Blended “1-1-1″ Particular Ammo system rather than the Crates system. We’ll start rolling this method out to different playlists quickly.
  • Adjusted spawns on Altar of Flame and Useless Cliffs for Countdown Rush to enhance match stability.
  • Up to date Personal Match screens to assist expanded choices and to enhance usability.
  • Up to date sound results for rank promotion and protection toasts in Aggressive to raised convey success or failure.
  • Fastened a problem the place Relic meter was not accurately progressing in Relic.
  • Fastened a problem the place Personal Match exercise modifiers would show inaccurately.

Shadowkeep

  • Fastened a problem within the mission Past the place gamers would typically get caught with out the exercise progressing them accurately.

Warlord’s Wreck

  • Fastened a problem in Warlord’s Wreck the place the sound impact that happens after a participant is frozen by the tempest storm didn’t play accurately.

Crota’s Finish

  • Fastened a problem stopping completion of the All for One problem and related Triumph.

The Pantheon

  • Fastened a problem the place The Pantheon emblems appeared within the Basic class moderately than the Raids class in Collections.

UI/UX

Basic

  • Added a gameplay subtitles choice that shows the speaker’s identify earlier than their dialog.
  • This feature is off by default. To activate it, navigate to the Choices menu and toggle it to on.
  • This characteristic doesn’t have an effect on cinematic subtitles.
  • Added Fame Enhance info for ritual actions to the Director.
  • Hovering over the Rituals nodes on the high of the Director (Vanguard Ops, Crucible, Gambit) will show when repute boosts are lively.
  • Fastened a problem the place dungeon monitoring stats weren’t displayed on emblems.

Fireteam Finder

  • Improved placement and visuals of the Reselecting Exercise button so gamers have higher entry to it.
  • Fastened a problem the place Fireteam Finder lobbies for Crucible Labs weren’t permitting the proper max variety of gamers for the exercise.
  • Fastened a problem the place in some Fireteam Finder functions, participant standing was not displayed correctly.

Guardian Ranks/Journey Display

  • Made visible and purposeful enhancements to the Journey display and Guardian Ranks icons.
  • Fastened a problem the place the Cherished Guardian Rank goal displayed the wrong Commendation rating requirement.

Quests

  • Added Milestones to the search log.
  • Milestones won’t depend towards a participant’s most quest/bounty capability.
  • Tracked quests might be sorted to the highest of their classes when the search log is reloaded subsequent.
  • Added an choice to set a particular Quest tab because the default.
  • The default Quest tab would be the first tab opened when the search log is loaded.
  • Added textual content to the Quest tooltip to speak when a Quest is immediately launchable from its Quest Particulars display.

Gameplay and Funding

Skills

All Subclasses

  • All Tremendous talents now use the identical damage-based recharge parameters.
  • Beforehand, vitality gained via harm dealt and obtained was scaled primarily based on the passive recharge price of the Tremendous, leading to a broader delta between long-recharge Supers and short-recharge Supers than meant.
  • This may, for instance, convey the real-world uptime of Ward of Daybreak and Nicely of Radiance nearer to the uptime of a Tremendous like Arc Employees or Fists of Havoc.

Arc Subclasses

Arcstrider

Arc Employees:

  • Heavy palm strike assaults and heavy air slam blind enemies.

Disorienting Blow:

  • Decreased base cooldown time from 100 seconds to 90 seconds.

Tempest Strike:

  • Added further harm resistance vs. PvE combatants when activated, lingering for a brief length after the assault.

Striker

Knockout

  • Elevated bonus harm granted to powered melee assaults vs. PvE combatants from 25% to 50%.

Reworked therapeutic conduct:

  • Not unstuns well being regeneration on melee defeats. Now immediately grants a bit of therapeutic that scales with the kind of goal defeated.
  • Participant: 30 well being factors.
  • Minor combatant: 50 well being factors.
  • Main combatant: 75 well being factors.
  • Champion+ combatant: 100 well being factors.

Contact of Thunder

Lightning Grenade:

  • Now applies Jolt after the primary harm occasion, moderately than prior.
  • Because of this the Jolt will not immediately pop on software, and attackers might want to both anticipate the second lightning burst from the grenade or deal further harm through different means to set off the Jolt’s chain lightning.

Storm Grenade:

  • Elevated monitoring journey velocity when concentrating on PvE combatants by between 0.5 and 1 meters per second, growing with the storm’s lifetime.

Thunderclap

  • Added further harm resistance vs. PvE combatants when activated, lingering for a brief length after the assault.
  • Elevated minimal harm vs. PvE combatants by 20%.
  • Elevated most harm vs. PvE combatants by 33%.
  • Elevated most harm vs. enemy gamers by 14%.

Stormcaller

Lightning Surge

  • Added further harm resistance vs. PvE combatants when activated, lingering for a brief length after the assault.
  • That is meant to assist gamers survive throughout the ultimate lightning strike efficiency till the participant returns to first particular person and might maneuver out of hazard

Ball Lightning

  • Elevated the ultimate arming form dimension by 30%.
  • Fastened a problem the place the arming form was offset upward, larger than the utmost harm vary of the projectile’s detonation.

Chain Lightning

  • Elevated secondary chain projectile’s base harm from 27 to 54.

Arc Grenades

Storm Grenade:

  • Elevated harm vs. PvE combatants by 20%.
  • Contact of Thunder variant’s harm is unchanged.

Skip Grenade:

  • Elevated harm vs. PvE combatants by 15%.

Arcbolt Grenade:

  • Elevated harm vs. PvE combatants by 15%.

Arc Fragments

Spark of Recharge:

  • Means regeneration bonus now persists till the participant returns to full shields, moderately than deactivating as quickly as shields start to recharge.

Spark of Beacons:

  • Now additionally triggers on defeating targets with Arc Energy ammo weapons whereas amplified.

Spark of Frequency:

  • Now additionally grants 15 weapon stability on powered melee hit, along with its reload profit.

Photo voltaic Subclasses

Photo voltaic Basic

Restoration

  • Restoration’s full-body visible results now scale back their depth whereas the participant’s Tremendous is lively.

Remedy

  • Remedy’s therapeutic now takes place over 0.1 seconds moderately than immediately.
  • This alteration is unlikely to have an effect on Remedy’s efficacy in a significant manner however is primarily meant to enhance the readability of Remedy’s heal in the midst of fight within the UI.

Gunslinger

Light-weight Knife

  • Now has 2 melee expenses by default.
  • Elevated throw animation velocity by 33%.
  • Diminished suppression time between throws, so each knives could be thrown in a short time back-to-back.
  • The extra melee cost doesn’t stack with Ophidia Spathe, as a result of Unique’s distinctive vitality recharge conduct. We’ll be monitoring this and evaluating how issues are taking part in as soon as issues go dwell.

Knock ‘Em Down

  • Diminished inside cooldown on throwing knife refund from 1 second to 0.2 seconds.

Gunpowder Gamble

  • Fastened a problem the place Gunpowder Gamble was unable to wreck Strand Tangles.

Golden Gun – Marksman

  • Diminished power of Orbs of Energy created on precision hit as follows:
  • When hitting non-boss enemies, decreased power from 0.75x to 0.5x of a traditional Tremendous Orb of Energy.
  • When hitting boss enemies, decreased power from 0.75x to about 0.4x of a traditional Tremendous Orb of Energy.
  • When hitting boss enemies whereas Star-Eater Scales is provided, decreased power from 0.75x to about 0.35x of a traditional Tremendous Orb of Energy.

Sunbreaker

Consecration

  • Consecration’s slam assault can now shatter Stasis crystals.
  • Ignitions generated by Consecration now deal 20% further harm to PvE combatants.
  • Fastened a problem the place Consecration’s slam assault was typically unable to wreck floating combatants whereas they have been grounded.
  • Fastened a problem the place Consecration’s meant PvE harm resistance was not being utilized.

Hammer of Sol

  • Elevated projectile submunition depend when Sol Invictus is just not outfitted as follows:
  • If the projectile detonates inside the first 0.7 seconds of its lifetime, it now creates 4 shrapnel submunitions, up from 3.
  • If the projectile detonates after the primary 0.7 seconds of its lifetime, it now creates 6 shrapnel, up from 5.
  • When Sol Invictus is provided, solely 3 shrapnel submunitions are created, no matter flight time.
  • Shrapnel submunitions now deal further harm when Sol Invictus is just not outfitted, with the harm growing after the primary 0.7 seconds of the projectile’s lifetime.

Dawnblade

Warmth Rises

  • Fastened a problem the place throwing some grenades whereas Warmth Rises was outfitted would produce Void visible results on the participant’s arms throughout the throw.

Nicely of Radiance

  • Now grants radiant for 8 seconds when gamers exit the Nicely of Radiance space.
  • Diminished participant survivability whereas standing within the Nicely of Radiance aura.
  • Diminished therapeutic per second from 100 to 50 well being factors, matching restoration x2.
  • Elevated heal on solid from 40 to 300 well being factors.
  • Diminished harm resistance vs. non-boss combatants from 40% to twenty%.
  • Diminished harm resistance vs. boss combatants from 40% to 10%.
  • Injury resistance vs. enemy gamers is unchanged.
  • Elevated most Orbs of Energy from defeating targets whereas within the participant’s Nicely of Radiance aura from 4 to five.

Photo voltaic Grenades

Swarm Grenade

  • Elevated monitoring form dimension from 4 meters to six meters.
  • Elevated linger length from 7-8 seconds to 10-11 seconds.
  • Elevated harm vs. PvE combatants by 20%.

Void Subclasses

Void Basic

  • Fastened a problem the place Unstable may fail to auto-detonate if the goal was defeated by the harm occasion that utilized the Unstable impact.

Nightstalker

Snare Bomb

  • Elevated linger length of smoke after detonation from 3 seconds to five seconds.
  • Now applies small harm over time to enemies within the smoke, which will increase in power the longer they continue to be within the smoke.

Trapper’s Ambush

  • Elevated linger length of the smoke after detonation from 4.5 seconds to six seconds.
  • Now applies Snare Bomb’s harm over time to enemies caught in its smoke.
  • Fastened a problem the place Trapper’s Ambush’s smoke results may very well be obstructed by floor geometry.

Fashionable Executioner

  •  Fashionable Executioner’s weaken impact can now be utilized by Glaive melee assaults.

Sentinel

Defend Throw:

  • Elevated most bounce depend from 4 to five.
  • Elevated most lifetime from 3 seconds to 4 seconds.
  • Now will increase its monitoring form dimension and power after every bounce, growing its potential to constantly discover a new goal.
  • Barely elevated gravity and decreased thrust velocity with every bounce.
  • Elevated harm vs. PvE targets by 20%.

Ward of Daybreak:

Armor of Mild:

  • Eliminated Armor of Mild overshield. Ward of Daybreak now instantly applies a full Void Overshield to the caster and allies that enter its dome.
  • Armor of Mild now as an alternative grants further harm resistance to gamers contained in the Ward of Daybreak:30% vs. enemy gamers and 60% vs. enemy combatants.
  • Efficient well being of gamers contained in the Ward of Daybreak dome stays roughly the identical because it was earlier than vs. PvE combatants.
  • Efficient well being of gamers contained in the Ward of Daybreak is considerably decrease than it was earlier than vs.different gamers in PvP, and can’t be additional elevated by stacking Bastion Barricades contained in the Ward to achieve further Overshield layers.
  • Not supplies Weapons of Mild by default. This conduct has been moved to the advantages of Helm of Saint-14.
  • Allies close to the Ward of Daybreak dome now have Void Overshield trickled on over time, much like the quantity behind a Bastion barricade.
  • This trickle price is decreased in PvP actions.
  • The Ward of Daybreak caster can now generate further Orbs of Energy by defeating enemies with melee assaults in or close to their Ward of Daybreak dome. As much as a most of 5.

Offensive Bulwark

  • Can now solely lengthen Void Overshield’s timer to its regular most length, to stop a problem the place gamers may get into a foul timer state.
  • Now regenerates a small portion of the participant’s lively Void Overshield with every melee defeat.

Voidwalker

Chaos Accelerant

Magnetic Grenade

  • Elevated most depth of physics knockback impulse by 10%.
  • Elevated harm vs. PvE combatants by 20%.
  • Now passively decreases the participant’s Magnetic Grenade’s cooldown by 10% whereas Chaos Accelerant is provided.

Pocket Singularity

  • Elevated detonation harm vs. PvE combatants by about 50%.

Nova Bomb

Cataclysm variant:

  • Elevated seeker depend from 4 to six.
  • Fastened a problem the place seekers may influence the surroundings on creation.

Vortex variant:

  • Elevated Vortex linger length from 7 seconds to 10 seconds.
  • Fastened a problem the place the linger visible results have been shutting off early.

Void Grenades

Suppressor Grenade

  • Injury radius now matches Suppression radius.
  • This doesn’t meaningfully change the harm profile of the grenade however is meant to offer further suggestions to the participant once they have efficiently Suppressed a goal.

Voidwall Grenade

  • Fastened a problem the place the central harm quantity was offset considerably decrease than the left and proper volumes.

Void Fragments

Echo of Instability

  • Can now be activated by defeating targets with Forerunner’s The Rock grenade.
  • Not shows its HUD buff textual content until a Void weapon is readied.

Stasis Subclasses

Stasis Basic

  • New Frost Armor key phrase:
  • You might be fortified by layers of sturdy Stasis matter, decreasing incoming harm. Frost Armor harm resistance grows stronger because the participant positive aspects further stacks.
  • Reduces harm from PvE combatants by 4.5% per stack and from enemy gamers by 2% per stack.

Stasis Shatter

  • Elevated base PvE shatter harm from 200 to 400.
  • Fastened a problem the place bosses auto-shattering have been being hit by two situations of shatter harm.
  • Fastened a problem the place gamers in an lively Tremendous would present immune harm flyouts when robotically breaking out of Stasis freeze.

Revenant

Grim Harvest

Added new conduct:

  • Whereas Grim Harvest is provided, Stasis Shards grant a small quantity of well being and a stack of Frost Armor.
  • Massive Stasis Shards from Grim Harvest grant extra well being and Frost Armor stacks.
  • Now has a standardized cooldown when numerous Shards are created in a short time.

Winter’s Shroud

Added new conduct:

  • Slowing targets briefly will increase the participant’s class potential regeneration price.
  • Bonus is decreased in PvP recreation modes.
  • Now grants PvE harm discount when activated.

Contact of Winter

Coldsnap Grenade:

  • Not chains a further time whereas Contact of Winter is provided.
  • As a substitute, seekers now duplicate once they freeze a goal.
  • Second and third seeker chains now create a medium and enormous Stasis crystal respectively, moderately than each chain making a small crystal.

Glacier Grenade:

  • Added a further Stasis crystal to the ring formation, growing whole depend from 6 to 7.
  • Glacier Grenade ring now kinds over 0.27 seconds, moderately than immediately.

Silence & Squall

  • Elevated Squall most journey velocity by 10%.
  • Squall storm now slows down when any goal is inside its space of impact to cut back situations the place it may overshoot its goal.
  • Elevated harm and gradual tick price vs. PvE combatants by about 40%, bringing its freeze time from roughly 0.8 seconds to ~0.5 seconds.

Behemoth

Tectonic Harvest

Added new conduct:

  • Whereas Tectonic Harvest is provided, Stasis Shards grant a small quantity of well being and a stack of Frost Armor.
  • Now creates a Stasis Shard when shattering a frozen goal along with shattering Stasis crystals.
  • Now has a standardized cooldown when numerous Shards are created in a short time.

Glacial Quake

  • Now robotically begins sprinting when the participant throttles ahead.
  • This alteration ought to make Shattering the participant’s Stasis Crystals considerably extra intuitive within the warmth of fight.
  • Elevated on-cast Freeze impulse radius vs. PvE combatants from 6 meters to eight meters.

Shiver Strike

  • Elevated harm vs. PvE combatants by 10%.
  • Elevated dimension of melee goal search space cone by about 50%.
  • Elevated most lunge monitoring angular velocity from 7 levels per second to 21 levels per second.
  • The top results of these modifications is that Shiver Strike misses considerably much less and is ready to bend its lunge trajectory extra to discover a goal inside its search space.

Diamond Lance

  • Elevated thrown Diamond Lance detonation radius from 3.5 meters to five meters.
  • Elevated Diamond Lance slam detonation radius from 6.75 meters to eight meters vs. PvE combatants.
  • Diamond Lance now shatters Stasis crystals on direct influence.
  • Diminished Diamond Lance pickup interplay time from 0.2 seconds to 0.1 seconds, matching Strand Tangles.
  • Elevated Diamond Lance pickup interplay radius from 0.7 meters to three meters, matching Strand Tangles.

Cryoclasm

  • Eliminated dash time requirement. Cryoclasm now goes on cooldown for 4 seconds after one prolonged slide.

Shadebinder

Glacial Harvest

  • Added new conduct:
  • Whereas Glacial Harvest is provided, Stasis Shards grant a small quantity of well being and a stack of Frost Armor.
  • Now has a standardized cooldown when numerous Shards are created in a short time.

Iceflare Bolts

  • Elevated most seekers created earlier than happening cooldown from 5 to 7.
  • Stasis Fragments

Whisper of Rime reworked:

  • Not grants a Stasis Shard Overshield when amassing a Stasis Shard.
  • Now will increase the utmost length and stack depend of the participant’s Frost Armor.

Whisper of Chains reworked:

  • Not grants passive harm resistance when close to a Stasis crystal or frozen goal.
  • Now grants an opportunity to create a Stasis Shard when defeating a goal whereas the participant have a number of stacks of Frost Armor.

Whisper of Fractures reworked:

  • Not will increase melee vitality regeneration whereas surrounded by enemies.
  • Now grants a stack of Frost Armor when the participant shatters any frozen goal with a melee assault.

Whisper of Torment

  • Grenade vitality positive aspects are not depending on the participant’s present well being worth. Base grenade vitality regeneration quantity per incoming harm occasion elevated from 5% to 7%.
  • Whereas the participant has Frost Armor, vitality per harm occasion will increase from 7% to 12%.

Whisper of Chill – New Fragment:

  • Stasis weapon ultimate blows have an opportunity to create a Stasis Shard.

Whisper of Reversal – New Fragment:

  • Whereas the participant has Frost Armor, dealing or receiving bodily melee (i.e., not projectile melee) harm slows the participant’s sufferer or attacker.

Strand Subclasses

Strand Basic

Grapple Tangles

  • Not totally refresh their length when Grappled to.
  • Now improve their length by a most of 5 seconds per Grapple, decreasing to a most of 1 second added after 5 consecutive Grapples to the identical Grapple Tangle.

Grapple Melee

  • Can not be activated after firing a weapon, much like sprint-or-slide-activated melee talents.

Tangles

  • Tangles will now be paired with the textual content “Decide Up Tangle” as an alternative of solely “Decide Up”.

Threadrunner

Ensnaring Slam

  • Detonation quantity vs. enemy gamers is now a cylinder with a 6.5-meter radius, moderately than a sphere with an 8-meter radius.
  • This leads to fewer situations of victims accurately making an attempt to counterplay by leaping however being caught by the Ensnaring Slam detonation excessive up within the air.

Threaded Specter

  • Arming form vs. PvE combatants now grows extra rapidly, leading to extra responsive detonations when utilized in shut quarters.

Threaded Spike

  • Diminished harm vs. enemy gamers from 79 to 70.
  • Catching a Threaded Spike not breaks invisibility.

Berserker

Into the Fray

  • Diminished melee vitality regeneration scalar from 4x to 3x in PvE actions.
  • Unchanged in PvP actions.

Banner of Warfare

  • Diminished most timer from 30 seconds to 24 seconds.
  • Melee, Glaive melee, and Tremendous harm bonus now have diminishing returns with Synthoceps as follows:
  • Melee bonuses decreased from 1.4x to 1.15x.
  • Glaive melee bonuses decreased from 1.25x to 1.125x.
  • Tremendous bonuses decreased from 1.4x to 1.2x.
  • Melee and Glaive melee harm bonuses now have diminishing returns with Wormgod Caress, too.
  • Melee bonuses decreased from 1.4x to 1.1x, primarily based on stack depend.
  • Glaive melee bonuses decreased from 1.4x to 1.05x, primarily based on stack depend.

Frenzied Blade / Bladefury

  • Diminished the ahead offset for melee lunge goal level from 0.4 meters to 0.18 meters.
  • This could scale back situations the place making an attempt to lunge to a goal whereas at very shut vary resulted within the character lunging backwards.

Broodweaver

Weaver’s Name

  • Added new conduct:
  • Defeating a goal with Strand harm now has an opportunity to generate a perched Threadling, with a better likelihood of technology from defeating extra highly effective targets.
  • This harm could be from any supply, together with different Threadlings.
  • Strand Fragments

Thread of Warding

  • Diminished Woven Mail length on Orb of Energy pickup from 10 seconds to five seconds.

Thread of Propagation

  • Not shows its HUD buff textual content until a Strand weapon is readied.

Unique Armor

  • Unique armor can now be upgraded after it has been totally masterworked, granting an Artifice mod slot.
  • This comes at the price of an Unique Cipher and 10,000 Glimmer.

Hunter

  • Renewal Grasps
  • Changed generic harm resistance with Frost Armor:
  • On coming into your Duskfield Grenade quantity, you or allies acquire a stack of Frost Armor.
  • About each 0.9 seconds, a further stack of Frost Armor is granted, resetting the timer.

Triton Vice

  • Glaive projectile ultimate blows now at all times set off a detonation that matches the Glaive’s harm sort, even when the Glaive doesn’t match the outfitted subclass.
  • The surrounded impact supplied by Triton Vice whereas wielding a Glaive now lingers on the participant for 5 seconds after not being surrounded.

The Sixth Coyote

  • Now creates an Orb of Energy from ultimate blows after utilizing a category potential along with its earlier conduct.
  • That is carried out because the Unique granting a free copy of the Reaper armor mod’s results.

Star-Eater Scales

  • Elevated the Orbs of Energy required to grant most advantages from 4 to six.
  • Diminished the elevated Tremendous vitality gained per Orb of Energy when the Golden Gun is provided from 2% all the way down to 0.5%.
  • Fastened a problem the place the Tremendous harm increase for assaults that happen rapidly after preliminary solid, equivalent to Shadowshot at shut vary, was not at all times utilized.
  • Fastened a problem the place a participant may keep the harm bonus after eradicating Star-Eater Scales.

Foetracer

  • Now grants the bonus harm it inflicts on a goal to weapons. The harm sort additionally matches that of the flexibility used to wreck that concentrate on, as an alternative of at all times matching the outfitted subclass.

Murderer’s Cowl

  • Now requires the participant to expend a melee cost (or defeat an enemy through a finisher) to activate.

Masks of Bakris

  • Now requires a Stasis Tremendous to be outfitted, as an alternative of a Stasis subclass.
  • Re-enabled the “Mild Shift” debuff within the HUD when a category potential is just not recharging.
  • This can be a cosmetic-only change to maintain the cooldown seen even whereas not holding a weapon that advantages from its harm increase.
  • Fastened a problem the place Masks of Bakris utilized a Tier 2 harm buff as an alternative of a Tier 4 and did not show the time remaining on a sure Photo voltaic weapon.
  • Moreover, the Photo voltaic harm buff will now operate within the Crucible.

The Bombardiers

  • Now triggers an impact primarily based on the outfitted Tremendous aspect, as an alternative of the outfitted subclass.

Celestial Nighthawk

  • Fastened a problem the place gamers may swap from Celestial Nighthawk to Knucklehead Radar after activating their Tremendous and be granted the advantages from each Exotics.

Dragons Shadow

  • Now triggers its results when the participant makes use of Ensnaring Slam or the brand new Ascension Arc Facet.

Liars Handshake

  • Counterpunch now does Arc harm as an alternative of Kinetic.

Titan

Helm of Saint-14

  • Now causes the wearer’s Ward of Daybreak to use the Weapons of Mild buff to allies.

Ursa Furiosa

  • Now supplies elevated motion velocity whereas guarding with the brand new Unbreakable Void Facet.
  • Additionally grants Tremendous vitality for guarding with Unbreakable that scales primarily based on the quantity of incoming harm the protect absorbs.

Everlasting Warrior

  • Not requires an Arc subclass for Arc ultimate blows to grant its escalating Arc weapon harm bonus.

Armamentarium

  • Now creates an Orb of Energy from grenade ultimate blows along with its earlier conduct.
  • That is carried out because the Unique granting a free copy of the Firepower armor mod’s results.

Khepri’s Horn

  • Elevated the harm from the Photo voltaic blast by 100% in PvE.
  • The Photo voltaic blast now Scorches every time it hits a goal, as an alternative of Scorching solely as soon as.
  • Khepri’s Horn now advantages from Ember of Eruption and Ember of Ashes (+30 Scorch in PvE and +15 Scorch in PvP).

Synthoceps

  • Diminished the period of time that Bionic Enhancements lingers after not being surrounded, from 8 seconds to five seconds. This length is now seen as a timer on the buff.

Severance Enclosure

  • Now requires the participant to expend a melee cost (or defeat an enemy through a finisher) to activate.
  • Its explosions now require line of sight to wreck enemies. We additionally decreased the knockback depth of those explosions, which can now launch enemies extra constantly vertically.

Coronary heart of Inmost Mild

  • Now shows a single, consolidated standing impact icon within the HUD to speak its state, as an alternative of the 2 to 3 it used earlier than.
  • The performance of the Unique is unchanged.

One-Eyed Masks

  • Fastened a problem the place the unfavorable standing results utilized to victims by One-Eyed Masks not persist after demise.

Treasured Scars

  • Now requires a weapon matching the outfitted Tremendous aspect, as an alternative of the outfitted subclass.

Hoarfrost-Z

  • Now requires a Stasis Tremendous to be outfitted, as an alternative of a Stasis subclass.

Cadmus Ridge Lancecap

  • Now requires a Stasis Tremendous to be outfitted, as an alternative of a Stasis subclass.

Lorely Splendor

  • Now requires a Photo voltaic Tremendous to be outfitted, as an alternative of a Photo voltaic subclass.

No Again Up Plans

  • Now requires a Void Tremendous to be outfitted, as an alternative of a Void subclass.

Path of Burning Steps

  • Now requires a Photo voltaic Tremendous to be outfitted, as an alternative of a Photo voltaic subclass.

Hallowfire Coronary heart

  • Now requires a Photo voltaic Tremendous to be outfitted, as an alternative of a Photo voltaic subclass.

Warlock

  • Ballidorse Wrathweavers
  • Changed Stasis Shard Overshield with Frost Armor.
  • Activating a Rift grants the participant and close by allies the utmost Frost Armor stacks when Frostpulse is provided.
  • Activating a Winter’s Wrath shatter assault grants close by allies the utmost quantity of stacks of Frost Armor. When Winter’s Wrath ends, the participant positive aspects most stacks of Frost Armor.

Mantle of Battle Concord

  • Now grants Tremendous vitality ranging between +1.5% and +4.5%, relying on the goal sort killed.
  • Eliminated the 2-second cooldown for the perk’s activation.
  • Now requires a weapon matching the outfitted Tremendous aspect, as an alternative of the outfitted subclass.

Secant Filaments

  • Up to date Secant Filaments to require a Void Tremendous as an alternative of a Void subclass.
  • Secant Filaments Empowering Rift will now reset a participant’s current Devour buff length again to 11 seconds once they enter it, along with its earlier conduct.
  • Fastened a problem the place Secant Filament’s Overload Rift was eradicating anti-Champion capabilities granted by the artifact.

Sunbracers

  • Diminished the elevated Photo voltaic Grenade length from 4 seconds to 2 seconds.
  • Diminished its elevated grenade recharge price to permit a max of 4 grenades whereas the impact is lively, down from 5.
  • Fastened a problem the place Sunbracers wouldn’t take away the “Sunbracers Prepared” buff from the participant once they throw a grenade.

Cenotaph Masks

  • A number of gamers utilizing Cenotaph Masks can not set off its impact utilizing a single enemy goal.
  • Cenotaph’s goal lock visible marker is now hidden for the Unique’s wearer and solely seems to the wearer’s allies.

Verity’s Forehead

  • Now requires ultimate blows with a weapon matching the participant’s grenade harm sort, as an alternative of 1 matching the outfitted subclass.

Felwinter’s Helm

  • Now requires the participant to expend a melee cost (or defeat an enemy through a finisher) to activate.

Wings of Sacred Daybreak

  • Up to date its description to accurately point out that its results are solely lively with Dawnblade outfitted, moderately than all Photo voltaic Supers.

Contraverse Maintain

  • Up to date its description to make clear it solely works with Void grenades charged with the Chaos Accelerant Facet.

Chromatic Fireplace

  • Now triggers an impact primarily based on the participant’s outfitted Tremendous aspect, as an alternative of the outfitted subclass.

Promethium Spur

  • Now works with any outfitted Photo voltaic Tremendous.

Sanguine Alchemy

  • Now requires a weapon matching the outfitted Tremendous aspect, as an alternative of the outfitted subclass.

Vesper of Radius

  • The power for the shockwave to blind now requires an Arc Tremendous to be outfitted, as an alternative of an Arc subclass.

Karnstein Armlets

  • Fastened a problem the place Karnstein Armlet’s visible results weren’t functioning accurately.

Necrotic Grips

  • Up to date Necrotic Grips description to notice that it requires a melee and that it really works towards each combatants and gamers.

Armor Mods

  • The Artifice mod socket icon has been up to date to make it extra distinct.
  • Eliminated the vitality price from raid-specific armor mods.
  • Up to date all Harmonic armor mods to alter their aspect primarily based on the at present outfitted Tremendous, moderately than subclass.
  • This conduct can be now defined of their descriptions.
  • A Strand Resistance mod has been added.
  • Moreover, Harmonic Resistance is now appropriate with Strand.
  • Heavy Ammo Finder and Particular Ammo Finder armor mods now persist their progress in the direction of an ammo brick via demise.
  • Heavy Ammo Finder and Particular Ammo Finder armor mods not operate in Crucible, and opposing-team kills will not grant Ammo Finder progress in Gambit.
  • Heavy Ammo Finder and Particular Ammo Finder armor mods have had their kill necessities elevated by 20% for Guardians in a fireteam.
  • Solo Guardian necessities are unchanged.
  • Fastened a problem the place Orb of Energy mods wouldn’t choose up Orbs when Tremendous vitality was full. Mods affected are:
  • Recuperation (Leg Armor Mod)
  • Higher Already (Leg Armor Mod)
  • Innervation (Leg Armor Mod)
  • Invigoration (Leg Armor Mod)
  • Insulation (Leg Armor Mod)
  • Absolution (Leg Armor Mod)
  • Orbs of Restoration (Leg Armor Mod)
  • Highly effective Associates (Helmet Armor Mod)
  • Fastened a problem the place a number of copies of Empowered Finisher may very well be lively without delay in uncommon circumstances.
  • Moreover, corrected a problem the place its tooltip didn’t describe it as having no stacking advantages.

Different

  • Fastened a problem the place older Solstice armor didn’t show the proper glow shade when utilizing a Strand or Stasis Tremendous.

Weapons

  • Up to date Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst depend throughout all weapon archetypes. Performance is unchanged.
  • 2-burst: Heavy Burst
  • Contains Sidearms, Hand Cannons, and Pulse Rifles.
  • 3-burst: Adaptive Burst
  • Contains Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
  • 4-burst: Aggressive Burst
  • Contains Pulse Rifles.
  • Eliminated the foundry identify from the Veist Speedy-Fireplace, Häkke Precision, and Omolon Adaptive weapon intrinsics.

Weapon Archetypes

Unique Main Weapons and Hint Rifles

  • Diminished harm bonus versus Minors from 40% to 30% (besides Preventing Lion).
  • Unique Main Weapons and Hint Rifles profit from the beneath harm buffs versus Minor combatants.

Elevated base PvE harm versus all combatants.

  • Pulse Rifles: 20% 
  • Exceptions: Graviton Lance and Revision Zero’s Heavy Burst mode. (These each have an intrinsic PvE harm buff inbuilt.)
  •  Pellet Shotguns: 10% 
  • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as meant.)
  • Slug Shotguns: 9%
  • Fusion Rifles: 7% 
  • Exceptions: One Thousand Voices. (This one was simply buffed.)
  • Sniper Rifles: 7% 
  • Exceptions: Izanagi’s Burden’s Honed Edge pictures and Cloudstrike’s storm. (These are each performing effectively.)
  • Glaive projectiles: 7%
  • Linear Fusion Rifles: 5%
  • Elevated harm versus Minors (crimson bars)—this stacks with the bottom PvE harm improve.
  • Sidearms, Hint Rifles, Scout Rifles, and Bows: 20%
  • Auto Rifles and Pulse Rifles: 15%
  • For Pulse Rifles, that is along with the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
  • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% extra harm to crimson bars.
  • Submachine Weapons: 10%
  • Hand Cannons: 5%

Elevated harm versus Main combatants (orange bars).


Elevated harm globally, together with PvP.

  • Machine Weapons: 7%
  • Swords: 7%
  • With these harm will increase, the next Spec mods have been retired:
  • Boss Spec, Taken Spec, Minor Spec, Main Spec, and Adept Huge Ones Spec.

Scout Rifle

  • Up to date the hip-fire reticle to raised present accuracy and aim-assist state.

Hand Cannons

Basic

  • Diminished the display shake dealt to gamers by Hand Cannon projectile impacts by 33% (doesn’t have an effect on flinch dealt to Combatants).

Heavy Burst

  • Diminished the bottom recoil of this sub-family to make them extra steady.

Aggressives

  • Improved the stats of two Aggressive Hand Cannons which are returning in The Ultimate Form to be extra aggressive with our present choices.

Crimil’s Dagger (Iron Banner)

  • Stability: 23 to 31
  • Dealing with: 23 to 31
  • Journal Dimension: 8 to 9
  • Airborne Effectiveness: 10 to 21
  • One thing New (Solstice)
  • Stability: 27 to 30
  • Dealing with: 24 to 30
  • Journal Dimension: 8 to 9

Sniper Rifles

  • Elevated minimal reserves from 14 to 17 pictures; most reserve is unchanged.
  • Modified the way in which flinch works when taking harm from gamers (this doesn’t have an effect on incoming harm from combatants).
  • Elevated the display shake length by 25%.
  • Elevated the display shake depth by 350%.
  • Diminished the digital camera roll by 25%.

Linear Fusion Rifles

  • Diminished firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Kinetic harm sort weapons
  • Not deal bonus harm to bosses; harm to different combatant tiers is unchanged.
  • For instance, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the identical subfamily will each deal the identical harm to a boss.

Wave Grenade Launchers

  • The scale of the wave is now affected by the blast radius stat. This may largely influence the width of the wave, although the size and peak will even be scaled.
  • The default show stat for the blast radius has been modified from 100 to 50 (the place 50 represents the earlier baseline—any stat over 50 will lead to a bigger wave phase than what was doable earlier than).
  • Particular ammo Wave – Body Grenade Launchers overperform as add clear weapons of their present state, so we have pulled the size of the wave again a little bit.
  • Diminished the size of the waves from 22 meters to fifteen meters (apart from Useless Messenger).

Swords

  • Up to date the Sword reticle to raised point out its cost state. When Sword vitality is consumed, the quantity of delay the Sword has earlier than it begins to recharge now subtly seems within the reticle.
  • Fastened a problem the place the Overwhelming Battlesong debuff from some missions would stop Swords from recharging or shedding vitality whereas guarding.
  • Fastened a problem the place unpowered caster Sword heavy assaults wouldn’t reset the Sword’s vitality recharge delay.
  • Fastened a problem the place uncharged adaptive Sword heavy assaults price the identical quantity of ammo as their charged counterparts. They now price 1 ammo, identical as different uncharged heavy assaults.

Rocket Sidearms

  • Added a slight delay to the detonation to permit perks to activate accurately in the event that they required precision kills.

Exotics

  • Non-precision primarily based add clear-Unique Main weapons:

Diminished splash harm by 10% on the next weapons:

  • Sunshot
  • Trinity Ghoul
  • Polaris Lance
  • Graviton Lance

Rat King

  • Swapped the firing animation to the identical one utilized by different auto-fire Sidearms.

Useless Man’s Story

  • Baseline:
  • Cranial Spike stacks now grant stability along with intention help stat and vary (+2 per stack).
  • Elevated reload velocity good thing about Cranial Spike stacks.
  • With catalyst, when hip-firing:
  • Barely decreased accuracy advantages.
  • Elevated magnetism falloff scale (1.6 to 1.7).
  • Elevated baseline price of fireplace from 130RPM to 140RPM.
  • Eliminated PvE-only harm buff that scaled with stacks of Cranial Spike and added a 15% harm bonus at most stacks of Cranial Spike.

Colony

  • Now spawns further insectoid robots on ultimate blows. Extra robots (as much as 5) spawn from harder combatants.

Contact of Malice

  • Elevated length of burn utilized by the Darkness Ball towards combatants from 2 to three.5 seconds.

Necrochasm

  • Intrinsic perk now supplies elevated reload velocity after precision kills.
  • Elevated length of burn utilized by the Cursed Thrall explosion towards combatants from 2 to three.5 seconds.
  • Catalyst has been rebuilt.
  • One for Thrall: Damaging 3 combatants in fast succession supplies a interval of elevated harm, vary, and intention help.

Fact

  • Elevated area-of-effect (AoE) harm such that it does not lose noticeable harm as a consequence of not dealing influence harm.
  • Elevated whole reserves by 3. (That is on high of the reserves change to excessive influence Rocket Launchers from the 7.3.5 replace.)

Queenbreaker

  • Elevated harm versus bosses, minibosses, Champions, and automobiles by 12%.
  • Elevated reserve ammunition by 3.

Symmetry

  • Catalyst now supplies +10 reload velocity, +10 dealing with, and the Eddy Present perk, along with its current results.

Cerberus+1

  • Focus hearth now will activate on Particular reloads following a kill and can not scale back vary or price of fireplace.
  • Up to date hipfire reticle to raised convey weapon unfold.

Bastion

  • Reworked Saint’s Fists perk: Dealing harm with melee will increase the cost price, harm, and reload velocity for a brief length. Touchdown a majority of pellets in a burst will increase melee harm.

Eriana’s Vow

  • Breaking a matched protect or piercing a Champion’s Barrier will trigger the goal to ignite.

Satan’s Wreck

  • Fastened a problem the place the firing animation from Satan’s Wreck would get utilized to different outfitted Sidearms if the weapon was swapped throughout the firing animation.

Gjallarhorn

  • Up to date the visuals of Wolfpack Rounds to match the harm sort of the weapon. For instance:
  • On Gjallarhorn, they’ll use Photo voltaic results.
  • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they’ll have Void results.

Grand Overture

  • Grand Overture now shows ‘Volley Prepared’ as an alternative of ‘Rockets Loaded’ after particular reload, to assist higher point out when the rockets are primed to fireside on set off pull.

Osteo Striga

  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained harm does not obtain this cooldown.)

The Lament

  • Diminished therapeutic impact by 20%.
  • Whereas this weapon does inherit the 7% world buff to Swords, we have decreased the harm of the excessive finish of the chained heavy assault by 20% from that time.
  • This implies combos at decrease stacks are much less affected by the change than combos at larger stacks.

Deterministic Chaos

  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metallic and Vexadecimal perks have had their places and conduct swapped.
  • Heavy Metallic now causes each 4th bullet to make targets unstable.
  • Vexadecimal now causes each sixteenth bullet to additionally weaken targets.

Divinity

  • Elevated the variety of pictures required to generate the cage by 75% towards combatants (PvP unchanged).

Ace of Spades

  • Fastened a problem that was inflicting the Memento Mori sound impact to replay when exiting out of dash.

Fringe of Intent

  • Fringe of Intent Therapeutic Turret up to date to match Speaker’s Sight Therapeutic Turret.
  • Fringe of Intent’s alternate weapon motion projectile not bounces off partitions and non-floor geometries.
  • Therapeutic Turret will spawn offset alongside the tangent of the floor hit.
  • Therapeutic Turret now applies Remedy and Restoration. Having the Facet Contact of Flame outfitted improves these results.

Perks

Alacrity

  • Will not work in Rumble.

Archer’s Gambit

  • Diminished the impact so it may be used on Legendary weapons.
  • Diminished draw time buff from 66% to 60%.
  • Diminished buff length from 8 to 4 seconds (however it could actually now stack as much as 8 seconds).

Grave Robber

  • Will now activate on dealing harm with a powered melee, along with normal melee kills.
  • The Fundamentals
  • The Fundamentals now maintains its state throughout demise or respawn.

Chain Response

  • Branched between Heavy and Particular ammo weapons.
  • Particular: About 15% smaller AoE dimension and 20% much less harm.
  • Heavy: Identical AoE as earlier than and 30% extra harm.
  • Eddy Present
  • Now takes 1.5 seconds of sprinting to activate as an alternative of three seconds.
  • Additionally supplies a bonus to dealing with and a 5% scalar on every stat at base.
  • Being amplified will instantly activate the perk at its most effectiveness.

Underdog

  • Situations of Underdog have been changed with Pulse Monitor.
  • Osmosis and Permeability:
  • These not drop off when pulling out a Ghost or comparable actions.
  • Now partially refill the weapon’s journal on activation.

Chill Clip

  • Adjusted the variety of gradual stacks utilized primarily based on properties of the weapon.
  • On this case, Speedy-Fireplace Fusions like Riptide will nonetheless require 3 pictures to freeze, however slower firing Fusions solely require 2.
  • All different archetypes have been un-nerfed and solely require 2 pictures to freeze.

Killing Tally

  • The Killing Tally perk on the unique 21% Delirium Machine Gun has been up to date to match the model discovered on random-rolled weapons.

Excessive Floor

  • Reworked to offer a stacking harm bonus when getting kills in any context (like Rampage) or immediately granting the utmost quantity of stacks when damaging an enemy from the excessive floor.
  • PvE max bonus elevated to a 25% harm bonus, and PvP max elevated to fifteen%.
  • Perks that at present match the participant’s outfitted subclass have been modified as follows:
  • Osmosis and Tessellation now match the harm sort of the outfitted grenade.
  • Permeability and Elemental Capacitor now match the harm sort of the outfitted Tremendous.

Deconstruct

  • Now refills from reserves as an alternative of from skinny air and will set off extra reliably throughout weapon sorts.

Gravestone

  • Fastened a problem the place Gravestone used a Stasis constructive buff icon for its cooldown standing message. Gravestone now makes use of a cooldown icon, much like different cooldowns.

Pugilist

  • Fastened a problem the place the melee buff visible impact repeatedly flashed when Pugilist was activated by melee damage-over-time.

Dream Work

  • Up to date to work with further weapon archetypes.

Precision Instrument

  • Fastened a problem that triggered this perk to activate too rapidly on burst-fire Linear Fusion Rifles.

Heavy Burst Intrinsic

  • Now barely reduces incoming flinch.

Basic

  • The Depraved Implement Scout Rifle has been moved to the Monument to Misplaced Lights.
  • Its catalyst will now be obtainable as a random drop through ritual playlist post-match rewards.
  • Up to date new drops of Raid Adepts from Crota’s Finish and Root of Nightmares to have 2 traits of their trait columns.
  • Added Weapon Enhancement to the Raid Adepts from Vow of Disciple and King’s Fall.
  • Gathering base weapon patterns will now present a lift per weapon set to the possibility of getting a 3rd trait within the trait columns on new drops.
  • This may be tracked through new Triumphs in every raid’s respective assortment.
  • Memento stack dimension restrict has been elevated from 1 to three.
  • Mementos are not tracked within the Stock tab.
  • Gamers can now view, observe, and apply their collected Mementos inside the inspection display of an enhanced or formed weapon.
  • Dismantling Light Mementos will present +1 Memento to make use of inside the inspection display.
  • If a participant is on the new stack dimension restricted of three Mementos, that Memento won’t drop once more till they’re holding lower than 3 Mementos.
  • Fastened a problem the place Raid Adept Weapons from The Pantheon Triumphs dropped with out chosen perks. Gamers will now see these perks utilized on these gadgets.
  • At a later date, a repair might be utilized to appropriate unhealthy masterwork or enhanced intrinsic choices on these weapons to the meant roll.
  • We advocate gamers choose a Masterwork choice that capabilities on that weapon sort to get the stat profit when upgrading to enhanced.
  • Eliminated Resonant and Harmonic Alloys.
  • Buying an Adept model of a weapon now unlocks Focusing for base model of that weapon.
  • Fastened a problem the place anti-Champion mods have been inflicting different weapon perks to fall off.
  • Fastened a problem inflicting Mindbender’s Ambition to not glow when getting kills.
  • Fastened a problem the place the depth on some harm display results and varied projectiles may trigger potential photosensitivity points.

Energy and Development

Energy Bands have been up to date.

  • Energy Ground: 1900
  • Mushy Cap: 1940
  • Highly effective Cap: 1990
  • Onerous Cap/Pinnacle Cap: 2000

For extra info on Energy modifications, take a look at the April 25 TWID.

Sparrows

  • Adjusted the Alpine Sprint Sparrow to have obtainable velocity choices much like different Sparrows and made the auto-reloading perk at all times obtainable.
  • Within the spirit of the unique Sparrow improve development from 2019, the side-to-side increase perk is just obtainable throughout the Dawning.

Triumphs

  • Added Strand fireteam Triumphs to all earlier raids.
  • These will not be required for Seal or title however present a further non-obligatory problem for all fireteams.

Basic

  • The Tower’s weapons vendor, Banshee-44, will now reset his weapons and their perks on the identical time together with all different distributors at 10 AM PT.
  • Fastened a problem the place the tutorial immediate educating gamers the right way to summon their Sparrow wasn’t at all times showing.
  • Fastened a problem the place the shader library order within the Look Customization didn’t match the structure in different screens.
  • Fastened a problem the place the header for Ascendant Alloys didn’t match the format of different gadgets in Particular Orders.
  • Fastened a problem the place Paraversal Haul didn’t seem in Collections.
  • Fastened a problem the place the Bonus Goal progress bar may overlap with standing results UI.
  • Fastened a problem the place a number of emotes weren’t correctly sorted with their related high quality stage when seen within the emote choice display.
  • Fastened a problem the place the Season of the Daybreak icon was not correctly utilized to gadgets acquired from the Season of the Daybreak Flashback supply.
  • Fastened a problem the place previewing related Unique weapon ornaments whose Sample has been unlocked confirmed as Unacquired moderately than Craftable within the Eververse.
  • Fastened a problem the place the Season Move messaging didn’t be aware {that a} 20% XP bonus is unlocked alongside the Unique weapon when the premium observe is unlocked.


That covers the whole lot of the patch notes for Future 2 Replace 8.0.0.1. As The Ultimate Form rolls out, look ahead to extra Future 2 protection, together with guides, walkthroughs, and additional updates that will help you alongside via your newest adventures!

Senior News Editor

TJ Denzer is a participant and author with a ardour for video games that has dominated a lifetime. He discovered his solution to the Shacknews roster in late 2019 and has labored his solution to Senior Information Editor since. Between information protection, he additionally aides notably in livestream tasks just like the indie game-focused Indie-licious, the Shacknews Stimulus Video games, and the Shacknews Dump. You’ll be able to attain him at tj.denzer@shacknews.com and in addition discover him on Twitter @JohnnyChugs.