Elden Ring: Advisable boss order for Shadow of the Erdtree


Be aware: as it is a boss order information, the names and places of primary story development bosses might be listed — in different phrases, spoilers. It is beneficial that you simply solely scroll so far as you must, with a purpose to keep away from spoiling your self on main encounters.

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Shadow of the Erdtree is very large, for a DLC not less than. There are quite a few dungeons, each legacy and non-obligatory, in addition to quite a few discipline bosses merely roaming across the map. It could get straightforward to get misplaced or hit a wall, so in case you’re feeling a bit of underpowered or overwhelmed, here is an inventory of our beneficial order for boss killing. This checklist is sorted by area — in case you can attain a selected area, odds are good you that you’re prepared for the whole lot inside that area. If not, it’s possible you’ll must backtrack and choose up some extra Scadutree Fragments or alter your construct a bit of.

Important Path

If you’re solely considering important bosses (i.e. golden path or important path), here is the checklist:

  • Divine Beast, Dancing Lion (Belurat, Tower Settlement)
  • Rellanna, Twin Moon Knight (technically skippable through the Fort of Reprimand spiritspring, however value clearing all the identical.)
  • Messmer the Impaler (Shadow Hold Principal Route)
  • Romina, Saint of the Bud (Historical Ruins of Rauh)
  • Area Encounter (Enir-Ilim)
  • Closing Encounter (Enir-Ilim)

Full Path

Gravesite Plains

Upon coming into the DLC space correct, you will note some large constructions off within the distance. Whereas you’ll get there ultimately, it is best to first scrounge round this space for Runes and Scadutree Fragments, in addition to hidden dungeons.

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  • Blackgaol Knight is an early boss positioned within the Western Anonymous Mausoleum, simply to the northwest of the Gravesite Plain Website of Grace.
  • Ghostflame Dragon is a recurring boss — there are a number of within the Realm of Shadow, and the primary is positioned west of the Greatbridge, North Website of Grace. Whether it is too powerful, you’ll be able to at all times return later.
  • Demi-Human Swordsman Onze is the boss of the Belurat Gaol dungeon, positioned in a tunnel close to the lake the place the Ghostflame Dragon is. That is your first actual “non-obligatory” dungeon, nevertheless it has plenty of good objects inside value buying earlier than you deal with the legacy dungeon, Belurat.
  • Divine Beast, Dancing Lion is the ultimate boss of the Belurat, Tower Settlement Legacy Dungeon, and is your first actual problem. It would shift between a number of components (fireplace, frost, and lightning) and use wide-sweeping space assaults. Some could be jumped over, others must be dodged, however Dancing Lion does not have plenty of well being and should not show an excessive amount of of a hassle. Ideally, you’ll be round Scadutree Fragment +3 and Revered Spirit Ash +2 earlier than tackling this boss.

Ellac Greatbridge / Cerulean Coast

Whereas the Ellac Greatbridge is technically a part of the Gravesite Plains, we discover it simpler to seperate the encounters after the bridge into it is personal part — that is the place the sport actually begins to open up, so exploration to search out these Scadutree Fragments is vital. It may be tempting to journey into Fort Ensis instantly, however you’ll be able to go exploring as a substitute and uncover extra power-ups and new objects earlier than making an attempt the tough legacy dungeon.

  • Dying Knight could be positioned within the Fog Rift Catacombs, an non-obligatory dungeon positioned far to the north of the Greatbridge. You’ll have to journey previous a chasm stuffed with Messmer Knights and explosive barrels, after which journey into the fog-covered valley stuffed with Vulgar Militia. The dungeon is positioned on the finish of all of that, and that is the place you get the Dying Knight Twin Axes in addition to the Crimson Amber Medallion +3.
  • Chief Bloodfiend is the boss of the Rivermouth Cave dungeon, a dungeon stuffed with Bloodfiends. This space is extra a check of how shortly you’ll be able to dispatch enemies earlier than getting overwhelmed, so it is best to carry some ranged choices if doable. This dungeon is accessed through the Ellac River Cave Website of Grace, which itself is accessed from the Pillar Path Cross Website of Grace (there’s a cliff north of Pillar Path Cross the place you’ll be able to bounce down a sequence of cliffs with Torrent.)
  • Ghostflame Dragon makes one other look on the Cerulean Coast, and isn’t actually that completely different from the primary one. You will discover it sleeping in a basin simply previous the Cerulean Coast Website of Grace, accessed by travelling south alongside the Ellac River.
  • Demi-Human Queen Marrigga is an non-obligatory boss that is tucked away in a nook of the Cerulean Coast, to the west of the Cerulean Coast Website of Grace inside a large chasm. Her major reward is a Dex/Int sword, however there are a number of different issues on the trail main as much as her.
  • Dancer of Ranah is a fairly tough boss for this part of the sport until you’re operating excessive poise, however she is beatable with endurance. She could be discovered within the mausoleum positioned on the island off the coast (to entry, discover a large gnarled tree to the west of the of Cerulean Coast Website of Grace. Close to that tree is a tunnel main into the bottom, which finally results in the island.)
  • Putrescent Knight is the ultimate boss of the Cerulean Coast space, accessed through the Stone Coffin Fissure, which itself is positioned fairly far to the southeast of Cerulean Coast, requiring fairly a little bit of journey by harmful lands. Stone Coffin Fissure is an non-obligatory dungeon, however this can be very cool and has extra then a handful of helpful objects, together with Scadutree Fragments and Religion incantations. Say hello to St. Trina whilst you’re right here!
  • Rellanna, Twin Moon Knight is the ultimate boss of Fort Ensis, your second Legacy Dungeon, and could be fairly a problem. Realistically, you’ll be round Scadutree Degree +6 and Reverent Spirit Ash +5 earlier than tackling this boss, however you’ll be able to beat her with decrease stats. When she does her Twin Moon smash, be sure to leap over every shockwave!

Scadu Altus

Scadu Altus is the first area of Shadow of the Erdtree, and if there ever was a branching sequence of paths within the DLC, that is the place you’ll discover it. The complete remainder of the DLC is accessed from this area, so if you end up struggling or up towards a wall, you’ll be able to at all times strive a distinct path. Shadow Hold is the legacy dungeon for this area, however it’s truly cut up into two halves, so be aware of which facet you are accessing.

  • Black Knight Rolent is a miniboss positioned within the Fort of Reprimand, which could be accessed considered one of two methods. For those who defeated Rellanna, you’ll be able to journey southeast from Fort Ensis’s exit into Scadu Altus in the direction of Fort of Reprimand, previous the Moorth Freeway. For those who have not cleared Fort Ensis but, you’ll be able to skip the dungeon by travelling to the Ellac Greatbridge, driving southeast, previous the poison swamp, and accessing the Spiritspring to take you to the Fort of Reprimand.
  • Ghostflame Dragon seems but once more, however this time it is combating off waves of Messmer Troopers. They’re positioned south of the Moorth Ruins, on the highway to the Fort of Reprimand.
  • Black Knight Garrew could be fought within the Fog Rift Fort, a small fort overseeing the chasm that you simply rode by to entry Fog Rift Catacombs. You may sneak into the fort correct by dropping down from the Scadu Altus, West Website of Grace.
  • Fireplace Knight Queelign will invade you in case you strategy the Church of the Campaign, and drops the Prayer Room Key, a key merchandise for the upcoming legacy dungeon. The Church of the Campaign is discovered close to the Scadu Altus, West Website of Grace.
  • Ralva, Nice Purple Bear could be discovered roaming in a lake to the east of the Furnace Golem close to the Highroad Cross Website of Grace.
  • Purple Bear is an non-obligatory boss discovered is the Northern Anonymous Mausoleum, which itself is discovered on the Rauh Base area. You may entry this area by travelling north from Scadu Altus, particularly the Moorth Ruins space.
  • Dying Knight makes one other look, this time on the Scorpion River Catacombs, which is accessed far to the northwest within the Rauh Base area. This one drops a Longhaft Axe in addition to the Cerulean Amber Medallion +3.
  • Divine Beast, Dancing Lion makes one other look, this time to the northwest of the Temple City Ruins within the Rauh Base area.

From right here, it would be best to return to the Moorth Ruins — there’s a tunnel that may be taken that results in Bonny Village, which can open up the remainder of the DLC.


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  • Curseblade Labirith is discovered within the Bonny Gaol, positioned to the south of Bonny Village and drops some non-obligatory Spirit Ashes in your assortment.
  • By accessing the tunnel highway to the northwest of the Highroad Website of Grace, you’ll attain the Shadow Hold’s Sunken District. Right here, you will have to discover till you’ll be able to drain the water. From the Church District Entrance Website of Grace, navigate throughout the platforms/roofs till you’ll be able to drop down into the world correct. Ultimately you will note a big round room with Fireplace Knights patrolling. One of many left-hand paths will take you to a parapet with a lever that drains the zone. You too can use that Prayer Room Key from earlier than right here.
  • Throughout your exploration of the now-drained Sunken District, you’ll struggle two or three Ulcerated Tree Spirits that may emerge from the bottom.
  • After navigating the Sunken District, you’ll enter Shadow Hold correct — that is the “Scaduview” route.
  • Commander Gaius awaits on the finish of this route of Shadow Hold, and leads into the Scaduview space.
  • Two Tree Sentinels await you alongside the trail from the room close to Gaius’ area.
  • Now that you’ve entry to the 2 Finger Ruins within the DLC, you may have the flexibility to finish the Manus Metyr questline. Head to Cathedral Manus Metyr (south of the Highroad Website of Grace) and communicate with Ymir to start the hunt. He’ll ship you to 2 units of Finger Ruins, and upon visiting each, will trace at a 3rd. Use a Website of Grace and Ymir will warp to the graveyard. Look at his throne to realize entry to the third Finger Ruins. You’ll be invaded by a Night time Swordswoman, after which simply previous her would be the Metyr, Mom of Fingers boss struggle.
  • Upon defeating Metyr, return to the Cathedral. You’ll be invaded once more by a Night time Swordswoman, however upon defeating her, you’ll begin the boss struggle towards Ymir, Mom of Fingers.

With all of that performed, return to Highroad Cross and make your approach in the direction of the entrance of Shadow Hold.


  • Roughly midway by Shadow Hold’s Principal Route, you’ll come throughout a big bridge that extends northwest out of Shadow Hold. Skip it for now, however hold it in thoughts.
  • Additionally, you will come throughout a big parapet with burning pyres and Vulgar Militia hiding and ready to leap you. Once more, hold this space in thoughts for later, however progress alongside the principle route.
  • Messmer the Impaler is the boss of Shadow Hold, and he’s a two-stage boss that’s pretty tough. This struggle is designed to be a examine of your Scaduview Fragments (and ability), as a result of from this level ahead it is end-game degree issue. Ideally, you are on the lookout for Scaduview Fragment +10 or better, with Ashes being +9 or better.
  • Return to the burning pyres parapet. Close to the lifeless finish half, there’s a ladder main down in the direction of a waterfall. Behind the waterfall is a path that results in a Stone Coffin. Take it to the Fort Watering Gap, and comply with the trail downstream (there are two non-obligatory Website of Graces within the river.) You’ll ultimately attain the Darklight Catacombs, and the boss of the dungeon is Jorri, Elder Inquisitor.
  • Previous Jorii is the subsequent space, Abyssal Woods. Sneak previous (or parry/kill) the Untouchables as you make your approach west and south till you come in the direction of a mansion, often called Manse Corridor. Throughout the mansion is the boss of the zone, Midra, Lord of the Frenzied Flame.
  • Return to Shadow Hold, and make your approach in the direction of the large bridge you handed. On the finish of the bridge is a mini-boss, Salza, Fireplace Knight Sage.

Historical Ruins of Rauh / Jagged Peak / Charo’s Hidden Grave

These three areas are the final actual stops earlier than reaching the ultimate space, Enir-Ilim, and are roughly equal in issue, with Jagged Peak having an non-obligatory “tremendous” boss on par with the ultimate boss of the DLC.

  • Previous Salza, Fireplace Knight Sage is the Historical Ruins of Rauh. Throughout the space are a number of mini-bosses, essentially the most notable of which is Devonia, Crucible Knight. She could be averted totally, however you’ll spot her a mile away in the midst of a lake.
  • The boss of this zone is Romina, Saint of the Bud, and she or he is actually Malenia Lite. Ideally, you are trying to be round Scaduview Fragment +13 or greater for this encounter. When you clear Romina, you’ll have entry to each zone within the sport, which suggests you’ll have entry to each Scaduview Fragment as effectively, so we are going to not checklist desired ranges.
  • After unlocking the ultimate zone, Enir-Ilim, return to the Pillar Path Waypoint Website of Grace in Gravesite Plain. You need to hear or see a man crying on the highway — following mentioned highway will result in the Dragon’s Pit dungeon, the place the Historical Dragon-Man boss awaits.
  • Previous the world is a brand new space, Jagged Peak. As you progress by Jagged Peak, you’ll struggle two Jagged Peak Drakes, and one Historical Dragon.
  • To the south of the primary Jagged Peak Drake struggle is a path in the direction of Charo’s Hidden Grave, one other non-obligatory space sitting above the Cerulean Coast.
  • Inside a big area is a Dying Ceremony Hen boss, that fights the identical because it does within the base sport.
  • Within the northern a part of Charo’s Hidden Grave is the Lamenter’s Gaol, with the Lamenter because the boss of that dungeon.
  • Return to Jagged Peak and end making the ascent. The ultimate boss, the non-obligatory one which’s fairly powerful, is Bayle.

Enir-Ilim

The ultimate zone of the sport could be accessed from the Church of the Bud in Historical Ruins Rauh. Just a bit previous the place you teleport in (and the primary Website of Grace) is an elevator that connects to Belurat, Tower Settlement. The ultimate few bosses of this DLC are a large spoiler, so if you don’t want to be spoiled, that is your warning.

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  • Within the Cleaning Chamber Anteroom you’ll struggle your former allies: Dryleaf Dane, Hornsent, Freyja and Needle Knight Leda. For those who aided Ainsbach in Shadow Hold, he joins your facet as a summonable ally.
  • Simply after the world struggle would be the remaining struggle of the sport: Radahn, Promised Consort.