Flintlock: The Siege of Daybreak Overview


One matter that usually arises when discussing souls-like motion RPGs is their problem, which is often adopted by discussions on accessibility wants and the way that pertains to recreation design, identification, and total philosophy. We noticed it very lately with the discharge of Shadow of the Erdtree, during which our personal assessment briefly outlines how the enlargement provides new wrinkles within the challenges provided in comparison with the Elden Ring base recreation. A substantial stage of problem has more-or-less change into anticipated in video games that share the final souls-like formulation, and there’s no scarcity of opinions on how this could or ought to take form.

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One purpose why I’m opening this assessment with the subject of problem and accessibility is as a result of the event staff at A44 Video games did so when introducing Flintlock: The Siege of Daybreak to reviewers, like me. “Once we got down to make Flintlock, we had been eager to make a brand new, extra approachable, and accessible variation on the Souls style,” is how artistic leads on the studio phrased it. A44 needed to make Flintlock an “entry level” into the style, with numerous elements made to enchantment to gamers who aren’t sometimes followers of souls-like video games, or those that have by no means performed one.


Flintlock follows Nor Vanek, a Coalition mercenary-type warrior who fights in opposition to each the dwelling lifeless and the Gods who’ve damaged out of “The Nice Under” into the true dwelling world. Alongside Neither is a feathered fox-like acquainted named Enki, who assists Nor in her battle whereas providing a novel perception into the gods and their realm.

Whenever you begin the sport, you possibly can select between three problem ranges — Story, Regular, and Possessed — and you’ll change between these modes at any time throughout gameplay. The Regular stage is not going to provide a lot problem to these already accustomed to souls-like video games, true to the message A44 specified by making an approachable entry on this house. The Story problem lightens issues up even moreso and even comes with an possibility to provide Nor infinite well being for individuals who really wish to expertise the narrative of Flintlock with out hurdles, with the one tradeoff being an lack of ability to earn achievements on this mode. Whereas I didn’t spend a whole lot of time with it, the Possessed problem will provide an expertise that will really feel extra acquainted to veterans of the style.

Is Flintlock: The Siege of Daybreak a soulslike? Properly, the developer describes it as such explicitly, for starters. It’s the second recreation from the studio at A44 video games, following 2018’s Ashen, which additionally exhibited a acknowledged affect from A44’s love of the Souls video games. Unforuntately, I’ve not performed Ashen, so I am unable to make any comparisons between the 2 titles immediately.


The talent tree in Flintlock: The Siege of Daybreak.

Flintlock shares many elements frequent to the subgenre, corresponding to an expertise/foreign money equal, known as Fame, which is collected from defeating enemies and might be spent on talent bushes to provide Nor extra talents or passive bonuses. Fame can be spent at retailers for brand new tools or costumes. Enemies respawn by resting at a campfire, and you’ve got the chance to recapture misplaced Fame, must you make your method again to whichever foe felled you in battle moments earlier than. This could all sound acquainted to style veterans.

Considered one of Flintlock’s most original twists on these frequent fundamentals is a multiplier system that may enhance the quantity of Fame you earn. By various up the forms of combos and weapons used as you battle enemies, a multiplier is added to regardless of the base quantity of Fame gained from defeating foes. For instance, in case you parry an enemy’s assault, dodge, shoot them with a pistol, after which defeat them with an axe combo, you will acquire the next Fame multiplier than in case you simply caught with the axe combo solely.

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As soon as your multiplier is excessive, you possibly can then select to ‘redeem’ the Fame you have earned, utilizing that multiplier bonus because it resets for the subsequent spherical of Fame. This multiplier system is an incentive to make use of all of the instruments in your arsenal and to fluctuate up your fight method when you possibly can. Nonetheless, in case you take successful, your multiplier is about again to 1, so this technique additionally rewards these skillful or cautious sufficient to keep away from taking injury. Total, I believe this addition is a profitable one.

In contrast to Souls video games, Nor does probably not have a numerical stage or inherent stats that may be upgraded at will. As a substitute, a lot of the recreation’s numbers come from the tools you purchase and improve with supplies. Additionally not like most up to date video games, there isn’t any actual stamina meter, so you possibly can assault at will so long as you might be certain you’ll hit your goal. This leads Flintlock to having a quicker tempo, since you do not have to fret about letting stamina refill between bouts of assaults.


The element of Flintlock that I might say is most profitable is that melee fight feels good to play. The animations, digital camera motion, and sound results when your axe lands on a goal are satisfying and smart. The ‘weightiness’ feels correct and the controls are responsive. Parrying can also be a significant factor of the fight, and fortuitously, the profitable parry window feels beneficiant. You will additionally be capable of fireplace off your flintlock pistol in between melee assaults, which is usually extremely helpful for knocking an enemy off-guard simply earlier than hitting them with a lethal axe combo.

Along with Nor’s motion and skills, you even have some management over Enki, your fox-like acquainted. Whereas Enki would not actually do injury himself, he can apply numerous ‘curses’ to enemies, corresponding to diminished armor worth, diminished assault energy, or a poison HP drain. Additionally, making use of curses can fill a separate ‘break’ meter of kinds, which as soon as full, permits Nor to provoke a important hit. It is a barely extra cinematic animated assault that both does a good portion of injury, or can take away armor from armored enemies.

Though the fight itself feels good, I nonetheless discovered myself barely upset with the sport’s enemy selection, in addition to the sport’s total world traversal construction. I would not say both of those elements is outright poor, extra simply plainly enough with out excelling in any specific method. Lots of the the enemies you face are humanoid, and whereas their armaments might differ, are usually approached and defeated in battle all in the identical method. Even a number of of the sport’s ‘mini-boss’ battles are principally regular humanoid enemies, solely with an inflated HP pool. Whereas there are some monstrous enemies, corresponding to large scorpions and large spiders (these with phobias, be warned), these are comparatively uncommon as compared. Enemy conduct is a bit bit predictable and stiff too. It is a bit bit amusing when you possibly can ‘snipe’ a baddie from far-off, and his baddie companion standing three toes away would not appear to care that his good friend was simply shot within the head.

Flintlock just isn’t ‘open-world’ and is usually divided into two separate zones. These zones are navigated by means of principally linearly, with a number of facet branches right here and there. You will really do a big quantity of exploring by means of a form of portal-jumping mechanic, through Enki. In all probability the best technique to visualize that is that there are magic ‘slingshot’ factors dotted all through the world that may enhance Nor up cliffside or over canyons, and you’ll unlock extra of those as shortcuts over time to make space revisits a bit bit easier. The second zone particularly is a bit denser than the primary, providing a bit extra verticality. Generally the give attention to verticality could be a little bit irritating (“How do I get to that platform up there?”) however I nonetheless choose it to extra linearly guided traversal of the primary zone.

There are sidequests to tackle along with the primary questline, however for probably the most half, these felt fairly customary and forgettable to me. There may be one barely extra notable sidequest that takes you to a separate zone of the map that stands above the remaining, however in any other case, there’s little to latch onto right here. I can barely muster up a lot to explain right here in textual content, which I suppose is indicative of what kind of lasting impression these quests might have.


There’s one design element to Flintlock that’s genuinely complicated to me, a lot in order that I’m wondering if I’m essentially misunderstanding it. One of many major methods to enhance your fight capabilities is to spend materials sources collected on the planet to improve Nor’s weapons and equipment — issues like her axe and pistol. Nonetheless, these sources you could find are finite, and thus can’t be ‘farmed’ indefinitely. You solely get a lot wooden and stone that you may spend on these upgrades, which implies the way you determine to spend these restricted supplies turns into an vital option to make. I assume limiting sources on this method was finished as an incentive to discover and make discovering a loot-able wooden pile really feel beneficial.

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Particularly relating to a few of the later upgrades within the recreation, the price of bettering weapons turns into significantly costly. You will decide up a number of axes and a number of pistols all through Flintlock, every with totally different inherent fight properties. You finally have to select and select which axe or pistol to spend your finite sources on, as a result of you’ll not have the supplies to spend on a couple of. In case you spend supplies on a weapon you finally do not find yourself utilizing or caring for, it is primarily a waste of supplies that you simply will not be capable of recoup. The sport even suggests, in case you are struggling, to check out new tools with totally different properties within the recreation’s tip menus, however this design appears to discourage it outright. Functionally, it’s important to decide a weapon and keep it up, and hopefully you may have the foresight to know what works greatest for you earlier than you attempt it. I really feel like there ought to be a technique to spend Fame on supplies, even when the value comes at a premium.

Regardless of spending two paragraphs on this materials design element, I do not assume it is a deal-breaking flaw, as a result of the sport itself just isn’t difficult sufficient or lengthy sufficient for this to actually detract a lot within the total scheme of the sport. That stated, it’s nonetheless a considerably baffling design option to me, and one that might presumably be alleviated in an replace or patch, ought to the developer select to take action.


The environments in Flintlock look good, starting from forested woodlands to arid deserts, muddy swamps, and pre-industrial cities. Nonetheless, character fashions and facial animations by no means fairly felt proper, to me, sadly falling into that uncanny valley the place characters nearly seem photorealistic however all the time seem just a bit ‘off’. 

I’ve averted speaking concerning the recreation’s story for many of this assessment as a result of, actually, I really feel like there’s not a lot to say. Apart from some components of the opening, a lot of the narrative is delivered through conversations between Nor and Enki, fairly than proven to the participant in any capability. Typical to the style, bits of world lore can be present in numerous key gadgets discovered all through the world. 

In the long run, although attempt as I would, I couldn’t deliver myself to care a lot about Nor’s scenario, Enki’s predicament, or the stakes that the sport finally builds to. It is typically troublesome to determine why precisely a story would not fairly hook proper, however I suppose on this case, I felt that the narrative on show was too disparate from the gameplay expertise itself. With out spoiling something outright, Enki is positioned within the narrative usually like an exposition mouthpiece, principally explaining to Nor what is occurring on the planet round them over the course of the sport. It simply by no means fairly felt natural to me, and typically even felt a bit contrived merely to provide Nor enemies to battle.

Flintlock looks like it will be an excellent rental recreation. It is comparatively brief with a runtime about 15-20 hours lengthy, and even much less in case you stick primarily to the primary questline. Maybe it is acceptable to be releasing on Xbox Recreation Move at launch, the place subscribers and genre-newcomers can safely see what Flintlock has to supply with out concern of purchaser’s regret. It is also value noting that Flintlock just isn’t a full-priced launch, with the sport’s customary retail value touchdown at round $40.

Flintlock: The Siege of Daybreak is an approachable motion RPG with satisfying fight however a story that sadly left little impression on me. Whereas fight itself is pleasant, battle selection is considerably missing, quests really feel typical, and the narrative is forgettable. 

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