Persona 3 Reload – Episode Aigis makes me lastly recognize The Reply


The next will comprise spoilers for the bottom recreation content material of Persona 3.

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Persona 3 Reload is what allowed me actually “get” Persona 3. To an extent I really like all of those video games, however earlier than the remake this 12 months, I struggled to take pleasure in earlier iterations of Persona 3. Sandwiched between all these video games I am keen on was this odd one out that ought to have been for me, nevertheless it by no means fairly clicked. A contemporary coat of paint, a reframing of its core forged, and an uplift to its battle system introduced it from my least favored to most likely my favourite. I’ve by no means been extra primed to understand Persona 3 media than I’m proper now.

So, bringing again Persona 3 FES’ The Reply epilogue — now titled Episode Aigis — had me excited to see what was up with one in every of Persona’s extra divisive tales. I’ve by no means terribly cherished the unique Persona 3’s gameplay, at the very least not sufficient to do a thirty-hour dungeon crawl locked on arduous mode with no compendium entry. I used to be conscious of the narrative thrust, although; it’s sort of arduous to not be while you’ve been round this neighborhood so long as I’ve. Admittedly, I had forgotten a lot of the finer particulars earlier than beginning this playthrough, so I threw out every thing I knew and went in with an open thoughts.

Calling the unique model divisive is a little bit of an understatement, however I feel there’s some benefit to folks not likely having fun with what The Reply needed to supply on account of the way it offered itself. You’re speaking about taking a recreation beloved for introducing life sim components to Shin Megami Tensei’s addicting gameplay, after which chopping half of that off and making new followers play Shin Megami Tensei to see the epilogue. I respect it, I actually do, however I see why folks aren’t fond when these bits of story have been unfold out by a brutally difficult dungeon crawler. Reload’s Episode Aigis is their try to make a extra approachable model of this.


Set shortly after the occasions of the ending of P3, S.E.E.S. is about to go their separate methods. After the tragedy of the Protagonist’s sudden demise, every member is dealing with the circumstance in their very own method. Nevertheless, at midnight of March thirty first, they discover themselves proper again at first of the day, caught in a time loop and unable to flee the dorm except they traverse a desert of doorways resulting in shadow-filled dungeons.

On a pure floor degree, the presentation continues to be top-notch. The dungeons look good, battles are flashy, animated cutscenes keep the extent of high quality they’d within the base recreation, and the brand new music is simply excellent. A number of remixes on previous tracks really feel like enhancements in lots of cases, or on the very, least extra persistently equal to the originals than earlier than. The brand new Mass Destruction is a standout, and there is likely to be a case to make for it being higher than the brand new battle theme “Don’t”. Do I want to make that case? Not essentially. I don’t take sick pleasure in making two Mona Lisa’s combat.

Once I was taking part in Persona 3 Reload, I had a lingering thought behind my thoughts whereas roaming the flooring of Tartarus, one thing alongside the strains of: “I really like taking part in this recreation, and I would not thoughts a recreation that targeted extra on the fight and dungeon crawling.” Whereas not precisely what I used to be asking for, Episode Aigis virtually delivers on this request. As a result of the forged are trapped of their dorm unable to flee, the opposite elements of the trendy Persona formulation will not be right here. You’re dungeon crawling, and that’s it. You possibly can take breaks, replenish on provides, or chat with associates every so often, however I’d say roughly 95% of this recreation is simply working randomly generated dungeons or preventing battles.


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Did you’re keen on Persona 3 Reload’s dungeon crawling? Like, actually and actually adore it? Was “P3R rogue-lite” in your bucket checklist like me? You’re going to be at house, it’s simply extra of that. “Extra” is the key phrase. Episode Aigis isn’t an evolution of P3R’s mechanics, however only a minor tune-up. You’re taking part in a slice of a Persona recreation in a microcosm, experiencing the identical development condensed to a recreation that’s about half the size. 

Leveling is quicker, there are extra battles, every thing is tougher. Your characters all begin at degree 30 with their late-game personas, and from there you’ll have to regain your energy as you combat tougher and tougher enemies. I attempted to check stat screens between my previous save and my new one, and if there have been any severe character rebalancing then I suppose I missed it. Characters like Akihiko and Mitsuru nonetheless really feel “nerfed”. They’re helpful early on because of having their higher personas at an early degree, however fall off close to the tip. 

Regardless of there being no concrete new additions to the final fight formulation, what it looks like Atlus did as a substitute was simply retune every thing round it. My largest critique of P3R was that it felt that it was too straightforward, even when working by it in arduous mode. I don’t actually thoughts that the Persona collection has trended in the direction of lesser friction, accessibility, and making video games which can be simply extra enjoyable general, however Reload felt undertuned on this regard. Episode Aigis offers folks an expertise extra consistent with the unique The Reply, at the very least a bit bit. You possibly can freely change your issue, nonetheless, however all of them shall be fairly a bit harder than what you needed to cope with within the base recreation from the outset. 


As an necessary notice whereas I focus on the issue: the assessment code supplied by Atlus was just for the Xbox/Home windows model of the sport. My preliminary playthrough was on Steam, so I used to be not in a position to carry over my compendium. I began this epilogue with not one of the anticipated bonuses most gamers can have once they boot this up. This probably will have an effect on my ideas on the issue that won’t apply to most gamers who’ve a save file to hold over, however I in the end assume it could even have improved my enjoyment.

I initially determined to begin on Regular simply to gauge the way it felt, since as I discussed beforehand this expertise was beforehand at all times locked to arduous. I used to be pleasantly shocked to say it felt good, corresponding to arduous mode in Reload. Decently difficult, punishing individuals who aren’t paying consideration. I might then swap forwards and backwards between Regular and Onerous as I went, discovering that mode to be nice as nicely. It goes to point out simply how nice Reload’s foundations are when put in a recreation with extra chew to it.

This was a reasonably good method of dealing with this, I feel. As an RPG epilogue, I need it to construct off of Persona 3 and really feel like a continuation in each themes and gameplay. They delivered on this. It results in a a lot better-balanced expertise, and doubtless among the most enjoyable I’ve had with a contemporary Persona recreation. The wonderful recreation really feel, however balanced round pushing your ways so far as they’ll go? Letting the consumer tweak how a lot problem they need relying on their preferences whereas nonetheless making every issue all tougher comparatively to the bottom recreation? That’s the definition of a well-balanced RPG in my e book.


There’s this imply angle within the problem on supply that you simply don’t actually get as a lot with Atlus RPGs anymore that I completely cherished, with it changing into increasingly demented the deeper you get. After a sure level principally each boss can have a talent that provides them a good likelihood of dodging their weak point. Increasingly more enemies will replicate or resist most assaults. Ultimately recreation, when most of your get together deal their finest harm with bodily assaults, enemies begin to have increasingly bodily counter abilities that may prompt Ok.O. Junpei together with his personal transfer at full well being if he will get unfortunate. Monad Doorways present up much more usually, providing three doorways of various difficulties with the promise of extra loot behind the tougher doorways. Dying in these shall be run killers with no retry choices, and the higher gear you discover in right here received’t even offer you a bonus for lengthy, both. It may be deliciously merciless, and I used to be actually hooked. 

There’s a concession for followers of extra of the social facets of Persona than the turn-based gameplay, outdoors of simply letting folks flip the sport down from arduous. The Attribute system you can achieve for get together members within the base recreation has been carried over, tied to particular gadgets present in chests that may be open for twilight fragments on the finish of boss fights. The merchandise can then be delivered to particular folks for use as a dialog piece. None of those scenes are essential, however I feel it’s good to see the group spend time collectively on their breaks. My favourite of the bunch would most likely be Metis forcing Ken to brew pour over espresso, after which discussing what it could even imply for a robotic like her to style it.

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Nevertheless as a lot as I really like the random generated dungeon crawling, the sheer scope of this enlargement might be overwhelming. My playthrough was about 30 hours lengthy, and by hour 20 I used to be starting to burn out. Dungeon designs tend to repeat in every of the seven dungeons. I don’t assume that is as a lot of a criticism, particularly when you tempo your self and don’t try to blast by what is basically a small online game in the midst of every week. It does present although that regardless of how a lot I benefit from the gameplay of a contemporary Persona, Episode Aigis feels a bit lopsided with out the variability and pacing the day after day sections are. With cutscenes being few and much between, I feel many individuals might lack the tolerance for this that I did. I’m a bit mad at myself that I wasn’t in a position to stretch this out to the month I’ll spend hungrily ready for Metaphor ReFantazio, as a result of if that’s the case I’d most likely be keen to say with my full chest that that is the most effective time I’ve had with the gameplay of a contemporary Persona title. Give me a while to replicate although, I’ll most likely nonetheless get there finally (after I make up for misplaced sleep).


I haven’t seen The Reply’s story in fairly a while, however I’m truthfully unsure why it has the fame it has developed. It is a story about coping with grief, about accepting the demise of a cherished one and discovering the power to by some means transfer on from it. Whereas the occasions to place our characters on this scenario is likely to be seen as flimsy, I feel they’re value it simply so we will have a story that’s extra of a personality research than what we received within the authentic P3. It may be deeply uncomfortable at spots, with an emotional rawness that may usually take you off guard when you’ve ever needed to undergo one thing related. Admittedly, I used to be not in a position to relate to this as a youngster in addition to I can now. How these characters cope with this trauma highlights principally your complete spectrum of reacting to grief. I used to be actually solely in a position to recognize it with a decade of hindsight. The writers actually make the forged naked their souls right here.

The English voice forged particularly introduced their all to sending these characters off, with heart-wrenching performances that may go down as among the finest on this franchise. Daybreak M. Bennett’s Aigis and Heather Gonzalez’ Yukari particularly stole the present, and Zeno Robinson’s Junpei bringing the refined maturity to that character essential to creating him work on this story. 

Nevertheless, whereas a lot of the recreation adapts the story principally 1:1 (even going so far as having scenes play out the precise method), there have been some modifications close to the tip that I’m a bit blended on. I can’t go into specifics, however after a sure key level, I’d say a stretch of the sport feels a bit toned down. There are not any large plot modifications, and issues in the end play out the identical as earlier than, however I seen lots of reframing of character motivations. It looks like they tried to answer a typical piece of suggestions I’ve heard for years that the forged felt out of character, and altered up dialogue to make their views extra clear. Some characters get a bit extra to work with, others come throughout as related on the entire however distinctively totally different. Among the finest animated scenes within the authentic recreation nonetheless received an enormous change to it that sort of feels baffling. I wish to name it sanitized, nevertheless it’s so totally different that I’m extra curious than something why they did it. 

Episode Aigis is a peculiar enlargement, with a lot of the eccentricities of its PS2 counterpart seemingly intact. I feel the most effective half about this enlargement is the way it uplifts its story by merely surrounding it with gameplay extra persons are prone to take pleasure in. I can’t consider there was ever a time that I felt this was simply tacked on, as a result of this looks like the ultimate puzzle piece to ship Persona 3’s themes house. As a online game, this fired on principally all cylinders I wanted it to. I’m not sure about among the minute story tweaks, however I lean optimistic general as a result of I feel it’s a deeply mature look into one of many worst tragedies somebody can expertise. You may finish your journey with the credit of Reload and have a satisfying story, however Episode Aigis drives all of it house. Persona 3 is likely one of the most thematically dense tales Atlus has ever informed, and when you fell in love with this case as a lot as I did I feel you’ll discover worth in seeing the place they go from right here. It received’t appease each Persona fan, nevertheless it did this one. Simply perhaps take your time.

Variations examined: Xbox/Home windows.

Disclaimer: A replica of this recreation was offered to RPG Web site by the writer.