Metaphor: ReFantazio Overview | RPG Website


Metaphor: ReFantazio is an extremely intriguing landmark launch for Atlus. After an intensive improvement cycle since its reveal as Mission Re Fantasy seven years in the past, it’s a brand-new RPG with no direct ties to any of their titles. It’s not a brand new Persona, it’s not a Shin Megami Tensei spin-off, and it’s not some kind of shock sequel or follow-up to something they’ve achieved beforehand. 

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Whereas it might possess a few of the identical DNA and concepts from their different titles, Metaphor: ReFantazio finally amalgamates mechanics from quite a few Atlus video games right into a recent setting and premise with a number of distinctive techniques of its personal. When it was first revealed as Mission Re Fantasy, Atlus publicly introduced the formation of the brand-new Studio Zero inner staff to spearhead its improvement. Since then, Studio Zero developed 2019’s Catherine: Full Physique, the expanded model of Catherine that contained new content material for the 2011 puzzle journey sport.


Metaphor: ReFantazio is solely wonderful. I didn’t know what to anticipate after I first began the sport, but it surely progressively received me over the extra time I put into it. Although it has a number of downfalls, I believe Metaphor: ReFantazio is without doubt one of the most spectacular video games Atlus has ever developed.

The preliminary narrative setup is, admittedly, a tad convoluted. Proper from the get-go, issues kick off instantly with the assassination of the king within the medieval fantasy world of Euchronia. Gamers step into the footwear of a younger man guided by a fairy named Gallica to ship an pressing letter. Their mission finally leads them to turning into accomplices of a counterasssassination try on Louis, the king’s assassin. 

Although this revenge premise performs a minor half in driving the protagonist’s motivation, the true cause lies in his need to see the royal prince take up the succession of the throne. Sadly, the identical perpetrator to the regicide beforehand positioned a curse on the prince that slowly eats away at his life and has put him right into a comatose state. One of many methods to undo the curse is to take the lifetime of its caster, however the plans of the protagonist’s group goes awry unexpectedly when the king’s royal magic prompts from past the grave.


It units a common mandate all all through the realm that the following ruler of Euchronia shall be determined via an election. The person who has gained probably the most assist by a sure date will grow to be the following king or queen; anybody all through the land of Euchronia, irrespective of the place they’re on the social ladder, can enter. Those that are particularly excessive on the recognition rating, reminiscent of Louis on account of his revered feats as a navy commander, are protected by the late king’s royal magic that forbids him from being assaulted – assassination or in any other case.

The primary character is compelled to seek out one other strategy to free the prince from his curse. Louis is doubtlessly the one one who possesses another treatment to the prince’s situation. As a way to catch his consideration and faucet into what he is aware of, the protagonist decides to enter the competitors for the throne, and earn sufficient recognition all through the land to catch Louis’ eye.

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This angle of unfolding the narrative via traversing throughout Euchronia for an election permits Metaphor: ReFantazio to construct its world and characters organically. Whereas Atlus’ Persona and Shin Megami Tensei titles usually do a very good job on this regard, their underlying settings depend on a recent understanding of the fashionable world’s societal norms and construction, they usually are likely to characteristic a primary forged across the identical age group and social standing. In the meantime, Metaphor: ReFantazio has constructed a whole fantasy world from the ground-up that revolves round eight completely different tribes that already has a longtime social hierarchy that’s understood by its inhabitants.

Discrimination runs rampant throughout Euchronia whether or not it’s via tribal variations, poverty, or in any other case. It’s a matter that the sport doesn’t draw back from. Metaphor: ReFantazio integrates this via gameplay because the protagonist comes from the disrespected Elda tribe that’s generally regarded down upon by many different tribes. Early on, virtually each NPC expresses their disdain to the protagonist interacting with them. Gameplay parts, like purifying tools on the church to boost their capabilities, could have the priest cost an elevated charge whereas a sure store initially received’t even enable the principle character to entry their stock in any respect.

Entry to magic is prohibitively restrictive on a monetary foundation, so it’s additionally pretty restricted to greater social courses, too. Usually, individuals can’t freely forged magic spells in Metaphor: ReFantazio like in different fantasy tales. As a substitute, magic spells are fired off from costly igniter gadgets – although the protagonist’s group are in a position to freely faucet into magic via their very own unique means.


There’s a considerate acknowledgement that permeates via all the sport that the established order is clearly damaged and unfair in some ways, however there’s no straightforward resolution to treatment the scenario instantaneously. The primary quest in Metaphor: ReFantazio isn’t a noble one, but it highlights the trials and tribulations of doing what it takes to doubtlessly see a brighter tomorrow. On this case, the protagonist’s group is trying to find a strategy to undo the curse of the prince and murdering a person to take action is an answer that isn’t off the desk. They implicitly perceive the social injustices of Euchronia, and maybe the prince will tackle it throughout his reign in the event that they have been to see him grow to be the following king.

What makes this significantly compelling is partially as a result of the sport does an incredible job characterizing Louis himself proper initially. The quantity of focus in highlighting his charisma and oppressive aura each time he’s on-screen is one thing Atlus has struggled to do lately for its antagonists. Though Maruki ended up turning into an intriguing villain in Persona 5 Royal, it inherently felt tacked on as a result of his addition was a part of the brand new expanded content material within the Royal model, so its fruition got here very late into the sport. In the meantime, Metaphor: ReFantazio introduces Louis as early because the opening cutscene so it creates this tense relationship with him instantly.

Along with Louis, different candidates for the throne have their very own philosophies and views of a greater future. Some search to take care of the established order, others wish to tweak it to favor their facet, and some plan to crush it altogether by any means needed. Metaphor: ReFantazio regularly prods about what qualities make the best ruler, although it neatly doesn’t vomit outright solutions down the participant’s throat.


At first look, a lot of the structural framework in Metaphor: ReFantazio’s moment-to-moment gameplay is borrowed from the Persona sequence – particularly the calendar system and the day-to-day actions that gamers can have interaction in. When the sport totally opens up after its preliminary hours, gamers will spend a whole lot of their time deciding what to do in the course of the afternoon and evening segments of an in-game day. Actions will clearly label in the event that they cross the time or not, so a whole lot of the ebb and circulation in Metaphor: ReFantazio is just like Atlus’ hottest RPG sequence.

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There have been a number of enhancements to its system that grant Metaphor: ReFantazio a definite really feel and cadence other than Persona. At the beginning, there isn’t a highschool; as an alternative, individuals will discover themselves in a number of cities, villages, or cities because the story strikes alongside. Throughout their momentary keep at every locale, gamers can select to spend their in-game days both partaking in Metaphor: ReFantazio’s equal of a Social Hyperlink via elevating a Follower’s bond rank, taking part in actions that enhance their protagonist’s social stats, or begin touring on their Gauntlet Runner automobile in the direction of a brand new dungeon to discover.

A key characteristic that Metaphor: ReFantazio possesses over Persona is the time funding it takes to get from one place to the opposite. When it’s time to maneuver to a brand new location, individuals direct a large Gauntlet Runner landship to journey alongside a predetermined route and it may possibly take a number of days to get to their vacation spot. Due to this fact, individuals additionally need to bear in mind the time it takes to journey when confined to the Gauntlet Runner, as properly. Whereas the calendar system is mechanically just like Persona, the best way it’s been utilized in Metaphor: ReFantazio offers a satisfying sense of going from place to put on a journey.


Atlus is a bit cheeky in how they clarify a few of the “online game” stuff in Metaphor: ReFantazio. As an example, all of the music the participant hears within the sport is a spell forged by Gallica on the protagonist and although its world acknowledges that the idea of music was the primary magic introduced into it, music possessed no sensible utility so not often anybody makes use of that spell. The general soundtrack jogged my memory of the harmonies present in Shin Megami Tensei: Unusual Journey, although I have to admit that I nonetheless have blended emotions on the speedy chanting in lots of Metaphor: ReFantazio’s tracks even now.

It’s a tiny enjoyable in-game clarification for having the ability to hear its tunes clearly, however there are some parts the place it’s a little bit far-reaching and outlandish. When quick touring again to previous places is unlocked for instance, the in-game clarification is absurd; I do considerably admire their try at even making an attempt to contextualize it. Since a number of followers and particular distributors solely stay in a sure place, it’d be a trouble to burn in-game days consistently touring backwards and forwards to spend time with them so the quick journey perform is way appreciated after all, but I discovered the reasoning for it to be fairly amusing nonetheless. In addition to the flexibility to quick journey to previous locales, there’s a helpful characteristic that permits individuals to instantaneously journey to any tools store, tavern, and different important locations of curiosity too.


As I briefly talked about earlier, Metaphor: ReFantazio does have its personal model of Persona’s Social Hyperlinks via incomes new Followers. This sport clearly signifies when a Follower is able to rank up their bond stage with the participant, and every of them feeds into one of many Archetype job courses that I’ll element later. 

One of the crucial noteworthy facets of the Follower system in Metaphor: ReFantazio is that not like Persona’s Social Hyperlinks, it doesn’t have a hidden affection meter to achieve the following threshold to rank them up. This ostensibly signifies that there aren’t any “greatest dialogue selections” that straight have an effect on how quickly a participant can stage their bond with a Follower. The one components that decide whether or not they’re eligible to be ranked up is the same old social stat gates at later ranks, and whether or not the participant is on the town or touring to someplace within the Gauntlet Runner. Some Follower rank up scenes can solely be initiated in the course of the Gauntlet Runner traversal section.

Don’t get me mistaken; there are nonetheless quite a few dialogue choices that give the participant a little bit one thing for responding properly to a Follower. As a substitute of elevating affection, responding “accurately” grants a bonus quantity of MAG. This MAG useful resource is spent on unlocking new Archetypes and transferring abilities from one Archetype to a different; it’s one thing a participant will get in abundance by usually enjoying, so there’s no have to stress about selecting all of the “proper choices” for dialogue selections right here.


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Metaphor: ReFantazio will get a whole lot of mileage out of its setting and premise as a way to set up among the finest Social Hyperlink-esque rosters in an Atlus sport but. Individuals from various age teams, tribes, social positions, and occupations from completely different components of Euchronia all work together with the principle character to share their experiences and views. Characters typically discover themselves affected by tragedies and looking for a strategy to course of their grief. One Follower is one other candidate that’s looking for a means for her dwindling tribe to outlive, whereas one other is a former disgraced knight trying to find a spot to place his late son’s ashes to relaxation.

The overall tone of Followers’ tales typically leans extra tragic and heartbreaking than Persona’s Social Hyperlinks. They spotlight the unforgiving nature of Euchronia and the way individuals wrestle, cope, or bear with the injustices they’ve confronted. When Atlus shared that Metaphor: ReFantazio would not enable gamers to pursue romantic relationships like in Persona, a number of individuals took challenge with it – however I believe the absence of this alternative strengthens how relationships with Followers unfold. Giving me the choice thus far a grieving father that’s nonetheless struggling to course of the demise of his child as I’m making an attempt to avoid wasting the prince would really feel misplaced.

However, I do nonetheless have a few of the identical points with Followers as I did with Social Hyperlinks and Confidants in Persona. I want there was a bit extra intermingling with different characters in a number of of them; a whole lot of them nonetheless boil all the way down to solely the principle character and the Follower interacting with each other. Solely the primary and closing rank occasions are totally voiced, which stings a bit when Persona 3 Reload earlier this 12 months had all of its Social Hyperlink occasions voiced.


Transferring on from how comparable Metaphor: ReFantazio is to Persona, the largest and most enjoyable departure from it’s via its gameplay. The sport blends real-time motion and turn-based fight seamlessly in a way that’s very harking back to how Nihon Falcom’s The Legend of Heroes: Trails via Dawn handles it.

Though Metaphor: ReFantazio provides the choice to activate the turn-based “Squad” fight instantly upon encountering an enemy on the sphere, it’s often preferable to hit them sufficient occasions to stun them first. If an enemy lands a success on the participant although, they’ll instantly achieve the benefit into the turn-based mode, as an alternative. Issues go by a lot sooner if the participant has a big stage benefit over their focused foes; hitting them out on the sphere will kill them instantly and the rewards a participant will get are an identical to what they might have obtained in the event that they prevailed over that weaker enemy in turn-based mode. If that weaker enemy hits the participant first, they solely obtain a tiny fraction of harm on the sphere and can’t get ambushed into turn-based mode like normal.


This permits dungeon exploration and navigation to fly by a lot sooner, particularly as a result of surprised enemies don’t need to be engaged in any respect. Individuals can merely stun foes to navigate round them safely. Relying on which Archetype the protagonist has geared up, their weapon out on the sphere will change. Every completely different sort of Archetype has a novel passive talent that solely applies to the real-time motion mode for the principle character. For instance, the Mage Archetype Lineage that accommodates the Mage, Wizard, and its two Elite courses all restore a tiny little bit of MP if the protagonist stuns or vanquishes a foe in motion mode, whereas the Brawler Archetype Lineage with the Brawler, Pugilist, and its Elite class staggers bigger enemies out on the sphere extra typically.

Each particular person Archetype Lineage has its personal distinctive set of weapons, and every of them have distinct movesets within the motion facet of fight. In fact, don’t anticipate one thing as intricate or advanced as different devoted motion RPGs; it’s intentionally a bit stiff, since there aren’t animation cancels as a result of it desires individuals to contemplate the danger of being hit throughout their swing or backing off first.

On the turn-based facet of fight, it’s an enchanting combination of Atlus’ Shin Megami Tensei and Etrian Odyssey sequence. Whereas it does make the most of the Press Flip mechanic from Shin Megami Tensei, the general circulation is completely different due to the presence of a entrance row and again row place like in Etrian Odyssey. These within the entrance row deal elevated melee harm at the price of lowered protection, whereas the again row is the inverse. On a personality’s flip, they will freely change between every row earlier than committing to an motion. Staples of the Press Flip battle system stay in any other case. Hitting an enemy’s elemental weak spot solely consumes half a Press flip, in addition to passing a flip to the following celebration member.

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A returning characteristic not seen since Atlus’ Digital Satan Saga video games are the mix Synthesis abilities that enable a number of celebration members to forged a very potent capability at the price of every of their turns. Shin Megami Tensei V: Vengeance did have mixture abilities as properly, however their utility was tied to the Magatsuhi meter in that sport, so that they couldn’t be forged as freely as how Digital Satan Saga and Metaphor: ReFantazio deal with it. Mixture abilities in Digital Satan Saga did require particular talents from its celebration members to entry them although; alternatively, Synthesis abilities in Metaphor: ReFantazio solely require a sure mixture of job courses in an individual’s celebration. It’s a reasonably sturdy system that permits individuals to entry higher-tier talents early on on the expense of consuming a number of turns concurrently.

I actually loved Metaphor: ReFantazio’s method to battles. Enemies hit laborious, and managers have quite a lot of patterns that encourage individuals to adapt their methods on the fly. One boss encounter could have its allies be the precise menace as an alternative of the boss itself, whereas one other boss could attempt to overwhelm gamers with an onslaught of buffs and debuffs each single flip it will get. There are even boss fights which have a compulsory particular situation to them that additional pushes individuals to experiment with celebration compositions or setups that they is probably not initially comfy with. 

My solely challenge with this sport’s turn-based battles is that there’s an on the spot retry choice for each battle that’s simply abusable. I don’t thoughts the choice on precept, however it may possibly too-easily negate poor decision-making. If a person opens up the battle with an assault choice that the enemy repels, they will simply retry the battle instantly from the beginning and the sport will keep in mind that the enemy repels that attribute. I’m not solely positive what a good compromise can be; its present implementation feels too forgiving as such.


The aforementioned Archetype job class system in Metaphor: ReFantazio is a big component that had me smiling all the means via. Archetypes could come throughout as Personas at first look, however their perform is extra akin to conventional RPG courses that occur to have slick avatars to characterize them. Gamers will regularly unlock new Archetypes via rating up Followers. Archetypes are separated by Lineages, so every of those jobs finally unlock some kind of superior or upgraded model that possess higher abilities and skills. 

It doesn’t essentially overshadow the sooner model of the roles in some circumstances, as a result of later courses can change up the Synthesis abilities out there to them. In my playthrough, the Pugilist Archetype had a tremendous non-elemental AoE Synthesis talent that was oddly changed by an electrical model in its subsequent Elite class, so it truly turned much less helpful in some conditions as a result of sure enemies took much less or no harm as a result of they resisted or nullified electrical assaults.

Every Archetype Lineage has its personal set of predetermined attributes it’s robust and weak towards, and each single individual within the celebration can freely change up their Archetypes by spending MAG. Individuals may even have the identical Archetype a number of occasions within the celebration; if a whole celebration composed of solely Mages sounds interesting, Metaphor: ReFantazio completely helps it.


As individuals regularly enhance the rank of their bond with Followers, every Archetype Lineage progressively obtains extra slots for gamers to switch abilities from different Archetypes into. An Archetype Lineage can finally assist as much as 4 talent inheritance slots, so there’s a ton of versatility in crafting celebration compositions and specializations. As soon as a talent is realized by a personality on any given Archetype, it may be instantly transferred over to a different Archetype at the price of some MAG.

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Lots of Metaphor: ReFantazio’s gameplay development is tied to the invention of discovering and unlocking new Archetypes. Some are unabashed nods to Atlus’ earlier works; a number of of them even have particular mechanics tied to them.

Leveling up every Archetype doesn’t really feel like a chore, both. Some RPGs with a number of job choices could fall within the entice of regularly switching a personality to a recent stage 1 job once more after totally leveling up two or three different jobs beforehand, so it’s laborious to really feel a way of reward, payoff, or satisfaction from it. After an Archetype has been totally leveled up in Metaphor: ReFantazio, that character can proceed to earn Archetype EXP (A-EXP) for it. For each 1000 A-EXP it earns, the mastered Archetype will give a consumable merchandise to gamers that they will then spend on another Archetype geared up to any character which grants that very same 1000 A-EXP it earned. It’s an especially good design alternative I recognize that permits individuals to take care of their celebration formation and synergy, whereas they make investments the A-EXP they accumulate in nonetheless means they need.


What caught me off-guard in Metaphor: ReFantazio is how a lot of a dungeon crawler it’s and no, I don’t imply that in a foul means in any way. Lots of the most important story dungeons should not solely intensive in their very own methods, however their format introduces a level of selection I wasn’t anticipating. I received’t spoil any surprises after all; all I’ll say is that the early segments of how the format is offered shouldn’t be fairly indicative of the way it will all the time be for the remainder of the sport.

I used to be relieved to see Atlus return to a few of their roots – prolonged dungeons stuffed with an array of puzzles, and secret passages to enter non-compulsory areas stuffed with loot. Latest titles of their catalog, reminiscent of Shin Megami Tensei V and Soul Hackers 2, didn’t scratch my itch for passable dungeon experiences; Metaphor: ReFantazio, alternatively, did to some extent. It by no means fairly reached the peaks that Etrian Odyssey and Shin Megami Tensei: Unusual Journey did, and I did discover myself wishing that its dungeons have been a bit crueler in that regard.

Apart from the large story dungeons, there are lots of different smaller ones unlocked from facet quests. These don’t take as a lot time, but their map layouts are fairly attention-grabbing to chart out and discover. The precise surroundings itself for these minor dungeons does grow to be repetitive; anticipate to see comparable wanting caverns and forest areas for lots of them.


One thing I do recognize from the dungeons in Metaphor: ReFantazio are how enemies are assorted. It isn’t shy in having packs of enemies wander round collectively, or quite a few creatures organized in a line formation to diegetically convey that there’s a type of understood hierarchy that’s been shaped within the dungeon itself. As a result of fight system having a real-time motion facet to it, the sport feels comfy in densely populating its dungeons.

One other intelligent technique Atlus employs to weave the “online game” a part of Metaphor: ReFantazio into its world constructing are the useful informants in taverns. They promote quite a lot of useful intel, together with hints on the place to go for facet quests, what types of monsters are in particular dungeons, and perhaps even what the weaknesses of a boss are. It’s successfully a partial “Analyze” perform that finds the correct steadiness of sharing simply sufficient to offer gamers a heads-up with out spoiling all of a dungeon’s surprises. 

The general aesthetic of Metaphor: ReFantazio comes collectively elegantly. Quite a few medieval fantasy races are wearing outfits impressed by the style tendencies seen in the course of the UK’s Swinging Sixties. Frequent creatures seen in fantasy, reminiscent of goblins, minotaurs, griffins, and dragons, roam the land. The Gauntlet Runner landships are autos composed of attaching an enormous beast’s legs and tail onto the ship themselves, so that they journey throughout the land just like how a lizard strikes. Akademeia, the Velvet Room equal, attracts heavy inspirations from Leonardo da Vinci’s Vitruvian Man particularly within the Archetype Tree interface itself. It’s a compelling reimagining that challenges a number of preconceptions of what a medieval fantasy world is meant to appear to be.

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After Persona 5 sparked a revolution of how a trendy consumer interface can elevate a sport’s expertise with out sacrificing its utility, quite a few different video games all through the online game business adopted in its footsteps. Atlus utilized that very same design philosophy in Persona 3 Reload, and the identical is true in Metaphor: ReFantazio. 

Though I used to be initially involved that it regarded too busy, it truly comes collectively fairly properly when enjoying the sport. Menus are responsive, snappy, and rapidly talk what every display screen does to the participant. There’s a painterly motif to its menu themes this time round that units it other than how they approached Persona 5 and Persona 3 Reload; it’s beautiful and most significantly, straightforward to learn. Navigating the Archetype Tree menu was the one egregious offender as a result of after I’m making an attempt to recollect which Archetype has a sure talent I wish to study for a personality, that interface shouldn’t be probably the most intuitive factor to menu via.

I additionally love the artwork route of all of the character portraits. Its painted method helps outline the look of Metaphor: ReFantazio other than any of their previous works… generally to its detriment. Their vibrancy creates a stark distinction to their in-game fashions. I’m properly conscious of the lengthy improvement cycle that Atlus confronted with Metaphor: ReFantazio, and time has not been form to its graphical constancy. 


Whereas the UI implementation and artwork route are positively robust factors, character fashions and the overall look of its cities are merely satisfactory as compared. A few of its open out of doors environments are particularly muddy. Each time I visited the deck of the Gauntlet Runner, the graphical high quality of its environment have been exceedingly poor; I used to be shocked. Fortunately it’s such a tiny a part of the general package deal that it doesn’t get in the best way of something significant. However, it’s a transparent weak spot when in comparison with the remainder of the sport’s presentation.

Fixed aliasing plagued Metaphor: ReFantazio in my PC assessment copy on Steam if I wished it to run easily. As a way to preserve a secure framerate with out utilizing any exterior third-party options or mods, I set the rendering scale to 100% with a 1440p decision. Cranking the rendering scale as much as 200% helped iron out the perimeters at the price of my efficiency wildly dipping to as little as 25fps in sure sections. It’s an unlucky trade-off that appears to be rectifiable on PC as individuals have already created options for the varied efficiency points with its demo, and I’m undecided what the scenario is like for its console variations. Atlus has launched a number of patches right here and there that did little to repair my expertise.


Metaphor: ReFantazio is a tremendous sport. I totally accomplished it in 75 hours and loved it all the means via. Although it might endure from a number of blemishes, reminiscent of its lackluster graphical constancy in some areas and efficiency optimization points, what it brings to the desk is completely compelling. It’s a enormous RPG journey that celebrates Atlus’ historical past because it combines a few of the greatest concepts from lots of its earlier titles into a stunning fantasy setting. The quantity of element put into Metaphor: ReFantazio’s worldbuilding and characters is charming. Plus, the circulation of its fight system’s interactions with the intensive Archetype job courses is a ton of enjoyable. I’m all the time an enormous fan of when builders determine to sort out a brand-new IP, and Atlus knocked it out of the park with Metaphor: ReFantazio.

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