Ys X: Nordics Overview | RPG Web site


When Ys Seven was launched again in 2009 for the PSP, it made a major change to what was already a longtime RPG sequence on the time: it added a full playable occasion of characters. Whereas video games like Ys Origin allowed you to play as characters apart from the sequence’ central red-headed protagonist Adol Christin, it was nonetheless a single-character motion RPG a lot in step with different franchise entries of its period, like The Oath in Felghana and The Ark of Napishtim, stylistically. In my overview of the PC port of Ys Seven in 2017, I got here away a bit combined, feeling as if Ys started to evolve to extra odd JRPG stylings and construction in comparison with prior Ys entries.

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Within the three video games since then within the final 15 years or so (Recollections of Celceta, Lacrimosa of Dana, and Monstrum Nox), this ‘occasion system’ has typically remained intact, with small changes to implementation. Whereas I personally warmed as much as this extra fashionable type in Lacrimosa of Dana, there’s at all times been a contingent of Ys followers who’ve longed for the sequence to vary issues up as soon as once more — not essentially asking for a pure ‘return to roots’, however to combine issues up a bit lest the sequence begins to turn out to be stale in its present paradigm. That is the place Ys X: Nordics is available in. 


In contrast to any Ys title for the reason that aforementioned Ys Seven, Ys X doesn’t fairly have a playable occasion of characters. There are solely two playable characters: Adol Christin and newly-introduced heroine Karja Balta. Additionally in contrast to current video games, these two work as a kind of unified cooperative pair, fairly than as separate characters in a two-person occasion.

Functionally, Adol and Karja do every have their very own gear, their very own battle expertise, and their very own stats, as in the event that they have been two separate occasion members. Nonetheless, the EXP gained and their degree is shared, and the duo work in tandem with one another at practically all occasions. You may more-or-less play as the 2 characters concurrently all through Nordics, continuously toggling between the pair.

Some parts of the direct gameplay will nonetheless really feel very acquainted to current entries. Adol and Karja could have their regular assault string, a quick-step dodge, and 4 energetic expertise that may be set to the 4 face buttons in your controller. Nonetheless, fight mechanics do tilt ever-so-slightly extra akin to a personality motion recreation this time round.

The defining element of Ys X’s fight design is the twin SP gauge, denoted as slanted rectangular pips within the recreation interface. SP is what permits Adol and Karja to carry out fight expertise. If you play as Adol, Karja’s SP gauge will fill quickly when she’s in reserve. If you play as Karja, Adol’s SP gauge will fill quickly as an alternative. That signifies that to get essentially the most out of your SP, you will wish to change between Adol and Karja often, in order that one of many two character’s SP is at all times rapidly refilling. As you toggle between the 2 characters performing expertise, you’ll be able to elevate your ability chain, which in flip lowers the SP prices of expertise. Succinctly, virtually all the pieces about Nordic’s fight is designed to entice the participant to discover ways to successfully use Adol and Karja collectively as a lethal dyad.


Along with this character-switching cadence, there are two different key parts of the fight system. The primary of those is named Duo Mode, which permits the participant to regulate Adol and Karja concurrently by holding down the gamepad set off. Whereas the pair can not transfer round simply in Duo Mode, Adol and Karja will now assault along with an elevated injury output, whereas additionally gaining the power to make use of co-operative Duo Expertise — which work similar to common fight expertise besides it’s going to price SP from each characters as an alternative of 1. Duo Mode overlaps the sport’s guard perform, too, as switching to Duo Mode with correct timing can block enemy assaults. Blocking assaults with superb timing results in the second different key element: the Revenge Gauge.

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The Revenge Gauge is a multiplier that will increase the injury of your subsequent Duo Ability. It begins at 1.0x and will increase every time you efficiently guard towards enemy assaults. So, ideally, how you must use this mechanic is to frequently block enemy assaults as you fight them, after which unleash a high-damage Duo Ability when your multiplier is excessive. The utmost multiplier will increase as you progress by the sport.

Whereas Ys X shouldn’t be the primary motion RPG aiming for a kind of fight rhythm between a personality pair, I feel it is likely one of the most profitable at this. I am beginning this overview by discussing Ys X’s fight design as a result of I feel it’s simply the sport’s strongest swimsuit. Nordics is a blast to play, and if you happen to come to the Ys sequence primarily for enjoyable, energetic battles, then you’re in for a deal with.


One other vital battle adjustment in comparison with current video games could be present in how Ys X handles dodging and guarding. Whereas the precise implementation different barely, all video games within the “occasion system Ys” period had “Flash” mechanics the place both dodging or guarding an assault on the final second would result in a ‘bullet time’ like slowdown together with enhanced injury potential. In lots of cases, these mechanics have been considerably simple to govern, turning into one thing of a crutch to depend on in surpassing lots of these video games’ challenges.

In Nordics, the Flash Dodge or Flash Guard mechanics are changed with a system the place some enemy assaults are labeled as Energy Assaults — denoted by a crimson aura across the enemy — whereas another enemy assaults are labeled Velocity Assaults, denoted by a blue aura. Energy Assaults can solely be blocked by a well-timed guard, whereas Velocity Assaults could be averted by a touch. Each of those can result in a counterattack alternative, which in boss fights is usually accompanied by an impressively dynamic mid-battle animation sequence. Total, I feel this revised system is a wholesale enchancment over the Flash Dodge/Guard mechanics of earlier video games. It barely narrows the utility to solely a subset of enemy assaults whereas additionally forcing the participant to be extra observant of the kinds of assaults heading their manner, fairly than simply mashing block/dodge every time attainable.

The strike/slash/pierce system of earlier entries can be gone. As a replacement is a ‘Break’ mechanic. Some enemies and most bosses could have an armor meter that must be eliminated earlier than you’ll be able to actually do injury to their HP. Varied assault expertise are higher suited at dealing Break injury fairly than HP injury, so you will end up utilizing sure expertise to take away armor and different expertise to deal injury. After all, some expertise are higher suited to dealing injury to a large space, whereas different expertise are targeting a single foe.

Talking of expertise, Ys X: Nordics does a commendable job unlocking new fight expertise all through the whole lot of the sport’s runtime. You may frequently be gaining new expertise for Adol and Karja, or new Duo Expertise, and you will often be swapping expertise out to attempt new ones. This works properly to maintain fight from rising routine or stale.

I performed by Ys X: Nordics on the sport’s Nightmare issue mode, and whereas a bit bit unfair, I loved the strain immensely. There’s truly a pleasant mechanic in place the place, so long as Adol and Karja do not *each* run out of HP, you continue to have an opportunity. So long as you’ll be able to revive the opposite character in time, you’ll be able to hold going even when you have just one HP remaining. It was tense, exhilarating at occasions, and easily a hell of a whole lot of enjoyable.


Whereas most all the pieces surrounding Ys X: Nordics fight parts are remarkably entertaining and refreshing, sadly, most of the surrounding sub-systems, gameplay construction, and narrative components are much less so. 

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One of many new mechanics in Ys X: Nordics is the Launch Line system, which is a node map considerably harking back to Last Fantasy X‘s Sphere Grid (visually, anyway). It is extra easy than it appears to be like. Principally, you’ll be able to slot in orbs of 4 completely different colours (Crimson, Yellow, Blue, or Black) on the node map and it will supply bonus attributes comparable to barely elevated injury or vital charge. The extra of an analogous coloration you group collectively, the upper your stat bonuses might be.

Personally, I discovered that navigating by the node tree and synthesizing orbs to fit into it was extra cumbersome than it was value. I truly spent a lot of the sport not touching the Launch Line system in any respect, as a result of I could not be arsed to take action. Each every so often I might randomly slot in orbs to achieve one thing, however the entire element got here throughout as a bit bit undercooked and superfluous, to me. Earlier than the top of the sport, I did in the end ensure that each node was full and maximized coloration coordination as I might, however general it isn’t a really participating mechanic. 


Most likely the element of Ys X: Nordics that I am most apathetic to is the world exploration, which this time round is generally achieved in a ship on the ocean. For me, this element is a giant misfire, not just for the ship-sailing itself, but in addition within the location design of most of the islands you will encounter dotted in your sea chart.

For one, the ship navigation is painfully gradual, not less than for many of the recreation. Naval fight encounters whereas in your ship, whereas not basically *damaged*, are simply kinda sluggish and boring – a stark distinction to the on-foot fight excellence. The truth that Falcom immediately consists of an in-game choice to basically trivialize the entire naval fight feels partially like an admission that it is an immaterial element of the sport, regardless of being tied to the first traversal mechanic across the recreation world. I assume the inclusion of a major naval element was meant to be a defining element of Ys X’s setting and aesthetic, however they outright whiffed on this one.

Nevertheless it’s not simply the naval navigation itself. In James’ import impressions of Ys X final 12 months, one in every of his important criticisms of the sport was its lack of visible selection, and I discover myself in full settlement along with his evaluation. As you uncover new islands within the Obelia Gulf, it seems like 9 occasions out of 10 they are going to be related sandy seashores with some quick inexperienced grass and tropical bushes. Many of those islands are linear in nature, too, and exploring these islands feels extra like a perfunctory guidelines filling than anything. By the top of the sport, as I backtracked by the world to wrap up some sidequests and journal filling, I usually cycled by my warp factors, not sure which island was which, as a result of at that time that they had all begun to mix collectively for me.

By the top of the sport, there are just a few exceptions. A water-themed temple is a pleasant change of tempo from the seashores and caves, however in any other case, Ys X’s environments and exploration are typically a disappointment.


Do you keep in mind the camp protection ‘Suppression Battles’ in Lacrimosa of Dana, or the ‘Grimwald Evening’ battles in Monstrum Nox? This basic thought returns in Nordics as ‘Recapture Battles’, which begin as prolonged naval battles in your ship adopted by acquainted waves of on-foot battle encounters. Regardless of having fun with the fight mechanics, this kind of wave-based score-attack framing has by no means fairly labored for me. I used to be personally by no means a lot of a fan of those parts in earlier video games, so seeing the idea return but once more was met with a sigh and a watch roll. Actually, Recapture Battles could also be my least favourite interpretation but with the prolonged naval fight element. I want Falcom would let this basic idea fade away, to be sincere.

There are different vestiges of Ys VIII and Ys IX that seem in Nordics. As you discover Obelia Gulf in your ship, the Sandras, you will recruit quite a few characters, much like the island camp and Dandelion bar in earlier entries. Every of them will supply a unique service on the ship, comparable to enhancing your ship, promoting gear, creating potions, or amassing the sequence mascot Pikkards.

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For essentially the most half, these characters themselves are … fantastic. Grenn is considerably endearing along with his unabashed enthusiasm and Mirabel’s unflappable composure is amusing at occasions, however a lot of the solid comes throughout as a bit cookie-cutter. Every character could have a minor backstory component that’ll floor if you happen to give them a present and do a associated quest, but it surely feels professional forma. A standout, to me, is the lighthouse keeper who raises his four-year-old daughter as a single father, however the remainder of the Sandras’ crew are typically unremarkable.

I do know this isn’t unusual in fashionable Falcom titles, however the restricted voice appearing is distracting, even discovered absent in some required story sequences and plenty of key character scenes. It is a disgrace as a result of the English voice performances which can be there are typically properly achieved, however it’s what it’s, I suppose.

Regardless of being lukewarm on many of the solid of characters, the character dynamic between Adol and Karja is well my favourite within the sequence, though I acknowledge the truth that Adol is primarily a silent protagonist. Contemplating Adol does not communicate (a lot), Karja is the de-facto lead character in Nordics, excellently portrayed in English by Cherami Leigh. Many Ys heroines usually turn out to be damsels, or cartoonishly fall head-over-heels for Adol in a typical ‘maiden’ sort position, or in any other case place Adol on some kind of untouchable legendary pedestal. As a substitute, in Nordics there is a plausible, unbreakable camaraderie that develops between Adol and Karja. “Protect Brother” and “Protect Sister” are how they refer to one another. The 2 characters are actually tied collectively, and by the top of the sport, it is greater than only a romance or a friendship. It seems like an unyielding kinship constructed on unwavering perception in one another. I feel Karja herself might afford to be a bit bit much less reactionary than she finally ends up being, however nonetheless, the bond she builds with Adol is a spotlight.


Ys video games have by no means actually been in regards to the front-to-back narrative, regardless of the sequence turning into increasingly more story-focused in recent times. As appears to be typical in current Ys entries, it seems like 80% of the sport’s narrative takes place within the final 20% of the sport’s runtime, and the narrative in Nordics did not actually work for me. It is fantastic as a automobile for the gameplay, however the story itself sadly does not actually elevate the entire bundle of the sport. The villains are particularly one-note, basically arriving from nothing with a skinny general motivation.

I will not be particular for spoiler causes, after all, however there are a number of cases in Ys X: Nordics plotline the place I noticed a dramatic plot second happen solely to be instantly addressed in a contrived method moments later, immediately muffling any stakes that had been set. I can pardon the occasional remoted comfort for the sake of storytelling, however Nordics’ behavior of resolving conflicts with handwaves left me unhappy greater than as soon as. The sport tries to throw in a story theme by the top of the sport, too, however this additionally feels flimsy and falls flat.

I virtually take it with no consideration as of late in terms of localized Falcom releases, however Ys X has yet one more wonderful PC port achieved by the crew at PH3. We at RPG Web site even have an interview with Peter ‘Durante’ Thoman the place we showcase and talk about the PC model and the porting course of.

I come away from Ys X: Nordics greater than glad with its renewed battle mechanics, however unfulfilled with many of the remainder of the sport that surrounds it. Ship navigation and island exploration by no means handle to turn out to be compelling, and the narrative largely falls flat. When you come to the Ys sequence primarily for entertaining fight, you will have a blast – I simply want it was rather less lopsided. 

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