Dragon Age: The Veilguard Selections and Penalties – Selections that matter all through the sport


As a collection, Dragon Age is greatest identified for permitting gamers to make “large decisions” that alter the state of the world and reflecting that in future work. Whereas the video games have modified their strategy to that side over time, Dragon Age: The Veilguard may characterize the cleanest break but from that custom. Going down almost a decade after Dragon Age: Inquisition, the sport notoriously doesn’t permit the importation of earlier decisions, whether or not by way of outdated save video games or the Dragon Age Hold on-line utility. As a substitute, gamers can both go together with a default world state or make a number of selections about what occurred in Inquisition through a set of questions requested throughout character creation. Past that, many of the decisions and penalties one makes in Dragon Age: The Veilguard happen within the context of Rook and the Veilguard’s marketing campaign towards the escaped elven gods. Learn on for our capsule information to the most impactful decisions in Dragon Age: The Veilguard!

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As a result of this information discusses main decisions and occasions all through Dragon Age: The Veilguard, there can be main spoilers for a number of important plot factors all through the complete recreation. Although we are going to reduce the detailed dialogue of spoilers, by necessity this information requires outlining a few of the context of main quests and selections that Rook should make by way of the sport. Think about this your warning.


You possibly can bounce straight to particular quests within the record under, or hold scrolling for a roughly start-to-finish description of the foremost decisions in Dragon Age: The Veilguard.

  • Main Plot Selections within the Early to Mid-Sport
  • The Endgame

Notice: For the needs of this information, what we contemplate a “main alternative” is outlined as a alternative with outcomes which have vital results on later elements of the sport. For instance, making a call about an NPC’s destiny earlier within the recreation that may have an effect on the development of a quest later within the recreation is what we would contemplate a main alternative. Selections the place the principle variations are adjustments in companion approval or in subsequent dialog additional on are minor decisions and can usually not be thought of for inclusion on this information. Selections that may decide your occasion choices outdoors of the conventional setup course of are additionally thought of main decisions, as are most companion-involved quest selections.


Main Plot Selections in Dragon Age: The Veilguard

This part covers main decisions revamped the course of the principle story quest in Dragon Age: The Veilguard. As a result of nature of the search stream, significantly with regard to companions and facet quests, the precise order during which you’ll make these selections can fluctuate, so this is not a step-by-step define. As a substitute, every part will define the quest making a decision in, and element the penalties of the choice or the influence on the remainder of the search (or the remainder of the sport).

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Character Creation

As talked about in our information to Dragon Age: The Veilguard character creation, a few of the most impactful decisions you may make happen earlier than the sport begins. Rook’s faction alternative, specifically, flavors a big portion of the interactions Rook could have with most of the recreation’s NPCs and even a number of companions and quest strains. That is significantly true of the Shadow Dragons, Antivan Crows, and Gray Wardens factions, which have a comparatively larger degree of narrative relevance in comparison with the Mourn Watch or Lords of Fortune (although these faction decisions do nonetheless have substantial reactivity within the recreation). Rook will even even have some faction-specific dialog or quest choices when it is related to the state of affairs.

The Finish of the Starting

Rook’s first main alternative pops up throughout the prologue, shortly after the primary spherical of tutorials. After Varric breaks off to confront Solas, you need to discover a approach to disrupt the ritual, and can be prompted to select a companion to accompany you within the try.

  • Select Harding – Harding will provide help to, however can be injured within the aftermath.
  • Select Neve – Neve will assist, however can be injured within the aftermath.

Your alternative does not have an effect on the end result of the gambit, however it does affect your occasion choices for the subsequent few story quests, as whoever helps you’ll be injured and be unable to struggle, leaving the opposite to take part within the energetic occasion. They’re going to additionally seem scarred for some time, even after they return to the energetic roster, a reminder of your determination to place them in hurt’s manner.

Shadows Crossing

Your go to to the benighted village of D’Meta’s Crossing will introduce you to the stakes of the battle, in addition to immediate you to resolve what to do in regards to the perpetrator, Mayor Julius . Bellara will favor leaving Julius, Neve will argue for saving Julius, whereas Harding will not advocate both manner (although she is going to disapprove in the event you decide to save lots of Julius). If Rook is a Gray Warden, you may have a 3rd possibility right here that is arguably probably the most optimistic end result.

  • In the event you Spare Julius, he’ll be left to go free.
    • Bellara will drastically disapprove, Harding will disapprove, and Neve will approve.
    • You will see Julius later, at a Venatori gathering throughout the quest Isle of the Gods.
  • In the event you Depart Julius, he’ll be left to die.
    • Bellara and Harding wil approve, whereas Harding will disapprove.
    • Leaving Julius unlocks the regional quest A Rising Corruption, which might be discovered halfway by way of the sport within the Arlathan Forest zone.
      • Throughout this quest, you may have to defeat a mini-boss, Blighted Julius.
  • Rook can even select to Ship Julius to the Gray Wardens.
    • This feature is unique to Gray Warden Rook, and will not even seem if Rook isn’t a Gray Warden.
    • Remanding Julius to the Wardens’ custody earns you nice approval from Neve and disapproval from Harding and Bellara.
    • This feature arguably results in the most optimistic end result for Julius.
      • Julius finds a measure of redemption for his crimes within the Hossberg Wetlands regional quest Lives Spared.
        • In contrast to A Rising Corruption, this quest unlocks no matter your alternative, however Julius’ presence within the quest modifies its end result to be considerably extra optimistic than if Julius had been handled in a different way (although there are not any materials penalties).

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Selecting which Metropolis to Support: Minrauthos or Treviso

After the collection of story quests that ultimately lead you to recruit Davrin, you may be confronted with a sudden and monumental determination: Choosing a metropolis to assist. Treviso, Antiva’s capital and residential of the Crows, and Minrauthos, house of the Shadow Dragons and energy middle of Northern Thedas, are each below assault, and Rook can solely be in a single place at a time. You will need to select which metropolis to assist. Neve will advocate for serving to Minrauthos, and Lucanis will beg you to assist Treviso. Choosing one metropolis will briefly take away the opposite metropolis’s companion member for a time. Your alternative can even closely have an effect on your romance prospects, as detailed in our Dragon Age: The Veilguard romance information.

  • Selecting to assist Minrauthos will provide you with the search On Blighted Wings and ship you to satisfy Neve, ultimately dealing with off towards the Excessive Dragon Seartooth.
  • Selecting to assist Treviso will provide you with the search On Lethal Wings, sending you to satisfy Lucanis to take out the Excessive Dragon Corius the Ice Talon.

After concluding the quests, you may discover out that town you don’t help has been blighted. This consequence successfully adjustments town for the complete remainder of the sport, having the next main results:

  • Giant parts of the map can be rearranged, and all of the quick journey beacons you’ve got unlocked will must be rediscovered.
  • You will lose entry to the faction vendor for the area, basically shedding the flexibility to commerce valuables for Faction Power.
    • Faction Power can nonetheless be elevated by finishing regional quests.
    • Faction Power performs a task within the ending, and your makes an attempt to strengthen a blighted faction will hinge primarily on finishing facet quests.
  • The regional faction (both the Antivan Crows or the Shadow Dragons) can be weakened, and lose 100 factors of Faction Power.
  • Many distributors from the affected area will outright disappear, eradicating their wares from the purchasable choice.
  • Your companion from the affected metropolis (both Neve or Lucanis) can be unavailable for a reasonably lengthy stretch, solely returning afterward.
    • The affected companion will even be hardened, altering how they work together with you.
      • Hardened companions will see fewer approval positive aspects from Rook’s dialog decisions.
      • Hardened companions will even cease utilizing therapeutic expertise. Sure passive expertise that enhance harm will even be more practical.
      • Rook can be much less in a position to affect the affected companion in sure companion quests, denying them the flexibility to make sure important decisions.
        • This doesn’t forestall them from changing into a Hero of the Veilguard.
    • Lucanis will not be romanceable if he’s hardened.
    • Neve’s romance line can proceed, although it’ll progress extra slowly.

Clearing The Crossroads

Although it is fully attainable to skip the Crossroads, merely doing the naked minimal to unlock its pathways to completely different places, quests situated on this region-between-regions are important to getting the absolute best ending. Ignore these locations at your peril.

Although the Crossroads themselves do not carry a lot in the way in which of key selections, a number of main quests run by way of them and, when accomplished, open up sure choices that affect the sport’s ending.

These quests are:

  • Regrets of the Dread Wolf
    • This facet quest entails finding 5 Dread Wolf statuettes scattered all through the Crossroads containing key recollections belonging to Solas and detailing his revolt towards the gods.
    • You will not be capable of full the search immediately, because the places are gated behind different facet quests and foremost story progress, particularly:
      • The Labs Beneath facet quest within the Crossroads
      • The Wolf’s Name facet quest within the 2nd unlocked Crossroads zone, Elvenhan’s Haven
      • The Gate of Misplaced Ages, a facet quest that requires looking a Darkspawn champion in one of many different areas
      • Disrupt and Conquer within the Athim part of the Crossroads
      • The Gate of Light Glories part of Elvenhan’s Haven.
    • After finishing these quests, you may be barred from additional progress till you full the brief foremost story quest Shadows of the Blight.
      • At this level, you may obtain a sixth statuette that you would be able to mount on a pedestal within the Lighthouse Library, permitting you to view the Dread Wolf’s recollections.
      • This kicks off a bit I name the “Reside Veilguard Response,” involving a variety of main Dragon Age lore reveals and, critically, unlocking an encounter with Morrigan.
    • After finishing Regrets of the Dread Wolf, you may be known as into a gathering with Morrigan, who will unlock a particular part of the Crossroads, The Nest of the Ancients.
    • There you’ll speak to none aside from Mythal, the previous elven god. This is a chance to achieve an edge for the ultimate confrontation towards Solas. To get it, you may have two choices:
      • Speak Mythal down, utilizing your information from Solas’ recollections.
        • To speak her down, you may have to make your case by way of dialog. Select the next choices:
        • Say that you simply need Mythal’s assist.
        • Point out that Solas helps you.
          • Say that you simply Revered him.
        • Inform her that We should cease the blight.
          • Remind her that She stood towards it.
        • Clarify that We should cease the gods.
          • Say that They wronged you.
          • In the event you’ve accomplished Bellara’s Companion Quest chain, you may have a further possibility to say Anariss, which works, too.
        • Argue that We’re worthy.
          • Say you are Constructing a secure place.
        • Successful the argument will get you Mythal’s Essence, and a pledge from her to assist you within the remaining encounter of The Coronary heart of Corruption facet quest.
      • Defeat Mythal in battle, the choice you may have in the event you fail to speak her down.
        • You possibly can merely decide to begin the battle by telling Mythal that she will not provide help to.
        • This begins a significant boss battle towards her in her Excessive Dragon Kind.
          • She’s degree 45, however at regular issue must be defeatable round degree 30, with first rate gear.
        • Defeating Mythal on this manner will earn you a “less complicated” model of Mythal’s Essence, one that will not unlock as many choices for the ending, however can nonetheless be used towards Solas.
  • The Coronary heart of Corruption
    • Although strictly talking this facet quest has no main selections connected, ending it’s key to unlocking the secret post-credits scene, so for completion’s sake, we’re together with it right here.
    • This facet quest might be unlocked solely by clearing three giant boss-level enemies scattered in regards to the Crossroads.
    • Every boss is situated behind one of many sealed gates, which requires a Champion’s essence from elsewhere on the planet.
      • Slaughter of Pillars, situated in Elvenhan’s Haven, behind the Gate of Parched Hopes.
      • Fall of the Protector, situated within the Heights of Athim, behind the Gate of Pale Reflections.
      • Betrayal of Felassan, situated within the Converged Metropolis, behind the Gate of Light Glories.
    • Clearing the three bosses offers you the essences wanted to unlock a 3-Seal door within the beginning space of the Crossroads (proper outdoors the Lighthouse eluvian).
      • Unlocking the door opens the small Blighted Path space, containing the Dragon Revenant Boss.
      • Watch out. The boss is a degree 50 Excessive Dragon, arguably the hardest single boss within the recreation.
        • In the event you talked down Mythal within the Regrets of the Dread Wolf quest, she’ll help you right here and strip the boss’ armor and barrier, making it a bit simpler to kill.

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Endgame Selections and Consquences in Dragon Age: The Veilguard

The endgame of Dragon Age: The Veilguard is a set of lengthy quests that drives the occasions of the principle story to its conclusion. By way of bringing issues to a detailed and calling in the entire recreation’s main programs, it is chock-full of consequential selections. BioWare followers will probably see shades of Mass Impact 2‘s “Suicide Mission” and the ultimate assault sequence of Mass Impact 3‘s Galactic Battle within the sequence, although The Veilguard places its personal spin on issues by mixing a variety of character-specific selections Rook should make.

The sport will sign level of no return reasonably prominently, so there’s little probability you may miss it, however if you wish to get the greatest outcome attainable, make sure you’ve cleared as many regional and companion quests as attainable earlier than committing.

The purpose of no return for Dragon Age: The Veilguard happens once you embark on the story quest “When Plans Align.”

Following this level, all different companion and regional quests can be locked and you will not be capable of earn extra Faction Power or advance your companion bonds, with no recourse however to proceed on to the tip of the sport.

Isle of the Gods

Following the brief quest The Shadowed Solar, you may head off to Tearstone Island to confront one of many gods you are looking. As you land, you may have to make a important determination. Rook should select a pacesetter for a second workforce. This second workforce will run a distraction to attract the eye of the majority of the gods’ forces whereas Rook’s workforce heads for the target.

You will have two decisions: Davrin or Harding.

With out moving into particulars, whoever you select will not be accessible for the remainder of the sport. Select properly.

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This alternative will even have an effect on any romances energetic with Davrin or Harding.

In a while, you may should make one other, related alternative: Somebody must disarm a set of magical wards.

You will have two decisions: Bellara or Neve.

Once more, whoever you select will not be accessible for the remainder of the sport. Select properly.

This alternative won’t have an effect on energetic romances with Neve or Bellara.

The Final Gambit

Every part’s on the desk for the final large push towards the Elven gods. Rook and the Veilguard might want to unite with all of their allied factions to topple the gods’ final defenses, and a collection of pivotal selections will form the way forward for Thedas to come back.

This quest is the place the Faction Power score comes into play. Seen on the map display screen, faction power is awarded primarily based in your regional and faction quest completion. There’s a component of random probability to the system, so that you need faction power to be as excessive as attainable so as to assure a optimistic end result in your selections on this quest.

Usually talking to maximize your probabilities of success, you may need the next:

  • Minimal Faction Power of “Average” for all Factions.
    • It will require facet quest completion, particularly for whichever faction you allowed to get Blighted earlier within the recreation.
  • Hero of the Veilguard standing for companions.
    • This usually means clearing every companion’s quest strains.
    • Whereas you do not have to make each companion a Hero of the Veilguard to satisfy with maximal success, the less Heroes you’ve accessible, the decrease their probabilities of coming by way of the disaster unscathed.

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You will be known as to plan your assault, and might want to make a collection of selections, assigning completely different members of the Veilguard to numerous roles. You possibly can choose any companion, however the recreation will advise you on splendid standards to maximise the probabilities of success. Failures can and can lead to taking casualties.

Notice that selecting characters for these roles prevents them from becoming a member of your energetic occasion, so bear in mind your private occasion preferences when making your picks.

  • Select somebody to stick with the Veil Jumpers and disable magical wards.
    • Pic a defensive companion or an skilled mage
      • Very best companions for this are Emmrich, Bellara, Neve, or Harding (if accessible)
  • Select somebody to focus on and take down a Tevinter Battle Mage alongside the Crows and Lords of Fortune
    • Decide a mage-killing skilled or assault specialist
      • Lucanis is a pure choose for this, however Taash or Harding (if accessible) have good probabilities right here.
    • Your probabilities right here can be improved in the event you full the Returned Cultist Case companion quest for Neve.
  • Select a member to assist the Gray Wardens and Mourn Watch face off towards a large enemy.
    • A Veilguard member able to high-intensity fight or coping with magical constructs will do greatest right here.
      • Taash, Emmrich, and Davrin (if accessible) are the clearest picks for this function.
    • You will have higher probabilities of success in the event you accomplished the Sacrifice of Souls companion quest for Emmrich.

The Dread Wolf Rises

That is it. It is all come right down to this. The ultimate quest within the recreation, that is the place you identify how Dragon Age: The Veilguard will finish. This quest can also be instantly influenced by your decisions in The Final Gambit, as your selections will decide your accessible occasion members, and probably their destiny on the very finish.

You mainly have one option to make earlier than the ultimate collection of fights: Who must be left behind to protect the barricades alongside the remaining faction leaders.

  • Your greatest close-combat fighter can be splendid, so Taash or Davrin (if accessible) would make for the only option.
  • The success of your alternative right here can be influenced by the outcomes from the Final Gambit. Taking casualties as a consequence of low faction power will negatively have an effect on the destiny of the characters holding the road.

After the ultimate boss struggle, you may have one final determination to make: What to do about Solas.

Beneath splendid situations: You will have three choices:

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  • Combat Solas
    • That is your default possibility, and in the event you did very poorly within the earlier quests, the recreation may even default you to this ending.
    • The precise outcomes of your struggle rely in your companions’ standing, comparable to whether or not they’re Heroes of the Veilguard.
    • With out moving into too many particulars, your victory will both be definitive or phyrric.
  • Trick Solas
    • That is the place you may use a bit of MacGuffin to provide the Elven god of trickery a style of his personal medication.
    • There is no approach to fail this particular possibility, as having it within the first place is a mirrored image of the standard of your ends in the earlier quests.
  • Persuade Solas
    • This feature will solely seem in the event you obtained Mythal’s Essence from the Regrets of the Dread Wolf quest talked about above within the Crossroads part.
      • It’s important to have obtained all of the statuettes and spoken to Morrigan and Mythal.
      • It does not matter the way you obtained the Essence, be it by way of fight or dialog.
    • Relying in your determination about importing Dragon Age: Inquisition decisions, this scene might additionally play out in a different way.
      • In the event you set the Inquisitor up with Solas as a romantic curiosity, they will be current and assist ease the transition.

And people are probably the most pivotal selections you may face in the principle story of Dragon Age: The Veilguard. Try our guides part for extra!