Yearly, RPG Web site does each a workers vote and a reader ballot in deciding on our most anticipated video games of the 12 months. By nature, normally, these are video games from fan-favorite franchises or video games from well-respected builders. Very hardly ever do debut video games from new studios make the record, however Clair Obscur: Expedition 33 managed to chart on each. From a debut trailer that made us go “wow what’s that?” to an exceptionally optimistic preview, this RPG is likely one of the most fascinating this 12 months.
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At GDC 2025, RPG Web site had an opportunity to take a seat down with Sandfall Interactive producer Francois Meurisse to debate probably the most anticipated RPGs of the 12 months, in addition to the mix of French influences & Japanese inspirations.
Francois Meurisse: I am Francois Meurisse. I am a co-founder of Sandfall Interactive, and I am the producer of Expedition 33. Expedition 33 is a reactive, turn-based RPG, set to launch on April 24 on Xbox, PS5, and Steam. It’s the first recreation for Sandfall Interactive; we’re a crew of about 30 individuals based mostly in France.
Francois Meurisse: It is undoubtedly reassuring, you recognize. Particularly once we are so near launch – it is nice information to see. It is a important a part of the sport, and you can not cheat a preview, as a result of it is mainly part of the ultimate recreation. The suggestions has been tremendous optimistic. It is actually given us one remaining adrenaline shot to, you recognize, to shine the sport probably the most we will for launch.
Francois Meurisse: The story behind it’s, at first, that it was a solo challenge from Guillaume Broche, our recreation director. In early 2019, he was working at one other firm that was extra on the manufacturing and inventive facet, and he wasn’t even a dev within the first place. So in early 2019, he opened Unreal Engine and tried to be taught the way it works. He saved the file identify, like, Pattern.uproject, and that is really the identical file that the sport will ship on.
At the moment, he wasn’t anticipating something to turn out to be like what it will definitely grew to become. However after spending a while engaged on it, extra individuals got here to work collectively on the challenge, which grew to become a crew and an organization. It grew greater and larger. When Guillaume informed me concerning the challenge in 2020, I used to be anticipating a launch a 12 months after, with a crew of possibly 5 individuals. It is fairly a enjoyable story, how the challenge grew to become an enormous challenge for a brand new studio, however the imaginative and prescient was fairly clear nonetheless from early on. We’re actually grateful, tremendous joyful, and proud to see what it has turn out to be at present.
Francois Meurisse: I imply, day after day, we name the sport ‘Expedition 33’, which is sort of…
RPG Web site: I believe that is very evocative.
Francois Meurisse: Yeah, evocative. Clair Obscur is the identify for the larger IP, as a result of we have already imagined a linked universe, possibly a later recreation. Clair Obscur itself is a reference to a portray method in Italy, chiaroscuro, which is a method to paint with distinction between mild and darkish. After all, this has a deeper that means within the story of the sport and possibly future video games as properly.
Francois Meurisse: First, the sport has a powerful JRPG gameplay inspiration. It was conceived as a turn-based recreation from the start, influenced by Ultimate Fantasy VIII, IX, and X specifically. Across the first iteration of the sport, the sport director was enjoying Sekiro on the identical time, and he thought that the sensation of dodges and parries felt so good in From Software program video games, that is once we began to implement a extra reactive, turn-based system in our personal recreation. It has turn out to be a core part, particularly to the protection system of the gameplay, and we started iterating on that to search out the best stability. One factor that may be irritating in basic full turn-based video games is that when it is your flip for protection, you normally can not do something and simply take harm.
There are lots of completely different builds, too. I am not speaking about settings, however like, core gameplay builds. You’ll be able to construct your character, for instance, when you’re unhealthy at parrying however good at dodges, you may construct your characters and your gear, to have a great deal of bonuses linked to the parrying, dodges, and even to different kinds of capabilities. So yeah, with gear, abilities, and even the characters you favor, you may match your personal play model.
Plus there are some settings. There are three problem settings within the recreation. It’s also possible to disable the assault QTEs in order for you. With each the sport settings and the way you construct your characters, each type of participant ought to be capable to discover their approach.
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Francois Meurisse: No, it is not deliberate but.
Francois Meurisse: I can reply each for myself and for Guillaume, the sport director who’s the unique imaginative and prescient for this challenge. It is humorous, as a result of we do not have the identical inspirations in any respect, nor the identical references. So for instance, when he got here up with the reactive turn-based stuff, I used to be like, “Okay, it’s important to attempt Paper Mario: The Thousand-12 months Door.” It has these varieties of dodge-timing sequences, and it’s really one among my favourite video games. And I am an enormous fan of older RPGs as properly. Chrono Set off after all is one among my all-time favorites. I really like Earthbound as properly, and newer indie ones like Undertale and stuff like that.
However for the sport director, he grew up with Ultimate Fantasy video games, you recognize. I believe his favourite is Ultimate Fantasy VIII. After I got here on the challenge, he gave me two video games to catch up: Ultimate Fantasy X and Persona 5. I beloved each of them. Undoubtedly, I believe Ultimate Fantasy X is a masterpiece and an enormous inspiration for us, particularly on the occasion, pacing, narrative, and stuff like that, and Persona 5 is an enormous inspiration for the UI and the way dynamic the battles are; you do not get bored enjoying Persona as a result of it is quick and enjoyable.
Francois Meurisse: We’re engaged on it. I am unable to promise it for launch, however we’re engaged on it.
RPG Web site: The preview construct that media performed not too long ago – is that going to be out there as a demo publicly any time quickly?
Francois Meurisse: It is not deliberate for the second, not but. There are nonetheless some discussions.
RPG Web site: Perhaps later?
Francois Meurisse: Perhaps.
Francois Meurisse: I used to be in Japan two weeks in the past, and I used to be actually happy to see that we’ve some curiosity there too – from the press and a few interviews. We’ll have a bodily launch in Japan as properly, with Sega on that one.
RPG Web site: That has to really feel unbelievable to be impressed by Persona, after which have Sega publishing your recreation within the area.
Francois Meurisse: Yeah, precisely. It feels actually good to launch in Japan and have a bodily model.
Francois Meurisse: Yeah.
RPG Web site: No Japanese?
Francois Meurisse: No. Additionally, the lip sync is predicated on the English audio.
RPG Web site: I believe it is cool that you simply have been in a position to have each English and French voices. I’ve performed some French RPGs that solely embrace English audio. Even video games like Steelrising, an RPG set in France and developed by a French studio, did not have a French language choice. Even coming from a French developer, that is not at all times given. So I believe it is cool you have been ready to do this.
Francois Meurisse: Yeah, it was essential for us to incorporate French dubbing, given the setting of the sport and the origin of the studio.
Francois Meurisse: Now we have very robust mutual belief. They’ve actually believed within the recreation from the very starting. The belief is there; they’re simple to work with. We take part collectively in each massive determination, even when it is not a contract requirement. So, we work on mutual belief and collaboration.
Francois Meurisse: It’s kind of too early to inform. Now we have an inside roadmap able to put aside some further time to do some further polish if we will.
RPG Web site: Proper now you are working in direction of delivery the sport within the remaining stretch.
Francois Meurisse: Precisely, we’re specializing in the ultimate stretch proper now, however we have already got actually thrilling concepts concerning the subsequent recreation.
RPG Web site: Oh, subsequent you are already desirous about the subsequent recreation.
Francois Meurisse: Certainly.
RPG Web site: Thanks a lot to your time.
Clair Obscur: Expedition 33 is about to launch on April 24 for PlayStation 5, Xbox Sequence X|S, and PC (Steam).
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