A brand new Closing Fantasy XIV patch has dropped, so you understand what time it’s. Final time round with 7.1 I relayed that whereas it was a “good” patch total, there wasn’t all that a lot for non-raiders to deal with – and every part I’ve reported concerning the recreation since has echoed the identical sentiment, together with a few of the feedback I obtained in response to my ideas. It has been a good time to be a XIV raider, however outdoors of the dripfeed of MSQ and Alliance Raid content material, there hasn’t been all that a lot for extra informal gamers to whet their urge for food.
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Sadly, proper now, that also stays true. Patch 7.2 has been out for two 1/2 weeks as of this writing, and the content material added quantities to a couple hours of MSQ, a brand new dungeon, a brand new Trial (together with an Excessive), a brand new tier for the Regular Raid sequence, and a Savage model of those self same raid fights. There’s additionally been a number of new glams added to the Treasure Dungeon loot pool, naturally.
If we had been to guage the patch solely off what already has been added, then it might be very straightforward to grumble about the identical points I have been complaining about for months now; there is not sufficient for non-raiders to do. I have been fed, however I am not so useless as to imagine that the one factor that issues in XIV are the raids, or that even a lot of the playerbase engages with them. Fortunately, the await the opposite main additions with this patch can be out inside a month and a half’s time, and now that the mud has settled on the AAC Cruiserweight (Savage) tier – it is one of the best Savage Raid tier the sport has seen in near a decade – all eyes are on Cosmic Explorations and Shade’s Triangle, once they’ll be dropping within the interim between 7.2 and seven.3.
With out going into any particular particulars, whereas I work on crystallizing my ideas on the raid tier for a extra acceptable venue, the synthesis between the raid design in Chaotic Cloud of Darkness and the newest Savage – and even Regular – tiers makes me very, very excited for Shade’s Triangle. Eureka and Bozja are each a few of the greatest content material in Closing Fantasy XIV, and the brand new struggle design ethos we’re seeing is sort of thrilling for large-scale, Exploration Zone content material. Even for people that do not Savage Raid, I do know many gamers eagerly awaiting the replace, and all indications level to it being the spotlight of Dawntrail as a complete.
That, mixed with the upcoming Cosmic Exploration that offers crafting sickos one thing to repeatedly come again to, and essentially the most participating Fundamental Situation of Dawntrail to this point has already begun to vary the tune of many XIV gamers. As I anticipated, particularly as soon as we hit patch 7.25 it appears like we’ll be reaching the turning level for the enlargement as a complete. Simply suppose, we have nonetheless acquired Variant and Criterion dungeons left to be added, a brand new Deep Dungeon, Beastmaster and extra within the months and years forward; whereas it is taken method too lengthy to get right here, the precise adjustments that Dawntrail was bought on outdoors of the graphical replace and the addition of a second dye channel for gear is lastly starting to drop.
I haven’t got to inform Closing Fantasy XIV gamers that it has been a tough wait to get right here, however as an alternative of dreading when the precise new content material will arrive, gamers lastly have a great cause to resub in the event that they have not been an energetic raider. Whereas it has been a bumpy highway, Dawntrail appears set to redeem itself as one of many higher Closing Fantasy XIV expansions in due time.
RPG Website obtained Closing Fantasy XIV recreation time for the needs of this patch overview.
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