Fuga: Melodies of Metal 3 Overview


I am an enormous fan of the Little Tail Bronx sequence; so it is in all probability value mentioning that though I used to be excited when Fuga: Melodies of Metal 3 was introduced, a part of me was at the very least somewhat bit involved. As a lot as I loved the unique, Fuga: Melodies of Metal 2 was nearly infamously a fairly iterative sequel. Whereas that was all effectively and good on the time, I used to be involved that the identical would maintain true for Fuga 3. A priority that has turned out to be fairly effectively based. If you have not learn my Fuga and Fuga 2 critiques, within the curiosity of not repeating myself I will not go over returning options in that nice of element.

Commercial. Maintain scrolling for extra

Should you’ve performed both of the primary two Fuga releases, you already know what to anticipate. The sport is break up into 12 chapters, with every chapter having our group of a dozen children journey alongside a roadmap, selecting completely different forks within the highway that pressure the participant to juggle threat vs reward. In battle, enemies have completely different weaknesses equivalent to the completely different courses of weapons that every of the youngsters can wield. Many enemies could have armor that gamers can be greatest served whittling down, both with expertise or one-time use objects. Periodically gamers will run throughout intermission factors the place gamers should select the best way to use their allotted time to foster the youngsters relationships amongst their selves, bolster their sources, and improve their tank. All of this stays precisely the identical because the earlier titles.


Particularly if you happen to’ve performed both title just lately, Fuga 3 will really feel nearly eerily acquainted. There are new additions to the sport, however many are merely beauty. The Taranis can fly now, however this modifications completely nothing when it comes to gameplay. Dialogue selections return from Fuga 2, however as an alternative of unlocking Chief Abilities they’re the important thing to unlocking Help Characters, which can be utilized for a particular assault that additionally presents a one-time impact with out spending a flip each time the gauge is crammed. So far as gameplay is worried, these Help Characters are essentially the most vital change, although chaining collectively assaults that concentrate on enemy weaknesses now can fill a combo gauge, particularly rising the effectiveness of sure expertise. To make such a system tougher to maintenance, previous a sure level of the sport particular enemy weaknesses can solely be uncovered as soon as others have already been depleted. 

Throughout intermissions, digital avatars of your occasion members and help characters might be despatched to mine digital forex which may then be spent to realize new objects, upgrades for the Taranis, or music that may be performed within the new Jukebox – permitting you to vary the background music for the intermissions. These upgrades to the Taranis may have been fascinating, however past the primary few which unlock some primary skills that can be utilized at factors on the map that exchange comparable actions from Fuga 2, they rapidly flip into little greater than primary stat upgrades.

Whereas Fuga 1 and a pair of’s gameplay is and stays robust, it is putting simply how little the texture of Fuga 3 has modified. Whereas it appears like a refinement of what got here earlier than, sure parts of the sport really feel like they have not lived as much as how CyberConnect2 hyped them up. At the start, the number of completely different endings awaiting gamers in Fuga 3.

In Fuga 1 and a pair of, there have been basically 2 endings. A Regular Ending and a True Ending, and to be able to get the True Ending gamers had to make sure that a sure character was pleasant with the remainder of the crew; that is not the case in Fuga 3, with the concept being that now the story branches out relying in your selections. Besides these selections are so simple as whether or not all characters survive to the tip of the sport, or in the event that they die throughout particular chapters the place the brand new “Mega Soul Cannon” could also be activated. As a substitute of a branching narrative, these further endings as an alternative really feel like busywork, the place most gamers will merely reload the requisite fights from the timeline after their first away from the sport.


What makes issues extra irritating is how the characteristic inherited from Fuga 2, the place after reaching a sure HP threshold in a boss battle a personality will begin a countdown earlier than they throw themselves within the Soul Cannon with out your enter, feels nearly at odds with Fuga 3’s new toolset. In Fuga 2, whereas character’s being compelled into such a countdown was irritating, gamers additionally had entry to a “Weight loss program” Soul Cannon they may use that would not kill a toddler, if all else failed. With out it in Fuga 3, the frustrations of the compelled Soul Cannon include no recourse. But since gamers can merely reload those self same fights after their first clear, and Quick Mode exists, these frustrations really feel nearly utterly aimless. One thing I am unable to actually argue for the remainder of the sequence.

Commercial. Maintain scrolling for extra

That “aimlessness” is not simply restricted to boss battles and the general familiarity of the gameplay loop, both. In some ways exterior of cursory references it feels very very like Fuga 3 utterly ignores Fuga 2’s story. Vanilla is not a member of the crew, as an alternative relegated to being an Help Character. Whereas the occasions of Fuga 2 are talked about in passing, they’re by no means related to that of Fuga 1. The truth is, the sport itself frequently references Fuga 1 as if Fuga 2 by no means even occurred. That mixed with a really noticeably rougher English localization made the story really feel nearly phoned in. You already may’ve drawn a by line from the ending of Fuga 1 to the later Little Tail Bronx titles, so the truth that looking back Fuga 2 appears like nothing however filler, and Fuga 3 appears like spectacle for the sake of it, it is onerous to not really feel like one or each of Fuga’s sequels did not really want to exist. I would even go so far as to say that for anybody trying to play the sequence, I would actively argue they need to skip Fuga 2 totally – even with as a lot as I would loved it on the time.

Fuga 3 remains to be a fantastic sport, however it’s onerous to not marvel precisely what the purpose of all of it was. Fuga was a daring and extremely centered launch, and on the time Fuga 2 felt like a equally tight expertise counting on the information that gamers had already grown accustomed to the gameplay. But Fuga 3, in it is makes an attempt to increase its scope feels prefer it simply misses the mark. What ought to have been a satisfying conclusion to a trilogy appears like a coda to a efficiency whose curtains had already fallen years in the past.

7