Maybe probably the most nebulous stat in Remaining Fantasy Techniques is your characters’ “Bravery” and “Religion” stats. The confusion over these two has existed because the authentic launch on the PlayStation within the late 90s and persists via the brand-new Ivalice Chronicles. These are stats that, whereas having an affect, will solely actually matter in case you are attempting to actually optimize every character, and in an off-the-cuff playthrough, will not be stuff you essentially have to fret about. That stated, let’s pull again the curtain on simply what these two stats are, what they affect, and the way you alter them!
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What are Bravery and Religion?
At their most simple degree, Bravery and Religion affect bodily expertise and magical expertise – the max values being 100 and minimal 0 – with Bravery impacting bodily and Religion impacting magic. Now let’s dig a bit deeper into each.
Bravery
There are important areas that Bravery will affect:
- Harm accomplished with Knight Swords, Katanas, and bare-handed – Increased Bravery = extra injury
- Discovering uncommon objects with the “Treasure Hunter (Transfer-Discover in earlier variations)” skill – Decrease Bravery = higher probability
- Likelihood of a Response skill triggering – Increased Bravery = higher probability
- The Dances “Witch Hunt” and “Mincing Minuet (Wiznaibus in earlier variations)” – Increased Bravery = extra injury
Dangers of Excessive and Low Bravery
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On the subject of attempting to the 2 excessive ends of a unit’s Bravery worth – max being 100 and minimal being 0 – there is not a lot of a purpose to not have their Bravery stat as excessive as you’ll be able to. The one actual draw back to this strategy is that you’ll have a a lot tougher time discovering rarer objects hidden on the battlefields. On the flip aspect, when a unit’s Bravery begins hitting single digits, you not solely run the chance of the character actually turning right into a rooster, however deserting your military altogether. When changed into a rooster, the character will regain a single level of Bravery every flip till they break the 10-point threshold and alter again; nonetheless, if the battle ends earlier than that occurs, that character will likely be misplaced as nicely.
The way to alter your character’s Bravery
In fight, skills such because the Orator’s “Reward” or Ramza’s Gallant Knight’s “Metal” will briefly enhance a unit’s Bravery throughout fight. A fraction of these short-term bonuses will carry over after the battle at a price of 4:1, which means that for each 4 factors you enhance throughout battle, this leads to a +1 to their base Bravery after fight. The inverse can be true, with expertise just like the Orator’s “Intimidate” that lowers a unit’s Bravery.
Expertise that alter Bravery:
- Orator’s “Reward”: +4 Bravery
- Ramza Gallant Knight’s “Metal”: +5 Bravery
- Ramza’s Gallant Knight’s “Shout”: +10 (self goal solely) Bravery
- Orator’s “Itimidate”: -20 Bravery
- Mystic’s “Trepidation”: -30 Bravery
- Dancer’s “Bravery Surge” Response: +3 Bravery (when attacked)
Religion
Religion is a little more easy than Bravery and actually solely impacts two issues:
- The injury spells – this contains Magic Weapons – do (each to YOU and enemies) – Increased Religion = extra injury
- The success price of spells touchdown results (each useful results on and damaging ones on enemies) – Increased Faither = extra prone to succeed
Dangers of Excessive and Low Religion
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The place you desire a character’s Religion stat to land will likely be based mostly on the kind of function you need them to fulfil. Frontline fighters that will likely be targets of Magick spells, you most likely need to have decrease Religion, so that they take much less injury. For these you propose to be slinging spells of their very own, you’ll clearly need to maintain it greater, BUT maintain it beneath 95, in any other case you threat that character abandoning your military to comply with their religion and beliefs.
It is necessary to notice that the “Religion” standing impact that raises a unit’s Religion to 100 will NOT trigger them to depart your military on the finish of a battle.
The way to alter your character’s Religion
Identical to with Bravery, there are totally different expertise you should use to extend or lower Religion at a ratio of 4:1 (4 factors will equal 1 level in base progress/loss on the unit after fight). In contrast to Bravery, although, two standing results will both max our or decrease a unit’s Religion ranking to zero, “Religion” and “Athiest” respectively, and will not set off the bottom stat features in a unit after fight is over.
Expertise that alter Religion:
- Orator’s “Preach”: +4 Religion
- Mystic’s “Perception”: Causes “Religion” standing (100 Religion stat)
- Bard’s “Religion Surge” Response: +3 Religion (when attacked)
- Orator’s “Enlighten”: -20 Religion
- Mystic’s “Disbelief”: Causes “Atheist” standing (0 Religion stat)
For more information and assistance on Remaining Fantasy Techniques, take a look at our different guides, together with on the Job System, the Zodiac compatibility system, and learn how to recruit Remaining Fantasy VII’s Cloud Strife into your social gathering!