Remaining Fantasy Ways – The Ivalice Chronicles: How Bravery and Religion works


Maybe probably the most nebulous stat in Remaining Fantasy Ways is your characters’ “Bravery” and “Religion” stats. The confusion over these two has existed because the unique launch on the PlayStation within the late 90s and persists via the brand-new Ivalice Chronicles. These are stats that, whereas having an influence, will solely actually matter in case you are making an attempt to essentially optimize every character, and in an informal playthrough, will not be belongings you essentially have to fret about. That stated, let’s pull again the curtain on simply what these two stats are, what they influence, and the way you modify them!

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What are Bravery and Religion?

At their most simple stage, Bravery and Religion influence bodily expertise and magical expertise – the max values being 100 and minimal 0 – with Bravery impacting bodily and Religion impacting magic. Now let’s dig a bit deeper into each.

Bravery

There are major areas that Bravery will influence:

  • Injury performed with Knight Swords, Katanas, and bare-handed – Increased Bravery = extra injury
  • Discovering uncommon objects with the “Treasure Hunter (Transfer-Discover in earlier variations)” capability – Decrease Bravery = higher likelihood
  • Probability of a Response capability triggering – Increased Bravery = higher likelihood
  • The Dances “Witch Hunt” and “Mincing Minuet (Wiznaibus in earlier variations)” – Increased Bravery = extra injury

Dangers of Excessive and Low Bravery

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On the subject of making an attempt to the 2 excessive ends of a unit’s Bravery worth – max being 100 and minimal being 0 – there is not a lot of a cause to not have their Bravery stat as excessive as you’ll be able to. The one actual draw back to this method is that you should have a a lot more durable time discovering rarer objects hidden on the battlefields. On the flip facet, when a unit’s Bravery begins hitting single digits, you not solely run the chance of the character actually turning right into a rooster, however deserting your military altogether. When became a rooster, the character will regain a single level of Bravery every flip till they break the 10-point threshold and alter again; nevertheless, if the battle ends earlier than that occurs, that character shall be misplaced as effectively. 

Methods to alter your character’s Bravery

In fight, skills such because the Orator’s “Reward”  or Ramza’s Gallant Knight’s “Metal” will quickly enhance a unit’s Bravery throughout fight. A fraction of these short-term bonuses will carry over after the combat at a charge of 4:1, that means that for each 4 factors you enhance throughout battle, this ends in a +1 to their base Bravery after fight.  The inverse can be true, with expertise just like the Orator’s “Intimidate” that lowers a unit’s Bravery.

Abilities that alter Bravery:

  • Orator’s “Reward”: +4 Bravery
  • Ramza Gallant Knight’s “Metal”: +5 Bravery
  • Ramza’s Gallant Knight’s “Shout”: +10 (self goal solely) Bravery
  • Orator’s “Itimidate”: -20 Bravery
  • Mystic’s “Trepidation”: -30 Bravery
  • Dancer’s “Bravery Surge” Response: +3 Bravery (when attacked)

Religion

Religion is a little more simple than Bravery and actually solely impacts two issues:

  • The injury spells – this consists of Magic Weapons – do (each to YOU and enemies) – Increased Religion = extra injury
  • The success charge of spells touchdown results (each useful results on and detrimental ones on enemies) – Increased Faither = extra prone to succeed

Dangers of Excessive and Low Religion

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The place you desire a character’s Religion stat to land shall be primarily based on the kind of position you need them to fulfil. Frontline fighters that shall be targets of Magick spells, you most likely need to have decrease Religion, in order that they take much less injury. For these you propose to be slinging spells of their very own, you’ll clearly need to preserve it greater, BUT preserve it beneath 95, in any other case you danger that character abandoning your military to comply with their religion and beliefs. 

It is vital to notice that the “Religion” standing impact that raises a unit’s Religion to 100 will NOT trigger them to depart your military on the finish of a battle.

Methods to alter your character’s Religion

Similar to with Bravery, there are totally different expertise you should use to extend or lower Religion at a ratio of 4:1 (4 factors will equal 1 level in base progress/loss on the unit after fight). In contrast to Bravery, although, two standing results will both max our or decrease a unit’s Religion ranking to zero, “Religion” and “Athiest” respectively, and will not set off the bottom stat positive aspects in a unit after fight is over.

Abilities that alter Religion:

  • Orator’s “Preach”: +4 Religion
  • Mystic’s “Perception”: Causes “Religion” standing (100 Religion stat)
  • Bard’s “Religion Surge” Response: +3 Religion (when attacked)
  • Orator’s “Enlighten”: -20 Religion
  • Mystic’s “Disbelief”: Causes “Atheist” standing (0 Religion stat)

 

For more information and assistance on Remaining Fantasy Ways, take a look at our different guides, together with on the Job System, the Zodiac compatibility system, and the best way to recruit Remaining Fantasy VII’s Cloud Strife into your get together!