The God Slayer interview: Pathea Video games’ Zifei Wu on martial arts movie inspirations, open-world fight, music, Swap 2, and extra


Earlier at the moment, Pathea Video games showcased a brand new trailer for its upcoming open-world steampunk fantasy RPG The God Slayer and confirmed plans to launch it on PS5, Xbox, and PC (Steam). I had an opportunity to speak with Zifei Wu (Artistic Director and Founding father of Pathea Video games) about The God Slayer based mostly on a presentation and gameplay showcase final month. I mentioned fight, music, learnings from the developer’s My Time sequence, inspirations, espresso, and extra. This interview has been barely edited for readability after transcribing.

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RPG Website: Based mostly on the gameplay video you’ve got simply proven, Murderer’s Creed is clearly an affect for The God Slayer. I am curious what else you checked out for the sport’s fight?

Zifei Wu: Truly, once we began making this recreation, we checked out plenty of completely different martial arts movies, like Jackie Chan movies, Jet Li movies, Hong Kong cinema from the 80s. We simply needed to get the combating fashion proper so we additionally checked out plenty of completely different video games like Spider-Man, Batman, and Sifu. We additionally checked out The Final Airbender, the cartoon in addition to the live-action Netflix sequence. So we’re speaking about plenty of inspirations from completely different locations, however what we needed was a martial arts recreation with elemental powers that you need to use and work together with.

When utilizing the fight system you possibly can have a DIY fashion the place you possibly can combine and match completely different parts, and so they have precise bodily interactions like no matter you count on ought to occur, most probably will occur should you combine and match completely different parts. At first, we needed to have the ability to have full bodily based mostly parts so we even considered how you might dig a gap within the floor and then you definately fill that with precise volumetric water and the enemies in that may simply drown. Our programmers advised us that it might be fairly laborious to optimize for all of the completely different platforms so we backed off of that concept.

In the long run, we nonetheless needed a really fluid, however rhythmic battle system the place the informal gamers and the RPG gamers can button mash their approach by a battle, however on the similar time our action-based gamers who wish to play for a problem, can play utilizing the problem mode. We’re gonna have two modes: the story mode and the problem mode. Within the problem mode, you get hit twice and die. So we’re gonna attempt to make it so that each one forms of completely different gamers that wish to play this recreation shall be glad.

RPG Website: Yet another factor I seen from the gameplay showcase is that there was plenty of interplay with the atmosphere throughout fight by QTEs to tug out home windows and extra. Was environmental interplay a spotlight for fight?

Zifei Wu:

Sure, as a result of we’re basing this off of East Asian meteorology so you’ve gotten fireplace, earth, water, metallic, and wooden proper?

So for that to have an effect on the gameplay, we considered, once more going again to the rhythm of the fight, should you arrive right into a fight space, what we wish first is for the participant to select up no matter they can choose up and toss that on the enemy, or work together with that elemental object. It is based mostly on these 4 or 5 forms of parts that you need to use.

We place plenty of these objects around the globe and if you stroll to an space, there’s a very small spotlight, after which should you press the left shoulder button, you can begin interacting with them. So it’s totally intuitive in that approach, and in addition as you battle enemies, they could drop, like we confirmed an instance the place the large steam soldier dropped the large hammer. You may choose that up as properly.

As you employ the fireplace ingredient in an space, and that whole space begins to burn, it really impacts your fireplace assaults and makes them stronger. In the event you’re by the river or close to water in a selected space, your water assaults change into stronger. On the other aspect, should you’re inside some sort of dungeon, and it is all cave-based, your earth’s assaults change into stronger, however then you haven’t any water so your water assaults change into weaker.


RPG Website: Again in 2023 when this venture was revealed, it was part of Sony’s PlayStation China Hero Venture. Is Sony nonetheless concerned?

Zifei Wu: We’re nonetheless a part of Sony’s China Hero Venture. Sure.

RPG Website: I used to be curious since these initiatives normally launch on PS5 and PC, however you stated The God Slayer is coming to Xbox as properly proper?

Zifei Wu: Sure, we’re gonna have the ability to do Xbox as properly.

RPG Website: Are there any plans to convey it to Nintendo Swap 2?

Zifei Wu: Proper now we’re nonetheless within the technique of determining if it is attainable or not, as a result of the physics results and elemental interactions concerned on this recreation take plenty of CPU energy. So we’re nonetheless unsure but, however we’re gonna strive our greatest to convey it to the Nintendo Swap 2 as properly.

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RPG Website: The fight regarded prefer it had plenty of weight to it, and that obtained me eager about how you might use the DualSense haptics and adaptive set off options. Are you planning on implementing these?

Zifei Wu: We are going to strive our greatest for that as properly. Proper now we’ve not put them into our recreation but, however that is one thing we’re planning on doing.


RPG Website: In the course of the presentation, you talked about that is going to be a premium single participant recreation and it isn’t going to be a soulslike. I am curious what your plans are for post-launch help and the way you deal with these points. For example, Granblue Fantasy: Relink was a premium recreation, but it surely had a number of updates to maintain gamers coming again. 

Zifei Wu: We do have some plans for various gameplay parts in addition to DLC parts, however I feel proper now it is too early to say. We’re nonetheless engaged on the principle portion of the sport proper now.

Hopefully, if we do properly with this recreation, we can have increasingly more stuff coming. We do need gamers to maintain enjoying and as it’s an open world recreation, gamers do not must solely do the mainline mission. They will simply keep on this world and play based mostly on no matter they like. Identical to if you play a Grand Theft Auto recreation, you go into it and you do not actually do the principle missions for the primary two hours. You simply run round and beat up folks and steal automobiles. I feel the identical factor can occur in our recreation as properly.

RPG Website: Ought to we count on the entire recreation to have very dense places like those proven within the trailer and what number of places or biomes are you planning to incorporate?

Zifei Wu: The entire recreation really takes place within the capital metropolis of Zhou. It is principally a 5 by 5 kilometer map and town goes to be round 3 by 3-ish kilometers. It is not as huge as an Murderer’s Creed or GTA map. I feel the density, since we’re basing it off of town the place we’re in, which is Chongqing in China, it is a very dense metropolis and our capital metropolis is fairly dense as properly.

So far as biomes there’s going to be completely different locales in addition to like dungeons. You get the underground or historical temples, or something you’d count on that is in a cityscape shall be there along with a few of the rice fields or small villages subsequent to town. We are going to discover these as properly.

RPG Website: So I loved My Time at Portia rather a lot and performed it on principally each platform. I’ve additionally loved My Time at Sandrock fairly a bit from Pathea Video games. What learnings from creating video games like these helped you with The God Slayer as a result of this can be a way more bold title.

Zifei Wu: I feel technically we realized rather a lot simply by ending and transport initiatives. It’s important to make certain all the pieces’s optimized, all the pieces’s bug free, and you must end the sport on time and funds. That actually helped us in the best way we manage, fund, and the way we work our pipelines. We make certain we hit our deadlines for this venture.

I feel from a improvement viewpoint, you performed Sandrock and Portia. So in Portia, it was extra of a flat story regardless that there’s a climax, but it surely’s extra of a “this is the climax and it is over” so you do not get the general participant satisfaction the place it felt such as you performed a component in it.

Sandrock type of fastened that. In Sandrock we gave you an issue at first the place it is like “oh this city is simply going underneath and it is obtained plenty of issues with everybody’s leaving and the state of this city is simply unhealthy.” That is the sensation you get, however as you undergo the story your actions matter to the story and to the residents of Sandrock. Finally, you change into a part of that household. So if you add up all of the laborious work that the folks in Sandrock and you probably did, the city was saved ultimately. The satisfaction degree is approach greater than in Portia.

I feel we’re taking that into consideration for the story and improvement for The God Slayer as properly, in that we begin off with the God Fall. The participant’s household is gonna die just about. The primary character’s household and then you definately’re gonna must reconcile with that and face this world the place most individuals will imagine the Celestials are the nice guys. They’re the gods. Gods are at all times proper. It’s important to face that society. On the similar time, you must face these super-powerful deities.

How do you develop in that? If you can also make associates, how can we make you’re feeling such as you wish to go battle these deities? How do you develop as a personality and go from a no person to a hero character on this heroic journey? We’re taking all of that into consideration and I feel we realized that from doing the My Time sequence.

That is additionally a journey. We wish the participant to not simply be advised about it, however really expertise it. The participant will make associates and enemies within the recreation after which they are going to see causes the place they’ve to face up for what is true. So ultimately, when the participant fights that remaining boss, we additionally need them to be very glad and to suppose the journey was value it. That is what we realized.


RPG Website: Do you’ve gotten a tough launch yr if you’re planning on transport as a result of it was introduced for 2027 again in 2023, however rather a lot has modified since then. 

Zifei Wu: We’re nonetheless aiming for that timeframe. The advertising group advised me to not say something about it, however we already introduced it on the Sony occasion a very long time in the past, and clearly you discovered about it. laughs

RPG Website: I do my analysis.

RPG Website: I wish to contact a bit on the music. Whereas plenty of it sounds good and it appears incredible, there have been some elements the place the audio ranges have been too low. I am curious what your goal is for the soundtrack of the sport as a result of in these open world video games, the soundtrack is essential to me.

Zifei Wu: Proper now, I feel the explanation for that’s as a result of a few of the sounds on the finish of the trailer really will not be in there but. They’re within the present model, in tonight’s construct, however yeah, the airship did not have any sound in any respect. The weapons from the airship did not have any sounds. That whole half is type of silent. Within the remaining trailer that we’ll ship, it ought to be fastened.

Sound results for us are essential as properly. This time, we really sat down and considered what sort of music we’ll put into this world. Like Yvonne stated earlier than, that is an Asian steampunk world, and you do not actually see plenty of Asian steampunk something on the market. East Asia principally. In that sense, once we began, we weren’t positive what we needed to place in. We experimented with plenty of completely different types like even electrical guitars or plenty of drums and much more historical Chinese language devices. The thought is that we needed it to really feel East Asian, however on the similar time, we wish that steampunk industrial really feel.

Like a few of the music you heard at the moment, it was the results of a few of our experiments. We thought that finally we do need it to be orchestrated, however then we wish completely different Chinese language devices to be enjoying in that, and we additionally need possibly some elements to characteristic some electrical guitar, like if you’re combating bosses or one thing. So it is a mixture of completely different cultural parts, in addition to only a extra industrial ingredient to that music base in order that we are able to get the steampunk vibe out of it. On the similar time, it is the precise East Asian authenticity for music that you’d count on. 

There’s going to be plenty of music as a result of, as you stated, it’s an open world and it is reactive, so completely different music can have completely different rhythms that it goes into. For instance, you are combating or should you’re going into battle, it may be the identical scene, however it can circulate otherwise with completely different rhythms based mostly on what the participant is doing on the time.


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RPG Website: Are you planning on having plenty of animated cut-scenes or doing in-engine ones? One of many highlights of 2024 was Black Delusion: Wukong’s animated cut-scenes.

Zifei Wu: Our cut-scenes will all be real-time. There aren’t going to be any CGs or something like that. We really made our personal mocap studio downstairs and we employed a group of mocap actors and martial artists. We’re very severe about making our cutscenes prime quality. It is all going to be movement captured and the path for will probably be or we’re aiming for an excellent cinematic high quality to them and we wish to combine them in with the gameplay, type of like in our trailer which begins out with a cut-scene, but it surely seamlessly goes into gameplay. In order that’s type of what we wish for all of our cut-scenes principally. Until it is similar to a pure piece of storytelling, in any other case we do need our gameplay, animation sequences, and the lower scenes to be seamlessly intertwined.

RPG Website: What dubs are you planning on together with on the subject of voice performing? I assume you’ll have Chinese language and English.

Zifei Wu: Sure, we’re gonna have Chinese language and English for now. We would do different languages if the chance arises, however for now we’re for positive going to do English and Chinese language. The trailer proper now could be in Chinese language solely, however the trailer that we’re gonna launch in a couple of days can have English as properly.

RPG Website: How do you want your espresso?

Zifei Wu: I drink plenty of espresso. Largely Americano. I like espresso as a result of I can not survive with out it. laughs