After I “previewed” Kena: Bridge of Spirits‘ Nintendo Swap 2 model earlier this month at GDC, I am unable to say I used to be anticipating that merely 2 weeks later I’d have a full evaluation for the port able to go. It is now clear that the construct I had performed was already the ultimate launch model. Admittedly, this leaves me in an ungainly place; most of what makes this model of Kena attention-grabbing is, in fact, the technical efficiency – and naturally, nothing has actually modified on that entrance since I first reported on the port two weeks in the past.
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I can converse on technical issues a bit extra at depth, now that I’ve completed the sport. The 30 FPS cap is met for almost all of the sport simply wonderful, with just one particular location the place I observed a constant framerate drop whereas in handheld mode. There isn’t a non-compulsory 60 FPS mode, which signifies that the noticeable enter lag stays. You may get used to it, like I did, and as such I am unable to rightfully name it a dealbreaker. I additionally, once more, have not had the time nor alternative to check it to the PlayStation 5 or PC variations of the sport to see how they examine. It’s extremely doable this is a matter that’s not unique to the Swap 2 model, for all I do know!
Whereas throughout my preview I opted to play the sport in handheld mode, and I felt that the sport’s picture high quality held up, I spent most of my time with the complete recreation taking part in it docked whereas hooked as much as my 42″ LG C5 at my desk. Whereas Swap 2 would by no means have been my very best method of taking part in the sport, Kena feels just like the form of expertise the place the presentation is tantamount to its gameplay. I wished to see how the sport on Swap 2 would stack up on one thing approximating a “dwelling theater” setup, and if I felt that it did the sport’s visuals justice. Whereas I didn’t play it docked on the GDC Swap 2 preview occasion, I did find yourself taking part in it seated an analogous distance away from a equally massive 4K display.
In a phrase, Kena completely holds up on the large display. When you can completely inform that the sport is utilizing upscaling, no matter methodology Ember Labs is using – I speculate it to be “DLSS Lite”, as Digital Foundry has coined it – holds up properly sufficient, even when wonderful edges have some noticeable breakup throughout quick motion. The sport is an absolute looker on Swap 2, and whereas I am certain the sport appears even higher on stronger platforms I am unable to say it felt like I used to be taking part in a compromised model of the sport.
With all of that out of the best way, I notice that we have not truly reviewed Kena’s first outing on any platform, and so I ought to speak in regards to the gameplay. In a phrase, it feels just like the form of principally linear 3D Motion Journey recreation you’d’ve seen on the PlayStation 2, albeit with a barely bigger scope to match the {hardware} the sport is operating on. Gamers take management of Kena, a Spirit Information, as she helps information tormented spirits cross on. The story is pretty easy, however the presentation – studying extra in regards to the tragedy that befell the village on the foot of the Mountain Shrine, and its connection to Kena’s personal journey, is attention-grabbing sufficient and properly paced for the sport’s 10 to 12 hour runtime.

Kena’s gameplay falls into an analogous class. The construction is pretty inflexible; Kena will obtain a brand new masks representing a tormented spirit, acquire a brand new means, and gamers use mentioned means in puzzle-solving to assist discover mementos of that individual’s life – earlier than battling their tormented types to free them. Fight begins off easy, and does not meaningfully evolve – although it is appropriate for the size of the sport as a complete. Gamers can use both fast mild assaults, or lumbering heavy assaults; the latter of which making massive, sweeping motions that may be charged for larger energy. Kena’s defend can be utilized to dam assaults, although with excellent timing she’ll deflect them totally – a component of the fight that begins off inconsequential, although by the ultimate moments turns into one thing a lot nearer to an expectation.
Rot, diminutive woodland creatures of unknown origin are the opposite half of fight, and key to lots of the recreation’s puzzles exterior of battles. Dealing injury will finally cost up the Rot meter, which can mean you can make use of their talents. You possibly can ask them to occupy an enemy, conserving them in place for a brief time frame; you may also activity them with activating flowers that may assist restore a portion of Kena’s well being, relying on the fight enviornment you end up in. With some upgrades, gamers may even infuse their assaults with Rot to activate particular talents corresponding to a piercing arrow, or a downward slam with devastating injury potential, alongside slight monitoring properties.
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Outdoors of fight, Kena can command Rot to assist her throughout puzzles – although this materializes in two methods. The Rot will both decide up and transfer an object such as you’re taking part in Pikmin, or they’re going to inhabit a water droplet, empowering themselves to clear a path ahead for Kena by some corruption. Elsewhere, they barely purify a bit of corruption, providing a chance for Kena’s pulse or bow to complete the deed. It does not overstay its welcome, however I might be mendacity if I mentioned the sport’s puzzles ever get extra difficult than having the Rot transfer an object to the clearly telegraphed spot, direct them by a path full of corruption, or use Kena’s talents to throw or shoot one thing at a highlighted object. This most likely sounds reductive, and I suppose to an extent it’s; the puzzles themselves are wonderful in observe, and I do wish to stress that they handle the naked minimal to not really feel like an energetic detriment to the gameplay loop. They’re simply not particularly attention-grabbing.
A part of why I hadn’t gotten round to taking part in Kena beforehand was I might had the sensation this was what I might count on – a visually putting recreation with respectable, but unremarkable, gameplay and story. There’s nothing improper with that. The RPG parts are very barebones on this entry – maybe we had been proper to not cowl the unique launch – but I nonetheless had fun with the sport, all mentioned and executed. It has its moments; the ultimate boss gauntlet sticks the touchdown, and whereas I do not suppose the story caught the touchdown in addition to it might have, it did its job. If, like me, you discovered your self excited by how issues may evolve with the sequel I can provide my endorsement for Kena: Bridge of Spirits on Swap 2. All in all, it is a strong port for a strong recreation.
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