Netmarble’s Ken Kim discusses the method to free-to-play RPG Mongil: Star Dive and the way it units itself aside


For the final a number of years, quite a few anime-inspired free-to-play “gacha” model RPGs have made an unmissable splash within the role-playing recreation house, beginning with cellular platforms and increasing to PC and consoles for visually spectacular, high-fidelity cinematic experiences. Mongil: Star Dive, appears to be the most recent RPG on this motion, aiming for a extra distinctive angle of a monster-taming perspective from the event staff at Netmarble Monster.

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At GDC 2026, RPG Website had an opportunity to sit down down with Netmarble Monster CEO Ken Kim and discuss concerning the upcoming free-to-play monster assortment RPG.


RPG Website: To begin, are you able to introduce your self and the event studio?

Ken Kim: I am Ken Kim, the CEO of Netmarble Monster, which is the developer studio. We’re a subsidiary of Netmarble, which we joined in 2010. Mongil: Star Dive is a follow-up to our earlier monster assortment recreation Monster Taming, which was localized by Kabam in North America as Creature Academy again in 2014.

RPG Website: Does Mongil: Star Dive have any connection to Monster Taming, like by way of characters, story, or setting?

Kim: So there are some shared ideas, as a predecessor, similar to the fundamental premise and character varieties. However for Monster Taming, the unique recreation, we did not spend that a lot time on narratives on the time. So for Mongil: Star Dive, we thought of it extra of a reboot, the place we are able to work on the weak factors and every part, as we determined to begin over as a greater tactic. So some issues, together with the fundamental storyline and characters, are related.


RPG Website: How lengthy has this been in growth, and the way large a staff is engaged on it?

Kim: So we have been creating this recreation for five years, and the staff measurement is about 125 in-house folks, with numerous assist from exterior companies.

RPG Website: In recent times, we have seen fairly a number of free-to-play anime-style RPGs land on PC and cellular platforms, together with titles similar to Genshin Impression, different Hoyoverse titles, Wuthering Waves, and the like. What units Mongil: Star Dive aside?

Kim: We expect the motion high quality of this recreation is one thing that we put numerous effort and time into creating this real-time fight system – the three-man staff tactic fight system. In order that’s maybe just like Genshin Impression and or Wuthering Waves. However our viewers is a little more of an off-the-cuff RPG participant. It is not precisely the identical style as Genshin Impression or Wuthering Waves, as a result of it isn’t fully an open-world recreation. Whereas it has a deep narrative and a vigorous motion system, it is extra of a narrative-based assortment RPG. So it is a little bit bit barely completely different style with a really high-quality motion fight system. 

It is very fast-paced by way of narrative and unlocking all of the gameplay and development options. It is very fast-paced in comparison with different video games out there. In that sense, it’s extra informal. It is very straightforward to grasp, and the narrative could be very intriguing, however it’s actually fast-paced. There is a tradition, particularly in Korea, that you simply fast-forward by means of your YouTube movies, like at two or 3 times velocity, however nonetheless, you get it, what is going on on. In order that’s the concept of this informal action-type RPG.


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RPG Website: How will this recreation be up to date over time? What’s your deliberate cadence, and what do you may have scheduled?

Kim: We’ve got already secured a superb variety of replace options for the longer term, however it’s not a set schedule. We’re considering that there might be a significant replace each six weeks or so, and every replace will convey large modifications or enhancements by way of recreation options, battles, including new story chapters and characters as effectively.

RPG Website: As a free-to-play recreation, how will the monetization or ‘gacha’ system work in Mongil: Star Dive?

Kim: We’re not very distinctive or particular by way of monetization. Actually, we’ll simply comply with the confirmed techniques out there. I consider gacha should not be a showstopper or a compulsory factor for you that it’s worthwhile to do to be able to progress the narrative. It is extra of a further function to make your characters barely stronger. You possibly can play the sport, you possibly can play the narrative with out buying something from gacha. The whole lot by way of proportion likelihood, I’d say, is lenient in comparison with different rivals. Our philosophy is which you can simply get pleasure from your recreation. It is purely a single-player expertise with a little bit little bit of a social system or PvE co-op, however aside from that, it is purely single-player. 

RPG Website: Are you able to simply describe the method to the fight design and why you went with that?

Kim: It is a little bit bit difficult to elucidate, however we’re aiming for a “chain motion” kind of system. It is not that onerous to manage, however it’ll be difficult to grasp, as a result of every character has its personal distinctive motion patterns and playstyle. It is a three-person staff, and when you change your playable character, the earlier character you have been controlling stays within the subject, taking actions. The lingering impact of the earlier character or characters nonetheless makes an influence within the subject. The character chaining could possibly be very strategic when you think about the character’s attributes, the fundamental system, and every part else. It may be difficult.

It is essential to make this case the place your three staff members are taking out the enemy on the similar time with most effectivity. So that you mix completely different characters with completely different parts and completely different expertise and completely different motion types. You might want to check arduous and check combos to be able to grasp it. Nonetheless, since we’re serving this product on a number of platforms, together with cellular platforms, controlling the motion itself is fairly easy.


RPG Website: Are you able to describe the narrative premise of Mongil: Star Dive?

Kim: The narrative begins with the 2 principal protagonists, Cloud and Verna. They have been teammates and joined a well-known guild. They’re principally younger adventurers. They exit to the sector, handle monsters, after which get some form of bounty. Generally they tame the monster.

However the primary protagonist, Cloud, saved dreaming about this lady with 9 tails. It is a fox lady. He does not know something about her or her backstory. He is simply questioning what is going on on in his head. He additionally has a really particular means to speak with monsters. So based mostly on this background, they are going to discover out extra about that a part of the story, and it will be very intriguing and fascinating.

RPG Website: Mongil: Star Dive is described as a ‘Creature Collector’ RPG. How does the creature gathering work?

Kim: This one is Nyanners, our companion. Their particular means is to devour a Monster soul after which flip into an adjunct. We name it Monsterling. For instance, this character has two Monsterlings, and you’ll mix their results. You possibly can even regulate the bonus function of every Monsterling as a way to get the utmost effectivity out of it. So, that is the aim of the monster assortment, as it may be virtually useful in fight. Every Monsterling has its personal bonus properties, so there is a combine and match, and it is aesthetically very satisfying. It’s going to be a really strategic factor of the sport. The truth is. I feel that is an important, distinctive promoting level of this recreation. Additionally, the animation the place Nyanners devours the monsters? It is fairly cute.


RPG Website: How does the character development work in Mongil: Star Dive?

Kim: At first, it is by means of pretty conventional leveling mechanics. Finally, nonetheless, you may hit a restrict. It’s essential to carry out a Breakthrough.  Breakthrough requires a sure form of elite merchandise. It’s essential to discover sure content material to amass this type of materials. However as quickly as you get these things, you possibly can break the utmost, which works from Degree 40 to Degree  50.

There are additionally expertise which you can improve, too, which additionally price numerous kinds of supplies. It’s essential to get the supplies by enjoying the day by day dungeon and such. Tools has ranges, additionally. There’s a degree system and a tier system.

RPG Website: And the way do you degree up a Monsterling?

Kim: That is completed in two methods. A monsterling could be powered up by means of devoted EXP objects. It is one of the crucial essential development techniques of this recreation. There may be additionally a Monsterling fusion system. It is fairly straightforward to grasp. If you mix two Monsterlings, you possibly can count on a sure kind of Monsterling to be fashioned because of this. Within the menu, you possibly can simply comply with a recipe. Many Monsterlings are usually not one thing you possibly can simply tame from the sector.  There are some which you can solely receive by combining sure particular monsters.


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RPG Website: Are you able to describe the world of Mongil: Star Dive?

Kim: Ranging from the unique Monster Taming franchise, we adopted fairly common narrative grammar. We begin from a medieval Western fantasy-themed city, and we now have a forest area and a desert area. Nonetheless, at a sure level, you’ll be teleported to a different facet of the planet. For instance, we not too long ago introduced a area based mostly on medieval-era Korea.

In some unspecified time in the future, you’ll be teleported to a form of future cyberpunk. So it will be actually fascinating to see, you understand, what sort of numerous cultural backgrounds you may be encountering on this recreation.

RPG Website: All of those characters you get, do they every have their very own character storyline quest? How do characters differ from one another in gameplay?

Kim: Every character has their very own story. It could possibly be part of the primary storyline, or it could possibly be a separate storyline. We attempt to make sufficient rationale to launch the brand new character by offering all of the completely different tales to get to know them. Additionally, in battle, every character has their very own distinctive approach to accumulate power … the motion factors wanted in order that she or he can activate their final talent. So, you may must learn to correctly use every character in fight to be able to determine make the most of this character totally.

RPG Website: Thanks in your time.

Mongil: Star Dive is ready to launch on April 15 for cellular units and PC. A launch for PlayStation 5 and Xbox Sequence X|S will comply with.