“If Shovel Knight is our Mario, Mina would turn out to be our Zelda” – Sean Velasco from Yacht Membership Video games on Mina the Hollower, seven new sport plus modes, the worth, and rather more


Mina the Hollower from Yacht Membership Video games lastly launches on Might 29 worldwide for PS5, Xbox Collection, Nintendo Change 2, Nintendo Change, and PC (Steam). Forward of the launch, I had an opportunity to talk with Sean Velasco, designer and director at Yacht Membership Video games, about Mina the Hollower’s improvement, problem, the worth level, potential DLC, new sport plus modes, the aesthetic, working with Yuzo Koshiro, Steam Deck help, the Change 2 model, espresso, and rather more. 

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RPG Website: Inform us a bit bit about your self and what you do at Yacht Membership Video games.

Sean Velasco: I’m Sean Velasco, a designer and director at Yacht Membership Video games. Earlier than Yacht Membership, I labored at WayForward on a bunch of various video games. I like motion video games, side-scrollers, and Mega Man. At Yacht Membership, I directed the Shovel Knight sequence, and now I’m directing Mina the Hollower!

RPG Website: I like Shovel Knight. I believe it is among the few indie video games I’ve purchased 8 occasions throughout platforms and codecs. I all the time thought it was nice, however it’s fairly a bit greater and higher now in comparison with launch. What learnings from the event of Shovel Knight did you’re taking into Mina?

Sean Velasco: First off, thanks for supporting us! At Yacht Membership Video games, our mission is to fuse retro and trendy sensibilities to synthesize one thing new. With Shovel Knight, we more and more set a excessive bar and tried to make each a part of the sport really feel thought of. Mina is a completely totally different type of sport, however we introduced that very same ethos and customary to the event course of.


RPG Website: Do you propose on supporting Mina the identical manner with spin-offs and mini-campaigns like Shovel Knight?

Sean Velasco: Mina is meant as a completed sport, but in addition as an evergreen world. It might be enjoyable to revisit sooner or later… Perhaps after a protracted trip! You actually haven’t seen the final of Mina (if it sells, lol!).

RPG Website: Mina the Hollower initially began out as a aspect venture that grew to become this large enterprise for the staff. What led to engaged on this as an alternative of doing a full Shovel Knight sequel?

Sean Velasco: Mina didn’t actually begin as a aspect venture. We have been planning on doing two initiatives directly, and after making a bunch of Shovel Knight video games, we needed to create one thing totally different – if Shovel Knight is our Mario, Mina would turn out to be our Zelda. Principally, Mina allow us to craft a brand new type of action-adventure and stretch our capabilities whereas nonetheless doing what we like.


RPG Website: Did you initially intend for Mina to be so long as it turned out?

Sean Velasco: No! We didn’t intend for improvement to be so long as it was, and we didn’t completely know the sport would turn out to be this large. However as soon as the total scope was laid out, it grew to become clear that this was a large sport. It would take you 30 hours to see all the things there’s to see.

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RPG Website: You latterly introduced the $19.99 value level for Mina. Whereas that is larger than Shovel Knight’s launch value, each Shovel Knight fan I do know thinks the worth is simply too low. How did you arrive at this value level?

Sean Velasco: We priced it to promote! We need to transfer a whole lot of copies. We thought of that we might in all probability promote it for extra, however we thought that individuals are feeling squeezed financially proper now, and there are additionally a billion different nice video games on the market. So we needed Mina to really feel like an prompt buy!


RPG Website: How did you method balancing the problem of Mina and accessibility?

Sean Velasco: Mina is a really difficult sport, and we anticipate lots out of the participant. However we playtested it a ton to ensure it felt robust however honest. We additionally added many gameplay modifiers and options that may make the sport simpler, so gamers can customise it to their liking. There are a whole lot of modifiers which can be only for enjoyable, too!

RPG Website: I like the aesthetic and primarily based on the demo, it looks like Mina is correctly following the Sport Boy Colour palette barring being widescreen. Are there plans so as to add extra palettes via unlocks or DLC?

Sean Velasco: You’ll need to play the sport to search out out. However the reply is sure. *laughs*


RPG Website: Talking of DLC, what ought to we anticipate for DLC barring a soundtrack?

Sean Velasco: We’ll be centered on supporting the sport, fixing bugs, and bettering issues after launch. We do have a few options within the pipe that we plan so as to add, however I wouldn’t name it a giant DLC plan.

RPG Website: How was it working with Virt (Jake Kaufman) on the soundtrack?

Sean Velasco: Working with Jake is all the time wonderful. He understands the entire sport, not simply the music. He writes a whole lot of the sport’s script, too! He imbues a lot life into the sport – I simply really feel grateful to collaborate!

RPG Website: Did you all the time need to function songs from Yuzo Koshiro as properly?

Sean Velasco: Yuzo Koshiro was a shock and an enormous honor. I’ve beloved his work for a very long time – Streets of Rage, Dragon Slayer, and too many others to rely. His work makes Mina really feel much more related to that historical past.


RPG Website: What ought to we anticipate for brand new sport plus and the put up sport in Mina?

Sean Velasco: Mina has a fairly intensive post-game, together with seven New Sport Plus modes. They don’t simply make the sport more durable. Objects get shuffled, the world may be mirrored, enemy problem modifications, and different components get remixed too. I’ve a whole bunch of hours taking part in Mina, and it’s nonetheless enjoyable for me, which is an effective signal, I believe!

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RPG Website: I recall the platform reveals for Mina being very fascinating with the way you mainly appeared at each main platform holder occasion?

Sean Velasco: We actually hustled for that! We tried to have high-quality reveals, beats, and trailers to point out to our companions, and we have been fortunate to have Mina positioned in some actually large occasions. Advertising is among the most vital components of releasing a sport, so we be sure that to give attention to it.

RPG Website: What challenges did you run into with the Change 1 model if something?

Sean Velasco: Change 1 was probably the most tough model as a result of it’s the least highly effective platform we’re supporting, however in the long run it wasn’t too unhealthy. I’m sufficiently old to have made video games on the Nintendo DS, which was rather more restrictive! Mina is doing greater than it seems to be like, although. Pixel artwork doesn’t imply automated free efficiency.


RPG Website: Are you including any controller-specific options like adaptive triggers and haptic suggestions on PS5 or HD rumble 2 on Change 2?

Sean Velasco: Mina at present doesn’t help rumble, although we could add that in an replace. There’s mouse help on Change 2, and we help the PlayStation mild bar, which is definitely actually cool in-game. We all the time prefer to help platform-specific options. Make extra bizarre ones, platforms!

RPG Website: Did the staff do any added work for Steam Deck to help 16:10?

Sean Velasco: No, the sport runs in common 16:9 mode. It nonetheless feels nice on Steam Deck, however the rooms and screens have been constructed round that 16:9 framing so it was vital to take care of that.


RPG Website: I bear in mind taking part in Shovel Knight earlier than I had truly completed a Mega Man sport. With Mina, I’ve performed the video games and franchises that affect it like Castlevania and Zelda, however I loved the demo lots. How do you steadiness paying homage or being influenced by video games and including the signature Yacht Membership Video games aptitude?

Sean Velasco: We attempt to not simply copy issues we love. We take an thought, add one thing, twist it, or make it really feel like our model. A whole lot of the enjoyable is recognition after which subversion! We additionally like backporting trendy design concepts into older rule units and refining older concepts that by no means felt fleshed out.


RPG Website: You have been within the trade for a very long time now throughout engaged on a number of console generations and each unique IP and licensed video games. What are your ideas on the state of indie video games proper now?

Sean Velasco: It appears loopy. Indie video games are actually common, however so many come out that only a few actually hit. Then one sport sells tens of millions and it feels random, like hitting the lottery! My guess is that video games will hold getting extra stratified: cheaper methods to play on one finish, and extra upgrades, cosmetics, subscriptions, or premium variations on the opposite for many who can afford them.


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RPG Website: Did you contemplate launching Mina in early entry at any level and can you do a Kickstarter on your subsequent venture as properly?

Sean Velasco: We didn’t actually contemplate early entry in a serious manner. We had a demo and a small friends-and-family beta, however Mina felt like one thing that ought to arrive as an entire journey. As for Kickstarter, possibly! We just like the neighborhood it creates, nevertheless it’s additionally a whole lot of work.

RPG Website: We have not too long ago seen the likes of Konami and Sega work with indie builders who made video games influenced by their legendary works to work on new entries and spin-offs. Are you able to say when you’ve been approached and would you be thinking about doing one thing like that?

Sean Velasco: We have now been approached earlier than, sure. On the whole, it’s not one thing we’re chasing as a result of we actually like proudly owning what we make. However by no means say by no means!


RPG Website: What video games did you take pleasure in taking part in in 2025 and this yr to this point?

Sean Velasco: I’ve been obsessive about combating video games currently: Avenue Fighter 6 and Responsible Gear Try. It’s additionally Might, so I’ve been taking part in Mega Man. I’ve been utilizing BizHawk to play a Mega Man shuffler the place getting hit switches you to a different Mega Man sport. There are like 30 Mega Man video games in there –  it’s so enjoyable!

RPG Website: How do you want your espresso? Go into as a lot element as doable. (Whether it is doable, I would love as many people from YCG to reply to this. No worries if it is not doable by everybody and might solely be answered by Sean).

Sean Velasco: Massive iced espresso with a splash of heavy cream, please. No sugar. Easy!