Obsidian Leisure had a busy 2025, releasing two huge console role-playing video games in Avowed and The Outer Worlds 2. Though a bit outdoors of the standard RPG scope that we have come to anticipate from the studio, Obsidian additionally launched Grounded 2 for Steam and Xbox in Early Entry about one yr in the past.
Commercial. Hold scrolling for extra
Coming shortly after the sport’s one-year anniversary is a brand new replace and a brand new platform, as Obsidian introduced that Grounded 2 will launch for PlayStation 5 on August 11, nonetheless in Early Entry.
At Summer season Sport Fest Play Days 2026, I had an opportunity to take a seat down with Senior Producer Miles Winzeler, the place we mentioned the sport’s first yr in Early Entry, working with Eidos Montreal, the latest Beat the Warmth and upcoming Into the Deep updates, the PlayStation 5 model, Roach Milkshakes, and extra.

Miles Winzeler
: My identify is Miles Winzeler. I am the senior producer at Obsidian on Grounded 2. I have been on the studio for a bit over two years, beginning on the primary Grounded, round its final ‘Absolutely Yoked’ replace, after which shifting over to Grounded 2 full-time.RPG Website: What did you’re employed on earlier than you had been at Obsidian?
Miles Winzeler: I have been in manufacturing and design roles throughout the board on various things. I labored at Activision for a while. One in all my favourite initiatives ever gone there was Sekiro. After that, I additionally spent a while within the sports activities RPG area engaged on NBA 2K as a designer on their single-player marketing campaign mode that really has plenty of RPG components in it.
RPG Website: Hah, we have truly had discussions, considerably jokingly however considerably critically, “Does anybody need to assessment NBA 2K on RPG Website?” as a result of these profession modes are literally just like role-playing video games in a number of methods.
Miles Winzeler:
That is a very good query as a result of I assume I have not actually considered it in these phrases. I feel it is a mixture of … I am glad with the progress we have been making, what we have been pushing in direction of, and what we wish the sport to be. Nonetheless, we have had plenty of good alternatives decelerate to be like, all proper, let’s take a second, actually get this function proper, as a result of possibly it got here out and we obtained some suggestions on it, possibly it wasn’t connecting the best way we wished to. On the flip facet, we even have optimistic examples the place we put a function in, like, let’s simply throw this in and see the way it goes, after which it turns into a fan favourite or in any other case will get plenty of good consideration we weren’t initially anticipating. For instance, we had these distinctive weapons that you could find all through the park which might be from this mysterious character, after which we might see individuals on Reddit and Discord and in all places simply speak concerning the distinctive weapons and actually get invested in the way it performs into their builds. It was nice to take a bit beginning line, a small piece of it, after which flip it into a much bigger function that’s threaded into the complete park as the sport is shifting ahead.RPG Website: In order that was initially extra like, let’s simply attempt it and see what occurs, after which it grew from there?
Miles Winzeler: Precisely. It was initially like, ‘Oh here is this non-obligatory area now we have right here, and there must be some type of reward on the finish of it.’ We puzzled, ‘what if it is this weapon from this character we do not know quite a bit about?’ After which it spun out from there.
To reply the preliminary query of the place we expect we might be, we’re very pleased with how the sport has come alongside, and it is getting very nice consideration from our neighborhood. We hope they’re enthusiastic about summer season coming quickly. There’s additionally a lot stuff that we by no means had deliberate within the preliminary inside roadmap, as a result of we’re getting suggestions from the neighborhood. We’re getting these ideas that are available in, and that is the enjoyable half, actually.

Miles Winzeler:
Yeah, I feel the distinctive weapons I discussed is a enjoyable one, however a extra chaotic one which I can provide you is uh …… properly … cockroaches produce milk, and there was a loot merchandise within the recreation known as Roach Milk. The followers, the neighborhood had been like, ‘we have to know extra about Roach Milk. How does this play into the sport … is that this a key merchandise?’ It obtained to the purpose the place our financial system designer, certainly one of our lead designers over at Eidos Montreal was like, all proper, now we have to provide individuals what they need, and so they need a Roach Milk Milkshake, and so Roach Shakes are actually within the recreation, and that is a terrifying instance of the ability of unity.RPG Website: So it is like a consumable merchandise now?
Miles Winzeler: Sure, it is a consumable merchandise, but it surely additionally needed to have attention-grabbing results. It has to meaningfully match into the techniques of the sport, and people are a few of the funniest skilled conversations you’ll be able to have. It is like, all proper, how is Roach Milk gonna assist in gameplay?
RPG Website: Gotta steadiness the Roach Milk.
Miles Winzeler: Yeah (laughs).
Miles Winzeler:
It is a tremendous distinctive sort of setup that now we have when it comes to the best way that the groups are cut up up. What’s been superior about engaged on Eidos Montreal is all the brand new views they bring about to the mission. We’ve the extra institutional information of engaged on Grounded at its coronary heart inside Obsidian, after which now we have a fantastic new fountain of inspiration and concepts from Eidos. A lot of them had been followers and gamers of Grounded who had been part of these neighborhood discussions themselves earlier than truly turning into builders on Grounded, actually. The unique Grounded was made by a crew at Obsidian that lower their enamel on RPGs, with their historical past being all RPGs. Grounded was intentionally a step in direction of survival and one thing of a problem to do one thing completely different; to make a recreation on this new style area that the crew liked enjoying and studying tips on how to flex these abilities from style to style. I feel Grounded, at its core, is constructed on builders who need to go outdoors of their consolation zone, work on one thing new, and see the way it goes. Eidos, I feel, brings an entire new layer of that from their very own expertise, that are initiatives which might be alike however completely different from Obsidian. This wealth of recent views, and likewise a love and respect for Grounded, has been actually stable.RPG Website: How did that partnership begin? Earlier than it occurred, I might have by no means put Obsidian and Eidos collectively.
Miles Winzeler: They’ve had plenty of shared DNA to Obsidian, however they’ve had some fairly huge variations within the varieties of video games they’ve labored on. These variations have been what have made Grounded 2 plenty of enjoyable to work on. The Eidos story begins proper round after I was engaged on the unique Grounded, the place we had been what would turn into the ultimate updates to the sport, searching for assist to maintain that recreation going or discover new ideas. In the end, what occurred was that Eidos was in these assist conversations, however then we had been like, ‘Y’know what can be even cooler than extra updates? Grounded 2. A full sequel.’ I feel these components got here collectively, together with some conversations that had been already occurring internally at Obsidian, and that real enthusiasm and need to be part of a mission like this that wasn’t even absolutely conceived but; that was the genesis of that partnership.
On the Obsidian facet, the unique crew is at all times very concerned, and now we have a great mixture of sort of management on each side. Only a good fixed dialogue forwards and backwards. We do distant calls to Montreal on a regular basis, and it seems like we’re one large crew.
Commercial. Hold scrolling for extra

Miles Winzeler:
There are many different components which might be in play there. On the finish of Grounded‘s launch schedule, once we added PS4 and PS5 variations, we did put cross-play in there, in order that you would play your Shared Worlds with anybody who had Grounded. So are the varieties of concerns that go into Grounded 2 on PlayStation 5, as properly. How will we ensure we hold the neighborhood as shut collectively as attainable? How will we guarantee that these experiences are mirrored on completely different platforms, and the way will we embrace this new group of gamers that have not had an opportunity to play but? For everybody who’s on PlayStation, this will probably be their first time enjoying Grounded 2, along with all the brand new content material launching alongside the PS5 model. On our finish, there is a fairly severe go on what’s already there, ensuring that, to contemporary eyes, every thing we have constructed thus far within the final yr continues to be interesting and thrilling to a brand new viewers. We all know now we have all these new eyes on the sport for the primary time, and we need to ensure we do proper by them as properly, give them a fantastic first impression.Miles Winzeler:
We had been trying on the park, contemplating a watery space once more. The unique Grounded had its pond with its personal vibe and repute. As with something, once we’re including one thing comparable that was in Grounded, we need to discover a manner so as to add an additional layer to it; add some further mechanical depth. Once we had been placing collectively the world that’ll be featured within the Into the Abyss replace, it was, ‘How can we make underwater exploration and fight a bit extra attention-grabbing or add a bit extra nuance to it.’RPG Website: Simply to be clear, is there any underwater fight exploration within the recreation presently, or is that every one a part of this replace?
Miles Winzeler: There are some underwater areas you’ll be able to go to. Our most up-to-date replace, Beat the Warmth, there is a important anthill that is obtained some swimming pools you dive by means of … a bit extra traversal-based. In Into the Deep, this will probably be on a a lot greater scale, with many extra mechanics centered on being underwater, just like the mutations of weaponry in that area. When contemplating any new bugs and elements that manner, it is principally simply looking for new experiences that gamers have not had but. We additionally need to have plenty of enjoyable with the dimensions of the sport, just like the literal world scale of you being tiny. What’s intimidating and horrifying at that measurement, particularly being underwater. The brand new bug you will have seen already. We have additionally launched our roadmap for what will probably be included in the summertime, and I noticed a handful of sharp-eyed followers and gamers saying, ‘Oh, there’s gonna be a Toe Biter Buggy.’ Perhaps you recognize what a toe biter seems to be like in actual life, which I truly do not advocate, as a result of it is fairly ugly to take a look at.
Miles Winzeler:
You recognize, it is humorous. It simply sort of crawls into your mind .. which I did NOT imply to make a pun there … however I feel it is a type of issues the place, if you wish to method it from a design standpoint, you go ‘All proper, if we wish this bug that may exist on this habitat, what can we do that may give it character and be attention-grabbing for the participant?’ For instance, the Bombardier Beetles in Grounded had these types of acidic assaults, additionally cockroaches famously can dwell fairly a very long time with out their heads, so now we have these types of leap scare moments the place you, despite the fact that you suppose the cockroach is useless, it will get up, shakes its head off, and comes charging at you. It is like discovering this caricature cartoon model of those bugs and discovering out tips on how to make them enjoyable for gameplay and fight. I feel you be taught quite a bit about bugs within the means of deciding what’s believable, exaggerate a bit bit, and it is also actually enjoyable. It is a enjoyable option to be taught one thing new.
Miles Winzeler:
It is attention-grabbing to take a look at it from completely different disciplines, as a result of everybody has a distinct problem to unravel there. From conception, the lizard was a really extremely sought-after creature from Grounded. It was like, all proper, how can we carry this to the neighborhood, do proper by them? We all know we’re doing a lizard; we all know roughly what measurement it may should be to promote that concept of combating a lizard that seems like a dragon at that scale, even whether it is truly just a bit man when thought-about at regular measurement. Then there’s the engineering drawback to unravel there: it is a actually huge creature, how will we ensure the digital camera feels proper? How do you just be sure you know its assaults are readable on the animation facet … how will we construct out an area that accommodates that measurement appropriately with out being cumbersome and annoying to navigate for the participant? Then it is also … now we have this area, now we have a lizard right here. Hey, narrative, how will we justify this? Oh, it possibly could possibly be somebody’s pet. We even have to ensure this concurrently seems to be like a lizard that, at a mean human scale, would look tiny, however seems to be like a ferocious, terrifying dragon to a shrunken participant. After you have that preliminary idea of ‘I need a lizard to be within the recreation,’ then everybody begins planning and scrambling to find out how they will clear up that puzzle, and it is a ton of enjoyable to see everybody put it collectively, after which play-test it to dying.Miles Winzeler:
Good query. I feel for me, I actually benefit from the Early Entry part. I’ve a background in design and play testing quite a bit, and being able to have the sport playable and capable of get fixed suggestions from a neighborhood that loves the sequence and thinks with optimistic intent. That is what you need once you’re making something in video games. You marvel, ‘Does this work collectively harmoniously, all of the items?” You need that vital suggestions, and also you additionally need to see these pie-in-the-sky concepts from individuals, too. For me, having a growth arrange in place the place you are always making new adjustments and small changes primarily based on what individuals are truly doing inside the recreation, how they’re responding to it, is a ton of enjoyable. With the ability to hold hanging out on this very particular world and fiddle with its lore, techniques, fictional manufacturers, and stuff like that’s only a ton of enjoyable.
Miles Winzeler:
After all, that is a tricky steadiness to strike. I feel what helps is like, on Discord, now we have a ideas channel there, and so we’re at all times combing by means of those which might be most upvoted. We’re additionally combing by means of suggestions and discussions in all places else. Oftentimes, it comes all the way down to seeing a suggestion or seeing a bit of vital suggestions and understanding the foundation of the problem. Perhaps the suggestions is, “I hate this weapon”, and now we have to think about, ‘all proper, do you hate this weapon as a result of it was too laborious to get, or do you hate this weapon since you do not like the way it seems to be, you do not just like the mechanics tied to it?’ We attempt to discover the foundation of the problem, like, the place’s the ache coming from, or the place there is a chance. I feel what it comes all the way down to is it isn’t at all times taking suggestions in a very direct, literal manner of, like, listening to ‘you must add this to the sport’, so we add to the sport. Not like that. It is extra like that speaks to a function that we might flesh out, after which design how this might truly be part of that.One of many tougher components, too, when trying on the short-term adjustments we are able to make, like, ‘I would like this standing impact to work in a different way,’ or ‘I would like the harm accomplished differently,’ … these are faster adjustments we are able to make within the subsequent patch. However once we hear one thing like, ‘I would like my Buggy to progress with me and to be extra tailor-made to my play model,’ that is a a lot greater system that has a number of implications on all components of the sport. These types of issues are completely one thing that we take suggestions on, however we needed to spend some extra time within the oven in comparison with different adjustments. It took a while to type out these particulars in taking that suggestions. In the end, it is that factor of speaking with individuals, saying that we do hear you, and we do need to do that cool thought. Simply the character of recreation growth signifies that may one thing will not be possible or come a bit bit in a while.
Miles Winzeler:
For the RPG facet of it particularly, understanding how survival can really feel extra like standard RPGs. I feel I Grounded 2 does this in additional delicate methods, like now we have the mutation system the place you’ll be able to acquire everlasting abilities or buffs, typically passive and typically lively. There’s additionally the archetype system now we have in place as properly, the place you’ll be able to tailor your play model to be extra like analogous to a mage or a rogue, a ranger, or a fighter.That was one factor, going from Grounded to Grounded 2, certainly one of our objectives was to make it extra accessible to completely different play kinds. So, if you happen to like ranged fight, or if you happen to’re a single participant that does not need to need to tackle the whole world by themselves. It is like, all proper, you’ll be able to, you may get the bow & arrow and ensure it is obtained the best steadiness, so it is as viable as another construct. After which if you happen to’re a single participant that does not need to need to do it alone, just like the Buggy system is constructed that manner, so you’ll be able to have this companion that may take the aggro for you, or combat facet by facet with you. I feel for anybody that actually bounced off of Grounded, for a few of the extra harsh survival style traces, there, I feel we have tried to melt these up with out eradicating its spirit in Grounded 2.
RPG Website: Thanks in your time.
Commercial. Hold scrolling for extra