“Nintendo was conscious of our ambition and it did take quite a lot of collaborative effort to make it occur” — CD Projekt Pink’s Artur Kepen on Cyberpunk 2077 for Swap 2, PS5 Professional assist, Mac, cross save, and extra


Final 12 months, CD Projekt Pink launched Cyberpunk 2077: Final Version as a launch title for Nintendo Swap 2. Following that launch, a local macOS model was launched. Earlier this 12 months, Cyberpunk 2077 lastly acquired PS5 Professional enhancements as nicely. To mirror on the final 12 months of recent platform expansions and updates, I had an opportunity to speak with Cyberpunk 2077’s Senior Launch Supervisor Artur Kepen to debate bringing Cyberpunk 2077 to Swap 2 as a launch title, the macOS launch, PS5 Professional assist, and extra. I’ve one other Cyberpunk 2077 interview going up within the coming days that focuses on the sport itself. Right now’s interview is about this previous 12 months of Cyberpunk 2077, cross save, increasing to new platforms, and extra.

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RPG Web site: Cyberpunk 2077 not too long ago received an Apple Design Award for pushing graphics and tech. It additionally stays one of the spectacular ports to a Nintendo platform ever so far as I am involved. Trying again, 2025 noticed Cyberpunk 2077 arrive on Swap 2 as a launch title. Are you able to talk about the way it was engaged on Nintendo Swap 2 internally?

Artur Kepen:

Initially, thanks for the sort phrases! The launch of Cyberpunk 2077 on Nintendo Swap 2 was one of the difficult and bold tasks we ever had the chance to work on, and it’s nice to see the work of our groups is acknowledged in such an incredible method. The method was a primary for us, as we now have by no means participated in a platform launch earlier than. This alone got here with its personal set of challenges that had been new to us, and each platform comes with its personal set of complexities.

Having stated that, what we noticed from the get-go was an awesome alternative to tailor the Cyberpunk 2077 expertise to the options of the Swap 2, and we had quite a lot of enjoyable designing and prototyping functionalities akin to movement controls. We had been additionally impressed with the general efficiency on the platform; adapting Cyberpunk 2077 to supply an expertise on Swap 2 that matches our high quality expectations was bold however, noticing the worldwide reactions, we expect we struck the suitable stability! 


RPG Web site: What I like about Cyberpunk 2077 on Swap 2 and even now PS5 Professional, is how you retain utilizing the platform-specific options so nicely. Even when it’s a area of interest function, you do it. For Swap 2, how a lot manufacturing work went into making certain Cyberpunk 2077 was prepared for launch with the total sport on cartridge, in contrast to virtually each developer who used the cheaper Recreation Key Playing cards?

Artur Kepen:

Platform-specific options maintain us rising as an organization, give us broad experience, and general, present a greater understanding of assorted applied sciences that we will implement. Each platform supplies extra studying alternatives, so it makes essentially the most sense to us to attempt to implement regardless of the platform has to supply. As an organization, we firmly consider in offering the very best expertise, not solely within the broad gameplay side, but additionally in the case of giving gamers worth.

Cyberpunk 2077, regardless of being a big sport, was all the time going to be on the cartridge in its entirety, even when it took rather more superior dev work to make it occur. This additionally doesn’t occur in a vacuum. Dev work is one factor, however platform capabilities are one other. Nintendo was conscious of our ambition, and it did take quite a lot of collaborative effort to make it occur. Now, I can confidently say that our strategy resonated with gamers, and the response exceeded our expectations. It made all the dev and publishing effort that rather more satisfying. 

RPG Web site: Was there any consideration for a Cyberpunk 2077 Swap 2 customized console or Professional Controller? We have not seen a great official Swap 2 Professional Controller but.

Artur Kepen:

Apologies, however I can not touch upon this.
RPG Web site: Shifting again to the macOS model, CD Projekt Pink has achieved loads on Apple platforms over time. How was it working with Apple on Cyberpunk 2077 for macOS?

Artur Kepen:

Whereas the framework for each macOS and iOS on Apple’s facet stays partially the identical, the strategy to engaged on certainly one of our cellular titles versus a full-fledged macOS expertise was vastly totally different. Working with Apple on Cyberpunk 2077 for macOS was a symbiotic expertise, particularly because it was a local port — each of us discovered from each other.

For us it was a studying alternative as to how Apple handles developer assist and which functionalities they set as precedence, whereas we offered obligatory suggestions relating to the wants of a triple-A title to be correctly supported on the platform. It’s this collaborative effort that allowed us to get essentially the most out of macOS and Cyberpunk 2077 itself, with options just like the “For This Mac” preset. 

RPG Web site: A whole lot of PS5 gamers had been hoping for a PS5 Professional improve, but it surely appeared unlikely to occur. How lengthy had been you engaged on it?

Artur Kepen:

I can’t share actual timelines, but it surely took time to iron out technicalities just like the framerate goal, high quality enhancements, and so forth, as engaged on a title that’s already launched (greater than 5 years in the past!) is all the time a problem. We needed to make the most of the newest developer instruments from Sony, as every new technology of expertise provides many enhancements. Mix that each one collectively and growth took a while, however judging from the participant reception, it appears to be definitely worth the wait!

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RPG Web site: Cyberpunk 2077 has fairly a excessive inside decision that will get upscaled. Are there any plans to make use of the upgraded PSSR’s strengths to supply a mode that pushes graphics much more, from a decrease inside decision or is the crew achieved with the PS5 Professional patching for now?

Artur Kepen:

That I sadly can not touch upon. 

RPG Web site: The Witcher 3 getting cross save for Swap was incredible, and was the push that obtained me to complete it. I nonetheless have it put in on all the pieces simply to revisit my save and revel in exploring the world. How a lot work went into making Cyberpunk 2077 cross save working?

Artur Kepen:

I’m very glad you prefer it! Cross-saves are fairly crucial for each The Witcher 3: Wild Hunt and Cyberpunk 2077. The liberty to do precisely what you described, the place your save can freely journey between platforms, was all the time the intent behind implementing this function. There’s all the time fairly a bit of labor to be achieved relating to cross-saves, particularly as a result of each platform has a distinct set of expectations and guidelines that govern stated performance, and people must be navigated with respect in the direction of the first-party. This, in flip, takes growth time to correctly implement on our finish, particularly once you throw in a cross-save performance throughout totally different generations of {hardware}.
RPG Web site: How do you account for gamers who’ve modded save information or play with mods on PC after which sync progress over the closed console platforms?

Artur Kepen:

We merely disallow modded save information to roam from PC to different platforms, which isn’t solely the trade customary for video games that assist cross-saves, but additionally a correct adhesion to first-party platform guidelines.

RPG Web site: How do you want your espresso? Go into as a lot element as doable.

Artur Kepen:

Oh man, it actually relies on the day. Generally I want a recent pot of espresso, so I am going by means of the same old routine: get both correctly pre-ground espresso from a dependable supply or, if in case you have it, tune your burr grinder to the suitable degree and get your recent beans the best way you want. Then, I take my Hario V60 with non-bleached paper filters, place the filter within the dripper and soak it evenly. Then, for about 400ml of water (two cups) I take advantage of a lighter espresso ratio, to maintain the caffeine low, so about 22grams of floor espresso. The primary water pour must be gradual, as much as a sure filter restrict. Let it drip utterly and wait about 30 seconds to at least one minute to let the espresso extract inside. Then, carry on pouring the 90 to 95 levels water till the specified quantity is reached.

I’m an enormous sucker for iced espresso, so I like mine on ice more often than not, non sweetened however with entire milk (above 3.5% fats). However generally I simply want a daily, plain Jane latte on a double shot of espresso, for which I’ve my handbook De’Longhi espresso machine with a portafilter (I’m not a fan of automated espresso machines).