“We really really feel this demo will dispel any sorts of uncertainty or issues that folks might have had” – Closing Fantasy Resonance Director & Producer on the viewers’s constructive reception after lastly with the ability to play it


At PAX West 2026, I had the possibility to talk with the Director and Producer of Closing Fantasy Resonance Hiroto Furuya and Keisuke Nakashima. The interview was performed the day after the demo got here out, so we received an opportunity to listen to their ideas on the demo releasing and the viewers’s reception since its launch.

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For those who’re curious how FF Resonance is performing throughout a number of platforms, Mikhail did a complete platform comparability on how its demo is operating throughout a number of techniques. For those who’re considering seeing extra of the sport past its demo, Adam has been masking all of the in depth media kits we have been receiving from Sq. Enix in regards to the title.

Closing Fantasy Resonance launches on October 22 for PlayStation 5, Xbox Sequence X|S, Nintendo Change 2, Nintendo Change, and PC (Steam). Sq. Enix offered particulars on the sport’s soundtrack launch, as effectively.

Please benefit from the interview with Hiroto Furuya and Keisuke Nakashima on Closing Fantasy Resonance!


RPG Web site: Thanks for assembly with me immediately, Nakashima-san and Furuya-san. Closing Fantasy Resonance has been getting plenty of consideration since its reveal, and everybody lastly received an opportunity to strive it out with the discharge of the demo yesterday! (Editor’s word: This interview was performed a day after the FF Resonance demo was launched.)

I’d prefer to know the way the each of you’re feeling from all of the latest information that’s been shared, and the reactions from gamers up to now.

Hiroto Furuya (Director of Closing Fantasy Resonance): After lastly having the demo launched yesterday, I’m very blissful to see the constructive reactions from followers and gamers of the demo. I, myself, am an enormous fan of traditional RPGs, and we’ve actually packed within the enjoyable of these titles into Closing Fantasy Resonance.

It actually makes me blissful to see that the demo has been acquired very effectively. I think about different JRPG followers to be my comrades. In that sense, it seems like I’ve extra pals and comrades by my aspect.

Keisuke Nakashima (Producer of Closing Fantasy Resonance): Because the producer of the sport, I’m really relieved and blissful that we had been lastly in a position to launch the demo.

Every time we had the chance to satisfy with the media or discuss with different folks previous to the discharge of the demo, we did hear voices of concern or uncertainty relating to Closing Fantasy Resonance. This was as a result of truth that there have been questions round whether or not there are gacha mechanics or its nature as a title initially primarily based on a cellular recreation.

However we really really feel this demo will type of dispel any sorts of uncertainty or issues that folks might have had. In that sense… yeah, I’m actually relieved and blissful.


RPG Web site: I received the possibility to check out the demo myself and was very impressed. I already can’t wait to play extra.

What instantly caught out to me was the excessive constancy of the pixel artwork within the character fashions and the setting. Inform me a bit in regards to the course of of making these property for extra highly effective {hardware}, relative to after they had been initially created for Courageous Exvius on cellular units.

Keisuke Nakashima: The standard bar that’s anticipated or desired from a cellular recreation versus a console goes with out saying that it differs – not amongst simply our gamers, but in addition internally inside Sq. Enix. Expectations for a console recreation are a lot greater.

Contemplating that we’re releasing Closing Fantasy Resonance near a full worth console recreation, we did reassess the property. For instance, the 3D fashions for the background had been created from the bottom up. Then with regard to the pixel artwork of the principle characters, there are some we’re using from the cellular recreation.

Nonetheless when it comes to high quality, there have been sure characters that will not have met the bar that we had been aiming for. Due to this fact, we needed to replot their dots, their pixels, and redesign them. That type of work went into the property creation.

On the identical time, inserting 2D pixel artwork on 3D backgrounds will not be a simple process. For instance, to make sure that these 2D pictures don’t appear as if they’re floating, we clearly wanted to mix it in with the background when it comes to adjusting the shadows, the lighting, and such. Via that work, we really feel like we had been in a position to obtain that top constancy for the graphics.

RPG Web site: One other factor that caught out to me was the lighting. Bahamut’s Megaflare, for instance, turns its mannequin to totally different shades of blue because it’s charging up its assault. The solar’s mild will even dynamically brighten a personality’s pixel mannequin when it’s rising from a passing cloud. 

What had been a few of the challenges you confronted when creating the lighting for Closing Fantasy Resonance? Are there any particular sequences that proved to be an enormous impediment to beat on this regard?

Hiroto Furuya: The opening cutscene the place the person clad in armor and the mysterious mage go face to face towards one another is without doubt one of the most consultant battle sequences that you just’ll discover in Closing Fantasy Resonance. That was very a lot a problem to deliver to life.

For instance, there’s these type of intense scenes inside it when their weapons conflict with each other. As a way to notice that, we would have liked to regulate the position of the pixels, or regulate the angle of the pixels, and so forth.

However not simply that. When the weapons hit one another, there are results which are displayed on display screen; then alongside that, there are sound results and and the results additionally impression the background. So there have been fixed changes to the syncing of all these elements all the way down to the milliseconds by these extremely gifted craftsmen in our improvement workforce that labored on these cutscenes.

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RPG Web site: I’m to study extra in regards to the degree design in Closing Fantasy Resonance. In Courageous Exvius, the beginning dungeon was additionally the Earth Shrine however resulting from its construction, it was a collection of fights till the Belmodar boss. 

In the meantime in FF Resonance, it’s now an explorable space with random encounters and treasure chests to search out. How tough was it to show Courageous Exvius’s quite a few environments into explorable areas? Was there any earlier reference materials for Courageous Exvius that helped you in mapping out its world setting?

Hiroto Furuya: There actually weren’t any earlier reference supplies as regards to the gameplay expertise of Closing Fantasy Resonance. We had been aiming for an RPG, and one of many enjoyable parts of RPGs is the dungeon exploration expertise. This consists of progressing by way of the dungeons and discovering hidden paths to search out treasure chests, and such.

As a way to deliver this to life, we did strategy degree design from the bottom up. Every thing was constructed from scratch in that regard.

RPG Web site: I think about many gamers who’ve beforehand performed Courageous Exvius will probably be taking part in FF Resonance. Are there any particular story sequences or moments in FF Resonance that you just’d like these returning gamers to pay particular consideration to?

Keisuke Nakashima

: Inside the demo, gamers might have seen the aspect quests for Rain and Lasswell. In the same method inside the remainder of Closing Fantasy Resonance, we now have aspect quests for different Courageous Exvius characters corresponding to Nichol, Jake, and Lid. That’s one thing we’d like for folks to concentrate to.

Via these aspect quests and past that, we do depict the background or previous of these characters. We additionally go into depth of how these varied characters’ relationships evolve, and so forth. These are points that weren’t depicted by way of the Courageous Exvius cellular recreation. So, I consider that Courageous Exvius followers would have the ability to take pleasure in these newfound parts.

RPG Web site: You simply introduced that Sephiroth will probably be showing in FF Resonance. His introduction confirmed a 3DCG scene just like the Visions from the opposite crossover FF characters, and a few form of battle towards him.

Will gamers have the ability to recruit Sephiroth and summon him as a Imaginative and prescient?

Keisuke Nakashima: That’s a facet that we might love for gamers to find for themselves. We’ve been avoiding mentioning both/or if that would be the case.


RPG Web site: In a earlier interview with one other outlet, you talked about there are a complete of 26 Visions in FF Resonance. In fact, Courageous Exvius had many, many extra characters.

Apart from the principle protagonists of the Closing Fantasy collection, what was the choice course of when deciding which Courageous Exvius authentic characters ought to be included in FF Resonance as Visions?

Keisuke Nakashima: There are numerous causes that went into the choice. Certainly one of them being that throughout the Closing Fantasy Courageous Exvius days, we had performed reputation votes for the characters – each for home gamers and abroad gamers.

We did reference these rankings to make sure that we’re type of choosing from the extra widespread characters of Courageous Exvius.

In fact, we didn’t select by reputation alone. We did need to make sure that they had been fascinating characters to play inside Closing Fantasy Resonance. This consists of the depth that they add from a narrative facet and whether or not we will add extra fascinating parts from the narrative perspective.

Additionally, there was the sport stability standpoint. Who could be the optimum alternative when you think about all these parts? These are all elements that performed into the choice course of.

Apart from the Visions, there are numerous Courageous Exvius characters that may make an look even by way of the aspect content material, just like the aspect quests. For instance in one of many trailers, Verun appeared alongside Lid. For Courageous Exvius gamers, they’ll acknowledge these character appearances.


RPG Web site: If FF Resonance is profitable and there’s substantial demand from the followers, would you think about including extra Visions in post-launch updates or DLC?

Keisuke Nakashima

: As of now, there are at present no plans for extra Visions. We needed to verify our focus and all our assets had been allotted in the direction of making certain a satisfying and enjoyable predominant recreation expertise.

If the reception is there and if it’s profitable, it does open up prospects. Nonetheless, once more, our focus is de facto the principle recreation itself.

RPG Web site: As soon as once more, thanks a lot in your time. Please give a ultimate message to all of the gamers world wide eagerly anticipating FF Resonance!

Keisuke Nakashima

: Closing Fantasy Resonance is jam-packed with all the weather that made Closing Fantasy enjoyable. Those that have beloved the franchise are certain to take pleasure in these points of the sport.

Resonance is a compilation of all of the interesting points of a Closing Fantasy recreation. For individuals who haven’t skilled Closing Fantasy, they’ll simply acquire an understanding of what makes a Closing Fantasy recreation gratifying by way of Resonance.

We do have a demo out, so we’d love for everybody to choose it up and provides it a strive.

Hiroto Furuya: Wanting on the latest wave of issues globally, it appears there’s a resurgence of turn-based RPGs and JRPGs. It’s type of like being re-examined as soon as extra.

We think about Closing Fantasy Resonance as one facet of that overarching wave or development. I believe there’s something to notice in regards to the attraction of traditional RPGs, and the enjoyable of traditional RPGs, actually. We’re making an attempt to seize that by way of Closing Fantasy Resonance – however not cease at that.

We needed to make sure that we’re delivering a brand new expertise, a brand new title, to audiences all world wide.

For those who play the sport and luxuriate in it, we hope that it turns into a possible alternative so that you can reconnect with the chums that you just as soon as performed RPGs with. Perhaps like a reunion of types. We hope that you’ve enjoyable and luxuriate in these moments the place you’re in a position to chat in regards to the recreation collectively. We simply really hope that it turns into that kind of recreation for everybody.

RPG Web site: I like that reply. Thanks a lot in your time, Nakashima-san and Furuya-san.