If there’s one factor that Atlus’ video games are recognized for out of doors of snazzy menu design, it is completely the soundtracks. The Persona sequence has lengthy been beloved for its music, from the pop anthems of Persona 4 to the acid jazz of Persona 5. Shoji Meguro has been the composer liable for most of that, however 2024’s Metaphor: ReFantazio represented a singular problem for him, splitting off from the high-energy soundtracks of Persona into one thing extra grounded, orchestral, and fantastical. However that totally different type paid off in droves, between the rhythmic chanting of the battle theme, the attractive melodies of cities, the extreme anthem of touring on the Gauntlet Runner, and extra.
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Now, Metaphor’s soundtrack is being taken to a fair greater stage with an orchestral tour travelling throughout the USA. This tour encompasses a hand-picked set listing together with a full orchestra, vocals, and extra. It kicks off on October 6 in Chicago, Illinois, earlier than touring to quite a few different areas together with Los Angeles, Taiwan, London, Paris, and extra.
Forward of the tour, we had the prospect to talk with Meguro on how the orchestra got here collectively, a little bit of his course of on making Metaphor’s soundtrack, the place the concept for that iconic battle theme got here from, and extra.
Meguro: I feel the setlist actually resonates with individuals who have performed the sport. If I had been selecting the songs myself, I’d additionally wish to create a setlist that enables gamers to relive their expertise of the sport by means of the music. I’d additionally wish to embrace as many songs with vocals as doable, as I feel they’re significantly attention-grabbing and pleasing to hearken to.
Meguro:
Principally, I wouldn’t say there have been any tracks that didn’t work significantly nicely.
Meguro: I used to be very grateful that the arrangers who labored on the orchestral preparations handled the unique music with such nice respect.
I realized an amazing deal from their work. That they had an excellent sense of how you can use the woodwinds, for instance, and the preparations had been extraordinarily detailed and punctiliously crafted, proper right down to the smallest particulars.
Meguro: There weren’t actually many surprising reactions from followers with this sport. With the music for Virga Island, for instance, I had anticipated individuals to be shocked by it, and their response was just about precisely what I had anticipated. So I felt a little bit bit like I had pulled it off once I noticed their response.
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Meguro: I’m nonetheless studying myself about what makes battle theme, so I’m unsure I’ve a definitive reply to that. One of many challenges with Metaphor was that the size of every battle may differ fairly a bit. Due to that, I had a troublesome time determining how you can construction the music and decide the suitable size for every observe.
As for the choice to function Keisuke Honryo, that got here from the general musical theme of the sport. The music all through the sport was based mostly on the concept of spiritual music from the world of Euchronia, and I wished to include one thing that felt near the chanting present in Japanese Buddhist sutras. That’s what led to the concept of bringing Honryo into the mission.

Meguro:
With Persona 5, there was clearly an intention to create music influenced by Jamiroquai, or extra particularly, the sort of music Jamiroquai was making of their early days.However with my different works, I haven’t deliberately drawn inspiration from any explicit artists. In reality, if any of my music has been interpreted as being influenced by a particular artist, I’d truthfully discover that moderately unlucky. I’m all the time striving to create music that has a robust sense of originality.

Meguro:
I often begin by deciding what sort of music I wish to make—what style it needs to be, and how much musical theme it ought to have—after which I merely get to work on it from there.In my earlier initiatives with director and producer Katsura Hashino, I used to be typically given free rein to work as I wished, with out a lot involvement from his facet. This time, although, which was uncommon, I did obtain just a few particular requests. At first, he requested me to make the music orchestral and distinctly fantasy-like, however with a little bit of the sharp edge that you’d affiliate with Atlus. Later in growth, although, his requests modified to issues like, “Make it greater! Greater!” That was a little bit difficult for me. However in the long run, I feel these requests helped the music arrive at place.
Meguro: I really feel a little bit presumptuous saying that our inventive kinds complement one another. What I’m all the time fascinated by when making a mission is how I can add one thing further to Hashino-san’s work. I’m continually pondering of various methods to try this and hopefully shock him.