I feel you’re confused. They deliberate on making a PS4 model of the sport, however on account of LIMITATIONS they scrapped that model and stored it PS5 solely.
I feel in your thoughts you’re considering it was a PS4 recreation they only up and launched solely on PS5, which you’re completely incorrect on.
https://www.dexerto.com/fin…
“The graphical constancy and the size of Closing Fantasy XVI are just too excessive to be launched on a PS4 machine. In truth, if the builders even thought-about releasing it on a PS4, they might have to spend so much of time firming down a number of the depth of the sport.”
So, no it wasn’t a “PS4 recreation” it was developed for next-gen—err current-gen with the thought they’d scale it down for PS4, however PS4 couldn’t be optimized for a steady construct and as an alternative of engaged on it to make a construct that might work, they scrapped that concept, fully. Very totally different from what I feel you assume you’re considering this recreation was developed like.