@Babadook7
I do know the place you bought the numbers from within the article based mostly on the picture of Forspoken. I’m simply explaining the way it really works, since I assume 99% of console solely avid gamers are unaware of.
AMD has now acknowledged FSR 3 is a mix of body era, anti-late tech, FSR 2.0, and fluid movement. In order that picture is evaluating Forspoken at Native 4K with Raytracing with no FSR working at 36fps (on the left), vs FSR 3 at 122fps on the precise.
Nonetheless, FSR 3 Efficiency mode, means the picture on the precise is definitely solely 1080p Native upscaled utilizing FSR 3 (particularly FSR 2), with frame-generation to spice up body charges as much as that 122fps. So we’re evaluating a Naive 4K picture, vs. 1080p native picture that’s being upscaled throughout each axis introducing some blurring and including artifacts in movement like Shimmer. So it’s not a crystal clear comparability, as a result of you’ll be able to’t see the issues that FSR 3 will introduce in screenshots, it solely occurs throughout gameplay in movement, and it’ll make advantageous element within the recreation world appear like it’s always glitching which goes to be very noticeable, as a result of video games have numerous advantageous particulars now, however to your level and others (together with myself) I’d fairly have greater framerates and decrease picture high quality, than crystal clear picture high quality and being caught at 30fps (you’ll be able to verify Digital Foundry’s current video Immortal of Aveum for an instance of what occurs with low scaling FSR).
On the opposite aspect, if a recreation makes use of a better high quality setting of FSR3 to maintain the upscaled Decision nearer to the Native decision, however the recreation is just round 30fps – 40fps mark, then it’s going to introduce noticeable lag and latency by the gameplay expertise, which was my different level.
Don’t get me mistaken that is all nonetheless a HUGE win for AMD, all GPUs (RTX, RDNA, Intel Alchemist, and newer / some older ones), and consoles however I don’t need individuals being misinformed as if that is magically going to take video games from 30fps to 120fps.
Unreal Engine 5 video games are actually launching as little as 720p Native on PS5 and Collection X for 60fps and fewer than 480p on Collection S (go watch that digital foundry video lol), and whereas these upscaling techs will certainly be an enormous assist for decision and fps, it’s going to trigger some main picture high quality inconsistencies if we’re upscaling from sub 1080p native resolutions.
However once more that’s what the PS5 Professional is for.