GB: “And in contrast to Quantum Break, these sequences match extremely effectively with the sport. The transitions from reside motion to in-game in Alan Wake 2 really feel shockingly seamless, thanks largely to the extremely detailed real-life units that have been constructed for these sequences and the wonderful performances that the actors exhibit in them. And all of that’s, after all, one thing that you just don’t typically see in video games, if ever. It’s uncommon sufficient to see a developer making an attempt to make use of reside motion storytelling in a recreation, however to see a studio really doing it this effectively? That’s fully remarkable.”