Had I not performed Ender Lilies: Quietus of the Knights, listening to that Binary Haze Interactive and Adglobe had been engaged on a tactical RPG named Redemption Reapers would imply little to me. However Ender Lilies is improbable, and the pedigree behind the studio’s latest title additionally had me fairly excited about checking it out.
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Whereas Ender Lilies was a sidescrolling RPG, Redemption Reapers is a unique kind of sport altogether, going for the grid-based technique RPG sub-genre as a substitute. Importantly, one of many key designers on Redemption Reapers is Masayuki Horikawa, a technique RPG veteran who has beforehand labored on quite a few Hearth Emblem sequence titles together with Fates – Conquest, Path of Radiance, and Thracia 776. It additionally boasts a situation penned by Steel Gear Stable author Tomokazu Fukushima, and a musical rating helmed by Rei Kondoh.
That mentioned, in some ways, Redemption Reapers will not be actually like a Hearth Emblem sport, particularly not a trendy Hearth Emblem sport. It shares some DNA & elements, in fact, however in the end it performs considerably in another way; this is not merely a clone. The truth is, I’d have a tough time recommending Redemption Reapers to the typical Hearth Emblem fan, as a result of in some ways it’s clearly making an attempt to be its personal kind of tactical RPG, evidenced by some extreme design selections on show. In some methods it succeeds, in others, it struggles.
Redemption Reapers’ narrative premise is finally an fascinating one, though it’s not instantly evident what the sport is definitely about at its onset. You play as a bunch of mercenaries generally known as the Ashen Hawks throughout a time of struggle. 5 characters band collectively to battle towards a ravaging military that’s placing the livelihoods of residents in jeopardy.
The primary narrative conceit of Redemption Reapers does not actually come into focus till the again half of the sport. Whereas the characters will vaguely comment upon the motivations for his or her mercenary work, the reasoning behind the group’s id and unity solely falls into place afterward. It is tough to be particular with out spoiling an excessive amount of, however among the framing and small particulars are uneven in the way it comes about, and the execution is wonky. Conceptually although, it is admirable.
There are some writing elements which are disappointing, nevertheless. The antagonistic drive within the sport is a military of orc-like creatures merely referred to as ‘the Mort’. Foolish title apart, these foes are definitely harmful & threatening, however they haven’t any different id aside from being that. They by no means have any motivation past “kill people”. The Mort by no means communicate a single line of dialogue, and even the chief of the military is a faceless, unvoiced menace. That is no charismatic antagonist, nor a hateable villain. It isn’t inherently a flaw, however moderately than a battle arising out of competing philosophy or motivations, the Mort are in all probability finest categorized as some kind of pure hazard, or possibly like zombies.
In any other case, Redemption Reapers narrative is considerably skinny. There’s a truthful quantity of dialogue between characters, and even a number of animated cutscenes (in contrast to the nonetheless artwork of Ender Lilies), however it largely boils all the way down to the characters discussing technique about battle the Mort and the present state of affairs of the present battle. It is fantastic for what it’s, simply do not count on a typical excessive fantasy degree of political intrigue right here.
The sport can also be not particularly character-focused, inserting emphasis on the Ashen Hawks as an ensemble moderately than compelling character writing for the 5 people within the group. As aforementioned, there are some genuinely fascinating themes and ideas that sift by means of the narrative within the later parts of the sport, however I discovered myself extra within the concepts behind the narrative, moderately than the precise narrative on show.
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That mentioned, essentially the most abrasive part to Redemption Reapers shall be present in its gameplay construction and stability. Particularly within the first half of the sport, Redemption Reapers could be very deliberately oppressive in direction of the participant, particularly within the sport’s financial system. There are solely 5 of you versus a number of dozens of enemies in each battle. Therapeutic is difficult to return by, and cash is scarce. Your weapons degrade with every hit, and you’ll not readily have the funds wanted to restore them straight away. Within the early parts of the sport, the one method to heal is to devour a vulnerary-like merchandise, however solely once-per-battle. After that, you simply must hope to finish the target earlier than your items fall. Fortunately, there is no such thing as a permadeath, at the least.
It is a wrestle, and useful resource administration is essential. In some methods, I did not really thoughts this method to sport stability, however I can simply see folks instantly bouncing off of Redemption Reapers in its first few chapters, as a result of it doesn’t ease you into the sport, in any respect. This does not really feel like an unintended side-effect, nevertheless – it appears like an opinionated design determination that may inevitably slim the sport’s enchantment. There are free battle skirmishes that you could undertake to realize further EXP and cash outdoors of the primary mission line, however it’s a must to remember that your weapons will get much more worn out should you take part in further battles.
The singular, most key gameplay component to Redemption Reapers’ tactical stylings will not be essentially in map design or goal selection (that are usually pretty normal), however in turn-to-turn unit positioning and follow-up assaults. In contrast to Hearth Emblem titles the place you progress to assault after which your flip is completed, in Redemption Reapers, you possibly can transfer, assault, after which transfer once more. This really seems to be a basically vital gameplay wrinkle, in that not solely is your present motion vital, in fact, but additionally setting your self as much as take part within the subsequent follow-up assaults.
If an allied unit is in a correct place throughout an assault, they will comply with up with their very own assault. This sounds superficial, possibly, however it turns into extremely vital. The best way Redemption Reapers is balanced, it’s good to manifest as a lot harm output as attainable, whereas minimizing the harm you’re taking your self. Comply with-up assaults are a key part to reaching this. Clearly, positioning is at all times vital in tactical video games, however the focus right here is obvious.
The sport additionally features a weapon improve system, a scoring system to earn further EXP (suppose Bonus EXP from Path of Radiance), and a ability system the place completely different energetic and passive talents could be realized. Contemplating all the pieces else concerning the sport’s stability and financial system, it is vital to ensure to make use of these techniques every time you possibly can to offer you each attainable benefit.
It is a minor sport construction spoiler, however there is a level roughly on the midway mark within the sport the place the Ashen Hawks are placed on the run. This lasts for about 5 chapters, and skirmishes are utterly locked out throughout this body, due to course the characters would not battle skirmishes on this state of affairs. This implies you’re momentarily caught with the cash and weapons you might have readily available. By the point a number of chapters later while you do get a little bit of a respite, you’ll in all probability be broke with an array of principally broken weapons. The reduction while you attain this level is definitely considerably palpable. It is moments like this the place I really feel a bit of of that Thracia 776 affect.
The second half of the sport does lighten that oppressive financial system significantly. Cash turns into simpler to amass, and you will have extra weapons to work with, so sturdiness turns into a neater part to handle. Attending to that time will definitely take a while and persistence, although.
Different elements of Redemption Reapers are genuinely very properly accomplished, together with the superb English localization by 8-4 and the sport’s musical rating by Rei Kondoh (& his firm T’s Music). The instrumentation is filled with massive brass, heavy percussion, and a few somber tunes when acceptable. The soundtrack is sweet, typically silly good.
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Redemption Reapers has general stylings on a really specific kind of SRPG. It virtually jogs my memory of The DioField Chronicle, not that it performs something much like that, in any respect, however in that it categorically shares a room as a sport that clearly won’t have broad enchantment. The sport has a number of potential discordant stress factors from opinionated design selections. I come away from it with blended emotions general, however I am very glad it isn’t run-of-the-mill.
Redemption Reapers is an odd, typically fascinating, and typically irritating tactical RPG. It has a number of intriguing elements conceptually, each in its narrative and mechanics. However, in locations, it falters in execution, abandoning an uneven although fascinating expertise.
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