Future 2 Replace 7.3.0.5 patch notes


A number of bug fixes and weapon adjustments are current within the newest Future 2 replace.

Bungie is again with one other replace for Future 2, addressing numerous bugs and steadiness points with the looter shooter. Let’s take a look at all of the adjustments.

Future 2 Replace 7.3.0.5 patch notes

Destiny 2 key art of three characters moving forward.
Supply: Bungie

The next patch notes had been shared to the Bungie web site.

Actions

Crucible

  • Playlists

    • As of this week, Checkmate has been moved again to the Labs node for continued iteration with the up to date tuning detailed beneath. Subsequent week will characteristic 3v3 Conflict, which has been modified to mirror a fan favourite from the unique Future, Skirmish, so revives are enabled. We are going to run yet another Checkmate Trials Lab later this season (on February 9) with the brand new tuning, however Checkmate just isn’t presently deliberate to be within the Management node once more.
    • Subsequent Iron Banner, there might be an unmodified mode (e.g., Conflict, Zone Management, or Supremacy versus Scorched, Momentum, or Mayhem) within the 6v6 Quickplay node, in order that those that don’t want to take part in Iron Banner can nonetheless discover the usual Future 6v6 PvP to play.

  • Miscellaneous

    • The double rewards icon is now accurately showing on playlists in Crucible Labs.
    • Mounted a difficulty the place gamers had been in a position to summon Sparrows throughout Showdown matches in 3v3 Quickplay.

  • Countdown Rush

    • PvP Strike Workforce Observe: On the finish of January, we’ll have a bigger replace geared toward addressing the group suggestions on Countdown Rush as a Aggressive sport mode, together with decreasing Heavy ammo frequency, updating Sudden Loss of life guidelines,
    • spawn tuning, and decreasing the benefit the attacking workforce has within the mode.
    • Mounted a difficulty the place a participant might be forcibly respawned whereas a teammate was reviving them.
    • Mounted a difficulty the place a participant’s Ghost would spawn too near the cost, stopping interplay.
    • Citadel and Multiplex maps ought to now not be showing within the Aggressive playlist for the Countdown Rush sport mode.

  • Sparrow Management

    • Introduced again a particular medal that may solely be earned on this sport mode.
    • Some bigger maps have an elevated frequency of showing within the upcoming Sparrow Management playlist to supply extra room for vroom.

  • Checkmate
  • PvP Strike Workforce Observe: We now have been listening to your suggestions on Checkmate and have made a considerable overhaul to the mode to handle these ache factors.
  • Talents

    • PvP Strike Workforce Observe: Threaded Specter uptime and Threadling power versus gamers might be tuned individually in a future world patch later this season.
    • Lowered melee, grenade, and sophistication potential penalties from 30% to fifteen%, Tremendous penalties stay at 20%.
    • Elevated melee harm by 16%.

  • Particular Ammo Acquisition

    • Arrange modes like Management and Conflict to start out the sport with 2 kills value of Particular ammo.

      • Respawning after loss of life doesn’t grant extra ammo, which have to be earned.
      • For now, round-based modes will nonetheless begin with no Particular ammo.

    • All Ammo Transmats will now grant 2 kills value of Particular ammo.
    • Being revived now not removes earned particular ammo.
    • Base Checkmate ammo level reward adjustments:

      • Help rewards elevated from 7 to 10 factors.
      • Loss of life rewards elevated from 5 to 10 factors.
      • Zone seize rewards decreased from 20 to 14 factors.
      • Heavy pull rewards decreased from 10 to eight factors.

  • Weapon Stability

    • PvP Strike Workforce Observe: With these adjustments, all Main weapons will be part of Hand Cannons in having the identical optimum Time-to-Kill (TTK) as they do within the base sandbox. For background data, participant well being is elevated by 30 HP in Checkmate, so gamers have 100 well being and between 116 and 130 protect, relying on Resilience values.
    • Hand Cannons

      • Observe: It’s a identified challenge that Adaptive Hand Cannons with Explosive Payload are resiliency gated for killing in 3 Vital Hits. This isn’t an meant change and might be corrected sooner or later.
      • Physique shot harm scalar elevated from -10% to -5%.
      • Vital hit harm scalar will stay at +10%.

    • Submachine Weapons

      • Physique shot harm scalar decreased from 0% to -3%.
      • Vital hit harm scalar elevated from 0% to 12.5%.

    • Sidearms

      • Physique shot harm scalar elevated from -5% to 0%.
      • Vital hit harm scalar elevated from -5% to 14%.

    • Auto Rifles

      • Physique shot harm scalar decreased from 2% to 0%.
      • Vital hit harm scalar elevated from 2% to 14%.

    • Pulse Rifles

      • Physique shot harm scalar decreased from 4% to 0%.
      • Vital hit harm scalar elevated from 4% to 14%.

    • Scout Rifles

      • Physique shot harm scalar elevated from -9% to 0%.
      • Vital hit harm scalar elevated from -9% to 14%.

    • Hint Rifles

      • Elevated base harm by 20%.

    • Glaives

      • Elevated projectile harm by 20%.
      • Elevated melee harm by 16%.

    • Machine Weapons

      • Elevated base harm by 20%.

  • Sport Mode Guidelines

    • Checkmate 3v3 Dominion

      • Ammo level reward adjustments:

        • Kill rewards decreased from 34 to 22 factors.
        • Help rewards elevated from 10 to 16 factors.
        • Loss of life rewards elevated from 10 to 16 factors.

  • Checkmate 3v3 Countdown Rush

    • Rating to win decreased from 5 to 4.
    • Spherical time decreased from 90 seconds to 75 seconds.
    • Ammo level reward adjustments:

      • Kill rewards decreased from 20 to 14.
      • Help rewards elevated from 10 to 12.
      • Loss of life rewards elevated from 5 to 11.

  • Checkmate 3v3 Conflict

    • Rating to win: 40.
    • Time 8 minutes.
    • Ammo level rewards:

      • 14 for kills.
      • 12 for assists.
      • 11 for deaths.

Root of Nightmares Raid

  • Adept weapons now drop utilizing Knockout logic.

    • As soon as each drop is unlocked, the drop turns into random.

Warlord’s Break Dungeon

  • Mounted a difficulty throughout the second encounter the place the right-side Warlord would generally not summon a totem after doing the animation.
  • Mounted a difficulty the place gamers would spawn far behind their fireteam throughout the summit climb.
  • Mounted a difficulty throughout the last encounter the place gamers may get out of the final stand enviornment.
  • Mounted a difficulty the place the Face up to the Siege, O Vengeance Mine (Grasp problem completion), She Stood Alone, and O Vengeance Mine (solo completion) Triumphs gave the mistaken rewards.

    • The right rewards might be awarded retroactively to gamers who unlocked these Triumphs.

Ghosts of the Deep Dungeon

  • Mounted a difficulty the place gamers weren’t awarded the weekly pinnacle reward upon Grasp problem dungeon completion.

Seasonal Actions

  • Togetherness will now not seem as an exercise modifier in The Coil.
  • Mounted a difficulty in The Coil the place a really loud sound would play when exiting the Riven vendor menu.
  • Mounted a difficulty the place the identical dialog would play twice at the start of Riven’s Lair.
  • Mounted a difficulty the place some dialogs wouldn’t play till the tip and overlap throughout Riven’s Lair.
  • Mounted a difficulty the place gamers had been being eliminated for inactivity whereas ready for a revive for greater than 3 minutes.
  • Mounted a difficulty the place the Scorching Want perk paired with Effectively of Radiance may lead to a sport crash.
  • Mounted a difficulty the place the Seasonal Unique catalyst quest was not progressing in Seasonal actions.
  • Mounted a difficulty the place the Veiled Threats mission was lacking its description.

Psiops Battlegrounds

  • Mounted a difficulty the place no Glimmer or Loot rewards got when finishing the PsiOps Battlegrounds within the Vanguard Ops playlist.
  • Mounted a difficulty the place gamers would generally be blocked from finishing PsiOps Battlegrounds: Cosmodrome after wiping within the first Darkness Zone.

UI/UX

  • Reverted a repair that prevented fireteam leaders from unintentionally accessing their Vault in actions.

    • Entry to the Vault exterior of orbit was unintended however might be made accessible for all who need to use it till a totally polished model is made accessible sooner or later.

  • Mounted a difficulty the place the Ascendancy Rocket Launcher did not seem within the preview display of the Legacy Gear menu.

Gameplay and Funding

Armor

  • Peacekeepers

    • Lowered Dealing with, Mobility, and ADS Motion Velocity buffs by 50%.

  • Mounted a difficulty the place Hexer Robes weren’t correctly animating on feminine Warlock characters.

Weapons

  • Thorn

    • Thorn Catalyst

      • Modified stats from +20 Vary and +10 Stability to +15 Vary, +5 Stability, and +5 Airborne Effectiveness.

  • Keep Frosty

    • Keep Frosty’s muzzle flash is now not too giant and is a extra acceptable dimension.

  • Mounted a difficulty the place Legendary Shotguns had been retaining radar whereas aiming down sights.
  • Mounted a difficulty the place Hint Rifles would have a too giant of a muzzle flash.

Bounties and Pursuits

  • Mounted a difficulty the place An Previous Flame quest for the Dragon’s Breath Catalyst wouldn’t progress throughout the Seasonal exercise.
  • Lowered the drop charge of Gunsmith engrams from Awoken faction chests on the Dreaming Metropolis.
  • Mounted a difficulty the place the Season 20 Unique Ship Brazen Spark couldn’t be acquired, blocking the Seasonal quest line.

    • It may possibly now be obtained by interacting with the Amanda Holliday statue.

Triumphs

  • Mounted a difficulty the place the aims for the Ahamkara Tales and Bonus Motion Triumphs had been lacking within the Japanese sport shopper.

Localization

  • Mounted a difficulty the place the title of the reward for the Warlord’s Break dungeon completion was too lengthy and is overlapped by one other reward (an emblem) for one of many Triumphs.
  • Mounted a difficulty the place some placeholder strings in Collections had been changed with correct names.

Fireteam Finder

  • Mounted a difficulty the place the Dusk exercise choice was unavailable on weeks when Battlegrounds had been the featured Dusk.
  • Mounted a difficulty the place checkpoints weren’t revered for actions, as soon as summoned through Fireteam Finder.


That is the whole lot featured on this week’s patch for Future 2. Remember to bookmark our Future 2 hub for all of the guides and information your coronary heart wants.

News Editor

Donovan is a younger journalist from Maryland, who likes to sport. His oldest gaming reminiscence is taking part in Pajama Sam on his mother’s desktop throughout weekends. Pokémon Emerald, Halo 2, and the unique Star Wars Battlefront 2 had been a few of the most influential titles in awakening his love for video video games. After interning for Shacknews all through faculty, Donovan graduated from Bowie State College in 2020 with a significant in broadcast journalism and joined the workforce full-time. He is a large Scream nerd and movie fanatic that can speak with you about motion pictures and video games all day. You possibly can comply with him on twitter @Donimals_