A recreation being GaaS in itself is not a foul factor. That is such a misdirection and misses the difficulty.
If a GaaS recreation releases in a clearly incomplete state, that may be a downside. Let’s take Halo Infinite for instance. I’ve by no means performed it, however there is a mountain of proof that it was lacking many collection staples at launch. I am advised it is significantly better now and that is good and nicely, however that proper there’s the difficulty that’s frequent with these types of video games: launch it naked bones so you may handle launch grievances later. There’s a proper strategy to do GaaS. I feel Tekken 7 did a superb job. It was a reasonably characteristic full recreation with an important sized roster at launch. Identical with Smash Final.
Sadly, in prevailing cases, builders appear to love pushing incomplete merchandise out in hopes of constructing them good ultimately.
If you wish to handle the difficulty, ignore a recreation that is not completed. Even when it is ultimately good. For the lifetime of that recreation, ignore it. Present them that they can’t drop some BS and repair it later if there’s sufficient buy-in from the buyer. That is insulting.
Whereas it’s a frequent downside with service video games, it’s not a forgone conclusion.