The Materia system is again in Closing Fantasy VII Rebirth, persevering with to make use of and ever so barely evolve this basic system that made its debut all the way in which again within the authentic FF7, 25 years in the past. There’s extra kinds of Materia than ever in FF7 Rebirth – and this web page is right here that will help you get your head round the entire choices, itemizing all materia in FF7 Rebirth, plus how one can purchase a number of copies of each materia.
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How Materia Works in Closing Fantasy VII Rebirth
If you happen to’ve performed some other entry within the Closing Fantasy VII collection, you may probably be aware of Materia. Even if you’re completely new to FF7 Rebirth, it is a comparatively simple idea to know. Briefly, Materia is tools that when used enhances a personality’s talents for fight, both by unlocking new talents and magic spells or by augmenting and bettering their stats. Buying new Materia and bettering present Materia is a key development mechanic in FF7 Rebirth.
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Materia units itself aside from many related mechanics in the way it’s outfitted. Relatively than being outfitted straight, it’s ‘slotted’ into your different gear. The quantity of nature of slots varies throughout gear, which implies Materia must be a significant consideration for you when making an attempt to determine the Greatest Weapon or Armor for every character in every play-style. Basically, these programs mesh collectively.
Materia sometimes has a number of expertise or ranges of energy related to it. If you happen to equip the Hearth Materia, as an illustration, this unlocks the ‘Hearth’ spell – however the extra you battle with a specific Materia outfitted the higher it turns into, gaining Potential Factors (AP) for every enemy defeated whereas it’s outfitted. Over time, that Hearth Materia will unlock higher-level spells to be used, Fira and Firaga. You possibly can swap leveled up materia between occasion members, however you at all times have to have the Materia outfitted to make use of its talents – you may by no means completely ‘study’ Materia expertise.
Materia in FF7 Rebirth is cut up into 5 color-coded classes:
- Magic Materia offers you entry to offensive and defensive spells, and is Inexperienced.
- Help Materia exists to energy up and enhance the efficiency of different materia, and is Blue.
- Command Materia unlocks new non-magic talents for characters to make use of, and is Yellow.
- Unbiased Materia would not match some other class, however is often associated to bettering character stats and parameters. These are Purple.
- Summon Materia allows you to carry nice godly beasts to your facet in battle, and are Pink.
Under, we checklist all Materia in all 5 of those classes, plus the place in FF7 Rebirth you will discover copies of every.
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Magic Materia
The green-tinted Magic Materia is precisely what you’d anticipate – how you may unlock the varied magical spells out there in FF7 Remake. These will allow you to injury, heal, buff, debuff, brutalize with standing results, and past. The extra you stage up magic materia, the extra spells you may unlock once they’re outfitted. This is each Magic Materia within the sport.
Therapeutic Materia
The basic FF therapeutic materia, which because it ranges unlocks entry to 3 ranges of Healing spell (Treatment, Cura, Curaga), plus Regen, which applies a standing impact that restores well being over time. Discover it within the following places:
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- Beginning Materia
- Buy for 600 gil in shops from Kalm onwards, or at Merchandising Machines
- Win from the Fight Simulator’s Grasslands Area Intel: Stage 1 problem
- Discovered as loot within the beginning space of Gold Saucer
- Discovered as loot in Cosmo Canyon’s Cave of the Gi
- You’ll earn a fully-leveled Therapeutic materia when you flip in all Piano Items to Dorian
Cleaning
The Cleaning Materia allows you to use Healing spells that heal standing results – over its ranges, Poisona (removes Poison), Esuna (take away all detrimental standing results), and Resist (stops detrimental standing results from hitting you in any respect).
- Buy at Costa Del Sol for 1,500 gil
- Junon Area Intel: Stage 2
Revival
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Healing spells that may restore life to downed allies. Begins with simply Increase, which revives an ally with a small quantity of HP, however on stage up unlocks Come up, which revives an ally with all HP restored.
- Buy in Gongaga for 3,000 gil
- Nibel Area Intel: Stage 2
Hearth
The fireplace-elemental magic, unlocking spells over time on three energy ranges: Hearth, Fira, and Firaga.
- Beginning Materia
- Buy at Kalm or Merchandising Machines for 500 gil
- Win from Fight Coaching: Cloud
- Corel Area Intel: Stage 2
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Ice
Traditional Ice elemental injury, leveling up from Blizzard to Blizzara and eventually Blizzaga.
- Beginning Materia
- Buy at Kalm or Merchandising Machines for 500 gil
- Win from Fight Coaching: Tifa
- Grasslands Area Intel: Stage 2
Hearth and Ice
A combo of the Hearth and Ice Magic, positioned right into a single orb of Materia – however it’s sadly a one-off.
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- From Chadley for Grasslands Knowledge Factors
Lightning
Electrical-elemental magic, which ranks up from Thunder to unlock Thundara and Thundaga.
- Beginning Materia
- Buy at Kalm or Merchandising Machines for 500 gil
- Win from Fight Coaching: Barret
- Win from Junon Area Intel: Stage 1
- Second flooring of Beneath Junon’s inn.
Wind
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FF’s basic wind ingredient, which in FF7 Rebirth is represented by the growing energy spells of Aero, Aeroa, and Aeroga.
- Beginning Materia
- Buy at Kalm or Merchandising Machines for 500 gil
- Win from Fight Coaching: Aerith
- Win from Corel Area Intel: Stage 1
Lightning and Wind
Combines the spell unlocks of the person Lightning and Wind materia into one helpful dual-purpose Materia. One in all a sort.
- From Chadley for Junon Area Knowledge Factors
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Poison
Poison elemental offensive magic, unlocking the spells Bio and Biora.This magic is assured to hit.
- Beginning Materia
- Buy at Merchandising Machines for 1,500 gil
- Discover within the Marauderlands in Corel Jail space
- Win from Gongaga Area Intel: Stage 1
Petrify
A materia that permits you to use petrification spells, which in FF7 Rebirth takes the type of the earthy Quake, Quakera, and Quaga spells.
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- From Chadley for Gongaga Knowledge Factors
Poison and Petrify
A uncommon materia that provides you the unlocks for each the Poison and Petrify Materia in a single slot.
- From Chadley for Cosmo Canyon Knowledge Factors
Gravity
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This materia unlocks the HP-halving Gravity spells – Gravity, Gravira, and Graviga.
- From Chadley for Corel Knowledge Factors
Comet
Unlocks entry to the extremely highly effective Comet and Cometeor magical assaults.
- From Chadley for Nibel Knowledge Factors
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Binding
A set of spells that may disrupt and alter the enemy’s standing – Sleep, Silence, and Berserk.
- Buy in Gongaga for 3,000 gil
- Reward for reporting Aerith’s Theme to Dorian
Time
FF7 Rebirth’s small assortment of time-bending magical abilties – Haste (Pace up a personality’s ATB positive aspects), Gradual (decelerate a personality’s ATB positive aspects), and Cease (quickly halt an enemy’s ATB).
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- Win from Pirate’s Rampage
- Should purchase from Cosmo Canyon Area for five,000 gil.
- Nibel Area Intel: Stage 1
Subversion
Spells that may take away enemy buffs, Breach (removes Barrier, Manaward, Mirror, and Defend) and Dispel (removes all optimistic Standing Results).
- Buy in Gongaga for 3,000 gil
- Discover in Gongaga Reactor
- Discover in Temple of the Ancients
Barrier
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This materia unlocks three key defensive buff spells – Barrier, Manaward, and Manawall.
- Buy at Costa Del Sol for 1,500 gil
- Cosmo Canyon Area Intel: Stage 1
- Discover within the Shinra Manor in Chapter 11
Empowerment
A helpful Materia that bequeaths two key buff spells – Bravery and Religion, which might energy up your bodily and magical assault respectively.
- Buy at Costa Del Sol for two,000 gil
- Discover one within the Coal Mines in Chapter 7, after activating the conveyors.
- Cait Sith begins with one.
- Discover in Cosmo canyon, Cave of the Gi
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Fortification
This materia offers you entry to 2 of the FF collection’ most iconic defensive buffing spells, Shield & Shell.
- Close to the lounge on the Shinra-8 in Chapter 5
- Should purchase from Cosmo Canyon Area for two,000 gil.
- In Cosmo Canyon, Cave of the Gi
Disempowerment
Provide you with entry to spells that may debuff the bodily or magical assault properties of the enemy – Debrave and Defaith.
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- Puchase in Gongaga for two,000 gil
- Report Two Legs? Nothin’ To It to Dorian
Enervation
Take into account this Materia the inverse of Fortification – permitting you to solid Deprotect and Deshell on enemies, debuffing their bodily or magical protection.
- Yuffie comes with one outfitted
- Discovered on Mt. Corel – Ascent
- Should purchase from Cosmo Canyon Area for two,000 gil.
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Reraise
- From Chadley for Meridian Ocean Knowledge Factors
Help Materia (Blue)
Help Materia has an applicable identify, because it exists to ‘assist’ one other outfitted materia. It have to be outfitted right into a double materia slot the place two slots are straight related – a constant design ingredient throughout the FF7 collection that comes over to FF7 Rebirth. When outfitted that manner, the Help Materia’s impact will happen when the materia it’s supporting is used.
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AP Up
Doubles the AP gained from every defeated enemy for the connected materia.
- Discover within the Mythril Mine.
- Corel Battle Intel: Badlands Beasts
- Nibel Battle Intel: Chthonian Rondi
- Six-Particular person Bouts: Ululating Quartet
- Discover in Temple of the Ancients, after the Shrine Trials.
Elemental
Provides the ingredient of the linked materia to your tools. Executed on a weapon this provides the linked materia’s ingredient to your weapon’s assaults, whereas outfitted on armor it offers you resistance to that ingredient.
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- Win from Junon Battle Intel: Conqueror of the Skies
- Win from Gongaga Battle Intel: Distant Tremors
- Win from Brutal Problem: Requiem for the Second
Stage Increase
Raises the extent of the materia it is linked to by one, permitting you to immediately unlock extra highly effective materia variations.
- Battle Sq. GP Reward
- Cait Sith begins with one
- Reward for Lacking: Mr. Birdie
- Should purchase from the Rank 5 Moogle Emporium for six Moogle Medals
- Cosmo Battle Intel: Nature’s Vengeance
- Discover one in Chocobo Sage’s Manor in Nibel Area
Amplify
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One of the highly effective materia in FF7 Rebirth, within the authentic FF7 this was often known as ‘All’. It makes a materia’s spells hit all eligible targets – permitting you to solid on, debuff, injury, buff, or heal all enemies or allies without delay.
- Cait Sith begins with one
- Earn from Sufferer of Circumstance
- Earn from Brutal Problem: Hellions’ Intonement
Warding
Grants resistance to the linked materia’s detrimental standing results, and reduces the period of any debuffs that do hit.
- Earn from Dreaming of Blue Skies
- Report Barret’s Theme to Dorian
- In Gongaga Area, use a Chocobo to bounce to the blue materia. You’ll cross proper by it throughout The Spice of Life
- Should purchase from Cosmo Canyon Area for 500 gil.
- Can discover one other one on the climb up Mt. Nibel in Chapter 11
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Synergy
Permits an ally to observe the assault command of the occasion chief with an assault from the linked materia – with out utilizing ATB or MP expenses.
- From Chadley for Cosmo Canyon Knowledge Factors
HP Absorption
When attacking with the linked materia, you may recuperate some well being on the similar time – the quantity relying on this materia’s rank.
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- From Chadley for Corel Knowledge Factors
Auto-Solid
This lets allies routinely use the spells of the materia it is linked to even when below AI management.
- From Chadley for Grasslands Knowledge Factors
Magic Effectivity Materia
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Reduces the MP price of utilizing the linked materia’s spells.
- From Chadley for Junon Area Knowledge Factors
Magic Focus
Will increase the efficiency and period of any spells from the materia it is linked to.
- From Chadley for Gongaga Knowledge Factors
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MP Absorption
- From Chadley for Nibel Knowledge factors
Swiftcast
- From Chadley for Meridian Ocean Knowledge Factors
Command Materia (Yellow)
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The Yellow-colored Command Materia is just like Magic Materia in that it unlocks new expertise you may deploy in battle, however as a substitute of being magic, these are bodily talents that get added to the ‘Talents’ menu alongside issues like your weapon expertise. Lots of them are very helpful – must-haves, in actual fact.
Chakra
A materia that unlocks a talent that permits you to restore HP and treatment poison relative to your injury acquired – so it really works higher at decrease well being. Because it ranges up, the quantity of harm it restores rises as a proportion of the overall injury you’ve got taken.
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- Beginning Materia
- Buy at Kalm or Merchandising Machines for 300 gil
- Reward from Crunch-Off Rank II
Assess
An important materia, this allows you to view data on the enemy so that you higher know how one can combat them. When leveled up, it will get solid on all targets without delay.
- Beginning Materia
- Yuffie comes with an extra Assess when she joins the occasion
- Buy at Merchandising Machines for 500 gil
Prayer
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A easy however extremely helpful spell that restores the occasion’s HP. Because it ranges up, the materia’s spell turns into more practical.
- Beginning Materia for Aerith
- Gongaga Area: Phenomenon Intel 4: The Deadliest Sport
- Should purchase from Cosmo Canyon Area for 500 gil.
Steal
Unlocks Steal and Mug, expertise that may allow you to take gadgets and gil from weakened enemies.
- Buy at Kalm or Merchandising Machines for 500 gil
- Yuffie has this outfitted as one among her beginning materia when she joins the occasion.
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Enemy Ability
Means that you can study after which use sure enemy strategies.
- Win from Organic Intel: Know Thine Enemy
- The abilities that Enemy Ability permits you to use are unlocked by means of Fight Simulator battles which are unocked over the course of the sport:
- Sonic Growth – Beginning Unlock
- Plasma Discharge – Organic Intel: Blinded by Gentle
- Soothing Breeze – Organic Intel: Breath of Life
- Self-Destruct – Organic Intel: At Any Value
- Thoughts Blast – Organic Intel: Head Case
- For this one, I used Malboro Orb + Sleep – it is essentially the most tough of the bunch as a result of completion situation.
- Rancid Breath – Organic Intel: That’s the Odor
- Gorgon Defend – Organic Intel: Stony Stare
Morph
A materia talent that allows you to remodel enemies into gadgets as soon as they’re sufficiently weakened.
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- From Chadley for Grasslands Knowledge Factors
Merchandise Economizer
A materia that enables gadgets for use with out consuming ATB, however solely after first utilizing plenty of different ATB actions. The upper stage the materia, the less actions required earlier than yu can use gadgets free of charge.
- From Chadley for Junon Area Knowledge Factors
ATB Increase
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Activated with L1 & R1, this doubles ATB when activated. The talent’s cooldown lowers because the materia ranges up.
- From Chadley for Corel Knowledge Factors
Restrict Siphon
When outfitted, this materia’s talent basically permits you to take up and ‘switch’ restrict gauge from one occasion member to the caster.
- From Chadley for Gongaga Knowledge Factors
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Soar
There isn’t any playable dragoons in FF7 Remake, however this Materia continues to be within the sport, permitting the consumer to perofrm the basic Dragoon Soar bodily assault.
- From Chadley for Cosmo Canyon Knowledge Factors
Darkside
Darkside was made well-known by Cecil in FF4. It is a sacrifice potential – when energetic, talents are way more highly effective, however you undergo injury when utilizing them, sacrificing your personal HP to energy up assaults.
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- From Chadley for Nibel Knowledge Factors
Gamble
A talent that allows you to use a random assault from your entire occasion’s outfitted materia, completely at random. At increased ranges, spells solid this fashion are cheaper in MP price.
- Earn from finishing Can’t Cease Gained’t Cease
Spare Change
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Use this materia’s potential to throw away cash, utilizing it as a projectile to harm enemies.
- From Chadley for Meridian Ocean Knowledge Factors
Unbiased Materia (Purple)
Unbiased Materia provides buffs tp HP, MP, and your character stats, and has a purple hue.
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HP Up
Raises your most HP worth.
- Beginning Materia
- Yuffie comes with an extra HP Up
- Buy at Kalm or Merchandising Machines for two,000 gil
- Win from Fight Coaching: Newbie’s Corridor
- Discover in Beneath Junon
- Reward for Piano Piece A-Rank “On Our Approach”
- Present in Occasion Sq. in Gold Saucer
MP Up
Raises the character’s MP worth.
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- Win from Fight Coaching: Pink XIII
- Discover within the Mythril Mine depths with Barret and Pink XIII.
- Reward from Dorian for Tifa’s Theme
- Cosmo Canyon Area Intel: Stage 2.
Power Up
Raises the Power Stat of the character it is outfitted to.
- Win from Corel Battle Intel: Sand Slitherers
Magic Up
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Raises the Magic Stat of the character utilizing it.
- Cosmo Battle Intel: Antediluvian Recollections
Pace Up
Raises the velocity stat of the character with it outfitted.
- Win from Gongaga Battle Intel: Rooted within the Planet
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Vitality Up
Boosts the vitality stat of the character that is utilizing it.
Will increase the vitality stat of the character utilizing it.
- Win from Grasslands Battle Intel: Plains Stalkers
- Win from Corel Battle Intel: Oh, Skewer It
Spirit Up
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Raises the Spirit Stat of the character with it outfitted.
- Win from Junon Battle Intel: White Squall
- Win from Gongaga Battle Intel: Deadly Combo
EXP Up
Boosts the quantity of EXP the character with the materia positive aspects from battles.
- Discover in Temple of the Ancients
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Luck Up
Boosts the Luck stat of the character with it outfitted. It is particularly nice for Cait Sith, who has many Luck-based strikes.
- Buy from Beneath Junon or Merchandising Machines for two,000 gil
- Cait Sith begins with one
- Can earn from Fight Coaching: Cait Sith
First Strike
Offers you an ATB bar bonus on the opening of every battle.
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- Win from Grasslands Battle Intel: Horror on the Vary
- Cosmo Battle Intel: Flower of Destruction
Provoke
The character will routinely use the Provoke talent when allies are gravely injured, drawing aggro and a spotlight from enemies to assist their allies.
- Win from Grasslands Battle Intel: Pure Order
Merchandise Grasp
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Makes gadgets utilized in battle more practical.
- Buy from Beneath Junon or Merchandising Machines for 1,000 gil
- From the Shinra Fight Simulator in Shinra Manor: Preliminary Trial: Bioselected Specimens
Steadfast Block
Makes blocking much more efficient, lowing injury taken when blocking and making the ATB gauge fill extra shortly too.
- Win from Fight Coaching: Synergy
- Buy at Costa Del Sol for 1,500 gil
- Report Cindo de Chocobo to Dorian
- Present in Gold Saucer, straight forward from the principle lobby, up the steps
- Discovered on the Temple of the Ancients
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Precision Protection Focus
Provides a higher bonus for blokcing with good last-second timing.
- Beginning Materia
- Buy at Kalm or Merchandising Machines for 300 gil
- Reward for Fight Coaching: Yuffie
ATB Stagger
Offers a bonus to your ATB bar every time that character staggers an enemy.
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- From Chadley for Junon Area Knowledge Factors
ATB Help
Once you use ATB instructions in fast succession, your whole occasion will acquire some ATB meter.
- From Chadley for Nibel Knowledge Factors
Ability Grasp
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Fills the consumer’s ATB bar considerably when a number of ATB instructions are used.
- From Chadley for Cosmo Canyon Knowledge Factors
Auto-Distinctive Potential
Permits your AI-controlled occasion members to make use of distinctive talents routinely when not below your direct management.
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- From Chadley for Grasslands Knowledge Factors
Auto-Weapon Potential
Permits characters to make use of their weapon talents when not managed by the participant, on the discretion of the AI.
- From Chadley for Corel Knowledge Factors
Synergy Help
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Raises the synergy bar by 1 when different occasion members use a synergy potential.
- From Chadley for Gongaga Knowledge Factors
HP<->MP
Swaps your HP and MP stats.
- Discovered close to the mako spring in Chapter 11 on Mt. Nibel
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ATK<->MAG
Swaps your Assault and Magic stats.
- Discovered within the Shinra Manor in Chapter 11
VIT<->SPR
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Swaps your Vitality and Spirit stats.
- Nibel Battle Intel: Demise’s Harbingers
Gil Up
Raises the quantity of gil you may earn from battle.
- Buy from Chocobo Sq. for GP, beginning in Chapter 12
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Restrict Help
- From Chadley for Meridian Ocean Knowledge Factors
Summoning Materia (Pink)
Every character has a single devoted slot for one piece of summon materia – the highly effective magic that allows you to carry nice beasts to your facet for help.
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Chocobo & Moogle
- Beginning Materia; begins outfitted to Cloud.
Ifrit
- Beginning Materia; Pink XIII has it outfitted.
Shiva
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- Beginning Materia; outfitted to Aerith.
Leviathan
- Have Closing Fantasy VII Remake save file, then redeem from the System > DLC/Bonuses menu in-game. The save have to be from the PS5 model of FF7 Remake.
Ramuh
- Have Closing Fantasy VII Remake Intermission save file
- Might require accomplished save file to proc.
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Magic Pot
- A DLC bonus for pre-ordering the Digital Deluxe version of FF7 Rebirth.
Titan
- Unlocks in Chapter 2, when you get full entry to the Grasslands Area.
- Win from Summon Entity: Titan within the Fight Simulator.
Phoenix
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- Unlocks within the Junon Space while you first arrive.
- Win from Summon Entity: Phoenix within the Fight Simulator.
Alexander
- Unlocks when you attain Corel Area
- Win from Summon Entity: Alexander within the Fight Simulator.
Kujata
- Unlocks upon arrival within the Gongaga Area
- Win from Summon Entity: Kujata within the Fight Simulator.
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