Atomfall Evaluation | RPG Website


Among the many overgrown ruins of close by houses and different buildings, a lone bright-red cellphone field sits eerily up forward—the cellphone rings. Do you reply it? Atomfall, from developer Revolt Video games of Sniper Elite fame, is their try at a brand-new survival expertise that appears to combine up the normal “goal chase” method. The sport does some attention-grabbing and funky issues, however I discovered the general expertise slowed down by an absence of clear route. It doesn’t absolutely decide to what it desires to be, leading to unusual selections and omissions that left me scratching my head. One factor must be made clear: Atomfall shouldn’t be Fallout.

Commercial. Maintain scrolling for extra


On October 10, 1957, the UK suffered its first nuclear accident when a hearth broke out in Unit 1 of the Windscale Website on the northwest coast of England, in what’s now Sellafield, Cumbria. This catastrophic occasion serves as the premise for Revolt’s newest title. The catastrophe was far worse on this alternate world, resulting in the encircling areas being quarantined for years. The sport picks up 5 years after the occasion, with you trapped contained in the quarantine zone across the Atom Plant, which glows eerily within the distance. Different survivors embody roving bands of outlaws, overly zealous army factions, and much more terrifying, unnatural threats like glowing blue feral creatures.

You play as a mysterious wanderer who wakes up in a bunker with no reminiscence of who you’re, why you’re there, or what has been taking place. Given your first lead and a small knife, you’re shortly hurled into an unforgiving panorama with just one objective — survive and escape. What follows is an attention-grabbing and dynamic story as you observe down and examine numerous leads in your quest to make it out of the quarantine zone alive. One of many defining facets of the sport — which Revolt has closely marketed — is that each character you encounter will be killed when you so select, together with generic NPCs, shopkeepers, and even main narrative figures. Atomfall incentivizes a number of playthroughs, as your actions can result in completely different endings (a playthrough taking round 15 hours), all whereas uncovering the reality about what’s occurring and who’s on the opposite finish of these mysterious cellphone calls.

Atomfall introduces some fairly neat mechanics, together with the aforementioned “leads” system and — my private favourite — its big selection of accessibility and issue choices. As a substitute of a conventional objective-based strategy, Atomfall enables you to deal with and examine no matter pursuits you most. Creeping via deserted areas, marking the latitude and longitude factors on the map, and following up on clues made me really feel like a post-apocalyptic investigative journalist. Each scrap of paper I discovered felt like biting into a kind of thriller candies, by no means understanding what was inside. This open-ended and mysterious strategy extends to the sport’s default setting, which hides from you which of them leads are tied to the primary story development. This implies you can comply with a path of clues anticipating an enormous payoff, solely to find it results in a lifeless finish with just a few sources. Thankfully, if this doesn’t sound enjoyable to you, Atomfall’s strong choices will let you alter it.


Along with customary issue settings, you possibly can fine-tune the sport to fit your most popular playstyle. You’ll be able to alter enemy notion & aggression (and even what number of enemies seem), loot shortage, whether or not ammo is discarded when reloading, and whether or not you obtain hints about important story leads. It’s a powerful listing, and kudos to Revolt for placing a lot care into it. If any side of Atomfall feels too punishing, the settings menu is properly value a go to.

This identical consideration to element extends past issue tweaks, with the crew additionally prioritizing accessibility. Atomfall provides greater than 30 settings to make the sport as comfy and playable as doable for folks with disabilities. These embody high-visibility overlays for NPCs, adjustable textual content and HUD choices, audio cues for aiming or interacting with objects, and management help options equivalent to automated motion, firing, and traversal. Digicam results like sway and bobbing can be disabled. With so many choices, Atomfall is extra accessible than many video games, and I’ve to applaud Revolt for its dedication.

As a substitute of that includes giant, seamless open-world areas, Revolt has opted for 4 smaller “important” zones, every with its personal smaller, dungeon-like areas to discover. Whereas loading screens separate these areas, they’re nonetheless filled with secrets and techniques and particulars to uncover. Nevertheless, I discover it odd that there isn’t a fast-travel system. I initially assumed this was to bolster the sport’s survival facets, however as I progressed and needed to backtrack steadily for keys and different targets, the shortage of quick journey turned irritating. There’s a shortcut system referred to as the Interchange, which connects completely different areas, however as I performed longer, I turned much less fascinated about consistently operating backwards and forwards.

Commercial. Maintain scrolling for extra


Atomfall seems like a wierd amalgamation of concepts, seemingly not sure whether or not it desires to be a full-fledged survival sport and what number of role-playing parts it desires to combine. From a survival standpoint, it lacks core style mechanics equivalent to weapon degradation, starvation, and thirst meters, or perhaps a day-night cycle. The one character stats it’s essential observe are your well being and coronary heart charge, the latter affecting accuracy. When you do must handle ammo, therapeutic objects, and crafting supplies, survival is extra about coping with harmful enemies than managing environmental threats. And make no mistake — you aren’t a bullet sponge. You’re extra like a bullet saltine cracker. Only a few photographs or an unlucky grenade at your ft will finish you.


The chance-reward steadiness in survival video games is essential, as the stress of managing hazard is a part of the enjoyable. Sadly, in Atomfall, I not often felt that the dangers I took had been worthwhile. Like in most survival video games, you possibly can loot enemies for provides, however the rewards by no means felt well worth the hazard. The identical scrap and string I may scavenge from deserted buildings had been typically all I discovered on fallen foes. Ammo was considerably extra frequent, however I may simply as simply discover it in packing containers and crates. As a substitute of bettering my scenario via fight, fights typically resulted in both breaking even — recovering the sources I had used — or worse, struggling losses.

A lot of my gripes with Atomfall stem from its design selections, however there are extra oddities that constantly annoyed me. Why can’t the sport notify me once I’ve already searched one thing? It tells me if one thing is empty, but when I left a single merchandise behind on account of lack of stock area, there’s no indication. Talking of stock, why can’t I retailer crafting supplies or ammo in storage tubes? I can stash grenades, rifles, and first-aid kits, however not shotgun shells or scrap steel? This restriction appears arbitrary and discourages scavenging. Different small annoyances add up, like the shortcoming to mark or observe enemy teams on my compass, or the shortage of an ammo counter when quick-swapping weapons. These could also be minor points individually, however collectively, they wore on me over time.


Though Atomfall didn’t absolutely click on for me, I imagine its distinctive strategy to the survival style will entice a passionate neighborhood. I applaud Revolt for its intensive accessibility settings and modern “Lead” system, which I hope they refine in future video games. Nevertheless, for each side I loved, there have been two or three unusual omissions or design selections that held the sport again. I hope Revolt revisits this IP sooner or later, however subsequent time, I’d wish to see Atomfall really feel extra cohesive and absolutely realized.

6