Avowed’s satisfying Gamescom demo makes me need to take a look at Pillars of Eternity – Preview


Of all of the first-party video games Xbox showcased at this 12 months’s Gamescom, the one that’s most likely of most curiosity to us at RPG Website is Avowed, the subsequent sport from the role-playing veterans at Obsidian Leisure. Set on the earth of Eora, Avowed is said to the Pillars of Eternity sequence, however Obsidian continues to vow that the sport can be welcoming to newcomers.

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I am a fan of a number of Obsidian titles already, however admittedly, I have not but made the time to take a look at both entry of Pillars of Eternity myself. I get pleasure from CRPG-style video games, in order that’s not a priority, and Bryan’s glowing overview of Deadfire  piqued my curiosity years in the past. However really sitting down and getting an opportunity to play by Avowed’s satisfying Gamescom demo might lastly push me besides up these titles which have been sitting dormant in my Steam library.


The demo of Avowed at Gamescom sees the participant character and Aumaua companion Kai (voiced by Brandon Keener, recognized for Garrus Vakarian in Mass Impact) head right into a cavern to hunt a lacking expedition crew, which takes place comparatively early within the sport. Three participant builds had been accessible: a melee ‘barbarian’ warrior sort, a dual-pistol-wielding ranged sort, and a magic “blood mage”. Within the time allotted, I had the possibility to take a look at the melee and ranged builds, however not the magic one.

Avowed is a nicer-looking sport than I anticipated, at the very least in some methods, with a vibrant colour palette filled with greens, blues, and reddish tones alongside some passable lighting. The artstyle goes for a barely stylized look over high-fidelity realism, and I bought acquainted with it comparatively shortly. Some elements of the consumer interface might use some small changes for my liking, as there’s plenty of floating textual content and indicators. There’s time for polish earlier than the sport releases, nevertheless, and I am not sure what choices can be accessible to the participant within the full sport.

You navigate a wooded and partially submerged cavern in first-person, taking over a handful of aggressive Xaurip lizards and different creatures that inhabit the realm. Fight is, for probably the most half, separated into main-hand and off-hand assaults, utilizing a stamina bar that dictates when actions could be carried out.


First-person melee fight is just a little bit chaotic, because it tends to be, being within the heart of the mayhem with adversaries probably attacking you from a number of instructions. As a result of sport’s perspective, it may be tough to handle the battlefield round you. Kai would at instances shout traces equivalent to “In your proper!” to clue me into the place enemy threats can be as we fought. Some skills and actions could possibly be tied to shortcuts in your d-pad (seen within the backside left of the sport UI). Alternatively, you’ll be able to pull up a capability radial with a shoulder button, Mass Impact model, to pick out from a bigger suite of actions accessible. For instance, you’ll be able to name on Kai to carry out a leaping AoE assault, which I definitely discovered helpful for crowd management.

The ranged class choice was just a little bit extra refined than the melee one, as you may extra readily step again from the chaos and method fight from afar, conserving higher imaginative and prescient on the battlefield. As you would possibly anticipate, this class is just a little bit much less damaging on the whole than the barbarian, however has a better emphasis on aiming, dealing vital hits, and laying on standing results.

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After exploring a bit, I met a younger, lone member of stated expedition crew, who was poisoned and requested help. This dialogue choices right here had just a few tied to my character’s notion stats, and broadly talking, I might help the lad or go away him to die. Kai chimed in at instances throughout the dialogue right here, providing his personal commentary concerning the state of affairs, though there was no specific indication of any type of “companion approval” that’s generally seen on this model of sport.

After in search of just a little additional into the cavern, you stumble throughout an encampment of types housing a big statue a number of tales tall. Right here you meet the lone Sargamis, a golden deific avatar of types. This led to the longest dialogue sequence within the demo.


The dialogue with Saragmis was filled with Correct Nouns, speaking about ideas equivalent to ‘Godlikes” and the “Wheel”, mentioning world areas equivalent to Deadfire & Ukaizo, in addition to among the gods equivalent to Eothas. Whereas I am certain I’d have been rather less burdened by the jargon had I performed Avowed from the start – reasonably than leaping in partway into the sport for the demo – it was just a little bit overwhelming to reconcile the entire lore and terminology thrown at me in fast succession.

Fortunately, there’s an in-game codex system, the place you’ll be able to spotlight sure phrases & phrases throughout dialogue to get a fast encyclopedic abstract of its which means, when you so select. Clearly, those that had performed Pillars would extra readily perceive the dialogue going down right here, and even when Pillars is not *required* to play Avowed, I nonetheless discovered myself wishing I had that context myself.

After some dialogue concerning the world of Eora and the gods who inhabit it, Sargamis requests that you simply search out an artifact – the Splinter of Eothas – wanted for the statue he’s constructing. The second half of the demo has the participant dive even deeper into the caverns, taking over extra monsters whereas tackling some gentle exploration and puzzle-solving as properly.


One factor I appreciated most about going by the wooded caverns is that it was not a linear pathway, nor was it an empty open zone. Shifting from room to room, typically you’d see a container, chest, or another object of curiosity by a crevice or throughout a spot, and I discovered myself wanting round to attempt to make my means there. Typically this might contain discovering a breakable wall, typically opening a long-abandoned gate, or typically some gentle first-person platforming. A few of these non-obligatory rooms would home totally different lore gadgets, whereas others would have new gear equipment for me to check out.

I believe it is fairly clear that Avowed can be extra than simply linear battle corridors and dialogue sequences. Some doorways within the cavern had “Godlike” rune icons close by, and it’s a must to work out the mechanism wanted to activate them. On this case, it usually got here right down to tossing electrified throwables at sure objects on the earth. The cavern additionally had just a few vines/webs that could possibly be destroyed with fire-based methods, in addition to partitions torn down with explosives.

Based on the Obsidian representatives on-site, even really discovering the expedition crew within the demo was non-obligatory, and plenty of demo gamers did not handle to find them, regardless of it being the principle goal of the mission to start with. This type of quest design is fascinating and promising in how outcomes do not solely depend on decisions made in dialogue, but additionally on exploration & discovery.

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Whereas the demo allowed me to open the menu and verify the ability timber and gear settings accessible, it is tough to judge RPG development programs in such a brief snippet of the sport. What I might see seemed promising, although, and I am desperate to discover these programs within the full sport.

Total, my expertise with Avowed’s Gamescom demo was a constructive one. The variability in gameplay types between the character builds accessible, the evident quest decisions you may make, surroundings navigation, and the strong vertical slice of fight … it was about pretty much as good a demo as you may have for an RPG of this nature. Hopefully, the longer-form storytelling, companion writing, and character development all form as much as make Avowed a compelling RPG subsequent 12 months.

Avowed is about to launch on February 18, 2025.