Baldur’s Gate 3 Barbarian Class Information – Subclasses, tools, and stage development


In Baldur’s Gate 3, the Barbarian is the epitome of uncooked melee energy. Whereas Fighters, Paladins, Monks, and Rangers show mastery of their weapons, divine oaths, martial arts, and terrain, respectively, Barbarians harness the fury of battle to inflict break upon their foes. Their class characteristic, Rage, lets their bloodlust drive their abilities, permitting them to reap the benefits of this modal type of play in methods in contrast to another class. To get a deal with on the Barbarian’s distinctive options, in addition to see some urged methods to construct out your character, learn our Baldur’s Gate 3 Barbarian class information.

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Earlier than You Start

Word that none of those factors are set in stone. Construct your character the best way you select, and see these notes extra as ideas than guidelines. For extra ideas, take a look at our Baldur’s Gate 3 Character Creation information.

This information may also assume that you’re constructing a customized character. Origin Characters have distinctive interactions and roleplaying choices obtainable due to their preset nature. If you wish to play a Barbarian Origin character, take into account selecting Karlach as your protagonist when starting Baldur’s Gate 3.

Moreover, this information presumes you might be constructing a single-class character. Multiclassing into totally different lessons as you stage up is an possibility to realize new and helpful talents, however there’s additionally worth in specialization. We’ll have a number of multiclass ideas for you on the finish of the information.

The Barbarian Playstyle

Baldur’s Gate 3 describes the Barbarian as a bundle of “eager instincts, primal physicality, and most of all, an unbridled, unquenchable rage.” This can be a pretty robust trace as to how Barbarians ought to strategy fight, too. “Cautious” and “tentative” will not be phrases within the Barbarian vocabulary, and Barbarian gamers ought to lean into residing it up within the heart of fight. And also you’ll have to be proper within the heart, as your Rages will subside early if you happen to don’t assault at goal or get hit at the least as soon as every flip.

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Barbarians are puissant melee combatants, and fairly self-sufficient in a combat, although they will’t fairly measure as much as devoted Fighters and Paladins on the subject of preventing as an built-in a part of a staff. Barbarians are preferrred outriders, disrupting enemy teams and confronting harmful foes to maintain them away from squishier allies. Barbarians’ prodigious energy additionally makes them preferrred for utilizing environmental objects, and even their enemies as weapons. There’s nothing fairly like braining an enemy within the face with a big rock, a bit of furnishings, or their buddy.

Barbarian Class Options

  • Key Skills: Power and Structure

    • Barbarians use Power as their major fight attribute, and Structure provides them a giant pool of HP to attract on in a combat. Con is especially fascinating for added HP, since Barbarians cannot put on Heavy Armor with out compromising their Rages’ effectiveness. 
    • Barbarians will add their Str and Con bonuses to acceptable saving throws.
  • Gear Proficiency: Gentle and Medium Armor, Shields, Easy and Martial Weapons
  • Talent Proficiency: At creation, Barbarians can achieve Proficiency in two Expertise from the next listing. Most Barbarians may have a excessive Power modifier and can achieve outsize advantages from taking Athletics Proficiency.
    • Animal Dealing with
    • Athletics
    • Intimidation
    • Nature
    • Notion
    • Survival
  • Unarmored Protection: Add your Structure modifier to your Armor Class when not carrying any armor
  • Rage: Enter Rage mode, dealing further harm and gaining harm resistance for a time. Raging is the distinctive characteristic of the Barbarian class, and is their key to fight prowess.
    • Rage could be entered as a Bonus Motion.
    • Whereas raging, deal 2 further harm when attacking utilizing melee weapons and improvised weapons, and when attacking utilizing a thrown object.
    • Achieve Bodily Injury Resistance and Benefit on Power-based ability checks and Saving Throws.
    • Rage lasts 10 turns, however will finish early if you don’t assault a creature or take harm for a full flip.
    • Raging whereas carrying Heavy Armor successfully nullifies many of the advantages of the Rage itself.
  • Feral Intuition: Achieve benefit on initiative rolls.
  • Brutal Essential: Can roll extra harm when scoring melee important assaults.
  • Relentless Rage: When decreased to 0 HP whereas Raging, a Structure save brings the Barbarian again to 1HP.

Barbarian Gear Suggestions

  • Barbarians can use any weapon they’re proficient with, however a Nice Weapon takes benefit of the Barbarian’s enhanced harm potential. Barbarians also can use shields, which can convey a great addition to their armor class. Usually, although, use the most effective weapon you will have. Barbarians do not have entry to Combating Type passive bonuses, so your alternative of weapon is all the way down to no matter will do essentially the most harm if you swing it.
  • As enjoyable as throwing improvised objects could be, throwing random objects doesn’t do as a lot harm as a devoted weapon more often than not, so have a number of Javelins or Hand Axes in your stock to chuck at faraway foes.
  • That stated, throwing heavy objects (and your enemies) can knock them susceptible, leaving them weak to a coup de grace. 
  • Put on the most effective Medium Armor you will get your palms on. Don’t trouble with Heavy Armor, because it’ll impede your Rage.
  • Going unarmored can also be not beneficial, as your Unarmored Protection bonus pales compared to even a standard Chain Shirt or Cover Armor. Some magical clothes is perhaps definitely worth the sacrifice, although. Fastidiously test your gear’s bonuses when deciding in case your Barbarian will thrive preventing within the buff.

Barbarian Subclasses

At Degree 3, you’ll select a Subclass of Barbarian to grow to be. At launch, your selections in Baldur’s Gate 3 are the Berserker Barbarian, Wildheart Barbarian, and the Wild Magic Barbarian. Your alternative of subclass will assist form your play type and the choices obtainable to you in fight.

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Berserker Barbarian

A Berserker Barbarian leans all the best way into their Rage powers, amping up what Rage does and constructing on prime of its advantages. The Berserker Barbarian is angrier, tougher to cease, and mightier, ready to withstand standing results that may nullify even the angriest “common” Barbarian and strike worry into enemies’ hearts simply by being round. You may as well simply choose up a man and throw them at your enemy.

Berserker Barbarian Subclass Options
  • Frenzy: Berserkers get an upgraded model of Rage known as Frenzy. This permits two talents that permit them to make bonus melee assaults (Frenzied Strike) and to deal elevated harm with throws of weapons, objects, and even enemies (Enraged Throw).
  • Senseless Rage – By the sixth stage, Berserkers achieve immunity to Attraction and Frighten results when Raging. Actually, you’ll be capable to enter Rage whereas Charmed or Frightened, suspending the results so long as your Rage lasts. This implies you could possibly probably flip the tables on a foe that thinks they have you ever underneath management.
  • Intimidating Presence – By the tenth stage, Berserkers can scare a close-by creature till the tip of the Berserker’s subsequent flip. This can be a highly effective single-target management software for disabling an enemy in fight, as Frightened creatures grow to be Deprived on any Capability Checks and Assault Rolls, and might’t transfer nearer to the supply of the worry.

Wildheart Barbarian

A Wildheart Barbarian attracts on their relationship to animals for energy, emulating them in supernatural methods once they enter their Rage. The Wildheart Barbarian bears comparable options to the “Totem Warrior” Barbarian subclass from the tabletop version of Dungeons & Dragons, although a few of its subclass options have been tailored to the online game medium. 

Wildheart Barbarians can select a “Bestial Coronary heart” that permits them to faucet into the distinctive qualities of an animal, including particular properties and a particular energy to their Rage. The Bestial Coronary heart powers add a brand new set of fight choices for Barbarians, together with some high-flying leap assaults that reap the benefits of their pure benefits in Athletics and fight motion.

Wildheart Barbarian Subclass Options
  • Communicate With Animals: Wildheart Barbarians achieve the results of the Communicate With Animals Druid spell, utilizing it as soon as per Lengthy Relaxation.
  • Bestial Coronary heart: Choose an upgraded Rage based mostly on an animal spirit, granting entry to distinctive powers when Raging. You possibly can change your Bestial Coronary heart motion every stage.
    • Bear Coronary heart: 
      • Achieve harm resistance to all harm (besides Psychic)
      • Grants Unrelenting Ferocity – Heal for as much as 10 HP
    • Eagle Coronary heart: 
      • Can use Sprint as a bonus motion, foes making Alternative Assaults are Deprived
      • Grants Diving Strike – Leap onto a foe from above, in case you are at the least 1.5m above the goal. You knock the goal susceptible for two turns and don’t take fall harm.
    • Elk Coronary heart
      • Motion pace will increase by 4.5m
      • Grants Primal Stampede – Cost ahead for 9m, dealing Bludgeoning harm and knocking susceptible all targets in your manner.
    • Tiger Coronary heart:
      • Soar distance will increase by 4.5m
      • Grants Tiger’s Bloodlust – Assault as much as 3 targets directly, inflicting Bleed for two turns.
    • Wolf Coronary heart:
      • Allies achieve Benefit on Assault Rolls on enemies inside 2m of you.
      • Achieve Inciting Howl, rising close by allies’ transfer pace by 3m for the following flip.
  • Side of the Beast: Wildheart Barbarians can select an Side of the Beast, gaining passive advantages based mostly on a selected animal. Your Side doesn’t must be the identical animal as your Bestial Coronary heart.
    • Bear Side – Elevated carrying capability and Benefit on Power checks for interacting with objects.
    • Eagle Side – Enhanced sight, removes penalties on Notion and Knowledge checks in low gentle.
    • Tiger Side – Achieve Proficiency in 2 Expertise from the next: Athletics, Acrobatics, Stealth, Survival
    • Wolf Side – Elevated motion pace in Stealth
    • Honey Badger Side – Enter Rage routinely if charmed, frightened, or poisoned.
  • Spirit Walker: Wildheart Barbarians can commune with nature, summoning a religious model of one of many animals they selected for his or her Bestial Coronary heart or Side of the Beast.

Wild Magic Barbarian

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Tapping into the facility of untamed magical power, Wild Magic Barbarians commerce certainty for depth. They’ll use their uncommon arcane potential to command surges of unpredictable magic, setting off randomized results and lashing out at enemies who dare to hurt them.

Wild Magic Barbarians are snug with playing somewhat, utilizing the random nature of Wild Magic to realize advantages that may in any other case be off the desk for a bodily melee-oriented class like a Barbarian. By the mid-game, Wild Magic Barbarians can use their magical abilities to buff their allies, boosting their cube rolls and for some lessons restoring their expended spells.

Wild Magic Barbarian Subclass Options
  • Wild Surge: When coming into Rage, a Wild Magic Barbarian triggers a random magical impact.

    • Close by enemies take Necrotic harm, and also you achieve non permanent HP
    • Achieve the flexibility to teleport to close by places whereas your Rage is in impact.
    • A spirit seems close to an enemy, exploding for Power harm on the finish of the flip.
    • Your weapon turns into magically infused, dealing Power harm and returning to you if thrown.
    • Creatures that assault you whereas in Rage take Power harm.
    • Achieve a protecting magical subject that grants a bonus to your AC and to the AC of close by allies.
    • Flowers and vines sprout on the bottom round you, hindering close by enemies.
    • A beam of sunshine shoots out of your chest every flip of your Rage, dealing Radiant harm and blinding affected enemies.
  • Bolstering Magic: Wild Magic Barbarians can harness their unstable magical energy to bolster their very own or their allies’ rolls.
    • A bolstered ally (or the Barbarian) features a bonus to assault rolls and talent checks.
    • An ally regains an expended spell slot of as much as Degree 3 as soon as per lengthy relaxation.
  • Unstable Backlash: When attacked, Wild Magic Barbarians can use their magic to lash out if harmed whereas Raging. 
    • Instantly after taking harm or failing a save throughout Rage, you possibly can set off a Wild Surge, with a randomly rolled impact.

Barbarian Degree Development

These are the category options you’ll get as you stage up as a Barbarian. The utmost stage cap in Baldur’s Gate 3 at launch is Degree 12. Use this to see what you’ll get at every stage and plan accordingly, in case you want to multiclass.

This information may also spotlight class options you achieve based mostly in your subclass alternative. For extra detailed data concerning the subclasses, see the sections above. Options gained by a Subclass are labeled with the Subclass title. 

Word: Unlabeled advantages are “customary” class options and customary to all subclasses.

Degree 1

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  • HP: 12 HP + Structure Modifier, gaining minimal of seven HP + Con modifier per stage.
  • Rage: 2 Costs per Lengthy Relaxation. Rage harm will increase by +2 per stage.
  • Gear Proficiency: See class options above.
  • Talent Proficiency: See class options above, choose 2 abilities.
  • Unarmored Protection

Degree 2

  • Hazard Sense: Achieve benefit on Dexterity saves in opposition to traps and spells you possibly can see (by your or an ally’s Notion test). Hazard Sense is ineffective in case you are blinded, deafened, or incapacitated.
  • Reckless Assault: Achieve benefit on Assault Rolls for 1 flip, however enemies achieve Benefit on Assault Rolls in opposition to you.

Degree 3

  • Subclass Alternative: Select a Berserker, Wildheart, or Wild Magic subclass to proceed in. You’ll proceed to realize customary Barbarian class options, along with subclass-specific options (resembling Frenzy).
  • Rage: Further Rage cost (to three whole).
  • Primal Data: Achieve a ability proficiency from the Barbarian ability listing.
  • Berserker: Rage upgraded to Frenzy – Unlocks Frenzied Strike and Enraged Throw
  • Berserker: Frenzied Strike: Can carry out melee assault with outfitted weapon as a Bonus Motion
  • Berserker: Enraged Throw: When Frenzied, choose up a close-by merchandise or creature and throw it at a goal as a Bonus Motion. The thrown merchandise/creature offers Bludgeoning harm and knocks the goal susceptible for 1 flip. Your Power will decide the load of the thing throwable.
  • Wildheart: Communicate With Animals: Can use the spell converse with animals as soon as per Lengthy Relaxation.
  • Wildheart: Bestial Coronary heart: Choose an upgraded Rage based mostly on an animal spirit, granting entry to distinctive powers when Raging. You possibly can change your Bestial Coronary heart motion every stage.
  • Wild Magic: Wild Surge: Set off randomized magical results when coming into Rage.

Degree 4

  • Feat Choice: Can choose a Feat from All Lessons Feat listing. Whereas any class at stage 4 can choose any of the Feats, not all can be related to the category. You may as well select a capability enchancment to spice up a bonus or remove a penalty.

    • For Barbarians, we advocate one of many following Feats:
      • Capability Enchancment – 2 factors to distribute to any Capability rating (to max of 20).
      • Athlete – +1 to Str and Dex. Much less motion price to stand up from Susceptible.
      • Twin Wielder – +1 to AC when wielding melee weapons in every hand. Can use Two-Weapon Combating type even when weapons will not be gentle.
      • Nice Weapon Grasp – Bonus assaults on melee crit or kill. Heavy weapons undergo -5 Assault Roll penalty, however achieve +10 harm.
      • Martial Adept – Study 2 Maneuvers from the Fighter Battle Grasp listing.
      • Cellular – Will increase Transfer pace, Sprint distance turns into unaffected by terrain. When transferring after a melee assault, you don’t provoke an Alternative Assault.
      • Expert – Achieve Proficiency in 3 Expertise of your alternative.
      • Powerful – +2 HP per stage
      • Weapon Grasp – +1 to Str or Dex, achieve Proficiency with 4 weapons of your alternative.

Degree 5

  • Further Assault: Could make a further free assault when making an unarmed or weapon assault.
  • Quick Motion: Motion pace will increase by 5 when not carrying Heavy Armor.

Degree 6

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  • Rage: Further Rage cost (to 4 whole).
  • Wildheart: Side of the Beast: Select an Side of the Beast.
  • Berserker: Senseless Rage: Attraction and Worry immunity whereas raging.
  • Wild Magic: Bolstering Magic: Can buff self or companion in contact vary.

Degree 7

  • Feral Intuition: Benefit on Initiative rolls.

Degree 8

  • Feat Choice: Can choose a Feat from All Lessons Feat listing or Capability Rating Enchancment.

Degree 9

  • Brutal Essential: Roll 1 extra cube for harm on crit.

Degree 10

  • Primal Data: Achieve a ability proficiency from the Barbarian ability listing.
  • Berserker: Intimidating Presence: Can frighten a close-by goal.
  • Wildheart: Spirit Walker: Can commune with nature.
  • Wild Magic: Unstable Backlash: Set off a Wild Surge as response to wreck or failed save whereas Raging. 

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Degree 11

  • Relentless Rage: When decreased to 0 HP whereas Raging, return to 1 HP on Con save.

Degree 12

  • Feat Choice: Choose a feat or enhance an Capability Rating.

Multiclass Barbarians

Barbarians work finest as melee fighters who lean into their Rage-based powers. The perfect Barbarian construct may have nearly all of their factors in Barbarian lessons, to raised hone their distinctive options.

Nonetheless, some class advantages from different lessons could synergize properly with a Barbarian’s ability set, at the price of giving up a few probably highly effective Barbarian options.

A stage in Fighter will grant a Barbarian entry to the Fighter’s Combating Type passive advantages, enhancing their outcomes with their chosen weapon. Be careful, although, a Fighter stage will add Heavy Armor proficiency, which Barbarians can’t put on with out neutering their Rage results.

Ranges in Ranger can grant Barbarians martial abilities, in addition to the good thing about the Ranger’s Favored Enemy and Pure Explorer options, giving the Barbarian some contextual bonuses for preventing sure kinds of enemies and in sure places.

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No less than 2 ranges of Paladin will grant the Barbarian entry to the highly effective Lay on Fingers, Divine Sense, and Divine Smite talents, in addition to some rudimentary Combating Type and and Divine spellcasting options. That stated, Paladins use Knowledge and Charisma as main stats, which can restrict the effectiveness of such options in Barbarian palms.