The avatar of nature itself in mortal type, the Druid is the crunchiest spellcaster in Baldur’s Gate 3. At first look, there doesn’t appear to be a ton of daylight between Druids and Clerics, one other class identified finest as a supportive spellcaster. That adjustments when the Druid morphs right into a bear or different highly effective beast and mauls the heck out of some baddies. Druids are highly effective and self-sufficient, mastering the weather and blessings of nature to assist their allies and hurt their foes.
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Earlier than You Start
Be aware that none of those factors are set in stone. Construct your character the best way you select, and see these notes extra as recommendations than guidelines.
This information may also assume that you’re constructing a customized character. Origin Characters have distinctive interactions and roleplaying choices obtainable because of their preset nature. In the meanwhile, there aren’t any Druid Origin Characters in Baldur’s Gate 3 aside from the Darkish Urge, who’s customizable when it comes to race and sophistication. For those who’d wish to play a Druid Origin Character, take into account selecting The Darkish Urge as your Baldur’s Gate 3 protagonist.
There are, nevertheless, recruitable Druid companions. You may meet and finally recruit Halsin, a Wooden Elf Druid.
Moreover, this information presumes you might be constructing a single-class character. Multiclassing into completely different courses as you degree up is an choice to achieve new and helpful skills, however there’s additionally worth in specialization. We’ll have some multiclass recommendations for you on the finish of the information.
The Druid Playstyle
Simply as life and nature discover a technique to overcome any impediment, the Druid is a spellcasting class that emphasizes a degree of versatility not totally shared by different “supportive” spellcasters just like the Cleric or the Bard. Druids can use their spells to heal and assist the occasion, however they will simply as simply flip their nature-tuned powers to turn into a succesful shut combatant or perhaps a damage-dealing, properly, power of nature. In addition they have unequaled ranges of management over areas of the battlefield, turning complete fight zones into no-man’s-land for the occasion’s enemies.
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Druid subclasses are additionally fairly diverse, altering up a Druid’s playstyle dramatically relying on the participant’s alternative.
Resulting from some gear restrictions, Druids generally is a bit extra weak bodily than Clerics, which would require some extra even handed ways to make sure that your Druid isn’t too uncovered to enemy aggression, at the very least not till it’s time to maul them to dying as a fearsome animal.
Druid Class Options
- Key Skills: Knowledge and Intelligence
- Like Clerics, Druids use Knowledge as their predominant spellcasting capability rating. Nonetheless, additionally they use Intelligence as their second capability bonus on saves, giving them proficiency bonuses when utilizing knowledge-based expertise.
- Gear Proficiency: Gentle Armor, Medium Armor, Shields, Golf equipment, Daggers, Darts, Javelins, Mace, Quarterstaves, Scimitars, ickles, Spears, Slings
- Ability Proficiency: At creation, Druids can select two proficiencies from Arcana, Animal Dealing with, Perception, Medication, Nature, Notion, Faith, and Survival. Knowledge-based expertise like Animal Dealing with and Medication will profit from the Druid’s pure Knowledge bonuses, as will Intelligence-based expertise like Arcana or Nature.
- Druid Spellcasting: Druids channel the ability of nature via their magical spells. They will add new spells as they acquire ranges, and wish to arrange them earlier than with the ability to forged them (with some exceptions).
- Wild Form: That is what separates the Druids from the “civilized” casting courses. Druids can tackle the form of a strong beast with distinctive capability scores and powers. When taking up a Wild Form, Druids can’t forged spells or discuss (they revert to regular type when conversing), however retain their Knowledge, Intelligence, and Charisma scores. Their gear additionally merges into their animal type and doesn’t have an effect on them till they revert. At launch, Baldur’s Gate 3 affords eight Wild Form choices, with extra unlocked primarily based on their subclass alternative.
- Badger – A type that may burrow into the bottom and emerge elsewhere.
- Bear – An ursine wild form with a variety of HP and a taunt capability.
- Cat – A stealthy type that may distract foes.
- Dire Raven – A flight-capable type with a blinding capability.
- Deep Rothe – A bovine type that has a cost transfer and an illuminating spell.
- Owlbear – A strong fight type that may use a number of assaults.
- Spider – An agile type that may ensnare enemies in webs.
- Wolf – A pack-supporting type that may rating a assured vital and improve its allies’ motion pace.
Druid Gear Suggestions
- Druids have a considerably particular record of kit they will use. There’s additionally a lore-related “prohibition” in that in response to Dungeons & Dragons class descriptions, most druids dislike sporting steel armor. This restriction is not enforced in Baldur’s Gate 3, however when you’re intent on roleplaying, a Druid’s desire for pure supplies could make them a tad extra weak than their friends.
- That stated, the proper alternative of Wild Form could make up for that bodily hole, since a Wild Form makes use of the bodily stats of their animal type, ignoring their armor and weapons. Your Druid may be a bit squishy as a human or an elf or no matter, however will nearly actually be much less weak within the type of a bear or one thing more durable.
- Druids even have entry to one of the helpful melee-related powers obtainable to a Knowledge-based caster: the Shillelagh cantrip. This transfer permits them to do magical injury with their weapon and use their Knowledge modifier for assault rolls (as a substitute of Energy). Thus, a Druid can output stunning injury (for a caster) in shut fight, even with out assistance from their Wild Form.
Druid Subclasses
Stage 2 Druids choose a “Circle” as their subclass. Every of the Circles obtainable in Baldur’s Gate 3 emphasizes a specific model of play for the Druid, resembling spellcasting, the Wild Form, or a extra unique strategy that emulates the extra morbid facet of the life cycle.
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Circle of the Land
Druids within the Circle of the Land focus closely on the spellcasting facet of the category. They successfully attune themselves to a sure biome, resembling Arctic or Coast, and acquire new spells, a few of them from different courses’ spell lists, which are handled as all the time ready. In a manner, a Land Druid’s alternative of biome is much like a Cleric’s Divine Area alternative.
For the sake of readability, we received’t record each circle spell you may acquire, however deal with notable additions. Some Circle Spells overlap between completely different biomes.
Circle of the Land Subclass Options
- Bonus Cantrip: A further druid cantrip of your alternative.
- Pure Restoration: A brief relaxation will get well some expended spell slots.
- Notable Circle Spells: Select a biome to hook up with, which determines your related spells, gained at ranges 3, 5, 7, and 9.
- Arctic: Spike Development, Ice Storm, Cone of Chilly
- Coast: Mirror Picture, Conjure Elemental, Misty Step
- Desert: Blur, Safety from Power, Insect Plague
- Forest: Barkskin, Name Lightning Spider Climb
- Grassland: Invisibility, Haste, Daylight
- Swamp: Melf’s Acid Arrow, Stinking Cloud, Scrying
- Underdark: Net, Gaseous Kind, Cloudkill
- Nature’s Ward: Immunity to poison, illness, and appeal or fright results from fey and elementals
- Land’s Stride: Free motion via troublesome terrain, resistance to magical plant development and plant-related hostile results.
Circle of the Moon
Moon Druids are all about transformation, utilizing an upgraded model of their Wild Form to totally draw out the ability of the animal kingdom. Whereas even a Moon Druid received’t fairly have sufficient makes use of of Wild Form to stay that manner for each single encounter, their subclass emphasis on Wild Form signifies that they’ll be much less obtainable for spellcasting. Nonetheless, their Wild Shapes are actually highly effective, and may even take the place of devoted close-combat courses in some occasion compositions.
Circle of the Moon Subclass Options
- Fight Wild Form: Can Wild Form as a bonus motion, and may use Lunar Mend to heal in fight.
- Circle Varieties: Extra highly effective Wild Form varieties, together with Owlbear, Deep Rothe, Dire Raven, and extra.
- Elemental Wild Form: Can rework into an Elemental(Earth, Air, Fireplace, Water).
- Primal Strike: Beast type assaults are thought of magical when calculating resistance.
Circle of Spores
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Within the eyes of some, Druids from the Circle of Spores revel within the unnatural, with a deal with dying and decay that verges on necromancy. Spore Druids, nevertheless, acknowledge that such issues are part of life itself. Their powers deal with bringing sturdy offensive choices that don’t intervene with the Druid’s commonplace spellcasting tempo.
Spore Druids additionally belie a number of the vulnerability of normal-form Druids, since their signature skills thrive in melee vary, permitting them to considerably wade into the thick of fight with out worrying an excessive amount of or utilizing their Wild Form.
Circle of spores Subclass Options
- Circle Spells: Achieve entry to sure spells at Stage 2, 3, 5, 7, and 9.
- Notable Circle Spells: Chill Contact, Blindness/Deafness, Animate Useless, Cloudkill
- Halo of Spores: The Druid is surrounded by a cloud of invisible necrotic spores that can deal injury to close by enemies.
- Symbiotic Entity: Use a cost of Wild Form to achieve momentary HP, deal extra Halo of Spores injury, and add Necrotic injury to melee assaults.
- Fungal Infestation: Reanimate a corpse as a zombie with spores.
- Spreading Spores: Seed an space with spores, dealing injury to creatures within the space.
Druid Stage Development
These are the category options you’ll get as you degree up as a Druid. The utmost degree cap in Baldur’s Gate 3 at launch is Stage 12. Use this to see what you’ll get at every degree and plan accordingly, in case you want to multiclass.
This information may also spotlight class options you acquire primarily based in your subclass alternative. For extra detailed data in regards to the subclasses, see the sections above. Options gained by a Subclass are labeled with the Subclass title.
Be aware: Unlabeled advantages are “commonplace” class options and customary to all subclasses.
Stage 1
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- Druid Spells:
- 2 Cantrips
- 2 Stage 1 spell slots
Stage 2
- Druid Spells:
- +1 Stage 1 Spell Slot (3 whole)
- Wild Form
- Selection of Circle
- Land: Bonus Cantrip, Pure Restoration, Circle Spells
- Moon: Fight Wild Form, Lunar Mend
- Spores: Halo of Spores, Circle Spells, Symbiotic Entity
Stage 3
- Druid Spells:
- +1 Stage 1 spell slot (4 whole)
- 2 Stage 2 spell slots
Stage 4
- Druid Spells:
- +1 Stage 2 Spell slot (3 whole)
- +1 Cantrips identified (3 whole)
- Feat Choice: Can choose a Feat from All Courses Feat record. Whereas any class at degree 4 can choose any of the Feats, not all will likely be related to the category. It’s also possible to select a capability enchancment to spice up a bonus or get rid of a penalty.
- For Clerics, we advocate one of many following Feats:
- Capacity Enchancment – 2 factors to distribute to any Capacity rating (to max of 20).
- Cell – Will increase Transfer pace, Sprint distance turns into unaffected by terrain. When transferring after a melee assault, you don’t provoke an Alternative Assault.
- Magic Provoke: Druid – Be taught 2 cantrips, 1 Stage 1 spell from Druid Spell Listing. Use Wis modifier for spellcasting.
- Protect Grasp – +2 to Dex Saving throws when utilizing a Protect. On profitable Dex saves with a protect, you’re taking no injury.
- Expert – Achieve Proficiency in 3 Abilities of your alternative.
- Robust – +2 HP per degree
- Weapon Grasp – +1 to Str or Dex, acquire Proficiency with 4 weapons of your alternative.
- For Clerics, we advocate one of many following Feats:
Stage 5
- Druid Spells:
- Land: Circle Spells
- Spores: Circle Spells
Stage 6
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- Druid Spells:
- Land: Land’s Stride
- Moon: Primal Strike
- Spores: Fungal Infestation
Stage 7
- Druid Spells:
- Land: Circle Spells
- Spores: Circle Spells
Stage 8
- Druid Spells:
- +1 Stage 4 Spell slot (2 whole)
- Feat Choice: Can choose a Feat from All Courses Feat record or Capacity Rating Enchancment.
- Improved Destroy Undead: Destroy Undead is extra prone to succeed.
- Area Function:
- Life, Trickery, Nature, Tempest, Battle: Divine Strike – Additional injury on weapon assault
- Gentle, Data: Potent Spellcasting – + Wis Modifier to wreck from cantrips
Stage 9
- Druid Spells:
- 1 Stage 5 Spell slot
- +1 Stage 4 spell slot (3 whole)
- Spores: Circle Spells
- Land: Circle Spells
Stage 10
- Druid Spells:
- +1 Stage 5 Spell slot (2 whole)
- +1 cantrip identified (4 whole)
- Land: Nature’s Ward
- Moon: Elemental Wild Form
- Spores: Spreading Spores
Stage 11
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- Druid Spells:
- Improved Destroy Undead
Stage 12
- Feat Choice: Choose a feat or enhance an Capacity Rating.
Multiclass Druids
Druids are inclined to work finest once they’re specializing in the skills they’ve distinctive to themselves, however they will reap advantages from sure multiclass selections.
A Druid may take a degree or two in Ranger to achieve new weapon proficiencies and enhance their sturdiness. Some gear restrictions nonetheless apply, although. A druid may also make the most of the Ranger’s favored enemy and terrain to additional enhance their fight capabilities.
A Druid with a degree in Monk will acquire a strong capability that provides their Knowledge bonus to AC, enhancing their armor class when sporting gentle armor.
Druids can choose to enhance their meager weapon choice with a degree of Fighter. This additionally offers a Druid entry to Combating Types. In a Druid’s case, the “Protection” Combating Type that improves Armor Class can assist in the event that they choose to role-play because the form of character that eschews steel armor.