Baldur’s Gate 3 Fighter Class Information – Gear, subclasses, and leveling suggestions


A lot is product of Wizards and Barbarians and Bards in Dungeons & Dragons – and by extension Baldur’s Gate 3 – however the recreation’s true “foundational” class could be the humble-but-mighty Fighter. Fighters are the lodestone fight specialists round which the celebration’s place revolves, and their mechanics underpin just about all the things to do with Baldur’s Gate‘s strategy to combating and motion. Fighters are each a good way to get acquainted with the sport’s mechanics and a deceptively easy class to choose up and revel in. If you would like extra, try our full slate of accessible Baldur’s Gate 3 guides.

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Earlier than You Start

Be aware that none of those factors are set in stone. Construct your character the best way you select, and see these notes extra as options than guidelines. For extra suggestions, try our Baldur’s Gate 3 Character Creation information.

This information may even assume that you’re constructing a customized character. Origin Characters have distinctive interactions and roleplaying choices accessible because of their preset nature. If you would like to play a Fighter Origin Character, think about selecting Lae’zel as your protagonist. You may additionally customise The Darkish Urge as a Fighter.

Moreover, this information presumes you’re constructing a single-class character. Multiclassing into completely different courses as you degree up is an possibility to achieve new and helpful talents, however there’s additionally worth in specialization. We’ll have a couple of multiclass options for you on the finish of the information.

The Fighter Playstyle

Baldur’s Gate 3 describes the Fighter as a grasp of the artwork of fight. If Barbarians faucet into the primal ferocity of their rage and Paladins name on the facility of their sacred oath, the Fighter derives their efficiency from the easy mixture of coaching and pure capacity. They’re undisputed on the forefront of melee fight capacity, attacking a number of instances per flip and capable of put on any gear or wield any weapon they arrive throughout on the sector of battle. Completely different Fighter subclasses, just like the Eldritch Knight and Battle Grasp, broaden the Fighter’s toolkit with tactical acumen and arcane capacity, whereas the Champion subclass additional refines and strengthens the Fighter’s pure specialties.

On the whole, a Fighter’s playstyle is so simple as may be: Shut in and assault. Some Fighters could select to deal with ranged assaults and use the Archery Combating Model, however the general technique of entering into an advantageous place and whaling away with a weapon holds true all the identical. Fighter methods achieve complexity with subclass decisions, however even the Champion subclass can hold issues easy.

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Fighter Class Options

  • Key Talents: Power and Structure

    • Fighters use Power as their essential fight attribute, and Structure provides them a giant pool of HP to attract on in a battle. Although Power is their major attribute, there’s additionally worth in bolstering Dexterity to enhance a Fighter’s efficiency with ranged weapons like bows and slings, in addition to melee weapons with the Finesse trait, similar to Rapiers.
  • Gear Proficiency: Mild, Medium, and Heavy Armor, Shields, Easy and Martial Weapons
  • Ability Proficiency: At creation, Fighters can achieve Proficiency in two Abilities from the next checklist. Most Fighters could have a excessive Power modifier and can achieve outsize advantages from taking Athletics Proficiency. Intimidation is their solely social-oriented talent, though proficiency in Athletics or Acrobatics will unlock a couple of choices right here and there, too.
    • Acrobatics
    • Animal Dealing with
    • Athletics
    • Historical past
    • Perception
    • Intimidation
    • Notion
    • Survival
  • Combating Model: Combating Types are one of many Fighter’s signature options. Although different courses get entry to Combating kinds, solely the Fighter can choose from the total checklist of choices, or purchase multiple. Every Combating Model corresponds to a weapon or tools selection and unlocks passive advantages to boost it.
    • Archery – Acquire a +2 assault roll bonus with ranged weapons.
    • Protection – +1 bonus to AC when sporting armor
    • Dueling – When utilizing a one-handed melee weapon with an empty off-hand, achieve +2 harm bonus to assaults with that weapon.
    • Nice Weapon Combating – When rolling 1 or 2 on a harm roll whereas utilizing a two-handed melee weapon or a weapon with the Versatile trait, reroll the harm and use the brand new outcome.
    • Safety – Whenever you’re wielding a defend and a creature assaults a pleasant goal inside 5 toes of you, you possibly can defend your ally by imposing drawback on their attacker’s assault roll.
    • Two-Weapon Combating – When wielding a one-handed weapon in every hand, you possibly can add your capacity modifier to the harm rolls for the off-hand weapon.
  • Further Assaults: Could make multiple assault throughout their assault part. Although different courses achieve further assaults, solely Fighters get this profit greater than as soon as in Baldur’s Gate 3.
  • Motion Surge: Some of the potent talents a Fighter has, Motion Surge permits a Fighter to achieve an extra motion throughout their flip. That is extraordinarily worthwhile, because the motion can be utilized to assault or do the rest.
  • Second Wind: Outdoors of Eldritch Knights, Fighters do not have a lot in the best way of self-supportive therapeutic and buffing strategies accessible to them. Thus, the Second Wind permits a Fighter to recuperate a little bit of well being in fight, permitting for extra sustained play and taking among the strain off your devoted help characters. 
  • Indomitable: Reroll a failed saving throw, utilizing the brand new outcome.

Fighter Gear Suggestions

  • Being reliant on straight fight in most conditions, Fighters can get extra out of drugs than most different courses. Outfit your Fighter with the best-quality gear you’ll find or afford. Magical weapons and armor, in addition to equipment with talent or ability-based advantages, may be notably impactful.
  • Not each Fighter is a melee weapon essential, however even essentially the most stalwart archery-loving Fighter ought to pack weapon for shut fight. In case you’ve obtained excessive Dexterity, think about using Finesse weapons and lighter armor to make the most of your Dexterity modifier bonus.
  • In case you can carry the burden, hold an additional melee weapon of a special harm sort in your pack. Some enemies have resistance to sure harm varieties. For instance, skeleton enemies are inclined to take extra harm from Bludgeoning weapons, so a membership or mace could also be extra helpful than a sword in such instances.
  • Further gear units may assist a Fighter adapt to altering conditions. Tramp round in full plate with a greatsword when you choose, however do not be shy if the situation requires gentle armor and a pair of daggers. 

Fighter Subclasses

At Degree 3, Fighters can select a subclass that expands their choices in fight. As of launch, the accessible Fighter subclasses are Battle Grasp, Eldritch Knight, and Champion. Every represents a differing strategy to strengthening the Fighter’s foundational mastery of fight.

Battle Grasp

Consider the Battle Grasp because the “tactical” fighter. Image the Battle Grasp on the head of a lance of knights or as a modern-day squad chief. The Battle Grasp positive aspects a brand new set of powers referred to as “Maneuvers”, that draw on “Superiority Cube”, a brand new useful resource. Maneuvers vary in selection from specialised assaults with disabling results to tactical repositionings that transfer enemies into disadvantageous positions.

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Battle Masters are additionally adept on the “tank” position, utilizing talents to successfully taunt enemies into attacking them as an alternative of their allies.

Battle Grasp Subclass Options
  • Superiority Cube: A useful resource expended to energy Maneuvers and may be restored after resting. Battle Masters achieve extra cube as they degree up, and the cube themselves improve from d8s to d10s.
  • Maneuvers: The Battle Grasp’s signature function, Battle Masters select a variety of Maneuvers to study as they achieve ranges, with a most of seven recognized by Degree 11. Most Maneuvers have melee and ranged variations, permitting even Archery-focused Battle Masters to take benefit.
    • Commander’s Strike: Direct an ally to make a weapon assault on an enemy.
    • Disarming Assault: Deal further harm and drive the goal to drop their weapon.
    • Distracting Strike: Debuff a goal, giving allies benefit on their subsequent assault in opposition to it.
    • Evasive Footwork: Impose Drawback on melee assaults in opposition to you for 1 spherical.
    • Feinting Assault: Acquire benefit on an assault and deal extra harm.
    • Goading Assault: Deal extra harm and drive a goal to focus on you, or else endure Drawback on makes an attempt to focus on others.
    • Maneuvering Assault: Assault a goal and provides an ally alternative to maneuver a brief distance with out frightening alternative assaults.
    • Menacing Assault: Deal further harm and frighten a goal.
    • Precision Assault: Roll a Superiority Die, including the outcome to your assault roll.
    • Pushing Assault: Deal further harm and push a goal again a long way.
    • Rally: Grant an ally momentary HP.
    • Riposte: Counter assault with further harm when an enemy misses a melee assault in opposition to you.
    • Sweeping Assault: Assault a number of enemies without delay in melee.
    • Journey Assault: Do further harm and knock a large-size goal or smaller inclined.

Champion

In some ways, the Champion is the Fighter’s Fighter. The Champion’s subclass options are targeted on enhancing the Fighter’s martial prowess with bodily energy, bettering their harm, rising their proficiency bonuses with bodily checks, and accessing extra Combating Types. If you wish to hold issues easy and simple, turn into a Champion.

Champion Subclass Options
  • Improved Crucial: Weapon assault essential hits now roll on a 19 or a 20 (fairly than only a 20).
  • Outstanding Athlete: On any Power, Dexterity, or Structure verify that you just’re not proficient in, add half your proficiency bonus.
  • Outstanding Bounce: Improve leap distance by 3m.

Eldritch Knight

The Eldritch Knight fulfills the longstanding Dungeons & Dragons dream of a “Gish” – a Fighter that may wield the facility of magic as properly. The place earlier editions required wild multiclassing to perform this feat, the Eldritch Knight is now an possibility for Fighters that wish to add a little bit of arcane spark to their weaponplay. 

That mentioned, do not anticipate an Eldritch Knight to compete with a Wizard for magical damage-dealing. Eldritch Knights have a weaker, extra restricted spell choice. The precise energy of their spells additionally suffers as a result of most Fighters cannot match a Wizard in Intelligence. As a substitute, Eldritch Knights are higher off utilizing their magic as a potent supply of buffing, augmenting their bodily strikes and infrequently hindering their foes within the midst of the melee.

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Eldritch Knight Subclass Options
  • Arcane Spellcasting: Eldritch Knights can study and solid spells like a Wizard, utilizing Intelligence as their spellcasting Means. In contrast to a Wizard, although, their spell choice is proscribed 
  • Weapon Bond: Magically bind your weapon to your hand, making you resistant to disarmament and inflicting the weapon to return to you mechanically when thrown.
  • Battle Magic: Make a weapon assault after casting a cantrip as a bonus motion.
  • Eldritch Strike: Hit a creature together with your weapon. The struck creature will endure Drawback on its saving throw when you solid a spell on it throughout your subsequent flip.

Fighter Degree Development

These are the category options you’ll get as you degree up as a Fighter. The utmost degree cap in Baldur’s Gate 3 at launch is Degree 12. Use this to see what you’ll get at every degree and plan accordingly, in case you want to multiclass.

This information may even spotlight class options you achieve primarily based in your subclass selection. For extra detailed data concerning the subclasses, see the sections above. Options gained by a Subclass are labeled with the Subclass title. 

Be aware: Unlabeled advantages are “customary” class options and customary to all subclasses.

Degree 1

  • HP: 10 HP + Structure Modifier, gaining minimal of 6 HP + Con modifier per degree.
  • Combating Model: See class options above, choose 1
  • Gear Proficiency: See class options above.
  • Ability Proficiency: See class options above, choose 2 abilities.
  • Second Wind

Degree 2

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  • Motion Surge: Acquire an extra motion this flip.

Degree 3

  • Subclass Alternative: Select a Battle Grasp, Eldritch Knight, or Champion subclass.
  • Battle Grasp: Maneuvers: Acquire 4 Superiority Cube, select 3 Maneuvers
  • Eldritch Knight: Arcane Spellcasting: Be taught 2 cantrips, unlock 2 degree 1 spell slots
  • Eldritch Knight: Weapon Bond
  • Champion: Improved Crucial

Degree 4

  • Feat Choice: Can choose a Feat from All Courses Feat checklist. Whereas any class at degree 4 can choose any of the Feats, not all shall be related to the category. You too can select a capability enchancment to spice up a bonus or remove a penalty.

    • For Fighters, we suggest one of many following Feats:
      • Means Enchancment – 2 factors to distribute to any Means rating (to max of 20).
      • Athlete – +1 to Str and Dex. Much less motion price to stand up from Inclined.
      • Twin Wielder – +1 to AC when wielding melee weapons in every hand. Can use Two-Weapon Combating fashion even when weapons are usually not gentle.
      • Nice Weapon Grasp – Bonus assaults on melee crit or kill. Heavy weapons endure -5 Assault Roll penalty, however achieve +10 harm.
      • Martial Adept – Be taught 2 Maneuvers from the Fighter Battle Grasp checklist.
      • Cellular – Will increase Transfer pace, Sprint distance turns into unaffected by terrain. When shifting after a melee assault, you don’t provoke an Alternative Assault.
      • Expert – Acquire Proficiency in 3 Abilities of your selection.
      • Powerful – +2 HP per degree
      • Weapon Grasp – +1 to Str or Dex, achieve Proficiency with 4 weapons of your selection.
    • Eldritch Knight: +1 Degree 1 Spell slot (3 complete)

Degree 5

  • Further Assault: Could make an extra free assault when making an unarmed or weapon assault.

Degree 6

Degree 7

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  • Battle Grasp: +1 Superiority Cube, Select 2 extra Maneuvers (5 complete)
  • Eldritch Knight: Battle Magic
  • Eldritch Knight: +1 Degree 1 Spell Sot (4 complete), 2 Degree 2 spell slots
  • Champion: Outstanding Athlete, Outstanding Bounce

Degree 8

  • Feat Choice: Can choose a Feat from All Courses Feat checklist

Degree 9

  • Indomitable: Reroll a failed saving throw, utilizing the brand new outcome.

Degree 10

  • Battle Grasp: Improved Fight Superiority: Superiority cube at the moment are d10s.
  • Eldritch Knight: Eldritch Strike
  • Eldritch Knight: +1 Cantrip (3 complete), + Degree 2 spell slot (3 complete)
  • Champion: Decide one other Combating Model

Degree 11

  • Improved Further Assault: Could make two extra free assaults when making an unarmed or weapon assault.
  • Battle Grasp: +2 Maneuvers (7 complete)

Degree 12

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  • Feat Choice: Can choose a Feat from All Courses Feat checklist

Multiclass Fighters

Fighters are so foundational that it is extra widespread for one more class to take up a degree or two of Fighter fairly than the opposite method round. In any case, in a D&D-based recreation, there’s at all times a profit to turning into a bit higher at combating. That mentioned, Fighters themselves do have some choices relating to spicing up their very own builds with a little bit of multiclassing.

A Fighter that plans to stay with medium armor can solely achieve advantages from a degree of Barbarian, which grants them entry to a strong rage mode. A Champion Fighter mixing their ranges with Barbarian may be fairly highly effective, combining the Fighter’s Feat advantages and combating fashion with the choices inherent to some Barbarian subclasses just like the Berserker or Wildheart.

A degree in Ranger can grant a Fighter helpful context-based bonuses, bettering their efficiency in opposition to particular enemies and in sure terrain. 

With sufficient Knowledge, a Fighter may achieve some advantages from entry to a Cleric‘s Divine Area. Sure domains, similar to Battle, synergize properly with the standard Fighter’s melee focus.

Not less than 2 ranges of Paladin will grant the Fighter entry to the highly effective Lay on Arms, Divine Sense, and Divine Smite talents, in addition to some rudimentary Divine spellcasting options. That mentioned, Paladins use Knowledge and Charisma as main stats, which can restrict the effectiveness of such options in Barbarian arms.

In case you plan to make your Fighter a celebration “face” and have them do the speaking (or are planning a solo run), a degree or two in Bard will significantly broaden the Fighter’s potential talent set. Face Fighters typically have first rate Charisma, too, permitting a Fighter/Bard to extend the efficiency of their spells.

Face Fighters may additionally discover some energy within the patronage of a Warlock‘s pact. Warlocks achieve entry to the Eldritch Blast, increasing a Fighter’s potential ranged harm choices.

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Fighters can synergize fairly successfully with Rogues, as a result of many Fighters even have Dexterity rating, which is the Rogue’s essential capacity. As long as you keep out of heavy armor and medium armor that penalizes Stealth checks, a Fighter/Rogue could make good use of the Rogue’s Sneak Assault function.