Whether or not it is a blade at the hours of darkness or a decide within the lock that is referred to as for, a Rogue is who you will name on in Baldur’s Gate 3. One of many sport’s final utility character courses, the Rogue can slip into enemy formations and fortresses alike unnoticed, able to cleared the path and place themselves to greatest reap the benefits of the approaching chaos. If that is an interesting path for you, learn on for the remainder of our full Rogue class information. For different courses and elements of the sport, see our full slate of obtainable Baldur’s Gate 3 guides.
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Earlier than You Start
Word that none of those factors are set in stone. Construct your character the way in which you select, and see these notes extra as strategies than guidelines. For extra suggestions, try our Baldur’s Gate 3 Character Creation information.
This information will even assume that you’re constructing a customized character. Origin Characters have distinctive interactions and roleplaying choices out there due to their preset nature. Astarion is a playable Rogue Origin character. Select him as your Baldur’s Gate 3 protagonist to play as a Rogue and expertise his distinctive storyline.
Moreover, this information presumes you might be constructing a single-class character. Multiclassing into completely different courses as you stage up is an choice to achieve new and helpful skills, however there’s additionally worth in specialization. We’ll have just a few multiclass strategies for you on the finish of the information.
The Rogue Playstyle
The Rogue makes use of Dexterity as a principal fight statistic, which signifies that they will naturally favor utilizing ranged weapons and melee weapons with the Finesse tag, which permits them to make use of their Dexterity bonus for assault rolls. Nonetheless, do not anticipate even the best-built Rogue to have the ability to rise up on the entrance strains alongside the Fighters and Barbarians, and even be capable of rise up within the melee like a Ranger can. That is as a result of their weapon and kit proficiencies depart them far “squishier” than another martial class. The Rogue is greatest utilized in a battle, much less as an outrider or skirmisher (the province of the Ranger) however as a real ambusher: Mendacity in watch for a gap after which utilizing their superior mobility to take an advantageous place each time, delivering loss of life earlier than an enemy even know they’re there.
In fight, Rogues can swap simply between melee and ranged specialties, offered they’re utilizing Finesse weapons for the Dexterity bonuses. Gamers can select to snipe from the shadows and take down susceptible foes, but in addition be capable of pull a dagger and skewer a foe that will get too shut.
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Rogues are additionally the very best or second-best characters to have within the occasion to deal with duties associated to traps, locks, scouting, and common exploration. They will discover extra safely than any nearly another class, and their ability proficiencies rival that of the Bard. Their versatility is amped up even additional relying in your subclass alternative, with subclasses just like the Arcane Thief including a little bit of magical efficiency to the Rogue’s already-considerable toolkit.
Rogue Class Options
- Key Skills: Dexterity and Intelligence
- Rogues are the spirit of crafty, and so specialize within the skills related to agility and fast wit.
- A rogue with the appropriate proficiencies can use weapons that demand energy for assault rolls, however the Rogue’s Sneak Assault function in melee requires the usage of a Finesse weapon. Thus, a Rogue that expects to battle as a Rogue should not hassle an excessive amount of with a excessive Power rating.
- Gear Proficiency: Easy Weapons, Hand Crossbows, Longswords, Shortswords, Rapiers, Mild Armor
- Ability Proficiency: At creation, Rogues can select 4 expertise for his or her proficiency. Sleight of Hand, Stealth, and Notion are bread-and-butter expertise for Rogues, with Acrobatics favored by their naturally excessive Dexterity.
- Athletics
- Acrobatics
- Deception
- Perception
- Investigation
- Notion
- Efficiency
- Persuasion
- Slight of Hand
- Stealth
- Sneak Assault: The rationale a Rogue can clear up in fight, Sneak Assault works with ranged weapons and with Finesse-tagged Melee weapons. As soon as per flip, you’ll be able to assault a distracted goal and do further injury that will increase along with your ranges. By “distracted”, because of this you might have Benefit, or if an enemy of your goal is inside 1.5m and also you do not have Drawback.
- Crafty Motion: Crafty actions are particular actions Rogues can take as bonus actions that emphasize their expertise and concealment. Crafty actions cowl hiding, dashing, and disengaging, and usually tend to succeed when favored by Dexterity and ability bonuses.
- Uncanny Dodge: Take half injury when an assault hits you. This Rogue function helps alleviate the category’ low HP.
- Experience: Just like the Bard model of the identical function, Experience successfully doubles your bonus for 2 expertise of your alternative.
- Evasion: A type of uncanny dodge for magic, this function enhances reflex saving throws in opposition to spells. In opposition to a spell that requires a reflex saving throw, a failed save solely offers half injury, whereas a succesful one offers no injury.
- Dependable Expertise: Roll a minimal of 10 on skill checks for expertise you might have proficiency in.
Rogue Gear Suggestions
- Rogues have a reasonably restricted default gear choice, with solely easy weapons, gentle armor, and some particular weapons. General Rogues ought to favor utilizing ranged weapons like shortbows and light-weight crossbows, in addition to Finesse weapons like rapiers, daggers, and shortswords. These all profit from the Rogue’s dexterity bonus. Utilizing a longsword or different energy weapon is feasible, however these weapons will not set off sneak assault bonuses.
- Equally, gentle armor beneficial properties advantages from dexterity to armor class, however medium armors restrict this bonus to +2 typically. Although a rogue can purchase medium and even heavy armor proficiency via feats and multiclassing, it is probably not value it to attempt from an optimization perspective, due to their penalties to stealth.
Rogue Subclasses
The Rogue’s well-known versatility is additional augmented when the time comes to decide on a subclass at stage 3. From there, Rogues can select to be even higher at what Rogues do greatest, by selecting the way in which of the Thief, they’ll open a brand new bag of magical strategies by changing into an Arcane Trickster, or turn out to be a killing machine that operates within the shadows: An Murderer.
Thief
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As evidenced by the identify of the subclass, Thieves excel on the Rogue’s “conventional” position, enjoying the a part of a supreme cat burglar that may break via any safety undetected. Out and in earlier than anybody even is aware of they had been there, a Thief does not concern working alone, and might take much more bonus actions in fight.
Subclass Options
- Quick Fingers: A easy however highly effective profit, Quick Fingers grants the rogue extra bonus actions. These actions can be utilized to ship extra assaults, use instruments, throw weapons, or do any variety of issues. This may be lethal within the (quick) palms of a Rogue with Two-Weapon Combating, as you need to use your off-hand assaults to ship a number of sneak assaults per flip, killing enemies far quicker than the injury score on a light-weight weapon would possibly recommend.
- Second Story Work: A situational profit, this function makes Rogues immune to falling injury. This additionally applies to wreck taken when leaping from excessive locations, opening up additional prospects for making the most of the Rogue’s mobility.
- Supreme Sneak: A rogue’s sneaking affinity turns into so potent that Thieves could make themselves invisible outright.
Arcane Trickster
The Arcane Trickster is the Rogue with a little bit of magic to boost their life. Arcane Tricksters might be surprisingly potent fight casters, since Rogue Potential Rating synergies line as much as favor good bonuses in Dexterity, the category’ fight skill, and Intelligence, the Arcane Trickster’s spellcasting skill. In different phrases, the identical skills you pump to enhance your ability bonuses are sometimes the identical ones that enhance your efficiency as an Arcane Trickster. The draw back is that Arcane Trickster spells are simply that – methods. They do not achieve entry previous 2nd Stage Wizard spells, and as such will not hit the complete top of magical potential a devoted caster can handle.
Subclass Options
- Arcane Spellcasting: Arcane Tricksters achieve entry to Cantrips and 1st- and 2nd-level wizard spells, casting them with Intelligence as a principal statistic. An Arcane Trickster will probably nonetheless depend on their weapons for many of their stage development, however the vary of spells out there can considerably enhance their versatility.
- Mage Hand Legerdemain: Arcane Tricksters have entry to an unique, enhanced model of the Mage Hand cantrip. This model is invisible and perform extra duties than the usual Mage Hand. Which means doing issues like pulling switches, manipulating objects, and even stealing from a distance.
- Magical Ambush: Whilst you’re hidden, your targets have drawback on saves in opposition to your spells. Whereas an Arcane Trickster cannot sneak assault with a spell (unhappy!), they’ll solid spells in a method that makes them exhausting to withstand, which might make a big distinction for spells like Sleep, Mates, or Attraction Particular person.
Murderer
The Rogue Murderer brings the “OTK” idea from card battlers to the battlefields of Baldur’s Gate 3, with a equipment filled with expertise designed to ship swift and sure loss of life to targets, killing them earlier than they even know they’re useless. Assassins achieve a small however potent set of bonuses designed to extend the viciousness of the Rogue’s signature Sneak Assault, making certain that Assassins get the primary transfer…and that the primary transfer is the final.
One notice: Assassins profit a lot from opening fight whereas remaining hidden, there is a pure incentive to favor ranged weapons to do that grim enterprise with. Getting as much as melee vary entails a good quantity of threat in comparison with discovering a great sniping place. Contemplate your motion choices and stealth capabilities rigorously when constructing out your Murderer.
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Subclass Options
- Assassinate: Assassins get this multi-layered enhancement to their fight capabilities the second they select the subclass. Basically, it does the next:
- Grants Benefit on assault rolls in opposition to targets that have not taken a flip but.
- Ensures Crucial Hits on profitable assault rolls in opposition to targets affected by Shocked. Shocked is a standing impact that occurs once you have interaction a goal earlier than it notices you. Shocked targets cannot transfer, take actions, or carry out reactions in the course of the first flip of fight.
- Murderer’s Alacrity: Restores your motion and bonus motion on the opening of fight. Which means when you open fight with a sneak assault on an unaware enemy, you instantly get your actions again when fight begins “correctly”.
- Infiltration Experience: A extremely efficient disguise motion, Infiltration Experience semi-permanently permits Assassins to undertake a brand new identification till their subsequent lengthy relaxation. This lets them play up the “Agent 47” doctrine of strolling round restricted areas and enemy strongholds disguised as one of many enemy’s personal, till the appropriate time to strike presents itself.
Rogue Stage Development
These are the category options you’ll get as you stage up as a Rogue. The utmost stage cap in Baldur’s Gate 3 at launch is Stage 12. Use this to see what you’ll get at every stage and plan accordingly, in case you want to multiclass.
This information will even spotlight class options you achieve based mostly in your subclass alternative. For extra detailed information in regards to the subclasses, see the sections above. Options gained by a Subclass are labeled with the Subclass identify.
Word: Unlabeled advantages are “commonplace” class options and customary to all subclasses.
Stage 1
- HP: 8 HP + Structure Modifier, gaining minimal of 5 HP + Con modifier per stage.
- Sneak Assault
- Gear Proficiency: Easy Weapons, Hand Crossbows, Rapier, Shortsword, Longsword
- Ability Proficiencies: 4 expertise
- Experience: Add experience to 2 proficient expertise
Stage 2
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- Crafty Motion: Cover, Sprint, Disengage
Stage 3
- Rogue Subclass: Select 1 from Thief, Murderer, Arcane Trickster
- Thief: Quick Fingers, Second-Story Work
- Arcane Trickster: Spellcasting, Mage Hand Legerdemain
- Murderer: Assassinate, Murderer’s Alacrity
- Arcane Trickster Spells: 3 cantrips, 2 Stage 1 spell slots
Stage 4
- Feat Choice: Can decide a Feat from All Courses Feat checklist. Whereas any class at stage 4 can decide lots of the Feats, not all shall be related to the category. You may as well select a capability enchancment to spice up a bonus or get rid of a penalty. Take a look at our full Feats information for extra recommendation on Rogue-appropriate Feats.
- Really helpful Rogue Feats:
- Potential Enchancment
- Athlete
- Defensive Duelist
- Twin Wielder
- Dungeon Delver
- Fortunate
- Cell
- Sharpshooter
- Powerful
- Weapon Grasp
- Really helpful Rogue Feats:
- Arcane Trickster Spells: +1 Stage 1 spell slots (3 whole)
Stage 5
Stage 6
- Experience: Add experience to 2 expertise
Stage 7
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- Evasion
- Arcane Trickster Spells:
- +1 Stage 1 spell slots (4 whole)
- 2 stage 2 spell slots
Stage 8
- Feat Choice: Can decide a Feat from All Courses Feat checklist
Stage 9
- Thief: Supreme Sneak
- Arcane Trickster: Magical Ambush
- Murderer: Infiltration Experience
Stage 10
- Feat Choice: Can decide a Feat from All Courses Feat checklist
Stage 11
Stage 12
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- Feat Choice: Can decide a Feat from All Courses Feat checklist
Multiclass Rogues
Rogues are well-liked courses to dip into for his or her further expertise and entry to sneak assault, however they are often simple to multiclass out of as properly, partly as a result of a few of their greatest class and subclas options present up early within the development.
That mentioned, Rogues with a thoughts to single-class or to solely dip into one or two different courses can profit. They achieve entry to a 4th feat choice at stage 10, and a few highly effective subclass options land on high of their already formidable toolkit.
Rangers are fairly good multiclass choices for Rogues that like a little bit of stand-up preventing, or who wish to turn out to be much more lethal. The mix of Murderer and Gloom Stalker subclasses in a dual-class Rogue/Ranger (or Ranger/Rogue) construct with a give attention to Dexterity and Finesse weapons can deal terrifying first-turn injury and have unequaled mobility in stealth.
Bards are additionally good picks for Rogues that actually wish to enhance their general utility. With a excessive Charisma bonus, a Rogue/Bard generally is a true do-anything class, capable of make a scene as a performer or a celebration “face” and skulk within the shadows like a correct sneak-thief. Be careful, although: The Arcane Trickster makes use of Intelligence as their spellcasting skill, whereas the Bard’s spells are powered by Charisma. You might have issue allocating your skill scores and bonuses when you mix these two subclasses.
Fighters generally is a alternative for Rogues that wish to profit from Motion Surge or the addition of a Combating Fashion, however be warned: Most medium armor carries stealth and dexterity bonus penalties, and you’ll’t sneak assault and not using a Finesse Weapon. Rogues can use among the maneuvers identified by the Battle Grasp subclass successfully, changing into a tactical nexus in addition to a utility character.
Many Rogues may have Intelligence as their second highest Potential Bonus, so ranges spent on classing as a Wizard will not go wasted. With the correct quantity of Wizard ranges, a Rogue can achieve extra spells than an Arcane Trickster, at the price of dropping some Rogue options like a 4th Feat.
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