Black Delusion Wukong Armor Information: all of the craftable units, their results, and supplies wanted to make them


There are a number of Armor Units you can craft in Black Delusion: Wukong that not solely improve your defensive stats, however may also grant distinctive results in case you put on a number of items. The sport will clearly lay out what results will come into impact in case you put on 2-pieces, 3-pieces, or all 4-pieces of an armor set.

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No story spoilers shall be current on this Black Delusion Wukong armor information and we are going to solely cowl the armor you may craft. There are nonetheless a number of items of secret gear that may drop from particular enemies and obtained via different means. We are going to point out the primary attainable Shrine location you can craft a sure armor set.

As of the time of scripting this information, we now have not found a way to upgrading the stats of armor items on a primary playthrough. In New Sport+, upgrading armor is unlocked by visiting the primary Shrine within the recreation which lets you use supplies to enhance their stats. On an preliminary playthrough, armor items frequently turn out to be higher and higher, which go away some earlier armor units with their distinctive results out of date because of the sheer stat distinction.

Swift Pilgrim Set


First craftable at: Forest of Wolves – Guanyin Temple Shrine

  • 2-Piece Impact: Reasonably will increase Dash Pace.
  • 4-Piece Impact: When Sprinting, every second reasonably will increase Assault. This impact can stack as much as 10 occasions and can stop upon stopping.
  1. Pilgrim’s Headband (Protection: 8)
  2. Pilgrim’s Garb (Protection: 10)
  3. Pilgrim’s Wristwraps (Protection: 6)
  4. Pilgrim’s Legwraps (Protection: 10)

Wave-Rider Set

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First craftable at: Black Wind Cave – Cave Inside Shrine

  • 3-Piece Impact: Massively reduces Stamina value when in water.
  1. Serpentscale Battlerobe (Protection: 18)
  2. Serpentscale Bracers (Protection: 7 / Poison Res: 3)
  3. Serpentscale Gaiters (Protection: 11 / Poison Res: 2)

Dance of the Black Wind Set


First craftable at: Sandgate Village – Village Entrance Shrine

  • 3-Piece Impact: In Cloud Step, shrouding black wind will assault enemies close by repeatedly.
  1. Ebongold Silk Gown (Protection: 31)
    • 5 Yarn, 2 Silk, & 1800 Will
  2. Ebongold Armguard (Protection: 13 / Burn Res: 4)
    • 1 Yarn, 1 Silk, & 810 Will
  3. Ebongold Gaiters (Protection: 19)
    • 2 Yarn, 1 Silk, & 1080 Will
    • Distinctive Impact: After a second in Cloud Step, appreciable will increase Unveiling Strike Harm.

Gale Guardian Set

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First craftable at: Fright Cliff – Rock Conflict Platform Shrine

  • 2-Piece Impact: Upon Good Dodges, grants appreciable further Focus.
  • 4-Piece Impact: Good Dodges barely reduces Cooldown for all Spells.
  1. Galeguard Beast Masks (Protection: 18)
    • 4 Yarn, 2 Silk, & 1800 Will
  2. Galeguard Beastmaw Armor (Protection: 35 / Shock Res: 4)
    • 5 Yarn, 2 Silk, & 2000 Will
  3. Galeguard Bracers (Protection: 14)
    • 1 Yarn, 1 Silk, & 1000 Will
  4. Galeguard Greaves (Protection: 21)
    • 2 Yarn, 1 Silk, & 1200 Will
    • Distinctive Impact: Performing 3 consecutive Good Dodges inside a short second recovers a reasonable quantity of Mana.

Raging Sandstorm Set


First craftable at: Snowhill Path – Frost-Clad Path Shrine

  • 3-Piece Impact: Decoy and Duplicates are cloaked in Yellow Wind, granting them appreciable Harm Discount.
  1. Ochre Battlerobe (Protection: 48)
    • 5 Silk, 2 Chilly Iron Leaves, & 4200 Will
  2. Ochre Armguard (Protection: 19 / Chill Res: 4)
    • 1 Silk, 1 Chilly Iron Leaves, & 1800 Will
    • Distinctive Impact: Upon consuming a Focus Level, reasonably will increase Important Hit Probability for a brief period.
  3. Ochre Greaves (Protection: 29 / Chill Res: 3)
    • 2 Silk, 1 Chilly Iron Leaves, & 2400 Will

Thunder Veins Set

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First craftable at: Bitter Lake – North Shore of the Bitter Lake Shrine

  • 3-Piece Impact: Massively reduces the period of Shocked State; reasonably will increase Thunder Harm.
  1. Loongscale Battlerobe (Protection: 53)
    • 5 Silk, 2 Chilly Iron Leaves, & 4500 Will
    • Distinctive Impact: Vengeful Mirage will inflict Thunder Bane.
  2. Loongscale Armguard (Protection: 21 / Shock Res: 5)
    • 1 Silk, 1 Chilly Iron Leaves, & 2000 Will
  3. Loongscale Greaves (Protection: 32 / Shock Res: 3)
    • 2 Silk, 1 Chilly Iron Leaves, & 2700 Will

Gilded Radiance Set


First craftable at: Village of Lanxi – Property of the Zhu Shrine

  • 2-Piece Impact: For a brief period after performing a Spirit Ability or utilizing a Vessel, significantly will increase Assault.
  • 4-Piece Impact: Upon Important Hits and defeats, grants a small quantity of Qi.
  1. Golden Masks of Fury (Protection: 36)
    • 4 Chilly Iron Leaves, 2 Superb Gold Thread, & 6600 Will
    • Distinctive Impact: Upon profitable hits from Spirit abilities, grants large Focus upon reverting.
  2. Golden Embroidered Shirt (Protection: 72)
    • 5 Chilly Iron Leaves, 2 Superb Gold Thread, & 8000 Will
  3. Golden Armguard (Protection: 29 / Chill Res: 5)
    • 1 Chilly Iron Leaves, 1 Superb Gold Thread, & 3600 Will
  4. Golden Greaves (Protection: 43 / Chill Res: 4)
    • 2 Chilly Iron Leaves, 1 Superb Gold Thread, & 4800 Will

From Mud to Lotus Set

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First craftable at: Webbed Hole – The Purifying Spring Shrine

  • 2-Piece Impact: Mud that stains upon De-Transformation and exiting Spirit Abilities grants appreciable Harm Discount for a brief period.
  • 4-Piece Impact: When stained with mud, will increase May restoration fee; Dodges and Good Dodges additionally get better a small quantity of further May.
  1. Non-Pure Damaged Masks (Protection: 40)
    • 4 Chilly Iron Leaves, 2 Superb Gold Thread, & 7200 Will
  2. Non-Pure Armor of Coiling Loong (Protection: 79)
    • 5 Chilly Iron Leaves, 2 Superb Gold Thread, & 8100 Will
  3. Non-Pure Gauntlets (Protection: 32 / Poison Res: 4)
    • 1 Chilly Iron Leaves, 1 Superb Gold Thread, & 3600 Will
  4. Non-Pure Greaves (Protection: 48 / Poison Res: 4)
    • 2 Chilly Iron Leaves, 1 Superb Gold Thread, & 5400 Will
    • Distinctive Impact: For a short second after De-Reworking and exiting Spirit Abilities, all actions value no Stamina.

Poison Ward Set


First craftable at: Woods of Ember – Ashen Move I Shrine

  • 2-Piece Impact: Massively reduces the continual harm obtained from Poisoned State.
  • 4-Piece Impact: Considerably will increase Assault whereas affected by Poisoned State.
  1. Centipede Hat of Transcendence (Protection: 43)
    • 4 Chilly Iron Leaves, 2 Superb Gold Thread, & 7500 Will
  2. Centipede Qiang-Jin Armor (Protection: 86)
    • 5 Chilly Iron Leaves, 2 Superb Gold Thread, & 8400 Will
    • Distinctive Impact: For a brief period after defeating an enemy, reasonably will increase Assault.
  3. Centipede Spiked Armguard (Protection: 35 / Poison Res: 5)
    • 1 Chilly Iron Leaves , 1 Superb Gold Thread, & 4000 Will
  4. Centipede Gaiters of Transcendence (Protection: 52 / Poison Res: 4)
    • 2 Chilly Iron Leaves, 1 Superb Gold Thread, & 6000 Will

Outrage Set

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First craftable at: Foothills – Verdant Path Shrine

  • 2-Piece Impact: Pillar Stance Diversified Combos, Sweeping Gale and Churning Gale, deal further Harm
  • 4-Piece Impact: Unleash the trend inside, considerably rising Harm each dealt and brought.
  1. Yaksha Masks of Outage (Protection: 47)
    • 4 Chilly Iron Leaves, 2 Superb Gold Thread, & 8100 Will
    • Distinctive Impact: Considerably will increase Assault when Well being is low.
  2. Embroidered Shirt of Outrage (Protection: 94 / Burn Res: 5)
    • 5 Chilly Iron Leaves, 2 Superb Gold Thread, & 9000 Will
  3. Yaksha Bracers of Outrage (Protection: 37 / Burn Res: 5)
    • 1 Chilly Iron Leaves, 1 Superb Gold Thread, & 4800 Will
  4. Yaksha Greaves of Outage (Protection: 56)
    • 2 Chilly Iron Leaves, 1 Superb Gold Thread, & 7200 Will