Card-en-Ciel’s Anime Expo demo left an unbelievable first impression


I did not initially notice that IntiCreates was at this 12 months’s Anime Expo till Day 2, after I chanced upon their sales space – together with a public Card-en-Ciel demo – whereas roaming the Exhibit Corridor on my “free” day. With how packed my schedule was, although, I am glad I managed to search out the time to present the demo a shot – as a result of Card-en-Ciel is shaping as much as be one in all 2024’s most promising RPG releases.

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Let’s get the apparent out of the best way – Card-en-Ciel very clearly attracts inspiration from Capcom’s Mega Man: Battle Community franchise, but after sitting right down to play the demo it instantly turns into clear that it is not simply IntiCreates copying Capcom’s homework. For one; fight is nearly utterly totally different. Whereas in Battle Community gamers would select their actions forward of time, after which may transfer freely between actions, Card-en-Ciel is totally totally different. Each time you utilize a card, you act instantly as a substitute of queueing their results for later. Every card has an power price related to them, and as soon as power has been absolutely expended you may be unable to maneuver for an enemy’s motion.


Not like Battle Community, you can’t transfer freely. As a substitute, gamers need to gauge whether or not to make use of a card for its results – whether or not that is perhaps an assault, a buff, or what-have-you – or to maneuver in a selected route. Discarding a card will transfer you within the route denoted by the cardboard, with out expending any power. That is necessary, as a result of enemy assaults may have their space of impact highlighted on the grid – and enemies will repeatedly have a timer displayed beneath them to warn you to when the assault will lastly be enacted. So fight at a base degree is contemplating when to make use of particular playing cards for harm, and when to make use of playing cards for motion. There could also be some playing cards that you will have to resolve what to make use of it for, assuming that it comes with each a motion route and a capability that you’re going to wish to use.

Compounding issues is the Muse system – playing cards that can mechanically activate after stipulations have been met, passively buffing playing cards – the Break system, playing cards that immediately buff your base harm, and extra results for playing cards that may be enabled by expending a Muse’s results. Even throughout the time constraints of the 15-minute demo, it was instantly apparent what kinds of issues gamers might be coping with in the course of battles, and the way gamers might need to weigh what playing cards to make use of, when, and the way.


To broaden on the Break system a bit, generally enemy assaults is perhaps unavoidable, with enemies monitoring your actions to match your makes an attempt at escape. In that case, gamers can use playing cards which may deal Break harm to weaken enemy assaults. Moreover, some enemies might need a set Stability, which will also be depleted with Break harm. Lowering an enemy’s Stability to 0 will stun them, stopping their actions for a single flip, and doubling the harm dealt to them in the course of the debuff. That is lots to memorize, however shockingly sufficient the best way it is all doled out through the demo made it simple sufficient to maintain observe of all of it.

I wasn’t in a position to get a full learn of the story and characters but; half the characters proven in-game are primarily based on present IntiCreates tasks, whereas others are utterly new to Card-en-Ciel, primarily based on in-universe video games. Based on the sport’s web site, there might be over 50 Muses from all of the related video games, actual and pretend – which, if nothing else, makes me curious precisely how massive the sport is perhaps. Whereas I am nonetheless uncertain concerning the story, one factor’s for positive – Card-en-Ciel is now on my shortlist for 2024. I simply hope I will have the time to play it, when it launches on October 24, 2024 for PlayStation 4, PlayStation 5, Xbox One, Xbox Collection X|S and PC (Steam).

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