Closing Fantasy VII Rebirth Protorelic Information: Get all of the Phenomenon Intel and earn the Gilgamesh Summon Materia


The Protorelics of Closing Fantasy VII Rebirth are mysterious artifacts present in every of the sport’s playable areas. Buying them through Chadley’s Phenomenon Intel actions makes up one of many longest and most concerned quest chains within the recreation, spanning the complete recreation world and a broadly diversified set of actions. These actions aren’t the best or easiest ones to grasp, so we have provide you with a information to each Protorelic quest within the recreation, learn on to seek out spoiler-free options to each quest and ideas for beating among the challenges they floor.

Commercial. Hold scrolling for extra

Click on on every hyperlink to maneuver to every Area’s Protorelic quests.

What You Must Know About Protorelics and Phenomenon Intel


Protorelics are unusual artifacts present in Closing Fantasy VII Rebirth‘s world that do not fairly appear to belong there. Their actual objective and energy are unknown for a lot of the recreation, however the quests to get them stretch over nearly its whole runtime. You may obtain your first Protorelic quest whereas questing via the Grasslands, the primary area of FF7 Rebirth‘s open world. Every Protorelic quest takes place over 4 Phenomenon Intel nodes on the regional map.

Each area has its personal set of 4 Protorelic quests, and every area has a singular mechanic or minigame tied to its completion.

Finishing the entire Phenomenon Intel nodes in every of the six predominant playable areas will unlock a remaining, seventh Protorelic quest chain.

Your final rewards for finishing the Protorelic quest chains are:

Commercial. Hold scrolling for extra

  • The Gilgamesh Summon Materia
  • Merchandise Transmuter Blueprints for 3 Genji Equipment:
    • Genji Gloves – Breaks the 9,999 most injury cap.
    • Genji Earrings – Will increase injury dealt by 15%, will increase injury acquired by 15%.
    • Genji Ring – Reduces injury acquired by 15%, reduces injury dealt by 15%.
  • Brutal and Legendary Fight Simulator Challenges
  • Unlocks Materia for buy from Chadley:
    • Swiftcast Materia – Reduces solid time of linked materia’s spells by 50%-100% (based mostly on Materia degree).
    • Reraise Materia – Applies Reraise standing, which routinely revives allies once they fall in battle.
    • Spare Change Materia – Unlocks Spare Change means, which throws between 1,000 and 10,000 gil to do injury. The extra gil thrown, the extra injury dealt.
    • Restrict Assist Materia – Equipping ally now not beneficial properties restrict gauge, however transfers all restrict gauge will increase to their allies.

Grasslands Protorelic Phenomenon Intel


The Grasslands Protorelic quests all take the type of encounters with Beck and his band of bandits, and are essentially the most easy of the Protorelic quests.

Phenomenon Intel 1: Wild Bandit Chase

You may be launched to this quest by Chadley and directed to a tower within the northeast nook of the Grasslands regional map. There you will must climb a brief tower, accessible via a gap within the fence, and meet Beck and his goons. Defeat them, they usually’ll scuttle away, unlocking the following quest node.


Phenomenon Intel 2: One Badass Barbecue

The following location is within the dry western space of the grasslands, in a dilapidated set of buildings. You’l must sneak previous the goons through the use of the transport containers for canopy, then climb to the roof and ambush the baddies from above. As soon as once more, they will skitter away to the third node.

Phenomenon Intel 3: Diversionary Techniques

Commercial. Hold scrolling for extra

The third node begins with a fast selection: You may want to select which of Becks’ bandits is holding the Protorelic piece. The selection would not actually matter, nevertheless it’s Burke, on the left. After the combat, you will must dig up the important thing through the use of your chocobo to smell out its location, similar to an Excavation Intel node.

Phenomenon Intel 4: Taking Care of Enterprise

This remaining Protorelic node is accessible solely through a beforehand locked door proper close to the Kalm Air Raid Shelter waypoint, the place Cloud and the occasion first emerged into the open world.

You may arrive on the bandits’ lair solely to seek out them already mendacity in defeat…or are they?

Activate a lever to the correct of the doorway to trigger a wood field to fall and “get up” Beck and the crew. You may have a selection to select, however a combat will begin regardless of which choice you go together with.

After the combat, select to pay some Gil to take the Protorelic off the bandits’ fingers.

Junon Protorelic Phenomenon Intel


The Protorelic quests in Junon all revolve across the return of the Fort Condor minigame from Closing Fantasy VII Remake Intergrade. Fort Condor’s had a number of adjustments since then, although, and gamers now get a pre-set vary of models to make use of, in addition to some new “Hero” models based mostly on Cloud, Barret, and Tifa.


Commercial. Hold scrolling for extra

Fort Condor Ideas

Listed here are a number of basic ideas that we discovered helpful for clearing the completely different Fort Condor challenges.

Hold the “elemental” matchups in thoughts, however do not forget that every unit has a perform outdoors of their colour:

  • Pink models do extra injury to Inexperienced models, but additionally inflict essentially the most injury up shut.
  • Inexperienced models are the one ones with the flexibility to hit flying enemies, and have benefit in opposition to Blue models
  • Blues are often sluggish and hard, however have a bonus in opposition to Pink models.
  • Cloud, Tifa, and Barret are basically souped-up variations of the common models, that may do plenty of injury when summoned. You may must spawn troops of the corresponding colour to “cost” a Hero’s summoning gauge.
    • Cloud is a Blue protection unit.
    • Barret is a Inexperienced ranged unit.
    • Tifa is a Pink vanguard unit.
  • Assist and artillery models can be positioned and summoned, as nicely, although these are restricted in quantity, making placement and timing essential.
    • Clerics are essential to protecting your forces alive, as a result of your models will usually be at an obstacle when it comes to injury output or sturdiness.
    • Ballistas and Trebuchets will help lock down lanes and maintain them defended whereas your forces advance.
  • In later challenges, your major opponent would be the clock, so it’s essential to make sure that you summon sufficient models to maintain up the strain and check out to not undergo extreme losses that can sluggish your injury output.
  • One in all our favourite setups makes use of Cloud and Barret because the facilities, with robust, sluggish advances from Blue Enforcer models backed up by Inexperienced Rangers and Clerics, with Ballistas and Trebuchets securing the bottom.
    • On this setup, use an Elite Enforcer with Cleric and Ranger assist to push one lane.
    • Summon Pink Elite Vanguard models to take care of the opposite lane as wanted.
    • Summon static defenses (Trebuchets, Ballistas) on the enemy’s facet of the map to carry the territory.
    • Summon Cloud or Barret as enemy models group as much as wipe their wave and assist clear up the enemy base.
  • If all else fails, flip down the battle issue to straightforward. This accelerates your ATB cost acquire, permitting you to discipline models extra rapidly. You will not be penalized for this. 

Phenomenon Intel 1: The World of Fort Condor

This node is discovered within the beached ship on the western peninsula of Junon’s map. After activating the mysterious board recreation, you will be launched to the Fort Condor minigame.

Your purpose every time is to defeat the enemy boss character by summoning the completely different models you’ve got at your disposal. Observe the directions and it is best to accomplish the purpose handily.

Phenomenon Intel 2: O Captain! My Captain!

The second Fort Condor minigame is situated inside one of many shipwrecks protruding of the water in Junon’s central bay.

Commercial. Hold scrolling for extra

Proceed with the assault, protecting thoughts of the wolf-like models that can beeline in your base constructions.


Phenomenon Intel 3: Princess in One other Citadel

The third Fort Condor Protorelic node is simply accessible after finishing the “When Phrases Will not Do” facet quest. Try our facet quest information for more information on the best way to full that one.

As soon as you’ve got accomplished the hunt and unlocked the Crow’s Nest settlement, you’ll discover the node situated simply north of the lighthouse on the very southeast part of the Junon map.

That is the place time strain can actually work in opposition to you, however our favored technique works right here to maintain up a relentless advance, whereas your Ranged models take down the incoming flying enemies. Contemplate summoning a ballista or trebuchet early to face the heavy Warlord unit coming down your proper lane. The turret injury will soften it up in your different models.

New waves of models will are available in when about 1 minute 30 seconds are left on the map. It is a good time to summon a hero unit to rapidly wipe them out and maintain your advance transferring.

When the central tower hits about 30% well being left, it’s going to use a high-damage space assault that can wipe out most conventional troops. For those who’re not beneath time strain, attempt to maintain again on summoning extra troops slightly bit so you possibly can rapidly change your losses at this level.

Phenomenon Intel 4: Interdimensional Warlock

The fourth and remaining Fort Condor node is situated within the far north of the map, within the mountainous portion of Junon. The world is accessible by heading northeast from the remnawave tower within the heart of the map. You may should climb a sequence of cliffs in your chocobo to entry the node.

Commercial. Hold scrolling for extra

That is the toughest combat of the sequence, as a result of the headquarters unit (Gilgamesh) can change its elemental affinity, rotating between crimson, inexperienced, and blue. A lot of the common models are Grey-element, that means they don’t have any particular resistances.

Attempt to not summon your models too far ahead, as they will run into the enemies after which get worn out by the headquarters assaults. As an alternative, summon them by yourself facet to allow them to advance whereas being coated by static defenses like ballistas and trebuchets. When the advance is much sufficient alongside to cross over, summon a Hero unit and again them up with clerics.

Do not summon each heroes on the identical time except you want their entry assault to clear the final little bit of the headquarters’ well being pool, because the affinity change assaults can wipe out your heroes. As an alternative, stagger the summons in order that they’ve contemporary HP once they enter the sector.

Corel Protorelic Phenomenon Intel


Corel’s Protorelic quests cannot be accomplished all in a single go, with solely the primary two nodes out there to deal with earlier than Chapter 12. After Chapter 12, you’ll full the remaining two.

Unlocking every Corel Protorelic trial requires Cloud and the occasion to first go to a particular Cactuar Stone, utilizing a relic that fires a laser beam within the stone’s course to find it. We have highlighted every Cactuar Stone on the map to make them simpler to seek out.

The Corel Protorelic trials are all based mostly round a particular fight minigame referred to as Cactuar Crush. There you will must battle small Cactuar enemies utilizing a single occasion member and amass factors for rewards.

Phenomenon Intel 1: Treasure Protector G

The Cacutar stone in your first Corel Protorelic trial is situated simply to the east of the location itself, atop a hill. Go to the Cactuar Stone to set off a quick battle that rewards you with the flexibility to enter the dilapidated reactor. There you will meet Child G and take in your first Cactuar Crush battle utilizing Yuffie.

Commercial. Hold scrolling for extra

Use Yuffie’s means to modify between magic and bodily injury utilizing Elemental Ninjutsu, in addition to utilizing her ranged and melee toggle to deal the suitable injury to the Cactuars. Some Cactuars can solely be broken by magic, whereas others by bodily.

Use skills like Windstorm to rapidly deal AOE Aero injury and quickly clear the sector. Goal rainbow Cactuars so as to add time to your clock, as nicely.

Phenomenon Intel 2: Child G’s Trial

The second modular reactor will be unlocked by visiting a Cactuar Rock to its northeast. The Rock will be accessed by climbing the cliff wall. Observe the telltale yellow-painted blocks to get to the stone’s perch.

After you unlock the trial and start the second spherical of Cactuar Crush, you will be compelled to make use of Aerith. Aerith’s skills can be made barely completely different in comparison with her regular fight. Use her mild and darkish wards to up the injury to the suitable Cactuar kind. Her Sorcerous Storm and her charged ranged assault also can dish out plenty of AOE injury to clear the fields rapidly.


Phenomenon Intel 3: Unfriendly Competitors

This node solely unlocks after you’ve got accomplished the primary two nodes in addition to ending Chapter 12.

You may discover the Cactuar Rock for this node to the southeast of the Scrapyard Jail Cell, via a cave sufficiently big to drive the buggy via.

After unlocking the Modular Reactor, enter and start a brand new spherical of Cactuar Crush, as soon as once more answerable for Yuffie. The rating targets can be greater this time, however making the most of Yuffie’s weapon skills, like Doppelganger and Banishment will assist take care of the elevated output necessities.

Commercial. Hold scrolling for extra

Phenomenon Intel 4: Bladesman of Legend

The ultimate Corel Protorelic node will be unlocked by visiting a well-concealed Cactuar Rock. Journey to the jap fringe of the desert. A close-by Chocobo cease will function a handy waypoint. There you will see a sequence of yellow-marked climbable handholds that can finally lead you to an outcropping going through the ocean and never seen from different parts of the map.

After activating the Cactuar Rock, you will unlock the Reactor and the final Cactuar Crush minigame. You may management Aerith as soon as once more. A few of the Cactuars on this 2nd problem will defend themselves with Manaward, which you’ll be able to destroy through the use of Aerith’s mode-exclusive melee assaults.

Following the conclusion of the hunt, Child G will problem you to a combat. Defeating him will unlock Laborious Mode challenges for Cactuar Crush, however these aren’t required to progress the Protorelic quests.

Gongaga Protorelic Phenomenon Intel


Really discovering Gongaga’s Protorelic nodes will be the steeper problem than finishing the combat-based duties at every node. Verify our map to point out the tough route you possibly can take to seek out the hidden Shinra amenities that cover the Protorelic items.

You additionally will not be capable of entry the nodes with out the native Chocobo, so count on to have the ability to deal with the quests solely after a lot of the part’s key occasions have handed.

Phenomenon Intel 1: Turks Coaching

The primary Gongaga Protorelic quest is discovered within the far south of the regional map, within the deserted cargo port, close to the Cliffside Storehouse cache location.

Commercial. Hold scrolling for extra

Verify the realm till you discover a small fenced-off part that hides a set of stairs main underground. Observe the steps till you encounter a Turks-brand fight simulator with a particular state of affairs pre-programmed into it.

Posing as bodyguards of a digital Rufus shinra, you will must combat off three waves of enemies.The enemies themselves are no completely different from normal Shinra enemies, in order that they’re nothing new at this level.

The chest behind the room additionally awards you 3 Mist Mega Potions.

Phenomenon Intel 2: Dissident Destruction

The following node is simply accessible by a bouncing off a mushroom whereas driving your Chocobo. Zoom in on the map and discover the mushroom encircled on the map. As soon as you’ve got bounced up, find a deep gap within the floor with a rope to climb down.

As soon as on the backside you will see some minor fiends and the doorway to the fight simulator for one more 3-wave battle. The room’s chest incorporates 2 Hello-Ether objects.


Phenomenon Intel 3: His Private Escorts


Journey all the best way north to the shoreline separating Gongaga from Corel. From the shore, flip east and hunt down the close by Gongaga Port (this can be a quick journey level you possibly can merely teleport to when you’ve already unlocked it).

Commercial. Hold scrolling for extra

From Gongaga port, experience south and bounce off the mushrooms to seek out the ability entrance, the place one other three wave battle and an Elixir await.

Phenomenon Intel 4: The Deadliest Recreation

The map placement for the ultimate Gongaga Protorelic quest means that the node is accessed from the Gongaga airstrip, however in actuality it could possibly solely be visited by passing via the ruins to the south.

The closest node to teleport to is the Fiend Intel combat to the far west. From there, backtrack barely and discover a passage via the ruins that leads right into a tunnel that emerges behind the ability.

As soon as inside, you will face your remaining coaching train: A 3-wave battle that features fights in opposition to simulated variations of Impolite and Elena. You may obtain the Protorelic piece in your bother, and a Prayer Materia from the chest.

Cosmo Canyon Protorelic Phenomenon Intel


Cosmo Canyon’s Protorelic quests deal with you with acquainted faces from Closing Fantasy VII Remake and the Intergrade Yuffie DLC chapter, but additionally introduce a brand-new minigame: Gears and Gambits. The brand new minigame permits you to program robotic drones with a set of directions in an identical method to Closing Fantasy XII’s quasi-AI Gambit system.


Gears and Gambits Ideas

Commercial. Hold scrolling for extra

You may use the drones to defeat a small military of Flans trying to advance in your positions. Every enemy kind has an elemental weak point which you can exploit utilizing your robots’ skills. The system permits for startling complexity, although we managed to clear the conventional battles simply utilizing the default, pre-built Gambit settings. An Auto-Program choice can also be out there in Regular issue that provides you a really useful set of robots to make use of.

Another configurations will be extra dependable, although, significantly when you begin unlocking extra superior Gambits. Our one-size-fits-all technique includes intentionally weakening two of the three out there drone templates to make them cheaper to summon, then flooding the sector with them. This technique works nicely since every of the basic robotic skills has a restricted variety of makes use of, which implies you should continually change your robots anyway, even when they’re in any other case robust sufficient to outlive injury.

This setup labored nicely for us, with minimal tweaking in every spherical to counter the enemy elemental make-up:

  • T1 Robotic
    • Foe: Weak to an Factor: Thunder Shot x4
    • Foe: Shock+ x1
    • Foe: Lariat
    • Self: Haste Discipline x1
  • T2 Robotic
    • Elemental Weak spot Precedence: Hearth Shot x4
    • Foe: Missile x2
    • Foe: Lariat
    • Self: Modify HP & Value (Value-40, HP-200)
    • Self: HP+150
  • T3 Robotic
    • Self: Augmentation x1
    • Foe: Weak to an Factor: Blizzard Shot
    • Foe: Gravity Shot
    • Self: Modify HP & Value (Value-20)
    • Self: HP < 50%: Treatment Shot

On this setup, one can afford to “spam” summon the cheaper T1 and T2 robots, whereas often summoning the T3 Robotic. Summon bots based mostly on the weather of enemies advancing down your lanes. Within the latter phases, when the bosses can change their affinity, having extra bots on the sector will can help you inflict greater burst injury.

For portal abilities, therapeutic skils like Regenga and damaging abilities like Comet will aid you flip the tide or end off the boss as obligatory.

Be aware that Gears and Gambits Laborious Mode is a distinct beast, with harder enemies and guidelines that prohibit your robot-spamming, so this technique is extra tuned for a neater away from Regular Mode.

Phenomenon Intel 1: Avalanche

The primary Phenomenon Intel quest for Cosmo Canyon will turn out to be out there after finishing the main story quests for the realm. Chadley will inform you when it is out there. As soon as prepared, trek to the middle of the map and climb the slope main as much as the node, the place you will meet up with among the Midgar Avalanche crew. You may then be launched to Gears and Gambits and stroll via the primary match.

Attempt utilizing the preset robots and get a really feel for Gears and Gambits move.

Commercial. Hold scrolling for extra

Phenomenon Intel 2: Left Behind


This node is situated within the northen part of the Cosmo Canyon map. You may additionally want to make use of your Chocobo’s gliding abilities to achieve the node. Begin by launching from the pad at Gliding Vary No. 29, and flying southeast in direction of one of many air generators. Catch some air from the turbine and veer proper to land on the outcropping the place the portal is situated.

You may then meet up with the crew, have a dialog, and settle in for the second spherical of Gears and Gambits.

As earlier than, our technique above and even the preset Robots will work nice for clearing the stage.

Phenomenon Intel 3: Reminiscences of the Fallen

The third Protorelic node is situated on the other facet of the mesa from the primary node. Make yourway to the Remnawave tower close to town ruins, and climb up (or glide down from the gliding vary on the other facet of the canyon) via the Excavation node to the Protorelic portal.

The third spherical of Gears and Gambits is barely extra intense than the second, however is as soon as once more doable utilizing our setup or the preset Robotic trio.


Phenomenon Intel 4: The River of Lights

Commercial. Hold scrolling for extra

The ultimate Cosmo Canyon Protorelic node is accessible from the elevated ruins on the facet of the canyon going through the primary node. Cross or glide to the indicated level on the map and search for the Ruins Elevator close by. Climb via the ruins to fulfill up with the Avalanche youngsters one final time.

The final Gears and Gambits node will be harder. We have been capable of clear it each utilizing our most popular spam technique above, in addition to with the preset skills, however we had a neater time reconfiguring the robots so as to add a stronger, higher-cost choice to assist anchor the group. It’s because the ultimate model of the King Flan will change its affinity extra usually and use heavy AOE assaults that may wipe out the weaker bots, losing time.

  • T1 Robotic
    • Elemental Weak spot Precedence: Hearth Shot x4
    • Ally: Bravery Multishot
    • Foe: Lariat
    • Self: Modify HP & Value – HP+300, Value+15
    • Self: Modify HP & Value – Value-20
  • T2 Robotic
    • Elemental Weak spot Precedence: Blizzard Shot x4
    • Ally: HP < 50% – Treatment Multishot
    • Self: Haste Discipline
    • Foe: Lariat
    • Self: Modify HP & Value – HP +150
  • T3 Robotic
    • Elemental Weak spot Precedence: Thunder Shot x4
    • Airborne Foe Precedence: Gravity Shot
    • Foe: Lariat
    • Self: Nullemental Discipline
    • Self: Modify HP & Value – Value-40, HP-200
  • Portal Abilities: Regenga + Comet

This setup permits the bots to buff one another, whereas utilizing the cheaper T3 robotic as a spam unit that is barely harder thanks the the Nullemental Discipline, however capable of take care of airborne enemies rapidly. The extra resilient T1 and T2 robots will be capable of maintain combating via the enemy models and hit the King Flan whereas resisting a few the King’s AOE assaults. Regenga retains the robots within the combat longer, whereas Comet provides you a burst of injury that can wipe a pesky wave of enemies and damage the King.

Nibel Protorelic Phenomenon Intel


Whereas Nibel has a facet quest about herding cats, the area’s Protorelic quests contain herding of individuals: Particularly, packs of Black Robes transferring very slowly over to a thriller vacation spot. In the beginning level of every quest, you will discover a group of Black Robes. You possibly can then comply with them, safeguarding them from fiends and pushing them flippantly to assist them pace up.

When the Black Robes arrive at their vacation spot, you will often want to unravel a small environmental puzzle or defeat some fiends to get them the place they are going.

Phenomenon Intel 1: Testing the Waters

The Black Robes right here will amble over the countryside, largely testing your persistence relatively than your fight abilities. They will arrive at a locked door to a Shinra facility. Open the door, then enter and combat some Cavestalkers to clear the hunt.

Commercial. Hold scrolling for extra

Phenomenon Intel 2: Disquiet on the Docks

The following quest will begin in a lot the identical method because the earlier one, however the locked door would require some exploration to unlock. Mount your Mountain Chocobo and hover or swim out onto the water across the the docks located beneath the Nibel airstrip.

Upon touchdown, you will combat enemies, and proceed utilizing the Chocobo and its hovering means to find the methods ahead. After continuing round, you will regroup with the Black Robes, combat some extra fiends, and finish the hunt.


Phenomenon Intel 3: Cursed Confidant

The third Protorelic quest begins with a bunch of Black Robes being menaged by fiends. Defeat them. Escort the Robes up the winding path, and you will find a gate locked by a valve mechanism. Use it a number of instances to open the gate.

A second valve mechanism blocks the internal gate. This mechanism makes use of three valves, which you will must align correctly to proceed. Use the valves on this order: Left, Proper, Center, Left, to unlock the gate.

You may must align one final valve earlier than setting off a combat in opposition to the Sanguine Scourge mini-boss to finish the hunt.

Phenomenon Intel 4: Wayward Soul

The final Nibel Protorelic quest begins as soon as extra on the shore, however you will should hover over water to seek out the Robes it’s essential to escort.

Commercial. Hold scrolling for extra

Cross the water to the west, then hover as much as the highest of the island, the place you will set off a boss combat in opposition to Gilgamesh. Drive him off to finish the hunt and unlock the ultimate set of Protorelic Intel quests.

Meridian Ocean Protorelic Phenomenon Intel


The final set of Protorelic quests in Closing Fantasy VII Rebirth are situated within the Meridian Ocean, the massive physique of water separating the sport’s playable continents. The nodes are situated on a secret island, solely accessible through the use of the Tiny Bronco to sail there.

To be able to unlock these nodes, you will additionally must have accomplished all different Phenomenon Intel nodes, in addition to all of the Divine Intel nodes on every map, and earned all of the Divine Intel Summons within the Fight Simulator: Titan, Phoenix, Kujata, Bahamut Arisen, Alexander, and Odin. Every of the nodes pits you in opposition to two Summons on the identical time, that means you will want to mix methods you honed within the fight simulator to succeed.

As soon as you’ve got met the necessities, board the Tiny Bronco and sail to Gilgamesh Gardens.

Phenomenon Intel 1: Fare Thee Effectively, Gilgamesh

This node is definitely tackled final within the chain, because it solely unlocks after beating all three different nodes.

Defeating Gilgamesh is usually a little bit of a trial, however when you’ve practiced in opposition to Odin, you will have a neater time. Excellent Blocks and counters will strain Gilgamesh, inflicting him to drop weapons and lowering his assault energy. Equipping the Precision Protection Focus materia makes it simpler to dam his assaults.

Gil also can summon a defend that absorbs injury and casts buffs. You should use Dispel to take away the buffs, however the defend will must be broken to take down and strain him additional.

Commercial. Hold scrolling for extra

Gil can also be weak to Hearth injury and Poison injury, so Hearth and Bio spells will do a quantity on him. Lastly, debuffing spells like Deprotect, Debrave, Defaith, and Deshell may even nerf his skills and aid you get the higher hand.

Lastly, you possibly can counter his final assault through the use of highly effective strategies as he costs the transfer. Use restrict breaks, Synergy Skills, and your greatest Weapon Skills to interrupt him.

Phenomenon Intel 2: The Bladesman of Legend

This node pits you in opposition to Titan and Bahamut Arisen on the identical time. Each bosses can be shielded by a “Pulse” barrier that it’s essential to take down with the intention to strain them.

Titan is the weaker of the 2 bosses and will be taken down with Wind-element burst injury. Yuffie and Aerith each have specialities in dealing this out, in order that they’re sturdy choices in your occasion selections. In the meantime, Cloud can counter Bahamut’s ranged assaults with the Counterfire Synergy Talent, along with being one of many strongest DPS characters out there.

Whereas focusing down Titan, you will nonetheless want to concentrate to Bahamut’s wings, breaking them to stop the summon from utilizing Gigaflare.


Phenomenon Intel 3: The Genji Armaments

You may should combat the duo of Phoenix and Kujata on this node. As a result of Kujata can change its elemental affinity, you will need Hearth, Wind, and Ice elemental magic out there. Contemplate bringing a caster like Aerith or Cait Sith, or a personality that may rapidly change parts like Yuffie.

As within the fight simulator, Phoenix can be nearly impervious to all assaults for a lot of the combat’s opening phases. You may should regulate it whereas combating Kujata, then hit it with a burst of injury when it tries to solid Empowering Flame.

Commercial. Hold scrolling for extra

When coping with Kujata, use the other component to its present type. For instance, solid Ice when it is utilizing its Hearth type, Hearth when it is utilizing Ice, and Wind when it is utilizing Lightning.

Phenomenon Intel 4: Isle Out of Area-time

This combat pits you in opposition to one of many harder summons to combat: Odin, who is that this time backed up by Alexander.

You may must focus a lot of your consideration on Odin, contemplating his means to instantly finish the battle with Zantetsuken if he will get bored of your incapability to dam or counter his strikes. Use characters like Cloud or Yuffie with their ready-access counter strikes to take care of Odin, and equip Materia like Precision Protection Focus and Steadfast Block to assist with that process.

You can strain Odin handily, and he’ll disappear quickly. Use the reprieve to concentrate on Alexander by destroying the boss’ arms. Odin might seem once more when you’re nonetheless beating on Alexander, forcing you to shift focus once more, however ideally it is best to be capable of down Alexander earlier than or shortly after Odin returns.

As soon as all of the Phenomenon Intel nodes are clear, you’ll declare your well-earned rewards. Congratulations!