Whereas it’s a large outdated open-world sport, Cyberpunk 2077 is a sprawling RPG too – and meaning plenty of gear, tools and different character development to fret about. Probably the most vital of these elements? Nicely, that’d be Cyberware, the physique augmentations fitted by Ripperdocs. Your Cyberware loadout primarily defines your construct in Cyberpunk 2077, as a lot as your attributes and perk picks do.
Commercial. Preserve scrolling for extra
There are additionally many extra cyberware choices obtainable out of your native Ripper now. To that finish, we’ve comprehensively up to date our grasp listing of Cyberware in Cyberpunk 2077 to account for model 2.0 and Phantom Liberty. Learn on for extra. For recommendation on constructing out your Attributes and Perks, try our common construct information for model 2.0 and Phantom Liberty.
To get to completely different components of the information, click on these hyperlinks:
Commercial. Preserve scrolling for extra
Cyberpunk 2077 2.0 Cyberware: What’s Modified With 2.0
Earlier than we get into our picks of the perfect Cyberware and also you go off looking it, it is vital to speak about how issues have modified in model 2.0 and Phantom Liberty. As of the main 2.0 replace and the discharge of the Cyberpunk 2077: Phantom Liberty enlargement, developer CD Projekt RED has overhauled the sport’s complete strategy to Cyberware. In contrast to earlier variations of the sport, Cyberware is now primarily a participant’s “tools”, and now major supply for armor and almost all passive statistical bonuses. Nearly all clothing-based stat bonuses, clothes mods, and Cyberware mods are completely gone, now, leaving garments purely a matter of seems. Technical Aptitude Perks like Chipware Connoisseur, Driver Replace, and License to Chrome can alter the bonuses offered by completely different Cyberware, in addition to unlock new Cyberware slots.
Like earlier than, each bit of Cyberware comes is available in 5 completely different “rarity” tiers: Frequent (gray), Unusual (inexperienced), Uncommon (blue), Epic (purple), and Legendary (orange). Just a few “Iconic” tier cyberware gadgets have particular names and backgrounds on their merchandise playing cards. Iconic Cyberware usually has some distinctive bonuses. Every rarity tier of Cyberware exhibits up in Ripperdoc inventories each 10 ranges, with Tier 5 (Legendary/Orange) Cyberware exhibiting up at degree 40 and past. Cyberware may also be upgraded utilizing crafting parts on the Ripperdoc. Upgrading is the one solution to improve a Cyberware module’s rarity to the utmost of Tier 5++. Supplied you will have the crafting parts obtainable, it often prices much less cash to improve a lower-tier Cyberware than to purchase a brand new one of many desired rarity.
Although Cyberware does not have particular attribute necessities anymore, the capabilities of a given cyberware module are usually tuned to boost a mode of play. At Tier 3 and above (Uncommon/Blue), most Cyberware items develop into “attuned” to a selected attribute (corresponding to Physique or Intelligence). This causes them to contribute a minor stat bonus primarily based on what number of factors you will have of their attuned attribute. These bonuses stack, so you’ll be able to equip a number of items of Cyberware attuned to a desired Attribute to additional improve your bonuses.
Listed here are the doable results of every Attribute Attunement per Attribute level you will have. Verify the tooltips on the Ripperdoc when putting in Cyberware to test which you may get:
Commercial. Preserve scrolling for extra
- Physique Attuned- +0.5% injury, +0.5 Well being, +0.5% damage-over-time resistance, +0.5% injury throughout Berserk,
- Reflexes Attuned – +0.5% injury, +0.1% Crit Probability, +0.1 sec. Sandevistan period
- Technical Means Attuned – +0.5% injury, +0.5 Armor, +0.25% activation probability (for Shock-N-Awe), +0.1% Well being Merchandise effectivity, +0.1% Tech weapon injury, +0.1% Ricochet injury
- Intelligence Attuned – +0.5% injury, +0.05% all dealt injury, +0.1% Good weapon injury
- Cool Attuned – +0.5% injury, +0.2% headshot and weakspot injury, +0.1% injury discount
What is the Finest Cyberware in Cyberpunk 2077 2.0?
The reply to the query of “What’s the finest Cyberware within the sport?” will rely in your character, their perks and attributes, their selection of weapon, and even how a lot Cyberware Capability they even have: A flowery new implant is ineffective if you cannot equip it.
That stated, there are a number of gadgets we might say have virtually common utility, and here is an inventory of those we predict are nice additions to any V’s loadout.
Commercial. Preserve scrolling for extra
- Bolstered Tendons or Fortified Ankles – One of many oldest debates in Cyberpunk 2077 fandom is which to select between a double soar and a charged soar. That selection is made even more durable due to model 2.0’s new leg Cyberware, which might improve your dash velocity, motion velocity, and even cut back your motion noise.
- Gorilla Arms – V’s Arm Cyberware selections are actually extra intently aligned together with your construct: For instance, gamers who love to do some hacking and netrunning will discover probably the most synergy with a Monowire, and gamers with heavy investments into Reflexes will discover a lot to like with a set of Mantis Blades. Regardless, we might advocate paying out for a pair of Gorilla Arms to equip once in a while. Gorilla Arms give a flat +6 to Physique-based Attribute checks (like ripping open a locked door or stealing an occupied automobile), and can make the “Beat on the Brat” sequence of quests a lot simpler. Beat on the Brat forces V right into a sequence of fights in opposition to unarmed melee opponents, and these quests may be ridiculously tough for a V that is not specced into melee fight. The Gorilla Arms can degree the taking part in discipline.
- Newton Module – Many extra Cyberware parts now have a cooldown upon activation, which signifies that its operate of decreasing your cooldown whenever you neutralize foes is much more helpful, notably on ability-heavy builds centered on Reflexes and Physique Perks.
- Kerenzikov – If you happen to’re a super-mobile character construct and have sufficient factors in Reflexes to unlock model 2.0’s new mobility choices, the Kerenzikov may be ridiculously helpful. It slows down time whenever you slide or dodge, which means you’ll be able to run in the direction of an enemy or a bit of canopy, slide, then goal and pop photographs off whilst you slide house to your vacation spot. It additionally feels fully superior whenever you nail its utilization, like a guns-oriented model of the extra specialised Sandevistan. In model 2.0 the Kerenzikov additionally has companion Cyberware you need to use alongside it. The Kerenzikov Enhance System speeds you up additional and briefly removes the stamina value for capturing, whereas the Defenzikov makes you extra prone to keep away from injury for a number of seconds after a Kerenzikov wears off.
- Optical Camo – This invisibility button of an Integumentary System improve is expensive, however extraordinarily helpful for escaping hazard. The impact does not final lengthy sufficient to allow you to creep round like a ghost, however it is sufficient to drop out of sight and reposition in fight. This may be fairly vital at increased problem ranges, the place enemies are deadlier and extra persistent.
- Projectile Launch System – The revamped Projectile Launch system is an effective choice when you have no intention of letting your self get into melee vary. Its rechargable rocket-launch means primarily replaces the necessity for explosive grenades. It isn’t too helpful for stealthy builds, however can elevate hell for whenever you go loud.
- Chrome Compressor – This distinctive merchandise is unique to Phantom Liberty, however may be best for you. Basically, you’ll be able to forgo an Working System Cyberware (like a Cyberdeck, Berserk, or Sandevistan) and mount the Chrome Compressor to instantly acquire dozens of factors of additional Cyberware Capability. By buying and selling the Working System slot’s “superpower” (like hacking, time slowdown, or Hulk mode melee invincibility), you’ll be able to closely improve your different Cyberware and mount much more of it. It is a particular trade-off, however it may be a robust software completely min-max your efficiency in different conditions.
- Good Hyperlink – A Good Hyperlink is required Cyberware in case you intend to make use of Good Weapons of any sort. If you happen to’re heavy on hacking, the Intelligence Perk tree has lots of built-in synergy with Good Weapons as effectively.
- Blood Pump – Your well being is far more vital in Cyberpunk 2077 2.0, due to skills which actively drain your well being to boost your fight prowess. Overclock, Edgerunner, and related perks will usually have you ever reaching for the closest therapeutic merchandise, and Blood Pump offers you probably the most highly effective single-pulse heal within the sport, in reusable type. Pair it with a Biomonitor and a few backup inhalers, and you will have an ideal security internet for when your antics in fight drive you near the sting of loss of life.
- Heal-On-Kill – This implant restores a proportion of your well being everytime you neutralize an enemy. It is a small proportion, however it’s an important a part of your security internet due to your elevated vulnerability within the post-2.0 period and the rise of builds that depend on buying and selling well being for energy (by way of Overclock or the Edgerunner perk). Nearly any construct will profit from it.
The place to get Legendary Cyberware in Cyberpunk 2077 2.0 and Phantom Liberty
In 2.0, all Ripperdocs now promote virtually all obtainable Cyberware. Getting new cyberware choices is just a matter of your degree. The very best tier of purchaseable Cyberware begins showing in Ripperdoc inventories at degree 40. In contrast to earlier variations of Cyberpunk 2077, you will not encounter conditions the place a quest selection will completely lock away entry to highly effective Cyberware (watch your self, Fingers!).
So, except said in any other case, a given piece of Cyberware is on the market on the nearest Ripperdoc offered you are on the proper degree. Phantom Liberty-exclusive Cyberware may be discovered at Ripperdocs positioned inside Dogtown, and sometimes looted from the semi-random “Airdop” missions that pop up within the territory.
Commercial. Preserve scrolling for extra
Distinctive, iconic, legendary weapons, nonetheless, are nonetheless a matter of incomes them from missions, discovering them on the earth, or crafting them from specs.
Cyberpunk 2077 2.0 and Phantom Liberty Cyberware Record
Here is our grasp listing of each Cyberware choice in Cyberpunk 2077 following the two.0 replace and the discharge of Phantom Liberty. The Cyberware choices are organized by what slot they take up in V’s physique. We have additionally added temporary descriptions of their results and our suggestions for his or her use.
Commercial. Preserve scrolling for extra
Working System
Working system Cyberware is among the most vital you’ll be able to equip in Cyberpunk 2077, as your selection of OS principally unlocks your “core superpower” round which the remainder of your construct revolves. For Netrunners that is a Cyberdeck, which unlocks Quickhacking. For melee customers and a few gun-based builds, the Sandevistan unlocks a togglable time-slowing impact. And for tanky melee specialists, the Berserk makes you briefly invincible and amps up your close-range injury output.
The listing of Working System Cyberware is subdivided by class, however we get into the nitty gritty of evaluating your OS choices in our detailed guides.
Cyberdecks
Cyberdecks are required {hardware} if you wish to do some hacking, and every ‘deck is specialised to reward sure approaches to hacking out and in of fight. For extra detailed Cyberdeck suggestions, try our complete evaluation of all Cyberpunk 2077 Cyberdecks.
Commercial. Preserve scrolling for extra
- Militech Paraline – Starter Cyberdeck, appropriate for fight hackers utilizing Good Weapons.
- Biotech Sigma – Specialised Cyberdeck that favors damage-over-time quickhacks and Monowire.
- Tetratronic Rippler – Debuff-focused Cyberdeck that provides injury for mixing up your Quickhacks.
- Raven Microcyber – Unfold-focused Cyberdeck that widens a hacker’s AOE assaults.
- Arasaka – Stealth-focused Cyberdeck that enhances Covert Quickhacks.
- Netwatch Netdriver – An Iconic specialised Cyberdeck that amplifies Quickhack results when delivered by a digicam and reduces RAM prices for hacking autos and gadgets.
- Militech Canto – A spooky Iconic Cyberdeck that is unique to considered one of Phantom Liberty‘s ending paths. It mounts a singular, lethal quickhack, however is considerably missing in different respects as a Cyberdeck. Verify our Iconic Weapon information below “Erebus” for directions on unlock its Crafting Spec.
Berserk
Berserks have gotten a serious overhaul for Cyberpunk 2077 2.0, and are actually, in essence, a “Hulk Mode” button that makes V invincible for a brief period and bettering their stats whereas locking away the flexibility to make use of ranged weapons or gadgets.
- Moore Tech Berserk – Primary mannequin Berserk, with barebones operate, in change for decrease Cyberware Capability value.
- Biodyne Berserk – Primary Berserk that additionally boosts Crit injury, crit probability, and melee assault velocity. Reflexes Attuned, so it is good for blades or Arm Cyberware melee builds.
- Zetatech Berserk – Will increase assault velocity, reduces fall injury, and unlocks Superhero Touchdown when leaping from above with a Blunt Weapon.
- Militech Berserk – Iconic Berserk that makes V fully invulnerable (somewhat than merely stopping well being from going under a sure degree), with a bigger assault velocity, motion velocity, and injury enhance at low well being.
Sandevistan
Commercial. Preserve scrolling for extra
Sandevistan is a “bullet time” button that permits V to successfully decelerate time briefly, and in some circumstances rushing up V’s personal actions. In contrast to pre-2.0 “sandies”, high-tier Sandevistans may be drained partially, making them far more versatile than earlier than.
- Dynalar Sandevistan – Primary Sandevistan with 50% time gradual for and Crit probability/Crit injury enhance.
- Zetatech Sandevistan – Aerial-focused Sandie with 30% time gradual for six sec.. When activated in midair, although, time gradual improves to 60% and positive factors headshot and weakspot injury enhance, and fall injury discount.
- QianT “Warp Dancer” Sandevistan – 20% time gradual, however V isn’t slowed down. Elevated Mitigation probability and energy, elevated injury resistance.
- Militech “Falcon” Sandevistan – Will be activated at any cost degree. Slows time by 70% (you aren’t slowed), with injury, crit probability, crit injury boosts. Neutralizing enemies whereas lively will increase period and restores well being.
- Militech “Apogee” Sandevistan – Will be activated at any cost degree. Slows time by 85% (you aren’t slowed), provides headshot injury, crit probability/injury enhance, and restores stamina and period when neutralizing enemies whereas lively.
Chrome Compressor
As detailed within the suggestion above, the Chrome Compressor is a Phantom Liberty Iconic Cyberware that permits you to forgo an Working System in change for a large improve in Cyberware Capability, permitting a participant to equip peculiar mixtures of high-end Cyberware within the different slots. Worthwhile for a participant that has their construct deliberate out and does not like unique powers.
Commercial. Preserve scrolling for extra
Arms
Hand Cyberware governs V’s interactions with weapons, unlocking performance with them or enhancing their results. The Technical Means Perk “Ambidextrous” can unlock a second Hand Cyberware slot.
- Ballistic Coprocessor – Technically talking, Energy Weapons can ricochet with out you having to equip this low-cost Cyberware. Nonetheless, they will not accomplish that reliably, and you’ll’t observe your bullets’ trajectory with out it. The Coprocessor additionally boosts the injury of ricochet strikes as effectively. Fairly helpful in case you like to make use of (unsilenced) Energy Weapons, although the weapons work completely tremendous with out it.
- Good Hyperlink – As talked about, a Good Hyperlink is required {hardware} to make Good Weapons useful. With out it, or an analogous implant just like the Tyger Claws Dermal Imprint, Collectively Without end, or Johnny’s Particular tattoos, a Good Weapon is principally a weak gun with an unusable reticle. Good Hyperlinks additionally enhance the facility of Good Weapons basically and add a little bit of Max RAM, leaning into their hacking-adjacent specialization.
- Deal with Wrap – This new Cyberware choice is all about enhancing the crit probability on throwable weapons like knives. It may be helpful in case you actually love throwing weapons, however it’s a bit gentle on performance to spend valuable Cyberware Capability on.
- Shock Absorber – Reduces recoil from firing weapons. A helpful one for individuals who favor Energy and Tech weapons, since Good Weapons routinely compensate for recoil when locked on.
- Immovable Power is the Iconic model of the Shock Absorber and is unique to Phantom Liberty. It provides a bullet unfold discount impact, whereas additionally activating results for ranged weapons that in any other case solely happen behind cowl (such because the Prepared Regular mod’s extra recoil discount).
- Microgenerator – Microgenerators trigger you to do an area-of-effect electroshock assault on the primary shot after reloading an empty weapon. It is fairly highly effective, however you may have to regulate your capturing habits. Be sure that to empty the entire journal and solely reload when empty. Additionally observe that Perks or mods that refund your ammo will cancel out this impact.
Arms
Arm Cyberware offers V entry to a brand new weapon to be used when “unarmed”, increasing obtainable tactical choices and unlocking highly effective synergies. The Phantom Liberty Relic Perk “Jailbreak” additionally unlocks new skills and traits associated to Arm Cyberware.
Commercial. Preserve scrolling for extra
- Mantis Blades – Mantis blades deploy out of your forearms and let you unleash speedy slicing assaults from melee vary. They are often enhanced with the Relic Perks in Phantom Liberty to unlock a particular long-range leaping assault. Mantis Blades may be bought with completely different injury varieties and Attribute Attunements, with variations that deal Electrical, Bodily, Thermal, and Chemical injury.
- MaxTac Mantis Blades are iconic Mantis Blades which have a singular look however are in any other case an identical to plain Bodily Mantis Blades. You will get one by killing the MaxTac officer Melissa Rory in the course of the “Bullets” Aspect Gig within the base sport, or obtain one as a reward from Mr. Arms throughout considered one of Phantom Liberty‘s ending paths.
- Monowire – The popular weapons of hackers like Cyberpunk: Edgerunners‘ Lucy Kushinada, Monowires deploy razor-sharp filaments out of your wrists to make use of in lashing assaults. Monowires are closely centered on Intelligence-tree Perks, and have excessive synergy with hacking builds. In Phantom Liberty, the Jailbreak Relic Perk unlocks a Quickhack slot in your Monowire, permitting you to add a Management Quickhack with charged assaults on an enemy. Monowires are bought with Electrifying, Thermal, Bodily, and Poisonous subtypes.
- Gorilla Arms – Just about the perfect Arm Cyberware if you do not have the rest in thoughts, Gorilla Arms give bonuses to Physique Attribute checks and make the boxing subquests straightforward. In Phantom Liberty, you can too cost up Gorilla Arm punches to ship enemies flying.
- Projectile Launch System – This can be a helpful different to utilizing common grenades. The PLS recharges and allows you to launch a rocket that does injury at vary. Your selection of elemental injury may even add an opportunity to inflict an applicable standing impact on enemies. Phantom Liberty unlocks a Relic Perk that reconfigures your launch to fireplace 5 rockets directly.
Legs
Leg Cyberware will increase V’s motion and agility, opening up Evening Metropolis’s various terrain. If you happen to’re struggling to select between the double soar or charged soar upgrades, hit that hyperlink for our verdict in a separate information.
- Bolstered Tendons – Unlocks the double-jump.
- Fortified Ankles – Unlocks cost jumps.
- Lynx Paws – Reduces motion noise and will increase motion velocity when crouched.
- Jenkins’ Tendons – A brief-distance dash enhancer, rising your dash velocity significantly (30% at max) and decreasing over a interval of 5 seconds (to a minimal of 10%).
- Leeroy Ligament System – an Iconic model of Jenkins’ Tendons, these provide you with a flat bonus to motion velocity that is lower than the bonus given by normal Jenkins’ Tendons, however does not taper off over time.
Commercial. Preserve scrolling for extra
Frontal Cortex
Frontal Cortex Cyberware usually governs hacking, with most modules enhancing quickhacks or Cyberdeck RAM ultimately. That stated, Cyberware just like the Newton Module, Mechatronic Core, and Self-ICE supplies extra common profit.
- RAM Improve – A helpful hacking Cyberware the boosts RAM restoration price and provides Max RAM.
- Ex-Disk – A big max RAM enhance that additionally speeds quickhack add velocity.
- Self-ICE – Mechanically negates an enemy quickhack, provides small quantity of Max RAM. Will be helpful as a netrunner protection, however netrunners are pretty uncommon as an enemy sort.
- Reminiscence Enhance – Provides small quantity of Max RAM and recharges a fraction of RAM when neutralizing an enemy. Like Heal-on-Kill however for RAM.
- Mechatronic Core: Flat injury enhance in opposition to mechanized enemis like drones, robots, exoskeletons, and turrets.
- Bioconductor – Reduces Max RAM by a big quantity, however permits quickhacks to attain vital hits and boosts their crit probability.
- COX-2 Cybersomatic Optimizer is unique to Phantom Liberty. It is an Iconic Bioconductor that virtually ensures quickhacks will crit, in change for a large Cyberware Capability value.
- Camillo RAM Supervisor – An emergency reserve of RAM that routinely recovers a proportion of your Max RAM when it falls under a sure degree (about 15%). Like a Biomonitor however for RAM.
- RAM Reallocator – Iconic Camillo that’s virtually an identical, however has a shorter cooldown. Unique to Phantom Liberty.
- Newton Module – Reduces the cooldown for all Cyberware when neutralizing an enemy.
- Axolotl is an Iconic Newton Module awarded by Regina Jones for finishing all of her gigs. It has the next cooldown discount.
- Quantum Tuner is one other iconic Newton Module. Quite than decreasing cooldown incrementally, although, it immediately recharges a bit of Cyberware when it’s totally expended, then goes on cooldown itself. It additionally has a passive cooldown time discount for all Cyberware. It’s unique to the “King of Wands” ending path in Phantom Liberty. Take a look at our Endings information for get that ending, although watch out for spoilers.
- Kerenzikov Enhance System – It improves Kerenzikov by slowing down time barely extra and eradicating the stamina value for capturing whereas in Kerenzikov’s time-dilation. It’s ineffective with out Kerenzikov, although, so do not equip this if you do not have a Kerenzikov slotted.
Face
Commercial. Preserve scrolling for extra
The outdated Ocular System Cyberware slot has been changed by the Face slot as of Cyberpunk 2077 2.0. Whereas the outdated system merely had you linearly improve the one Kiroshi optics set you bought at first of the sport, now you can choose from a complete vary of specialised Kiroshis that enhance your scanning mode and common imaginative and prescient. The Face slot additionally holds the Phantom Liberty-exclusive Faceplate Cyberware.
Kiroshi Optics
You’ll be able to select completely different sorts of Kiroshi Optics mounts to alter the habits of your scanning mode. All Kiroshis embrace a zoom degree when scanning that will increase with the tier of the optics, from 4x at Tier 1 to 10x at Tier 5.
- Primary Kiroshi Optics – Slows down digicam detection velocity.
- Kiroshi “Clairvoyant Optics – Highlights enemies as much as 19.5m away (at Tier 5). This principally turns into a passive enemy-identifying perk. It may be worthwhile for recognizing foes, however it contributes lots to visible noise.
- Kiroshi “Doomsayer” Optics – Highlights traps and explosives close to your crosshair as much as 29m away (at Tier 5). Comparatively restricted utility, since mines and traps are fairly uncommon in Cyberpunk 2077.
- Kiroshi “Stalker” Optics – Highlights enemies behind cowl in your visual field as much as 53m away when aiming a Tech Weapon (at Tier 5). Technically this can spotlight hiding foes with out a Tech Weapon, however solely Tech Weapons pack a cover-penetration gimmick.
- Kiroshi “Sentry” Optics – Highlights cameras and turrets as much as 39m away (at Tier 5). Good for locating hidden devices to hack, and by default it has Intelligence Attunement, including to your cumulative injury bonus. Much less related for non-stealthy, non-hacking characters.
- Kiroshi “The Oracle” Optics – Mixed results of Clairvoyant, Stalker, Doomsayer, and Sentry Optics, in change for prime Cyberware Capability value. This prices extra capability than all of the earlier Optics packages mixed, however consists of all their results. If you happen to love having every part in your HUD lit up, The Oracle is for you.
- Kiroshi “Cockatrice” Optics – Will increase Crit probability by as much as 35% (at Tier 5). For a injury min-maxing construct that likes a clear display screen and does not want any aiming assists. Hefty capability value, although.
Behavioral Imprint-synced Faceplate
Commercial. Preserve scrolling for extra
An Iconic Cyberware acquired as a part of the Phantom Liberty story, you need to use this Cyberware like an merchandise to clear a police bounty degree of as much as 4 Stars so long as you are out of fight. Cooldown of 25 minutes.
Circulatory System
Circulatory System Cyberware usually has to do with well being and stamina restoration. After 2.0, Cyberpunk 2077 is a usually deadlier sport in any respect however the lowest problem ranges. V’s newfound vulnerability is exacerbated by the truth that many new skills commerce closely in your well being. This will increase the significance of the Cyberware on this household, so you may wish to fill out your slots right here.
- Heal-On-Kill – A really helpful implant, restoring a proportion of your well being whenever you neutralize an enemy. Verify our suggestions above for extra element.
- Blood Pump – As talked about in our suggestion above, this recharging well being merchandise is probably the most highly effective single heal within the sport, combining a burst heal and a heal-over-time. Verify our suggestions above for extra element.
- Biomonitor – Mechanically heals you with an outfitted Well being Merchandise when well being drops under 35%. Works with Blood Pump, and an ideal security internet for Overclock-heavy fight kinds and Edgerunner-based Cyberware loadouts.
- Second Coronary heart – A “save from loss of life” merchandise, refills your well being when it reaches zero, then goes into cooldown. Warning: Would not work on fall injury.
- Adrenaline Booster – Restores stamina whenever you use a melee weapon to defeat an enemy. Important for melee builds that are not centered round using Berserk (which generally turns off stamina drain whereas lively).
- Clutch Padding: Reduces stamina value when capturing, probably helpful for gunnery builds.
- Isometric Stabilizer is an Iconic, Phantom Liberty-exclusive model of the Clutch Padding. Its stamina value discount applies to all assaults.
- Microrotors – Provides melee assault velocity, a must have for all melee-based characters, although absolutely the utility is increased on builds which have slower assault velocity (like blunt weapons).
- ThreatEvac – Raises motion velocity when well being drops to 25%. Theoretically good for an escape when dying, however not definitely worth the capability in observe.
- Suggestions Circuit – Restores a small quantity of well being when hitting an enemy with a totally charged Tech Weapon shot. OK in case you’re maining tech weapons completely, however in any other case very area of interest.
- Electromag Recycler – An Iconic Suggestions Circuit that restores stamina along with well being on charged Tech Weapon hits.
- Black Mamba – Large improve to poison injury in opposition to Poisoned enemies, plus a injury bonus from all different sources in opposition to Poisoned enemies. There aren’t lots of sources of Chemical/Poisonous injury within the sport, however in case you use them (corresponding to Neurotoxin Knives, Chemical Grenades, and Chemical injury Arm Cyberware), this may amp your injury output.
Commercial. Preserve scrolling for extra
Integumentary System
The Integumentary System household of upgrades homes a various vary of Cyberware, although the vast majority of choices are associated to break discount armor bonuses, and Mitigation. Some distinctive items just like the Mobile Adapter and Optical Camo are additionally a part of this class.
- Cogito Lattice – Boosts armor by a flat quantity, which is multiplied by no less than 200% when obtainable RAM drops under a specific amount. Helpful for added survivability at excessive difficulties. Synergizes effectively with Netrunner builds which are heavy on Overclock and Edgerunner, which frequently have low well being.
- Ache Editor – A flat proportion discount to break from all sources. Expensive in Cyberware capability for a comparatively low injury discount total. Higher to stack mitigation, armor, and reactive therapeutic within the Circulatory upgrades.
- Carapace – Will increase the effectiveness of armor when attacked from the facet or rear. Helpful for melee builds or agile gunners, as enhanced mobility will typically depart enemies firing into your again and flanks.
- Countershell – Offers a serious, short-term enhance to Mitigation Probability in case you lose a considerable amount of well being rapidly. Centered on the Mitigation mechanic, which supplies a flat probability to keep away from a proportion of incoming injury equal to Mitigation Energy (ex. 35% probability to keep away from 50% of harm). Will be helpful for a Cool-aligned construct to keep away from getting killed in a single shot by a boss or main assault, however in any other case situational.
- Subdermal Armor – A easy and primary armor enhancement. Very low-cost to implant, with a universally helpful, if minor, profit. Use it in case you’ve a number of factors to spare and have an empty slot.
- Chitin – An Iconic Phantom Liberty-exclusive model of the Subdermal Armor improve, this will increase armor massively but in addition is closely Physique-Attuned, including 10% well being regen per Physique Attribute level. Could make V virtually immortal below the correct circumstances, regenerating well being virtually quicker than they’ll lose it. Extremely really useful for Physique-heavy builds (melee, LMG-based, and a few hacking sub-builds).
- Nano-plating – Small probability to dam an incoming projectile, boosted to 100% for a really temporary time after utilizing a dodge or sprint. Can be good if it was extra dependable, however it’s in any other case simply chance-based sniper protection.
- Optical Camo – Giant discount in visibility to enemies (90% at Tier 5) for a number of seconds. A really perfect escape button, however not full invisibility. Slot it and use it to reposition.
- Painducer – Converts a portion of harm taken into damage-over-time, with Physique Attunement that will increase damage-over-time resistance. Can be utilized for Edgerunner-based builds with a low most well being, however it’s higher to simply heal the injury outright with gadgets, Blood Pump, or the Adrenaline Rush perk.
- Shock-n-Awe – Probability to launch an aoe electroshock assault everytime you take injury. A comparatively small hit, however it could knock enemies down. Hilarious for melee builds that use Berserk or the Beat on the Brat quests.
- Defenzikov – One other companion implant to the Kerenzikov, which boosts your mitigation probability for a number of seconds after Kerenzikov ends. Ineffective with out Kerenzikov.
- RangeGuard – Giant armor enhance when no enemies are inside 6 m. A sniper and gun-friendly armor enhancement. Additionally helpful for hackers that like to remain at a distance.
- ProxiShield – A scaling injury discount primarily based on an enemy’s proximity. Extensively helpful for any shut vary gun or melee builds, or when preventing sure bosses.
- Peripheral Inverse – An Iconic, Phantom Liberty-exclusive model of ProxiShield with a a lot better injury discount impact at the price of excessive capability value.
- Mobile Adapter – This distinctive piece of Cyberware is just equippable whenever you take the Constructed Totally different Perk, unlocked by having no less than 15 factors in Technical Means. The Mobile Adapter offers a collection of Technical Means-Attuned passive bonuses, elevating explosion resistance and Tech Weapon injury, and rushing up recharge on Grenades and Well being Gadgets, all primarily based in your means rating. It is substantial however not important except your construct leans into these bonuses particularly.
Commercial. Preserve scrolling for extra
Nervous System
Nervous System Cyberware is usually centered on activating passive bonuses associated to fight results. Various implants within the slot take care of time slowdown results, crit probability and injury, and rising motion velocity.
- Kereznikov – The basic Kerenzikov is a situational, movement- and gun-focused “gentle” model of the Sandevistan that slows down time whenever you goal a ranged assault whereas sliding, dashing, or dodging. Fairly helpful for nearly any gun- or throwing weapon-based construct, however the slowdown impact has restricted usefulness for Good Weapon fanatics, as a result of Good Weapons require a little bit of time to lock onto targets..except you are utilizing the Good Synergy perk that pops prompt lock-on when utilizing Overclock.
- Atomic Sensors – This stealth-enhancing Cyberware will increase your motion velocity primarily based on enemy detection whereas in stealth, making it simpler to maneuver out of enemy strains of sight. Will be helpful even for non-Stealth-focused builds that wish to keep undetected for some time, because it has no specific synergy necessities with Perks.
- NeoFiber – Supplies a flat bonus to Mitigation Probability and Energy. Can be utilized to convey your Mitigation proportion increased, however yours will likely be considerably decrease except you are invested in boosting Mitigation.
- Synaptic Accelerator – Slows down time briefly when enemy detection reaches 50%. An automated “panic button” implant that offers you an opportunity to kill an enemy that is about to identify you, however of restricted utility except you are in any other case closely specced into stealthy play.
- Stabber – Flat improve to crit probability when utilizing Blades or Throwable Weapons. Essential for blades-based builds.
- Tyrosine Injector – Will increase headshot injury and motion velocity whenever you carry out a takedown (the stealth melee-range instant-kill assault). Nice for Cool-based builds, particularly now that long-range stealth sniping is much less viable as a gameplay strategy.
- Reflex Tuner – Slows time when well being drops under 25%. One other panic button, however for lively fight. Helpful if you end up out of kinds in an intense battle.
- Revulsor – an Iconic model of the Reflex Tuner unique to Phantom Liberty. Its solely declare to fame is that it does not gradual your motion throughout time dilation (making you successfully quicker), however the sheer capability value is not definitely worth the improve.
- Visible Cortex Help – Will increase your weapon crit probability the additional you’re from an enemy, with a max of +30% at 30m at Tier 5. Good for gunfights and medium-range sniping. Doesn’t apply to Quickhacks.
- Deep-field Visible Interface – Phantom Liberty-exclusive Iconic Visible Cortex Help, which will increase the crit bonus and the vary scaling, with 100% at 100m at Tier 5. Main bonuses to sniping. Observe that stealth sniping is much less viable in 2.0, so anticipate extra enemies to shut in and slowly negate your bonus in a struggle.
- Adrenaline Converter – Giant bonus to motion velocity for a number of seconds when getting into fight. Probably helpful for closing (or gaining) distance when a struggle begins, however the bonus is just too brief to be dependable.
- Adreno-trigger – Iconic Phantom Liberty Cyberware that will increase the velocity bonus by almost 10x, to 60 sec. at Tier 5. Most non-boss fights final much less time than that, so it is like having a velocity bonus for the entire battle. Wonderful for melee and agile gunnery builds, when you have the capability to spare.
Skeleton
Commercial. Preserve scrolling for extra
Skeleton Cyberware implants are largely centered on boosting V’s armor, well being, or defenses. It additionally contians the Titanium Bones improve, the one approach within the sport to particularly enhance your Carrying Capability outdoors of better funding within the Physique Attribute*. You may also unlock a 3rd Skeleton implant slot by taking the Degree 3 License to Chrome Perk within the Technical Means tree. The Chrome Structure Perk in the identical tree additionally offers you a flat 5% injury discount in case you fill your Integumentary System and Skeleton slots.
*You’ll be able to, nonetheless, acquire a Carrying Capability bonus from the randomized passive bonuses you unlock when upgrading Cyberware.
- Titanium Bones – This one offers you an enormous bonus go Carrying Capability for a small capcity value. Carrying Capability is much less vital than prior to now that the outfit system and accessible stashes from owned autos signifies that you do not have to cart your complete wardrobe round, however in case you do end up hauling lots of weapons or have to fill a slot for Chrome Structure, this can be a fairly good filler choice.
- Bionic Joints – A easy flat bonus to Armor. Helpful for filler.
- Dense Marrow – Elevated melee injury in change for increased Stamina value for melee assaults. Should-have for melee builds, particularly those who use Berserk.
- Kinetic Body – Elevated Mitigation Probability when Stamina is above 85%. Considerably situational, since its profit tends to chop off whenever you’re within the thick of a struggle, however you may want it in case you intend to extend your Mitigation probability.
- Spring Joints – Offers a flat bonus to Mitigation Energy (as much as most of 90%). One other essential choose for Mitigation min-maxers, however as talked about earlier, Mitigation is one thing of an iffy stat to attempt to maximize. A pleasant-to-have when you have spare capability and nothing else to spend it on.
- Para Bellum – Like Bionic Joints, this one offers you an armor bonus, however as a proportion of your present armor. Will be highly effective when you have excessive armor already, however may be worse than different choices in case your Armor is low.
- Rara Avis – An upgraded, Phantom Liberty-exclusive Iconic model of the Para Bellum, however with a way more huge armor bonus. It is acquired an unbelievable capability value, although, and Armor suffers lots from diminishing returns by way of survivability.
- Scar Coalescer – Share bonus to armor when under 50% well being. A helpful bonus now that you simply’re extra prone to be at decrease well being in fight, however it’s unbalanced for its capability value. Higher to go for a flat bonus by way of Bionic Joints or Para Bellum.
- Scarab – Giant bonus to armor when crouching in change for a motion velocity penalty when crouching. Horrible for stealth builds, although you’ll crouch extra typically than you suppose to remain behind cowl in full fight. Nonetheless much less helpful than a flat bonus, although.
- Common Booster – Causes well being gadgets so as to add a bonus to armor and stamina value discount when used. These bonuses might be helpful in the event that they scaled with the dimensions of the heal (giving them synergy with Blood Pump or Second Coronary heart), however even when they did, they solely final a measly 5 seconds. Merely not definitely worth the capability value for the period.
- RAM Recoup – Provides a small quantity of Max RAM and restores a small quantity of RAM when receiving injury. The one hacking-specific Skeleton implant, this can be a good choice for preventing hackers, as taking injury enables you to hack extra.
- Epimorphic Skeleton – A flat bonus to max well being. If you happen to can afford the capability value, the well being bonus is appreciable.
- Feen-X – Boosts your RAM Regen Fee when your obtainable RAM drops under a specific amount (depending on tier). Permits Netrunner builds to dedicate extra slots throughout their physique to RAM administration, because the Frontal Cortex may be very helpful implant actual property.
The place do I get Cyberware Mods in Cyberpunk 2077 2.0 and Phantom Liberty?
As talked about within the above rationalization of how Cyberware works, all Cyberware mods have been faraway from the sport.
Commercial. Preserve scrolling for extra
Variations in Cyberware performance are actually segregated between completely different fashions of Cyberware. Outdated mods like Quick Rotors or Excessive Capability Batteries are gone. The one mods within the sport following the two.0 replace are for weapons.
Want extra assist with Cyberpunk 2077 or Phantom Liberty? Take a look at our different guides, corresponding to our detailed evaluation of each Cyberdeck, our listing of iconic weapons, and get each free car.