Cyberpunk 2077 Iconic Weapons: All Distinctive & Iconic Weapon areas in model 2.0


There is a heck of plenty of RPG methods out there in Cyberpunk 2077, particularly now the sport has been rebalanced within the 2.0 replace and Phantom Liberty DLC. A significant a part of any RPG is loot and equipment to seek out and gather – and Night time Metropolis is dwelling to a spread of distinctive weapons, also referred to as iconic weapons – named, particular gadgets that you will wish to intention to gather. This information will make it easier to to seek out all of them.

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The place to seek out all Distinctive Iconic Weapons in Cyberpunk 2077

You may probably first be launched to your first distinctive weapon with the Facet Job The Gun, which includes Wilson – the gun store proprietor – close to V’s house. This quest triggers early on, when leaving V’s house for the primary time – Wilson calls you over, and although you might be ignored, it is sensible to go choose up the gun from him. Right here, you will find yourself with Dying Night time, an uncommon-quality Energy Pistol.

This successfully serves because the tutorial for the Iconic Weapon system, briefly explaining what they’re and the way they work. One key notice about Iconic gadgets is that they’ll clearly be recognized as such subsequent to their high quality stage, and distinctive gadgets additionally sport a district golden-yellow background in your stock.

A short side quest with Wilson in V's home apartment building introduces the Iconic Weapon system.

There’s additionally a handful of distinctive clothes gadgets – although this web page solely covers weapons. You may also wish to seek the advice of our information on the right way to get Johnny’s garments and the long-lasting Samurai Jacket, which make up the vast majority of the distinctive clothes within the sport.

Iconic Weapons typically have some distinctive function to them, and they are often successfully tiered up via the sport’s crafting system – that’s, a Uncommon-quality Iconic Weapon might be upgraded to Epic-quality, and so forth – all you will want is the precise crafting gear.

As an added bonus, some Iconic Weapons might be placed on show in V’s house by merely putting them into your stash. Do notice nonetheless that stashes are usually not linked, at present anyway, so be certain that to drop them off on the predominant Megabuilding house. Scrapped or bought Iconic gadgets can’t be recovered.

The Fenrir Iconic weapon, compared to the regular revolver with a normal background.

The Fenrir Iconic weapon, in comparison with the common revolver with a standard background.

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We have grouped our record of iconic weapons beneath by weapon class. Underneath every we record their particular property, the right way to get them, and some other notes about getting the weapon. Click on a hyperlink to go to the category you need:

Amnesty

  • Sort: Energy Revolver
  • Base Weapon: Overture
  • Particular Property: Improved Dealing with and Firepower
  • Acquisition: Full Cassidy’s bottle taking pictures problem throughout “We Gotta Stay Collectively.” He is to the southeast.
  • Notes: That is previous the purpose of no return, after choosing to companion with Panam and the Aldecaldos. You don’t appear to maintain it when returning to the save from the credit.

Archangel

  • Sort: Energy Revolver
  • Base Weapon: Overture
  • Particular Property: Diminished recoil. Offers electrical injury with an opportunity to stun targets.
  • Acquisition: Given to you by Kerry once you end A Like Supreme.
  • Notes: Has a slot in V’s house.

Comrade’s Hammer

  • Should be crafted
  • Sort: Tech Revolver
  • Base Weapon: RT-46 Burya
  • Particular Property: Excessive thermal injury, however reloads slowly.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in Arroyo, east of the Pink Dust Bar.
  • Notes: Has a slot in V’s house.

Crash

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  • Sort: Energy Revolver
  • Base Weapon: Overture
  • Particular Property: Charging allows full-auto mode. 
  • Acquisition: Given by River on the finish of Following the River, after his collection of Facet Jobs.
  • Notes: Has a slot in V’s house.

Doom Doom

  • Sort: Energy Revolver
  • Base Weapon: DR5 Nova
  • Particular Property: Fires 4 rounds per shot. Offers elevated injury, price of fireplace, and likelihood to dismember. Elevated recoil and unfold.
  • Acquisition: Loot from Dum Dum throughout Second Battle Facet Job once you go to retrieve Nancy from the Totentanz.
  • Notes: Dum Dum should survive The Pickup in Act 1. He won’t drop it if killed throughout The Pickup.
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Apparition

  • Sort: Tech Pistol
  • Base Weapon: JKE-X2 Kenshin
  • Particular Property: Fireplace price, reload velocity, and injury elevated when at low well being. Charged pictures deal twice as a lot injury.
  • Acquisition: Loot from Franks’s physique throughout Facet Job Conflict Pigs. We unlocked this quest after first crossing the Blackwall. This quest is barely out there to Corpo lifepaths.
  • Notes: Will be purchased from Herold for these which are Streetkid or Nomad lifepaths, requires Phantom Liberty.

Chaos

  • Sort: Tech Pistol
  • Base Weapon: JKE-X2 Kenshin
  • Particular Property: Crit Probability, injury kind, and standing impact are randomized each time you reload.
  • Acquisition: Loot from Royce throughout The Pickup in Act 1.
  • Notes: N/A

Loss of life and Taxes

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  • Sort: Energy Pistol
  • Base Weapon: Nue
  • Particular Property: Will increase hit likelihood, offers extra electrical injury.
  • Acquisition: Discover in Maiko Maeda’s workplace in Clouds throughout the aspect job Ex-Issue, or choose up from Judy’s Condominium after.
  • Notes: Was made an acquirable weapon in replace 1.3

Dying Night time

  • Sort: Energy Pistol
  • Base Weapon: m-10AF Lexington
  • Particular Property: Will increase injury whereas shifting and ensures Shock with a number of hits.
  • Acquisition: Purchase throughout Facet Job The Gun from Wilson.
  • Notes: N/A

Genjiroh

  • Sort: Good Pistol
  • Base Weapon: HJKE-11 Yukimura
  • Particular Property: Fires 4 rounds per shot. Elevated journal measurement, projectile velocity, and might have as much as six targets. Offers electrical injury and might shock.
  • Acquisition: Close to Redwood Market in Japantown, head up in direction of the place you tackle the snipers throughout Play It Secure. It is behind a Technical Means door on the precise aspect after arriving on ground 21.
  • Notes: N/A

Kongou

  • Sort: Energy Pistol
  • Base Weapon: Liberty
  • Particular Property: Can ricochet bullets with out cyberware. Diminished recoil and elevated price of fireplace, however smaller journal measurement.
  • Acquisition: Discovered on Yorinobu’s nightstand subsequent to his mattress within the penthouse throughout The Heist.
  • Notes: N/A

La Chingona Dorada

  • Sort: Energy Pistol
  • Base Weapon: Nue
  • Particular Property: Further mod slot, taster reload time. Can burn and stun.
  • Acquisition: Throughout the Facet Job Heroes early in Act 2, choose two of those up from the providing desk. Should have despatched Jackie’s physique to his household or left it within the automobile. You might have to attend 24 hours after the completion of Heroes.
  • Notes: Has a slot in V’s house.

Lexington x-MOD2

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  • Sort: Energy Pistol
  • Base Weapon: m-10AF Lexington
  • Particular Property: Will increase headshot injury multiplier
  • Acquisition: Win throughout Shoot to Thrill throughout Wilson’s contest.
  • Notes: Added with replace 2.0. Has a slot in V’s house.
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Lizzie

  • Sort: Tech Pistol
  • Base Weapon: Omaha
  • Particular Property: Fires an additional spherical per shot. Fires extra rounds when absolutely charged.
  • Acquisition: Can choose it up from the basement of Lizzie’s (close to Sutter St. in Kabuki) any time after The House in Between.
  • Notes: N/A

Malorian Arms 3516

  • Sort: Energy Pistol
  • Base Weapon: N/A
  • Particular Property: It has 4 mods slots.
  • Acquisition: You may take it from Grayson throughout Chippin’ In Facet Job.
  • Notes: This was Johnny Silverhand’s pistol. Has a slot in V’s house.
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The wall on the precise aspect of V’s house stash is filled with Iconic weapons that should be crafted. The plans are looted from varied Suspected Organized Crime Actions.

Plan B

  • Sort: Energy Pistol
  • Base Weapon: Liberty
  • Particular Property: Greater likelihood to trigger bleeding, each shot prices cash.
  • Acquisition: Loot from Dex’s corpse throughout Foremost Job Taking part in for Time. You additionally find yourself close by throughout the Facet Job Kold Mirage.
  • Notes: Has a slot in V’s house.

Pleasure

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  • Sort: Energy Pistol
  • Base Weapon: Liberty
  • Particular Property: Elevated Crit Probability and headshot injury. Small likelihood to use stun.
  • Acquisition: Discover throughout Knockin’ on Heaven’s Door.
  • Notes: That is previous the purpose of no return, and might be picked up throughout the ultimate mission at Arasaka Tower after deciding to staff up with Rogue. Whenever you return to the save from the credit display, you will preserve it.

Scorch

  • Sort: Tech Pistol
  • Base Weapon:Ticon
  • Particular Property: Charged pictures that hit a burning enemy are routinely replenished within the journal.
  • Acquisition: Unlocked by linking Steam and Gog accounts, it is routinely added to V’s stash.
  • Notes: N/A

Seraph

  • Sort: Energy Piston
  • Base Weapon: Liberty
  • Particular Property: Offers thermal injury, change to trigger burning.
  • Acquisition: Unlocked by the aspect job God Bless This Mess after finishing all Gigs for Ibarras in Heywood.
  • Notes: Added in model 1.5. Has a slot in V’s house.

Skippy

  • Sort: Good Pistol
  • Base Weapon: HJKE-11 Yukimura
  • Particular Property: Scales to your stage and talks.
  • Acquisition: You may see a quest marker close to School St. in Heywood, Vista Del Rey. Choose it up and revel in the brand new firm.
  • Notes: Can’t be bought or stashed. Skippy has its personal aspect quest, ‘machine gun’. Has a slot in V’s house.

Buzzsaw

  • Should be crafted
  • Sort: Energy Submachine Gun
  • Base Weapon: DS1 Pulsar
  • Particular Property: Fires piercing projectiles.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in Northside, north of Pershing St.
  • Notes: Has a slot in V’s house.

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Fenrir

  • Sort: Energy Submachine Gun
  • Base Weapon: M221 Saratoga
  • Particular Property: Offers thermal injury and might trigger burning. Diminished bullet unfold and elevated impression, at the price of greater recoil.
  • Acquisition: Close to the brother you rescue in Northside throughout Facet Job Sacrum Profanum / Dropping My Faith in Northside.
  • Notes: N/A

Downside Solver

  • Sort: Energy Submachinegun
  • Base Weapon: M221 Saratoga
  • Particular Property: Elevated clip measurement and hearth price.
  • Acquisition: Dropped by one of many closely armed enemies throughout Riders On the Storm.
  • Notes: N/A

Prototype Shingen: Mark V

  • Sort: Good Submachinegun
  • Base Weapon: TKI-20 Shingen
  • Particular Property: Fires Explosive Rounds. Guides bullets to as much as three targets.
  • Acquisition: On the warehouse close to Arasaka Industrial Park in Arroyo, the identical location as Foremost Job Gimme Hazard, however you possibly can return after the actual fact. There’s a delivery container outdoors the warehouse on a trailer’s flatbed that is open, however booby-trapped. The weapon is inside.
  • Notes: N/A

Yinglong

  • Should be crafted
  • Sort: Good Submachinegun
  • Base Weapon: G-58 Dian
  • Particular Property: Offers extra electrical injury with a small likelihood to use an EMP on Influence.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in The Glen, southwest of Ventura and Skyline.
  • Notes: Has a slot in V’s house.
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Divided We Stand

  • Sort: Good Assault Rifle
  • Base Weapon: D5 Sidewinder
  • Particular Property: Can goal as much as 5 enemies. Offers chemical injury and might poison.
  • Acquisition: Win the taking pictures context throughout the Facet Job Stadium Love.
  • Notes: N/A

Hypercritical

  • Sort: Energy Precision Rifle
  • Base Weapon: Rostovic Kolac
  • Particular Property: Knocks enemies down when they’re hit.
  • Acquisition: Earn throughout Gig: Concrete Cage Lure in Watson.
  • Notes: Added in replace 1.6

Moron Labe

  • Should be crafted
  • Sort: Energy Assault Rifle
  • Base Weapon: M251s Ajax
  • Particular Property: Elevated Price of Fireplace with an opportunity to dismember.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in West Wind Property, far finish.
  • Notes: Has a slot in V’s house

Prejudice

  • Sort: Energy Assault Rifle
  • Base Weapon: HJSH-18 Masamune
  • Particular Property: Piercing projectiles.
  • Acquisition: Will be picked up from behind the bar in Afterlife throughout To Whom the Bell Tolls.
  • Notes: That is previous the purpose of no return, after deciding to staff up with Rogue. You do not appear to maintain it after coming back from the credit.

Psalm 11:6

  • Should be crafted
  • Sort: Energy Assault Rifle
  • Base Weapon: D5 Copperhead
  • Particular Property: Excessive thermal injury with an opportunity to burn.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout one of many Suspected Organized Crime Exercise in Northside.
  • Notes: Has a slot in V’s house.

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Widow Maker

  • Sort: Tech Assault Rifle
  • Base Weapon: M-179 Achilles
  • Particular Property: Fires two projectiles per shot. Offers chemical injury and might apply poison. Charged pictures deal extra injury.
  • Acquisition: Picked up from Nash throughout the Foremost Job Ghost City.
  • Notes: N/A
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Ba Xing Chong

  • Should be crafted
  • Sort: Good Shotgun
  • Base Weapon: L-69 Zhuo
  • Particular Property: Fires Explosive Rounds
  • Acquisition: Loot the Crafting Spec from Adam Smasher’s vault on the Ebunike. We have been in a position to get previous the door right here after returning to the Ebunike after reaching the purpose of no return upon finishing the sport. You could have to seize the Entry Token from Adam Smasher’s physique.
  • Notes: Has a slot in V’s house. The slot will not seem till you may have it.

Bloody Maria

  • Sort: Good Shotgun
  • Base Weapon: Constitutional Arms M2038 Tactician
  • Particular Property: Elevated knockdown likelihood and might inflict bleeding.
  • Acquisition: Throughout the quest Experience Captain Experience as a reward for finishing all of Muamar Reyes’s Gigs.
  • Notes: Added in Patch 1.5 Has a slot in V’s house.

Guts

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  • Sort: Energy Shotgun
  • Base Weapon: Carnage
  • Particular Property: Offers chemical injury and might poison enemies. It has a slower hearth price and reload velocity in comparison with the bottom weapon.
  • Acquisition: Discovered within the Memorial Park close to the town heart. This is a information on the right way to discover Guts.
  • Notes: Added in replace 1.6.

Mox

  • Sort: Energy Shotgun
  • Base Weapon: Carnage
  • Particular Property: Low reload velocity, however decreased unfold whereas aiming.
  • Acquisition: Given to you by Judy if you happen to romance her. She’ll ultimately name you after Pyramid Tune. In the event you do not or cannot romance her, it ought to be in her house as soon as she decides to depart Night time Metropolis.
  • Notes: Has a slot in V’s house.

Order

  • Sort: Tech Shotgun
  • Base Weapon: DB-2 Satara
  • Particular Property: Charging above 66% leaves a big EMP burst.
  • Acquisition: Buy from Herold.
  • Notes: Requires Phantom Liberty.

Sovereign

  • Should be crafted
  • Sort: Energy Double-Barrel Shotgun
  • Base Weapon: DB-4 Igla
  • Particular Property: Diminished reload velocity and unfold, fires two rounds per shot. 
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in Japantown, northeast of Silk Street West.
  • Notes: Has a slot in V’s house.

The Headsman

  • Should be crafted
  • Sort:  Energy Shotgun
  • Base Weapon: M2038 Tactician
  • Particular Property: Doubles the variety of projectiles per shot, elevated likelihood to bleed or dismember. Elevated unfold, decreased reload time, decreased price of fireplace, and decreased clip capability.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in North Oak, in direction of the east aspect.
  • Notes: Has a slot in V’s house.
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Breakthrough

  • Should be crafted
  • Sort: Tech Sniper Rifle
  • Base Weapon: Nekomata
  • Particular Property: Fires piercing projectiles that may ricochet.
  • Acquisition: Choose up the Crafting Spec from an enemy throughout a Suspected Crime Exercise in Rancho Coronado, south finish.
  • Notes: Has a slot in V’s house.

O’5

  • Sort: Energy Sniper Rifle
  • Base Weapon: SPT32 Grad
  • Particular Property: Provides explosive tricks to weapon ammo.
  • Acquisition: Throughout Beat on the Brat: Arroyo, you possibly can gamble for the weapon.
  • Notes: N/A

Overwatch

  • Sort: Energy Sniper Rifle
  • Base Weapon: SPT32 Grad
  • Particular Property: Elevated reload velocity and has a customized silencer.
  • Acquisition: Reward for Saving Saul throughout Riders on the Storm in Panam’s questline. I additionally obtained extras for following Panam’s ending route and returning to the Level of No Return save.
  • Notes: Has a slot in V’s house.

Yasha

  • Sort: Sniper Rifle
  • Base Weapon: Asura
  • Particular Property: A wise sniper rifle that may lock onto targets.
  • Acquisition: A Twitch drop reward that requires gifting 2 Twitch Subscriptions on a companion/affiliate channel in September or October 2023. Routinely added to V’s stash as soon as the standards are met.
  • Notes: N/A
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Black Unicorn

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Assault Pace shouldn’t be affected by Stamina.
  • Acquisition: Unlocked by linking Steam and Gog accounts, it is routinely added to V’s stash.
  • Notes: N/A

Byakko

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Killing an enemy permits for a fast combo comply with up.
  • Acquisition: Unlocked by the aspect job Skilled Widow after finishing all Gigs for Wakako in Westbrook.
  • Notes: Added in model 1.5. Has a slot in V’s house.

Cocktail Stick

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Excessive base injury.
  • Acquisition: Will be discovered within the make-up room of Clouds throughout Foremost Job Automated Love.
  • Notes: N/A

Errata

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Permits leaping in direction of enemies, assaults towards burning enemies routinely deal essential injury.
  • Acquisition: Will be discovered inside a forge within the Electrical Company energy plant, visited throughout the principle job Disasterpiece.
  • Notes: Added in model 2.0. Has a slot in V’s house.

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Gywnbleidd

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Offers further injury towards bosses. Speedy kills end in automated essential hits.
  • Acquisition: Unlocked by linking Steam and Gog accounts and proudly owning or downloading The Witcher 3: Wild Hunt and GWENT: The Witcher Card Sport. It is routinely added to V’s stash. 
  • Notes: N/A

Jinchu-maru

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: 100% Crit Probability whereas Kerenzikov cyberware is lively. Final strike in a combo offers double injury. Doubles injury towards enemies with twice your present well being.
  • Acquisition: Dropped by Oda throughout the Foremost Job Play It Secure.
  • Notes: Has a slot in V’s house
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The Satori katana is hidden within the AV that lands on high of the penthouse duing The Heist. You solely have a really small window to get it.

Satori

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Diminished Base Harm, however elevated Crit Harm.
  • Acquisition:  Extremely simple to overlook. When T-Bug opens the door to the balcony proper after she goes darkish, as an alternative go up the steps to the helipad. Take out two guards and take this weapon from the AV.
  • Notes: Should get throughout quick window in The Heist. Has a slot in V’s house.

Scalpel

  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: 
  • Acquisition: Reward for finishing the Large In Japan aspect job. Offers electrical injury. Whereas Sandevistan cyberware is lively, will increase Crit Probability and applies bleeding.
  • Notes: N/A

Tsumetogi

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  • Sort: Katana
  • Base Weapon: Katana
  • Particular Property: Offers electrical injury with an opportunity to shock. Additionally will increase electrical resistance.
  • Acquisition: Throughout Pisces with Judy’s collection of quests, within the penthouse room with the Tyger Claw bosses. It will both be on the desk or utilized by one of many bosses to stab the physique.
  • Notes: N/A
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Blue Fang

  • Sort: Knife
  • Base Weapon: Neutoxin Knife
  • Particular Property: Stuns enemies on hit.
  • Acquisition: Buy from a weapon vendor in Jackson Plains.
  • Notes: Added in Model 1.6. Has a slot in V’s house.

Butcher’s Cleaver

  • Sort: Knife
  • Base Weapon: Knife
  • Particular Property: Elevated bleed likelihood, elevated assault velocity towards bleeding enemies.
  • Acquisition: Present in Rolland’s Butcher Store throughout M’ap Tann Pelen.
  • Notes: Was upgraded to an Iconic weapon in Model 1.6. 

Cottonmouth

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  • Sort: Two-Handed Membership
  • Base Weapon: Electrical Baton Gamma
  • Particular Property: Excessive likelihood to use bleeding, low likelihood to stun.
  • Acquisition: Will be grabbed from Fingers’ place throughout The House in Between, or after.
  • Notes: N/A

Gold-Plated Baseball Bat

  • Sort: Two-Handed Membership
  • Base Weapon: Baseball Bat
  • Particular Property: Excessive likelihood to bleed, low likelihood to stun.
  • Acquisition: Choose up from the cement-filled pool throughout the argument throughout Second Battle Facet Job.
  • Notes: N/A

Headhunter

  • Sort: Knife
  • Base Weapon: Punknife
  • Particular Property: Marks enemies when hit, marked enemies take 250% elevated injury from a headshot.
  • Acquisition: Buy from a weapon vendor in West Wind Property.
  • Notes: Added in Model 1.6. Has a slot in V’s house.

Nehan

  • Sort: Knife
  • Base Weapon: Kaiken
  • Particular Property: Thrown hits apply bleeding.
  • Acquisition: Discovered throughout The Heist on the physique of Saburo Arasaka.
  • Notes: Added in Model 2.0. Has a slot in V’s house.

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Sasquatch’s Hammer

  • Sort: Hammer
  • Base Weapon: Hammer
  • Particular Property: Extra knockdown likelihood, assault velocity is decreased by 66% however base injury is doubled.
  • Acquisition: Discovered throughout I Stroll the Line on the physique of Sasquatch, or at her authentic location if the mission is completed with out combating Sasquatch.
  • Notes: Upgraded to an Iconic weapon in Model 2.0. Has a slot in V’s house.

Sir John Phallustiff

  • Sort: One-Handed Membership
  • Base Weapon: Electrical Baton Gamma
  • Particular Property: Excessive Harm
  • Acquisition: Given from Meredith Stout after a one night time stand together with her. Throughout The Pickup, comply with the non-compulsory goal to get the Militech chip after which pay with it with out warning Royce. Stout will message for the rendevous later, resulting in Venus in Furs quest.
  • N/A

Stinger

  • Sort: Knife
  • Base Weapon: Knife
  • Particular Property: Offers extra chemical injury and will apply poison.
  • Acquisition: Reward for finishing the Facet Job I will Fly away, which, was out there to me from Mitch after finishing Riders on the Storm initially of Panam’s non-compulsory quests.
  • Notes: N/A

The Caretaker’s Spade

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  • Sort: Two-Handed Hammer
  • Base Weapon: Two-Handed Hammer
  • Particular Property: will increase well being regeneration by 100% after hitting an enemy.
  • Acquisition: Leaning towards a tree close to a convention desk throughout Knockin’ on Heaven’s Door.
  • Notes: That is previous the purpose of no return, and might be picked up from close to a tree close to the convention desk within the finale after deciding to staff up with Rogue. It stayed in my stock when returning to the purpose of no return from the credit.

Tinker Bell

  • Sort: One-Handed Membership
  • Base Weapon: Electrical Baton Gammaa
  • Particular Property: Diminished injury however excessive likelihood to knock out with sturdy assault.
  • Acquisition: Throughout The Hunt in River’s collection of quests, discovered below a tree on the Edgewood farm.
  • Notes: N/A
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Ozob’s Nostril

  • Sort: Grenade
  • Base Weapon: Frag Grenade
  • Particular Property: Excessive injury.
  • Acquisition: Reward for Facet Job Ship within the Clowns. I needed to full the story Blackwall stuff earlier than this job appeared.
  • Notes: Can craft a number of like regular grenades.

Take a look at a few of our different Cyberpunk 2077 guides – we’re obtained tips about the right way to earn plenty of cash quick, finest early perks for any kind of character construct, and a proof of the right way to respect and reset perk factors. Plus, we have a full Cyberpunk 2077 Romance information with all romanceable characters listed.