On September 29, 2023, followers of the Destiny sequence will likely be getting their first main motion RPG launch in a while with Omega Power and Koei Tecmo’s Destiny/Samurai Remnant, a brand new authentic title that brings the devastation of a Holy Grail Conflict (or reasonably, a Waxing Moon Ritual) to the streets and alleys of Edo within the seventeenth century. The challenge is helmed by Director Ryota Matsushita, a veteran of titles like Hyrule Warriors: Age of Calamity and Omega Power’s crown jewel Dynasty Warriors.
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We had an opportunity to talk with Matsushita in regards to the recreation, and he sounded off on matters like Destiny/Samurai Remnant‘s narrative workforce, the sport’s relationship to the Warriors franchise, the workforce’s coordination with TYPE-MOON, the workforce’s plans for DLC, and the presence of well-liked Destiny servants, together with fan favourite Jeanne d’Arc Alter. Learn on for our full interview.
– RPG Website (Josh Tolentino, Josh Torres, and Kite Stenbuck): Thanks for taking the time to talk with us, Mr. Matsushita. We’re trying ahead to enjoying Destiny/Samurai Remnant which is popping out quickly! We’ve got a number of questions for you earlier than its launch and would love to listen to extra about your involvement with the sport.
Ryota Matsushita, Director at Koei Tecmo Video games: Thanks for taking the time to interview me! This can be a title we have been fastidiously growing over a protracted time frame, so we actually need to convey the entire nice features of the sport!
Ryota Matsushita, picture courtesy Koei Tecmo Video games
– RPG Website: Mr. Matsushita, you’ve beforehand designed Samurai Warriors 4 and Dynasty Warriors 9. You’ve additionally directed Hyrule Warriors: Age of Calamity. What makes Destiny/Samurai Remnant totally different out of your earlier works? Had been you conversant in the Destiny sequence or Kind-Moon’s works when accepting the challenge?
Matsushita: This title is just not a part of the Warriors sequence that now we have launched up till now, however reasonably an motion RPG set throughout Japan’s age of the samurai. This was a big problem for us to tackle as a result of this recreation was designed to be a title that depicts the Holy Grail Conflict of Destiny from the Grasp’s perspective, and a title we acquired a considerable amount of cooperation from TYPE-MOON on, and which they’ve excessive expectations for.
I used to be on the degree of a fan that “cannot name themselves a fan in entrance of hardcore Destiny followers,” however there are numerous devoted Destiny followers on the workforce, so I labored with them to include the allure of Destiny into the sport.
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– RPG Website: Destiny/Samurai Remnant is a collaboration challenge between Koei Tecmo and Kind-Moon. In an interview with Kinoko Nasu in Kind-Moon Ace, he talked about that some members of the Destiny/Grand Order writing workforce, Yuuichirou Higashide and Hikaru Sakurai, have been additionally concerned.
Because the director of the challenge from Koei Tecmo, how intently did you’re employed with Kind-Moon on Destiny/Samurai Remnant and what was that have like?
Matsushita: Everybody at TYPE-MOON was concerned from the purpose the place we have been placing collectively the plot to make sure that the underlying themes of the story and characters have been true to the Destiny sequence.
I would like to thank them for working along with us to make sure that the story was expressed in a manner that will match the online game medium and be interesting to gamers. This has allowed us to create a novel recreation expertise the place the story and the gameplay are intently linked and the participant can actually turn out to be Iori and expertise their journey to outlive the Holy Grail Conflict, all whereas being shocked by the unpredictable developments.
– RPG Website: In that very same interview with Kind-Moon Ace, Kou Shibusawa additionally talked about that the Koei Tecmo writing workforce who labored on Hearth Emblem: Three Homes additionally labored on Destiny/Samurai Remnant . Many people at RPG Website liked Three Homes and would like to know extra about what particular narrative components is the Koei Tecmo writing workforce overseeing.
Matsushita: Truly, I’ve recognized the in-house workforce of writers for a very long time, having labored with them on Hyrule Warriors: Age of Calamity. This recreation depicts the story from the angle of a single protagonist, which is uncommon for our firm, however as was the case with Hearth Emblem Warriors: Three Hopes, I feel it is to the credit score of our in-house writers that they have been in a position to convey the enchantment of a multi-protagonist drama.
The synergy with TYPE-MOON created a beautiful story that means that you can really feel the load and energy of human ideas and emotions, and the sense of being unable to go away issues as they’re, which is the essence of the Destiny sequence.
– RPG Website: We’re additionally significantly impressed with Destiny/Samurai Remnant ’s story setting. Regardless of happening prior to now Edo interval, many of the Masters like Miyamoto Iori, Yui Shousetsu, and Zheng Chenggong are based mostly on present historic figures who have been energetic in the identical period.
Did these choices come from Kind-Moon themselves, or did Koei Tecmo’s writing workforce even have some say on the concepts?
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Matsushita: Within the early levels of the challenge, TYPE-MOON and our workforce had been discussing probably the most interesting time interval and characters, and we made our personal ideas concerning the characters. The manufacturing of the story did not fall solely on our workforce however as a substitute we’d commute between our concepts and TYPE-MOON’s till we have been glad with each facet of the story.
Miyamoto Iori wasn’t the principle character at first, but it surely was determined that his background and depth would make him an acceptable protagonist. Thus, we created the sport by which Iori, a human, confronts a Servant with unimaginable energy.
– RPG Website: A number of of the Servants that seem in Destiny/Samurai Remnant, like Miyamoto Musashi (Berserker) and Jeanne D’Arc Alter (who’s Lancer right here) first debuted in Destiny/Grand Order . What course of did the workforce use to determine which preexisting Servants so as to add to Destiny/Samurai Remnant?
Matsushita: Though the entire Servants from present works are well-liked and have a big fan base, that is in no way a easy all-star title, and as a substitute every character is significant to the story and make their look with this in thoughts. Musashi is intently associated to the principle character, Miyamoto Iori, and Lancer has a sure connection to her grasp, Chiemon.
– RPG Website: The Destiny sequence already had Warriors-styled motion video games made by one other firm titled Destiny/Extella. Among the Rogue Servants like Cú Chulainn and Arjuna additionally appeared there, so the worldwide followers couldn’t assist however make comparisons between each titles. Had been there any influences from these video games’ releases in Destiny/Samurai Remnant’s planning and improvement?
Matsushita: After all, we’re conscious that is title goes to set a precedent transferring ahead, however as a result of Warriors-style video games exist already, this title takes a very totally different strategy as an motion RPG that means that you can expertise the Holy Grail Conflict from the angle of a Grasp. I can assure that there’s a model new expertise ready for you, so I hope you’ll all play it!
– RPG Website: Destiny/Samurai Remnant will obtain further content material through downloadable add-ons, in addition to a Season Go. What kind of content material is deliberate to be added to the sport after launch?
Matsushita: The Season Go means that you can expertise three new episodes. We’ll be capable to present extra particulars as they turn out to be accessible, however now we have content material that additional expands the story and gameplay of the principle recreation.
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– RPG Website: As folks play Destiny/Samurai Remnant , are there any particular characters and/or narrative themes you need gamers to remember all through their time with the sport?
Matsushita: We wish gamers to understand that they’ll deepen the connection between the Grasp and the Servant. In different phrases, control your associate, Saber, as you might be all the time collectively. That is true not solely throughout battles but additionally when exploring the town of Edo, and having the uninhibited, egocentric, and cute Saber following you round ought to preserve you immersed within the recreation.
– RPG Website: Thanks a lot on your time, Mr. Matsushita. We admire this chance to talk with you. Congratulations on the upcoming launch of Destiny/Samurai Remnant . Earlier than we finish our time right here with you, do you’ve got a remaining message for the followers of the sport?
Matsushita: Thanks on your time immediately! We did not have sufficient time to inform you about the entire greatest features of Destiny/Samurai Remnant, however I loved the interview. This work is a narrative by which you’re the Grasp and recklessly attempt to survive the Holy Grail Conflict. Your associate, Saber, will likely be very reliable throughout this harsh battle to the loss of life. We hope you possibly can expertise the sport and enter the profound and thrilling world of the Destiny sequence.
Destiny/Samurai Remnant launches on September 29, 2023 on PS4, PS5, Nintendo Swap, and PC. Take a look at RPG Website‘s preview of the sport’s first few hours.