Dragon Age: The Veilguard has some deliciously deep RPG programs – hands-on preview


The pre-release interval for Dragon Age: The Veilguard has been one thing of a rollercoaster. After we first noticed it again in June, Adam got here away impressed by the spectacle however remained skeptical as to the sport’s role-playing gameplay credentials. A few days later, an impromptu chat with the director of this newest Thedas journey helped to set our minds relaxed, with discuss of deep RPG development programs, and inspirations rooted in issues like Remaining Fantasy XII’s License Board.

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However the proof actually is within the pudding. Now, having performed round seven hours of Dragon Age: The Veilguard in pre-prepared saves at varied factors of story and character development, I can report: worry not. It is a correct, full-fat RPG – regardless that it’s a sport that’s draped heavy within the trappings of mainstream-focused action-adventure video games.

The Veilguard is a sport the place you may really feel this tough and delicate push and pull in virtually each side of its design. There’s a want to be one thing that may have main mainstream attraction and please followers of motion video games – but additionally an absolute, steadfast intention to nonetheless keep professional role-playing chops.. 

This might even be felt within the sport’s preview occasion. The subsection of EA that manages the sport’s publishing is talked about to be the ‘Motion-Journey’ group. Arriving on the resort that shaped the occasion’s lodging, signage pointing to a welcome mixer reads ‘DAV – Motion Journey Preview’. “I hope not,” one member of the media writes into a bunch chat designed to assist current media to speak. “I hope it’s nonetheless an RPG.”

We’ve seen this type of perilous steadiness many instances earlier than. The Veilguard’s most up-to-date peer on this sense might be Remaining Fantasy XVI, which channeled the likes of Satan Might Cry and God of Warfare 2018 whereas desperately preventing, to some extent in useless, to respect FF’s role-playing roots. However Dragon Age’s newest might be probably the most profitable of those video games, showing on this hands-on to deftly thread the needle, offering each exhilarating motion and RPG chops.


There’s quite a bit to speak about right here, from construction to characters to artwork design – however we’re RPG Website, so let’s preserve harping on the RPG stuff in particular first, yeah? Right here’s the spiel. 

In Dragon Age: The Veilguard, you’ll select certainly one of three character lessons to outline the fight type of Rook, your protagonist – Warrior, Mage, and Rogue. To this point, so acquainted. Every of those three lessons has detailed, expansive ability bushes that department into a spread of various instructions, which means that your model of precisely what a Mage is may differ considerably from mine.

Experimentation, foresight, and build-planning appear to have been on the forefront of the design. As seen in one thing like FF12’s License Board, which The Veilguard director Corinne Busch name-checked as an inspiration, you begin at a selected level of those bushes – particularly on the ‘core’, within the center – after which work your method out. However all the pieces is unlocked from the beginning, which suggests you may scroll round, trying on the late-build abilities and skills, permitting you to plan the trail you’ll reduce by way of these varied upgrades and plan your construct intimately.

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Sadly we will’t present you a brand new static visible of those handsome menus, as BioWare and EA have inexplicably not supplied a single new or late-game screenshot of them, and we’re forbidden from taking screenshots of this kind from captured video. However RPG aficionados will know this type of system nicely – and as soon as in sport, there’s intelligent touches to each assist the acquainted and tutorialize for newcomers. Like how every grid is damaged into sub-sections, like slices of a pizza – and every sub-section runs on a special theme. Permit us to interrupt these down:

  • Warrior class customers will see their ability tree divided into Survival (defensive focus & beautiful enemies), Mourn Watch (weaken enemies over time, plus protect tossing), Talents (targeted on battlefield spacing & different lively skills), Lord of Fortune (a reckless hit-and-run crit-driven type), Weapons (boosting assault chains & weapon techs), and Gray Warden (the place protection is your offense).
  • For the Rogue, the zones are Maintain (defensive skills, counter assaults, and buff length will increase), Lord of Fortune (traps & exploiting enemies), Management (ranged skills to puppeteer the movement of battle), Veil Jumper (bows and long-range fight buffs), Burst (heavy hitting skills), and Antivan Crow (melee & parrying). 
  • Mage gamers can browse the ability tree subsections of Management (utilizing ice magic to freeze and sluggish enemies), Shadow Dragon (controlling the battlefield house in different methods), Burst (fast-paced electrical elemental assaults), Ativan Crow (a extra melee-like focus making use of a magical orb as an alternative of a employees), Maintain (utilizing hearth to deal harm over time), and Mourn Watch (debuff enemies and harm them over time from nice vary). 

You may clearly reduce any path you want by way of the ability tree, and whereas there are set routes between abilities so it isn’t totally free-form, you’re set free to combine and match these approaches as you’re feeling. For the document, every class ability tree in complete is, at a look, over 100 completely different discrete upgrades. 

An example of a skill tree, from an older asset drop.

When you select a route, every class additionally has three ‘Specializations’. These are mutually unique – so whilst you can make investments ability factors in abilities from a couple of, just one might be lively at any given time. These principally provide the final abilities and buffs for 3 extra prescribed play kinds as designed by the staff at BioWare, with every specialization residence to as many as 14 further abilities. These are:

  • Warrior Specializations are the Champion (Gray Warden fight, the place you may rally allies and use your protect as a lethal weapon), the Reaper (who leeches life from enemies), or the Slayer (a raging bull that makes use of two-handed weapons to shatter enemy defenses). 
  • Rogue Specializations boil down because the Duelist (with a give attention to fast-moving melee), the Saboteur (who, quelle shock, lays traps), and the Veil Ranger (lethal with a bow). 
  • Mage Specializations are the Dying Caller (sapping well being from enemies to revive your individual), the Evoker (the final word in battlefield management, plus highly effective spells), and the Spellblade (a basic RPG mixture of metal & sorcery).

Essentially the most thrilling factor I can say about this hands-on expertise is that when I began loading up saves from deeper within the sport and seeing high-level characters, I may immediately see a joyous breadth of RPG potentialities stretch out earlier than me. It is a respec-friendly sport, placing the choice to refund both one ability and even all abilities proper there within the menu – and it’s freed from cost! You’re inspired to experiment together with your construct – any time, anyplace.

As you’d count on, the varied abilities can interface with the gear system, the place the same old armor and accent slots can be utilized to reinforce and synergize together with your abilities. 


Right here’s an awesome instance: a Rogue has restricted numbers of arrows that replenish slowly when you haven’t fired a shot shortly. However there additionally exists an merchandise that provides Rogues a buff to do extra melee harm the extra arrows they’ve of their stock. By default, the Rogue tops out at possibly 5 arrows – however varied abilities on the tree may give you extra. A real system-breaking sicko may wish to equip that merchandise, then respec within the ability tree in a method that provides you twenty or extra arrows – after which rain down the harm and crack sure encounters open like an egg. It’s thrilling, and it is satisfying simply to suppose about. If this type of depth and balance-shattering nonsense is absolutely accessible, it’s going to be higher nonetheless.

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Most vital, I suppose, is that you just don’t have to do this. Like I say, The Veilguard is attempting to string the needle – any person who needs to play this sport extra like a straight action-adventure will be capable of muddle by way of the ability system simply sufficient. However the depth is there for us sickos, the type of people that go to a web site that known as, nicely, RPG Website. 

All of this could solely work if the fight itself is nice. It’s. There’s a handy guide a rough air of a personality motion sport about it, although with that ever-present caveat {that a} role-playing sport with companions and a number of lessons is rarely going to fairly really feel as polished as a kind of video games. What’s there’s good, although, meshing with pretty visuals to create encounters that pop. 

The Mage and the Rogue are each astonishingly enjoyable, and each handle to subvert and respect the traditions of these lessons on the identical time. The truth that from the drop the Mage has entry to each a employees for conventional magic and a dagger for brutal melee assaults feels thrilling. The Rogue feels brutal. If I’ve a criticism, it’s that these two lessons type of made the extra conventional Warrior really feel a contact boring – regardless that it too was partaking to play.


The whole lot simply feels slightly well-considered. There’s some small touches that serve to streamline but additionally scratch a pleasant RPG fan itch, like the way you don’t should juggle a great deal of duplicate loot. If you happen to get a dupe of an merchandise you have already got, what it does as an alternative is improve the rarity of the present model of the merchandise you’ve gotten. That’s much less time messing round promoting ineffective loot, and extra time analyzing the stats on the upgraded merchandise to see the way it may mesh together with your construct. None of that is precisely new or revolutionary in RPG phrases, but it surely’s been method too lengthy since I’ve seen a sport with this type of construction have this type of depth of development.

Structurally, Dragon Age: The Veilguard most intently resembles Mass Impact 2 and three. It options that very same cadence, mission construction, and really feel. That’s no unhealthy factor, although, contemplating these are a few of BioWare’s finest.

Companions have refined ability development, however nothing on the primary character. They are often given rudimentary orders in fight, and selecting a pairing of companions whose skills can combo to trigger magical detonations and the like is vital to fight success. The Lighthouse is the Veilguard’s Normandy equal – a hub from which the celebration hangs out, socializes, drops exposition, and launches into missions.

Mission zones principally take two kinds. There’s linear levels the place you’ll battle by way of enemies, benefit from the odd cutscene or set piece, and make dialogue decisions and world-altering choices that may department the entire narrative. Moreover, there’s different hub zones – like cities or cities – which you’ll revisit a number of instances and free-roam, typically for quests and fight however different instances only for the hangoutitude. Once more, this echoes the Citadel, or Omega. It feels very Mass Impact 2, and a world other than the sprawling, over-sized MMO-esque zones of the final Dragon Age title.


The distinction to Mass Impact 2 & 3, I suppose, is within the role-playing. The Mass Impact video games had been fairly delicate RPGs on the entire – they had been motion video games with branching tales and wonderful character relationships. That’s right here in The Veilguard, too – I see robust examples of deep story branching, and I believe this charismatic solid has a robust shot at being one of the best ensemble the Dragon Age franchise has ever produced. Naturally, a lot of this expertise will hinge on the story supply and the way nice one’s sense of narrative satisfaction is because the credit roll. That’s par for the course for a BioWare sport. Nonetheless, it’s the sport’s construction which has grabbed me.

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Principally, this has the construction of a linear action-adventure sport, however the development timbre and ambition of a full-fat RPG. These two streams don’t fairly cross on this method all that usually – and the end result has seized my consideration.

In fact, even a confidently-presented, wide-reaching, all-day preview occasion is rarely fairly sufficient to really decide an RPG of this scale and scope. The ultimate check will probably be with the ultimate sport. What can appear deep at first blush might be much less so on nearer examination – however for now, I’m greater than cautiously optimistic. I’m truly slightly pumped. I stay up for attempting to joyously break this sport’s programs subsequent month – my private hype is now increased than it’s ever been. 

Dragon Age: The Veilguard releases for PC, Xbox Sequence X/S, and PS5 on October 31. Journey and accomodation on the preview occasion had been lined by EA.