Dragon Age: The Veilguard Mage Information: The perfect Mage Builds for Rook


As an idea, Mages are among the many most fascinating elements of Dragon Age lore, because of the truth that their magical powers are rooted within the demon-infested realm of desires, the Fade. Dragon Age: The Veilguard  takes these ideas and places an action-focused twist on the historically squishy function of a battlefield caster. Learn on for some detailed tips about build up Rook as a Mage in our Dragon Age: The Veilguard Mage class information!

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As a Mage, Rook can weave out and in of enemy assaults whereas delivering injury from medium and shut vary, and ship probably the most elemental injury of the three courses. Not like the Rogue and Warrior, which deal bodily injury primarily with elemental injury as a facet bonus, the one time a Mage offers bodily injury (expertise and equipment apart) is once they chop somebody at shut vary utilizing their dagger’s heavy assault. In any respect different instances, a Mage Rook is dealing elemental injury based mostly on their alternative of Workers or Orb, or from their talents.


How Do Mages Work in Dragon Age: The Veilguard?

Mages use Mana to energy their talents, which regenerates over time, and quicker out of fight. With out particular gear or perk selections, most spells will price 100 Mana, or two “pips” on Rook’s Mana meter. Gear and expertise can enhance Rook’s most mana.

When utilizing a workers, Rook throws out power bolts with the gentle assault whereas discharging a wave of pressure that knocks enemies again and applies a debuff when absolutely charged. When utilizing the orb and dagger, Rook will toss the orb a brief distance, inflicting elemental injury based mostly on the outfitted orb. They’re going to slash with their dagger at melee vary utilizing the heavy. With sure specializations, the dagger will be thrown outwards, inflicting it to spin and inflict a number of hits.

Moreover, every orb gentle assault fees an Arcane Mark, a debuff that stacks as much as 3 times. Three Arcane Marks converts into an Arcane Bomb, which offers excessive injury when triggered by a dagger heavy assault.

Mages may also use a ranged assault within the type of a persistent laser beam that strips down limitations (the blue gauge on an enemy). The beam prices mana to make use of, however has lengthy vary and no journey time, making it a very good software for popping blight boils or warding crystals at a distance.

Mage Rook additionally has a default capability and Final unlocked and accessible always:

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  • Arcane Shot – A Projectile Blast capability that hits an enemy with Fireplace injury and applies Burning.
  • Burning Mild (Final) – Excessive injury beam of fireside that applies Burning.

What is the Greatest Mage Specialization in Dragon Age: The Veilguard?

That really relies upon. The talent bushes for every Dragon Age: The Veilguard specialization naturally pattern in the direction of favoring a particular fashion of play, so constructing in the direction of one specialization or one other provides you with probably the most injury when enjoying in the direction of that fashion.

Specializations are accessible at Degree 20, and every Specialization has two branches to select from. You’ll be able to select only one department at stage 30, however at stage 40, the second department unlocks, permitting you to acquire all of the Specialization talent nodes for those who select.

Because of the placement of expertise, every specialization favors sure elemental varieties and capability varieties. Even if you hit the extent cap of fifty, and after getting all the Fen’harel Statues, you will not have sufficient factors  to unlock each node within the core of the talent grid, so you may all the time be specialised in a method or one other.

Listed below are the flexibility varieties. Some talents could have multiple kind tag, that means perks and passives will apply each their results.

  • Projectile – Fires a projectile of some sort that strikes towards the goal at pace.
  • Strike – Attracts a line between the goal and the caster, hitting immediately if there is no obstruction (like “hitscan” in shooters)
  • Blast – Capability that explodes, doing collateral injury to enemies in a small space across the goal
  • Space – Defines an space on the bottom that is then affected by the spell (aka an AOE circle or a zone in different video games)
  • Management – A capability that hinders targets’ motion indirectly
  • Length – A capability with results that linger over time (that is totally different from making use of a DOT Affliction like Burning or Necrosis)

Shadow Dragon Evoker

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A Rook with the Shadow Dragon Evoker specialization is actually Upgraded Neve Gallus, an Ice Mage that thrives on slowing enemies so completely they by no means come shut, and freezing them strong with highly effective management spells.

Evokers:

  • Favor Ice injury, and talents with the Projectile and Management varieties, with some Space varieties additionally simply accessed from the tree.
  • Have skills that improve the workers primary and heavy assaults.
  • Take pleasure in sporting gentle armor.
  • Put Chill and Frozen on enemies with excessive regularity.
  • Apply Weakened with Entropic Sphere and detonate Sundered with Darkish Squall.

In fight, Evokers play keep-away, dodging again from enemies that get shut and utilizing their charged workers heavy to knock them away and chill or freeze them strong. Evokers can focus their power throughout medium-size AOE zones, freezing or slowing something passing by them, leaving foes susceptible to be destroyed by workers primary and heavy assaults. Workers heavy assaults additionally do first rate injury towards Armor. Evokers are nice towards giant crowds of melee enemies, coping with shield-holding foes, and combating huge mini-bosses that transfer rapidly, like Darkspawn. Venatori foes are additionally susceptible to Chilly injury, so that they’re fairly out of kinds towards an Evoker.

Evokers even have nearly equal synergy with Warriors and Rogues, since they will pop a Rogue’s Sundered enemy or arrange a Weakened foe for a Warrior to detonate. That stated, Warriors can use taunts to maintain enemies at bay and within the path of an Evoker’s Entropic Sphere, so I feel they’d be most popular for those who can solely select one companion kind to deliver alongside.


Mourn Watch Loss of life Caller

Drawing on the necromantic experience of Nevarra’s elite Mages, a Loss of life Caller Rook is the king of zone results, life siphoning spells, Necrotic Harm, and lasering the heck out of enemies. The Loss of life Caller’s expertise drain the life from any enemy they will cease of their tracks, and their life-draining final can significantly assist surivability in powerful fights.

Loss of life Callers:

  • Closely favor Necrotic injury, although close by passives profit Ice injury, and key Fireplace talents are in easy accessibility.
  • Love the Length capability kind, with further passives that profit Space and Blast talents.
  • Will use the ranged laser beam assault, as specialty Loss of life Caller expertise significantly improve the efficiency of the beam and allow it to detonate Sundered enemies.
  • Can put on blended armor varieties, because of the Blended Armor Mastery perk.
  • Can apply Necrosis, in addition to the life-draining Siphoned debuffs.
  • Makes use of Weakened as a primer. Sadly gamers should look to Meteor as their Sundered detonator till they earn sufficient factors to unlock Spirit Bomb.

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Loss of life Callers could make a lethal, AOE zone because of Corrupted Floor and its attendant enhancements. The one wrinkle is that enemies will be fairly cell and have a tendency to laser concentrate on Rook as a substitute of their companions, main them to stroll outdoors of the efficient zones until Rook is in there, herding them with cautious area administration.

That is why Loss of life Callers have sturdy synergy with Warriors, who can hold enemies within the zones with taunts, or with Neve, who can freeze them in place to maintain being hit by the necrotic injury. Their Necrotic injury focus works nice towards Undead and Antaam, two pretty widespread enemy varieties, though they do undergo from the truth that Darkspawn resist Necrotic, retaining them from reaching peak effectiveness towards a number of the recreation’s most annoying enemies.


Antivan Crow Spellblade

Fantasy RPGs love the archetype of a “melee mage,” and Dragon Age video games aren’t any exception. From the Arcane Warrior specialization of Origins to the Knight-Enchanter subclass of Inquisition, it is simply enjoyable to see a spell-slinger get deep within the scrum. The Antivan Crow Spellblade provides a brand new twist to the previous urge, making The Veilguard‘s model of the specialization dance and twirl like a Rogue wreathed in lightning and hearth. 

Spellblades:

  • Love getting up near enemies. The Spellblade’s most vary for most simple assaults is a bit of farther than an unaugmented dodge, which places Rook within the attain of many melee enemies. Be gentle in your toes.
  • Favors Medium Armor. The Medium Armor Mastery passive close to the Spellblade’s department of the talent tree awards a bevy of bonuses for sporting two items of medium armor.
  • Can Stagger enemies quicker than anybody else. Spellblades can inflict Shocked on enemies like no one’s enterprise, and do a ton of Electrical injury. Count on to make use of Takedowns ceaselessly.
  • Maximize the Arcane Bomb mechanic.
  • Are extra gear-dependent than the opposite Mage archetypes. Not solely will Spellblades need a good Orb and Mage Knife, however they will nonetheless need a first rate workers for when enemies are farther away, in addition to stronger armor, given the better hazard ranges of combating in melee vary.
  • Have a more durable time making use of Weakened. Spellblades love making use of Overwhelmed and detonating Sundered, however might want to stretch their talent factors to achieve talents that may apply weakened, decreasing their compatibility with Warrior companions like Taash and Davrin.

Spellblades are probably the most cell Mage subtype, and love dispensing large quantities of Fireplace and Electrical energy injury. In addition they thrive on triggering Sundered explosions, utilizing Blast and Strike talents, and slicing foes up with an enchanted knife. Their battle fashion is riskier than standard for a Mage, however it’s rewarding in its hyperactivity and the injury potential of well-executed Arcane Bomb triggers.

Dragon Age: The Veilguard Mage Construct and Ideas

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Due partly to the marginally open nature of Dragon Age: The Veilguard and its exploration zones, it isn’t so environment friendly to offer gamers a step-by-step construct, as a result of as a rule, one will wish to respec and reassign talent factors based mostly on totally different threats in addition to totally different or new gear setups. As a substitute, we’ll suggest key units of expertise to focus on together with battle methods to make the most of their strengths.


Evoker Management Ice Mage

This can be a basic Evoker management construct that leans into workers fight and leaping again to maintain enemies at arm’s size. This Evoker can and can use a bunch of different spells as they stage up, together with the core Arcane Shot spell and even often Chain Lightning or Meteor to use or detonate primers from the celebration, however by the point they hit Degree 20 and past, they will be speccing primarily for top Chilly injury and freezing enemies in place.

Capability Loadout:

  • Frost Nova, Darkish Squall, Entropic Sphere (or Ice Blast if not but obtainable), Vortex of Shadow Final

Key Expertise (Non-Specialty)

  • Darkish SquallManagement Projectile that has excessive knockback, detonates Sundered, and applies Chilled.
  • Frost NovaSpace Management, Freezes a big space round you, making use of Frozen to enemies within the radius.
  • Ice BlastManagement Blast, offers excessive chilly injury, applies Weakened, leaves shards that apply Chilled.
  • Frost Defend – Chills enemies that injury you.
  • Mild Armor Mastery – Enhanced workers assault vary and cost price for mages that put on two items of sunshine armor.

Key Expertise (Specialty)

  • Bolt Volley – Permits gamers to faucet the sunshine assault button with the suitable timing to spawn an additional bolt from their workers assaults.
  • Entropic Sphere – space projectile that travels slowly in a straight line, pulling enemies collectively, making use of weakened, and exploding for chilly injury.
  • Knight of Staves – provides a heavy combo ender to the workers gentle assault chain. the tip of this department permits the evoker to freeze broken targets, do important injury towards them, and use the injury to recharge their workers power.
  • Multiplicity – This causes projectile spells (like Darkish Squall) to launch a second projectile, successfully doubling their affect injury.
  • Onslaught – Majorly upgrades the sunshine workers assault chain, including much more bolts and enhancing their injury, in addition to inflicting it to shred injury resistance vs. workers factor.
  • Final: Vortex of Shadow – An enormous chilly injury AOE pull that facilities enemies.

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Notable Passives and Enhancements:

  • Shattering Management, Respiratory Room, Fade Reflex, Frostbite, Ice Storm, Zone of Infusion, Mana Infusion


Loss of life Caller Lifedrain Sniper

This construct goals to place down an AOE zone with Corrupted Floor, then forces enemies to stay there so long as doable, melting them down with the laser beam.

Capability Loadout: Corrupted Floor, Frost Nova, Spirit Bomb (or Meteor or Darkish Squall if not but obtainable), The Crypt’s Herald Final

Key Expertise (Non-Specialty)

  • Corrupted Floor – A big zone AOE that offers Necrotic injury and inflicts Necrosis.
  • Mortal Focus – An enhancement to the Ranged laser beam that causes it to construct injury over time the longer it is maintained. This has nice synergy with a number of the deeper Loss of life Caller passives.
  • Frost Nova – A helpful talent for freezing enemies in place and retaining them inside Corrupted Floor.
  • Wall of Fireplace – Solid this on the sting of the Corrupted Floor zone to harm enemies and stack Burning on them as they attempt to depart the AOE.
  • Deathfrost – This passive permits better injury synergy between Chilly and Necrotic talents, letting you alternate them to learn from a injury increase.

Key Expertise (Specialty)

  • Spirit Bomb – A strong Length Blast capability that siphons an enemy’s life and causes it to blow up in an AOE necrotic burst. It additionally detonates Sundered.
  • Soulburn – An improve to the ranged laser beam assault that enables Rook to spend mana to denotates Sundered foes with it. Nice for staff comps with Lucanis and Harding, as a result of you can detonate a number of Sundered functions immediately, with no cooldown.
  • Loss of life Surge – Spend double the mana for double the laser injury. Nice for immediately deleting an enemy barrier or burning down a foe at low well being. That stated, the perfect Loss of life Caller expertise use Mana, so watch your useful resource consumption.
  • Final: The Crypt’s Herald – A gradual, roaming Necrotic Final that causes Rook to siphon the well being of any enemies close to them earlier than bursting in a big explosion. Surprisingly helpful for boss fights, as they will drain your potion shares and blind your companions, stopping them from utilizing heals on you.

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Notable Passives and Enhancements:

  • Mortal Focus, Respiratory Room, Fade Reflex, Thoughts Blast, Deathfrost


Arcane Bomber Spellblade

This Spellblade is all about organising and setting off Arcane Bombs. By the late recreation, they will have upgraded the Timeworn Mageknife or Thorn of Distress knives to Legendary rarity to make the most of their Arcane Bomb enhancement perks, and wield Electrical or Fireplace orbs like Urthemiel’s Ash or Magister’s Gambit. They barrage enemies with gentle assaults, then dip again with Storm Surge, solely to hurry ahead once more as they’ve their companions detonate the Overwhelmed primer.

Key Expertise (Non-Specialty)

  • Medium Armor Mastery – Provides a number of injury bonuses for sporting two items of medium armor.
  • Fade Strike – A wonderful enhancement to the dodge that enables the Spellblade to whip a heavy assault out to set off an arcane bomb rapidly.
  • Storm Surge – A potent wide-area Strike software of Overwhelm, together with electrical energy injury and a backwards dodge.
  • Wall of Fireplace – This capability can typically really feel like a waste from distant, however the Spellblade’s fixed presence at melee vary makes this virtually a direct injury spell that applies Burning as effectively.
  • Chain Lightning – A superb distance-based Overwhelm applicator that may apply Shocked fairly handily. It tends to overlook at extraordinarily shut vary, although, because of the manner the enemies can transfer round Rook.
  • Meteor – The primary set off for Sundered earlier than unlocking the specialization immediately.
  • Spirit Blade – Permits the Spellblade to toss out their mage knife and spin it for a number of hits. Nice for setting off Arcane Bombs at a distance. Simply be careful because it it requires finishing a combo to set off, making it liable to interruption.

Key Expertise (Specialty)

  • Void Blade – A really highly effective melee gap-closing strike that appears nice, does loads of electrical energy injury, detonates Sundered, and even possesses each Strike and Blast capability varieties, permitting it to learn from gear and passives that have an effect on these varieties.
  • Electrical Burns – This late-game passive permits double-affliction stacking, as each Burning software additionally applies Shocked and vice versa. Extraordinarily highly effective contemplating what number of passives and equipment items enhance your injury towards burning or shocked enemies.
  • Blast Effectivity – Causes Blast talents to price much less mana, decreasing the price of each Meteor and Void Blade.
  • Arcane StrikeStrike talents set an Arcane bomb, which lets you comply with up a Storm Surge with heavy blade strikes, instantly setting off Arcane Bombs and doing huge injury.
  • Final: Thunderous Finish – It isn’t the highest-damage final, however it does apply Shocked on an enormous crowd of enemies.

Notable Passives and Enhancements:

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  • Spirit Blade, Velocity, Staggering Cost, Greater Blast, Wildfire, Demolisher, Power Burst

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