Dragon Age: The Veilguard Warden Vault – The right way to open the three locks hiding Rivain’s Gray Warden treasure


Most quests in Dragon Age: The Veilguard are pretty easy: Comply with the marker, battle some enemies or clear up some facially apparent puzzles, and infrequently decide or have a dialog. That is par for the course for the motion video games The Veilguard has taken for inspiration, however a little bit of a departure from the meandering and exploration of earlier Dragon Age titles. That stated, the sport does have a number of notable outliers in questing that put the onus on gamers to unravel. One among these is the Regional Quest “The Warden Vault.” In case you are feeling a bit stumped by it, take a look at our fast information to finishing the hunt and unlocking some tasty Gray Warden treasure.

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The right way to Begin The Warden Vault Quest in Dragon Age: The Veilguard

The search is first unlocked whereas exploring the Rivain Coast area. This area is first unlocked within the second wave of main story quests, when Rook recruits Taash to the Veilguard of their introductory quest, “The Dragon Slayer.”

Finishing “The Dragon Slayer” unlocks Rivain Coast as an exploration zone, and the hunt is situated within the ruins of an outdated fort belonging to the Gray Wardens and at present occupied by the Antaam. 

Notice that will need to have recruited Taash and unlocked their “exploration energy” to be used to finish this quest. This energy permits Taash to soften sure steel boundaries, detonate barrels of Gaatlock powder, and soften drakestone crystals that block your means. If Taash has been recruited however the energy is not it is not obtainable but, it’s possible you’ll want to finish the companion quest “Fireplace on the Sands,” to make it obtainable.

You will discover the Warden Vault down a set of stairs off the principle corridor of the Warden Fort. To get to this corridor, you may have to journey from the quick journey beacon within the the northeast of the initially obtainable Rivain Coast map (earlier than the realm close to the Antaam’s headquarters is out there to entry). If that is your first time within the space (since Taash’s introductory quest), You will must blow up a gaatlock barrel and climb round a bit to open the principle gate, dropping a ladder from the highest flooring. Notice that there are enemies on this room, and so they’ll respawn in the event you go away the realm for some time.

The door to the vault hall is blocked by Drakestone, which you need to soften with Taash’s energy. You will see a sealed door and a observe close by that provides you clues as to the right way to unlock the vault. Discovering the observe additionally places the hunt in your journal.

In abstract, you may want to search out and pull three levers to unlock three seals on the vault door. These seals are represented by inexperienced torches that mild up once you’ve pulled one of many levers hidden across the fort. The levers are considerably hidden and their areas aren’t indicated by a marker.

Warden Vault Lock Areas and The right way to Open Them

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Notice which you can flip these levers in any order, I am simply numbering them for comfort.

Warden Vault Lever No. 1 – Levers and Torches, the Prologue

  • Return to the extenal courtyard close to the 2nd flooring ladder and head outdoors to discover a hallway crammed with destructible wood particles.
  • Wreck the particles to disclose a wall lined with three levers mounted on shields.
  • Every lever lights torches, and you will want to tug the levers within the appropriate order to mild all three torches in a close-by room.
  • Pull the levers on this order: Left -> Proper -> Heart.
  • Depart the hallway, enter the corridor, then climb as much as see three torches mounted on shields over a lever. Pull the lever to lift the gate.
  • Enter the now-open room, loot the chest, then pull the lever below the massive defend to pen the primary lock on the Warden vault.

Warden Vault Lever No. 2 – Wisp Escort Mission

  • This part is timed, and makes use of mechanics which are fully unexplained in the event you’re doing this mission earlier than you recruit Emmrich and have not achieved the Lighthouse secret room quest but. You will be effective in the event you observe these directions, although.
  • Head south by means of the inside of the Warden fort from the quick journey beacon, right into a hall that bends west previous a room that is partially open to the skin (you may move a skeleton with glowing butterflies, which is the beginning level for the third lever)
  • Head previous that into a big open courtyard with filth flooring, giant warden statues, and Antaam to battle.
  • Kill the Antaam, and lookup and to the west to see a big damaged construction with a gap within the wall and a few Antaam barricades on the second flooring.
  • There is a Gaatlock barrel there. Blow it up with Taash’s capability to increase a ladder down.
  • Climb the ladder and you will see a glowing inexperienced wisp. Transfer close to it and it’ll observe you.
  • Now run (do not dawdle, because the wisp will go away after some time) again by means of the hallway you entered the courtyard from and head left, in direction of some Drakestone.
  • Soften the drakestone and undergo to see a gap within the wall with a lever you may’t attain.
  • The wisp will routinely reanimate a skeleton to tug the lever once you get shut sufficient. Job’s achieved.

Warden Vault Lever No. 3 – Comply with The Ghosts

  • Head again to the place you noticed the skeleton with the glowing inexperienced butterflies.
  • Approaching it should summon a ghost that drifts by means of a close-by wall.
  • Transfer within the basic path the ghost was transferring in when it handed by means of the wall, heading roughly north.
  • You will want to return outdoors and switch by means of a courtyard and up some stairs, the place you may see one other skeleton with glowing inexperienced butterflies on the western fringe of the damage, within the shade.
  • Strategy this skeleton to summon the ghost, which is able to go additional north, again by means of the principle corridor and enormous gate, the place a 3rd skeleton with inexperienced butterflies lies towards a nook.
  • Strategy that spot, then observe the ghost again by means of the principle corridor. This final ghost stops in a shadowed nook behind the principle corridor. Notice that the Antaam might need respawned, so it’s possible you’ll have to battle a bit.
  • Strategy the ultimate ghost who opens a door that reveals a secret room with the ultimate lever. Pull it.

Opening the Warden Vault

  • Head again to the Vault Room. You will know the doorways are unlocked when all three torches are burning inexperienced.
  • Inside you may discover some giant treasure chests with loot, gear upgrades, mementos, and a singular ring, the Shard of the Void.

And that is it for the Warden Vault quest! You will additionally achieve some XP, and Faction Energy for the Gray Wardens and Lords of Fortune. Take a look at extra of our guides on the Dragon Age: The Veilguide hub!

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