Dragon Quest Builders’ PC model is a pleasure to revisit


My love of Dragon Quest Builders and the PC platform has a storied historical past, particularly after I initially took the time to assessment the PC model of Dragon Quest Builders 2 4 years in the past; and it feels genuinely baffling that we hadn’t gotten the primary sport on PC till now. Fortunately, the wait has resulted in a demonstrably higher PC model than Dragon Quest Builders 2, although it is not with out its personal set of quirks – and never each concern from 2’s port has been addressed with this launch.

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Let’s get it out of the best way; remarkably, fairly a little bit of what I wrote about Dragon Quest Builders 2 on PC 4 years in the past stays the identical. At its core the port is stable, the PC controls are glorious a lot as they have been again then – and gamers have entry to each a totally uncapped framerate, in addition to correct 16:10 help for Steam Deck. Nevertheless, one of many principal points from Dragon Quest Builders 2 stays; notably, that the sport may be very poorly multithreaded, and this ends in a reasonably noticeable CPU bottleneck at larger graphics settings. You will not be capable of maintain a stable 60 FPS at max settings on Steam Deck, and that is purely because of the CPU bottleneck; dropping down Shadow High quality and LOD Distance to “Regular” is mostly sufficient to clean issues out. Even then, you will actually solely discover the framerate dips everytime you’re in the principle settlement for a chapter; elsewhere, you will be north of 60 FPS when uncapped, regardless.

Dragon Quest Builders PC Graphics Settings

Dragon Quest Builders PC Excessive, Regular and Low Presets

Talking of graphics settings, the choices are greater than a bit bizarre. First, you might have a normal Graphics High quality choice, however extra components like Shadow High quality could be set individually, and actually shadows will look noticeably completely different on the similar setting relying on the worldwide Graphics High quality. In observe, this appears to find out whether or not or not shadows shall be softened, or stay unfiltered. Maybe “Shadow Decision” could be the higher identify for the choice, when that seems to be what it actively modifications. Apart from shadows, LOD and texture filtering – the sport’s graphics choices are pretty sparse. Not that the sport would’ve benefited an excessive amount of from any extra choices, in fact.

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Testing efficiency on my different programs – my laptop computer with a Ryzen 9 5980HX and my desktop with a Ryzen 7 7700x – reveals comparable conduct relating to the CPU bottleneck. In spots the place I might dip beneath 60FPS on Steam Deck, I might keep north of 120 FPS on my desktop and nearer to 75~80 FPS on my laptop computer. This can be a true CPU bottleneck, as the sport’s efficiency stays an identical whether or not I run it at 1080p or 1440p; the sport, unsurprisingly, may be very simple to run outdoors of the CPU limitations. I would not be shocked if the sport would reply particularly effectively to Ryzen 3D vCache CPUs, however I haven’t got one to check with and as such it should stay a principle. I additionally was unable to check the sport on any Intel CPUs, and whereas I do not anticipate any points I am unable to attest that you just will not run into any if that describes your PC setup.

One factor to notice about Steam Deck help particularly, is a couple of quirks that appear to outcome from the sport’s Steam Cloud implementation. Do you know that there is a SteamOS characteristic that enables a sport to mechanically sync your saves to the cloud while you’re placing the system to sleep? Properly, Dragon Quest Builders helps this characteristic, and can even obtain your newest saves when waking the system again up. This implies you’ll be able to play a bit in your Deck, put it to sleep, and seamlessly change to a different PC with out a lot concern. It is a good characteristic to have, however there’s a couple of issues in observe; one, the sport does not autosave while you do that, and by default autosave does not all the time activate as typically as I might like. Second, whereas the sport will obtain your most up-to-date saves when resuming from sleep – you will should return to the title display screen to be able to really load the up to date saves. Lastly, there is a fairly annoying bug with the sport upon waking from sleep; the sport’s audio shall be utterly lifeless, necessitating a sport reset.


All in all, it makes what’s in any other case a extremely cool new characteristic – the principle actually new characteristic for this port in comparison with the cell phone launch – right into a bit extra of a combined bag. Satirically sufficient, the truth that gamers will wish to return to the title display screen to load their saves makes the very fact you will must reset the sport not less than marginally much less annoying in observe. If you are going to be returning to the title display screen anyway, why not simply shut and reopen the sport anyway? I nonetheless hope these points could be mounted, however they do not tarnish the port in any main method.

As beforehand acknowledged, this PC model relies off of the cellular launch from some time again, and as such comes with quite a few upgrades that have been launched with that model. Gamers have entry to the Massive Bash from Dragon Quest Builders 2 – which ought to be particularly helpful when gathering supplies for crafting – in addition to the flexibility to enter Cursor Mode; the place gamers can straight construct their cities with the mouse, dropping and destroying objects with none of the positioning required with a controller. Whereas it is not good – it might be nice when you might see a preview outine earlier than you positioned an merchandise, or when you might rotate it indirectly – however mixed with the Massive Bash, it makes progressing via the sport really feel considerably sooner as busy work is drastically diminished.

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Whereas controller help is simply as sturdy because it was with Dragon Quest Builders 2, the additions to the keyboard and mouse management scheme actually makes it the definitive method of enjoying the sport. They even mounted the horrid default mouse sensitivity bug that Dragon Quest Builders 2 had! Crucially, gamers can rebind keys for keyboard, mouse and even gamepad; very similar to with Dragon Quest Builders 2, the sport helps Steam Enter and might present the right button prompts for the controller that you just’re utilizing. Mixed with Massive Bash and the wonderful KB/M high quality of life options, Dragon Quest Builders 1 has by no means performed higher.

Whereas it has been an extended wait to lastly get the sport on PC, it feels prefer it’s been definitely worth the wait – regardless of among the small points which have cropped up. This is hoping we have one other Dragon Quest Builders ready for us within the years to come back.

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