Failure or not, Sq. Enix’s 2022 launch calendar was a breath of contemporary air


2022 was a landmark yr for RPGs; between Elden Ring, Xenoblade 3, a number of Pokemon titles, and extra, you’d be hard-pressed to disclaim it. However it wasn’t simply these bigger releases that made the yr nice; it was the smaller, decrease funds releases that dotted the calendar, and the place Sq. Enix particularly delivered in spades.

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What number of of Sq. Enix’s 2022 releases do you bear in mind? There have been a ton; to the purpose the place we’re solely simply now previous the glut of all of it. From the previous few months of the yr till Paranormasight’s launch simply final week, Sq. Enix was averaging almost a recreation per week. It was arduous for us to maintain up with all the pieces they launched, not to mention for anybody else! It’s no shock that Sq. Enix confirmed that many of those similar smaller titles underperformed.

To be blunt; it’s no person however Sq.’s personal fault that their video games struggled to do numbers. In the event you launch so many area of interest titles in a brief timeframe – not giving them time to breathe, and never placing sufficient effort forth for advertising and marketing them, after all they’d flounder available on the market. Did the market actually need two Voice of Playing cards video games, launched in the identical yr, no matter their high quality? Or what about DioField Chronicle releasing just a few brief months earlier than Techniques Ogre Reborn; a brand new IP in an analogous sub-genre going up in opposition to a remaster of a beloved basic? After all most gamers would prioritize the latter.

What makes the state of affairs so irritating is how so many of those video games supplied one thing really completely different within the style, and but on account of so many titles launched bunched collectively, it was very straightforward for what in any other case might need been glorious RPGs shortly acquired smothered by releases within the weeks or months to comply with. 

Harvestella was and is a superb tackle the farming sim style, taking issues a step additional than Rune Manufacturing facility’s tackle turning issues into an RPG, by making the RPG components essentially the most prevalent elements of the expertise; with the farming providing extra of a respite from the motion, and a way to achieve assets for trawling the sport’s dungeons and difficult their bosses. Star Ocean: The Divine Pressure – regardless of in no way being an distinctive recreation, was a welcome return to type for the sequence, and supplied an endearing forged of characters.

Titles launched earlier within the yr, outdoors of the whirlwind of launches throughout the Fall usually discovered extra success; Triangle Technique and Reside-A-Reside each benefited from each the sooner launch timeframe, in addition to the advertising and marketing increase that got here from initially releasing completely to the Nintendo Swap. Stranger of Paradise: Last Fantasy Origin may not have offered as a lot as Sq. Enix most likely hoped, but it surely nonetheless ended up garnering a fanbase – and a dialogue! – which lots of the titles that have been launched later within the yr lacked.

Laying all of it out on the desk, it’s frankly absurd precisely what number of video games Sq. Enix launched final yr, however what’s equally ridiculous is how simply the corporate let a few of their most unusual releases be forgotten. How many individuals truly performed The Centennial Case: A Shijima Story? Josh cherished it when he had the possibility to play it; however there was hardly a peep about it when it launched, and the identical may very well be stated for many of Sq. Enix’s catalog outdoors of the heavy-hitters like Disaster Core – Last Fantasy VII Reunion.

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It’s a real disgrace as a result of even when these smaller releases weren’t a slam dunk, polished hit like Reside-A-Reside, Triangle Technique, Disaster Core and Techniques Ogre – they nonetheless supplied one thing distinctive, one thing fascinating, an expertise you’ll’ve been hard-pressed to search out anyplace else. I’m nonetheless making my means via Harvestella, and I’ve nonetheless but to completely sink my tooth into Romancing SaGa: Minstrel Tune Remastered – however even past these titles and the others I’ve performed, there’s lots to like about nearly each title the corporate launched final yr.

I wouldn’t fairly go so far as to say that Sq. Enix failed these video games; however on the identical token, I gained’t disagree with that assertion both. There was no cause for Sq. Enix to pack so a lot of their titles so intently collectively, finally cannibalizing their very own gross sales within the course of. But even when it was a mistake, it’s equally arduous to disclaim that the identical deluge of smaller releases didn’t contribute to creating 2022 memorable, for good or sick. Once I look again on 2022 I’ll definitely bear in mind the heavy-hitter releases, however much more than that I’ll bear in mind the Valkyrie Elysiums, the DioField Chronicles and the Harvestellas that dominated the latter half of the yr.