Fairy Tail 2 Interview – Speaking fight adjustments, enhancements, Steam Deck help, & extra with Hiroshi Kataoka


After Fairy Tail from Gust and Koei Tecmo launched again in 2020, I used to be curious to see if we’d find yourself getting a sequel that constructed on the unique as a result of there was numerous potential regardless of the failings. 4 years later, Fairy Tail 2 was introduced, and it fairly a shake up over the unique. With adjustments to fight, story, and it being a numbered sequel, I had numerous questions and hopes forward of the total sport’s launch this December. I had an opportunity to interview the producer — Hiroshi Kataoka — over e-mail about Fairy Tail 2’s story, fight adjustments, Steam Deck, accessibility, a possible Xbox model, upcoming DLC, and much more with translations performed by Koei Tecmo America. 

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This interview has been barely edited for readability.


RPG Website: What learnings from the primary sport helped form Fairy Tail 2?

Hiroshi Kataoka, Producer on Fairy Tail 2:

From creating the primary sport, we now have a deeper understanding of Fairy Tail-ish expressions and course of facial animations, so I believe it has helped with a further enchancment in high quality. We additionally obtained direct suggestions from followers on what they needed to see within the sport, which we used as a reference to fulfill their wants as a lot as attainable.

RPG Website: Ought to newcomers play Fairy Tail 2 straight and is it accessible with out prior information of the IP?

Hiroshi Kataoka:

Sure, newcomers can play this straight. Initially of the sport, there may be an occasion the place dialogue between characters will look again on the story of the primary Fairy Tail sport. Together with that, gamers may seek advice from a database in the primary menu that accommodates this abstract. There may be additionally an in-game glossary that can be utilized when characters seek advice from particular phrases, so I imagine those that are interacting with Fairy Tail for the primary time, together with those that could have learn the manga up to now however could have forgotten a few of the particulars can discover themselves immersed within the story.

After all, enjoying the earlier Fairy Tail sport or having earlier information of the anime or manga can improve the enjoyment of the sport, however I believe going again to the unique work after having fun with and finishing the sport is okay as properly.


RPG Website: The brand new unique content material in Fairy Tail 2 sounds very fascinating. Would you wish to make a totally unique story utilizing the world and characters subsequent?

Hiroshi Kataoka:

To preface, as this sport takes place throughout the remaining chapter of the sequence, we’re focusing all our efforts on ensuring that it’s performed proper, so we now have no ideas on what’s subsequent.

I believe that it’ll rely on whether or not followers need a sequel and, if that’s the case, what they need, however I believe a totally unique story that takes benefit of being a sport is one choice.

RPG Website: Can you inform us something concerning the DLC and sport editions for this launch or is it too quickly to debate these elements?

Hiroshi Kataoka:

To start out, we now have introduced the small print of our Digital Deluxe version, and the content material is a step above the earlier sport! Additionally, those that purchase the bodily model of the sport will be capable to buy the Digital Deluxe content material as an improve pack.

As for DLC, we’re contemplating varied content material that may make the sport much more fulfilling, so please sit up for future updates!


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RPG Website: How has the fight been up to date for Fairy Tail 2 from the unique?

Hiroshi Kataoka:

With the primary sport, as a way to have followers who weren’t used to enjoying video video games benefit from the sport, we selected a turn-based system that allowed extra time for considering, magic with pre-set with a spread or elemental attribute that may very well be used with MP, leading to having the ability to see cool abilities or staff battle scenes at a slower tempo.

Nevertheless, since this sport focuses on replicating the extraordinary battles within the remaining arc of the unique sequence, whereas preserving the bottom of a sport system that is not too troublesome to understand and anybody can simply play, we integrated a real-time system that elevated the motion components the place abilities will be executed sooner and with ease. When enjoying the sport, I can actually really feel that this format is a greater match for this story.

There are two principal staples to the gameplay.

The primary is the assault cycle of the controllable get together characters. There isn’t any MP on this sport, however reasonably SP (ability factors) which accumulate by means of a sequence of normal assaults and can be utilized to activate abilities. As you activate abilities, your “FAIRY RANK” will increase, and the quantity of SP you may accumulate and your pace will increase, resulting in stronger abilities and consecutive activation of abilities. So, an assault will result in extra assaults, and you may see how the Fairy Tail characters get stronger throughout battle.

The second is assault and protection in opposition to enemies. Enemies have a “Break Gauge” along with their HP, and when the gauge is decreased, a “Hyperlink Assault” is triggered for the participant, which is a joint assault between get together members. When the enemy’s Break Gauge is decreased, they enter a state of ‘Break’ the place all participant assaults change into important assaults. With sure robust enemies, “Hyperlink Assault” adjustments to “Unison Raid” throughout Break, permitting you to unleash a extra highly effective assault. Additionally, when an enemy is about to launch a robust transfer, a ‘Dangerous Gauge’ seems, which might solely be decreased with a personality ability that has an affinity in opposition to it, but when is decreased throughout the warning interval, a Hyperlink Assault will be activated. Your battle get together consists of three characters and the others are reserve characters. The get together’s characters will be switched at any time, so you may assault as a staff whereas taking compatibility of your characters into consideration.

As well as, there are in fact different components that make fight much more thrilling, resembling “components,” “awakening,” and “mode change,” so I hope gamers will sit up for them!


RPG Website: What ought to we anticipate by way of platform specs like body price targets for Fairy Tail 2 like doubtlessly 120 FPS help on PS5 and are there any plans to optimize it for Steam Deck?

Hiroshi Kataoka:

For PS5, it doesn’t have 120 FPS help. For Steam Deck, optimization is being thought-about.

RPG Website: Was there any consideration to offer Fairy Tail 2 an English dub?

Hiroshi Kataoka:

We did think about English dubs together with English subtitles, however this sport can have the identical construction because the earlier one. We are going to proceed to contemplate this sooner or later, relying on the circumstances.

RPG Website: Are there any plans to carry Fairy Tail 2 and the unique sport to Xbox sooner or later?

Hiroshi Kataoka:

At the moment there aren’t any plans, however we will think about it if there may be demand.

RPG Website: What has your favourite undertaking been over time throughout varied franchises?

Hiroshi Kataoka:

Each IP I’ve been concerned with has a particular place inside me, so sadly, I can not reply this!

RPG Website: How do you want your espresso? 

Hiroshi Kataoka:

I choose considerably robust bitterness with low acidity.