The Fireplace Emblem collection has at all times been identified for the number of unit character courses which are at gamers’ fingertips to compose their armies of, and Fireplace Emblem Interact isn’t any completely different. On this web page, we’ll break down each class within the sport, together with the Base, Superior, and Distinctive Courses – and record the abilities for every.
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Between the assorted Base, Superior and Particular courses, you can actually tailor your technique and gameplay to nevertheless you would like – providing the meatier, choice-filled technique RPG gameplay we so love right here on RPG Website. Whether or not you need a extra in-your-face bodily centered military, or ranks of spell casters hurling spells from a secure distance – with a bit work, you may make it occur.
And as soon as you have performed that, then you’ll be able to increase your class and unit of selection with a tasty Emblem Pairing utilizing the brand new Emblem Ring mechanic with the intention to grow to be actually broken-level highly effective.
This web page is cut up into a couple of key sections:
The way to Unlock Superior Courses & Specialised Courses
You will begin out with entry to the Base Courses by way of the assorted models that’ll be part of your trigger over the course of the storyline of Fireplace Emblem Interact. Nevertheless, you may need to progress as much as the Superior Courses to profit from issues.
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With a purpose to unlock the Superior & Specialised Courses of Fireplace Emblem Interact, there’s a couple of necessities that should be met for every class:
- Stage requirement: You should have reached no less than degree 10 in a base class. Our Stage Grinding information will help with this!
- Proficiency requirement: Superior and base courses have particular weapon proficiencies related to them {that a} character should have to make the most of that class. These proficiencies are obtained by rising your bond ranges with the assorted Emblems.
- Seal requirement: With a purpose to go from a base class into a sophisticated class, you have to a Grasp Seal. These are uncommon objects within the first half the sport however finally it is possible for you to to purchase them from the store. When altering courses throughout the identical rank, or a decrease rank, you’ll use a Secondary Seal. Additionally, you will be capable of finally buy these within the store.
Base Courses in Fireplace Emblem Interact:
Lots of the characters that you’ll recruit within the first half of the sport will be part of as one in every of these Base-level courses. After reaching degree 10, it is possible for you to to advertise a personality right into a extra specialised and stronger Superior class, however you’ll be able to persevering with leveling them to a most degree of 20, offering you with robust stats!
*notice: Class stats are all in contrast towards the Sword Fighter stats.
Sword Fighter:
- Weapon Aptitude: Sword: B
- Necessities: Base Class: Stage 1 / Sword Proficiency
- Class Talent: N/A
Lance Fighter:
- Weapon Aptitude: Lance: B
- Necessities: Base Class: Stage 1 / Lance Proficiency
- Stat Adjustment:
- Constructive: Str, Magazine, Dex, Def
- Unfavourable: Avo, Spd
- Class Talent: N/A
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Axe Fighter:
- Weapon Aptitude: Axe: B
- Necessities: Base Class: Stage 1 / Axe Proficiency
- Stat Adjustment:
- Constructive: Str
- Unfavourable: Avo, Ddg, Dex, Spd, Def, Res, Lck
- Class Talent: N/A
Archer:
- Weapon Aptitude: Bow: B
- Necessities: Base Class: Stage 1 / Bow Proficiency
- Stat Adjustment:
- Constructive: Str, Dex
- Unfavourable: Bld, Avo, Spd, Def, Res
- Class Talent: N/A
Sword Armor:
- Weapon Aptitude: Sword: B
- Necessities: Base Class: Stage 1 / Sword Proficiency
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Def
- Unfavourable: Avo, Dex, Spd, Res
- Class Talent: N/A
Lance Armor:
- Weapon Aptitude: Lance: B
- Necessities: Stage 1 / Lance Proficiency
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Def
- Unfavourable: Avo, Dex, Spd, Res
- Class Talent: N/A
Axe Armor:
- Weapon Aptitude: Axe: B
- Necessities: Base Class: Stage 1 / Axe Proficiency
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Def
- Unfavourable: Avo, Dex, Spd, Res
- Class Talent: N/A
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Sword Cavalier:
- Weapon Aptitude: Sword: B
- Necessities: Base Class: Stage 1 / Sword Proficiency
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Magazine, Dex, Def
- Unfavourable: Avo, Spd
- Class Talent: N/A
Lance Cavalier:
- Weapon Aptitude: Lance: B
- Necessities: Base Class: Stage 1 / Lance Proficiency
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Str, Magazine, Dex, Def
- Unfavourable: Avo, Spd
- Class Talent: N/A
Axe Cavalier:
- Weapon Aptitude: Axe: B
- Necessities: Base Class: Stage 1 / Axe Proficiency
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Str, Magazine, Dex, Def
- Unfavourable: Avo, Spd
- Class Talent: N/A
Axe Flier:
- Weapon Aptitude: Axe: B
- Necessities: Base Class: Stage 1 / Axe Proficiency / Feminine character
- Stat Adjustment:
- Constructive: Mov, Avo, Ddg, Magazine, Dex, Spd, Res, Lck
- Unfavourable: Well being, Bld, Str
- Class Talent: N/A
Sword Flier:
- Weapon Aptitude: Sword: B
- Necessities: Base Class: Stage 1 / Sword Proficiency / Feminine character
- Stat Adjustment:
- Constructive: Mov, Avo, Ddg, Magazine, Dex, Spd, Res, Lck
- Unfavourable: Well being, Bld, Str
- Class Talent: N/A
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Lance Flier:
- Weapon Aptitude: Lance: B
- Necessities: Base Class: Stage 1 / Lance Proficiency / Feminine character
- Stat Adjustment:
- Constructive: Mov, Avo, Ddg, Magazine, Dex, Spd, Res, Lck
- Unfavourable: Well being, Bld, Str
- Class Talent: N/A
Mage:
- Weapon Aptitude: Magic: B
- Necessities: Base Class: Stage 1 / Magic Proficiency
- Stat Adjustment:
- Constructive: Magazine, Res
- Unfavourable: Well being, Bld, Avo, Str, Dex, Spd, De
- Class Talent: N/A
Martial Monk:
- Weapon Aptitude: Staves: B / Arts: C
- Necessities: Base Class: Stage 1 / Employees & Arts Proficiencies
- Stat Adjustment:
- Constructive: Ddg, Magazine, Res, Lck
- Unfavourable: Well being, Bld, Avo, Str, Dex, Spd, Def
- Class Talent: N/A
Superior Courses in Fireplace Emblem Interact:
Superior Courses present characters not solely a extra specialised method to the ranks of your military but in addition will let your models be taught particular talents. As soon as discovered these abilities might be geared up to the character whatever the class they’re set to. Stat development with Superior courses are also higher than the lower-level base courses. With exception of the particular Thief and Dancer courses that high out at degree 40, Superior courses max out at degree 20.
*notice: stats are in comparison with these of the Sword Grasp superior class.
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Sword Grasp:
- Weapon Aptitude: Sword: S
- Necessities: Sword Fighter degree 10 or Superior Class degree 1 / Sword Proficiency
- Class Talent: Run Via (discovered at degree 5) : Use to assault an adjoining foe, then transfer to the house reverse of that foe.
Sniper:
- Weapon Aptitude: Bow: S
- Necessities: Archer degree 10 or Superior Class degree 1 / Bow Proficiency
- Stat Adjustment:
- Constructive: Well being, Str, Dex
- Unfavourable: Bld, Avo, Ddg, Spd, Def, Res, Lck
- Class Talent: No Distractions (discovered at degree 5): Grants Crit+10 throughout fight with a foe that may’t counter.
Bow Knight:
- Weapon Aptitude: Bow: B / Sword-Axe-Lance: C
- Necessities: Archer degree 10 or Superior Class degree 1 / Bow Proficiency & Sword/Axe/Lance Proficiency
- Stat Adjustment:
- Constructive: Well being, Str, Magazine, Dex
- Unfavourable: Bld, Avo, Ddg, Spd, Def, Lck
- Class Talent: Cautious Purpose (discovered at degree 5): If unit initiates fight with out shifting first, grants Hit+40 throughout fight.
Normal:
- Weapon Aptitude: Sword-Lance-Axe: A
- Necessities: Sword/Lance/Axe Armor degree 10 or Superior Class degree 1 / Sword/Axe/Lance Proficiency
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Def
- Unfavourable:Avo, Ddg, Dex, Spd, Res, Lck
- Class Talent: Swap (discovered at degree 5): Use to modify locations with an adjoining ally.
Paladin:
- Weapon Aptitude: Sword-Lance-Axe: A
- Necessities: Sword/Lance/Axe Cavalier degree 10 or Superior Class degree 1/ Sword/Axe/Lance Proficiency
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Str, Magazine, Dex, Def
- Unfavourable: Avo, Ddg, Spd, Lck
- Class Talent: Pivot (discovered at degree 5): Use to maneuver to the alternative aspect of an adjoining ally.
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Hero:
- Weapon Aptitude: Sword: A / Axe-Lance: C
- Necessities: Sword Fighter degree 10 or Superior Class degree 1 / Sword & Axe/Lance Proficiencies
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Def
- Unfavourable: Avo, Ddg, Magazine, Dex, Spd, Res, Lck
- Class Talent: Courageous Help (discovered at degree 5): If unit’s HP is at max whereas unit makes a series assault, unit assaults twice.
Halberdier:
- Weapon Aptitude: Lance: S
- Necessities: Lance Fighter degree 10 or Superior Class degree 1 / Lance Proficiency
- Stat Adjustment:
- Constructive: Well being, Str, Def
- Unfavourable: Avo, Ddg, Spd, Res, Lck
- Class Talent: Pincer Assault (discovered at degree 5): It unit initiates fight whereas an ally is on the alternative aspect of the foe, at all times observe up (if weapon permits).
Royal Knight:
- Weapon Aptitude: Lance: A / Staves: C
- Necessities: Lance Fighter degree 10 Superior Class degree 1 / Lance & Employees Proficiencies
- Stat Adjustment:
- Constructive: Mov, Well being, Ddg, Str, Magazine, Def, Res, Lck
- Unfavourable: Avo, Spd
- Class Talent: Reforge (discovered at degree 5): If unit’s HP is 11 or extra and an adjoining ally is damaged after fight, sacrifices 10 HP and removes the break standing from that ally.
Berserker:
- Weapon Aptitude: Axe: S
- Necessities: Axe Fighter degree 10 or Superior Class degree 1 / Axe Proficiency
- Stat Adjustment:
- Constructive: HHealthh, Bld, Str
- Unfavourable: Avo, Ddg, Magazine, Dex, Dex, Spd, Def, Res, Lck
- Class Talent: Smash+: When making a smash assault, push the goal 2 areas as an alternative of 1
Warrior:
- Weapon Aptitude: Axe: A / Bow: C
- Necessities: Axe Fighter degree 10 or Superior Class degree 1 / Axe & Bow Proficiences
- Stat Adjustment:
- Constructive: Well being, Bld, Str
- Unfavourable: Avo, Ddg, Dex, Spd, Lck
- Class Talent: Cruel (Discovered at degree 5): Unit offers +50% harm towards damaged foes.
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Nice Knight:
- Weapon Aptitude: Sword-Lance-Axe: B
- Necessities: Sword/Lance/Axe Armor degree 10 or Superior Class degree 1/ Any mixture of two – Sword/Axe/Lance Proficiencies
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Str, Magazine, Def
- Unfavourable: Avo, Ddg, Dex, Spd, Res, Lck
- Class Talent: Allied Protection (discovered at degree 5): If unit is between an ally and a foe, reduces harm to unit by 3 throughout fight with that foe.
Wolf Knight:
- Weapon Aptitude: Dagger: A / Sword-Lance-Axe:B
- Necessities: Sword/Lance/Axe Cavalier degree 10 or Superior Class degree 1/ Knife + Sword/Axe/Lance Proficiency
- Stat Adjustment:
- Constructive: Mov, Well being, Magazine, Res
- Unfavourable: Avo, Spd
- Class Talent: Hobble (discovered at degree 5): If unit initiates fight with a knife, inflicts Mov-2 on foe for 1 flip.
Griffin Knight:
- Weapon Aptitude: Employees: C / Sword-Lance-Axe: A
- Necessities: Sword/Lance/Axe Flier degree 10 or Superior Class degree 1/ Employees + Sword/Axe/Lance Proficiency
- Stat Adjustment:
- Constructive: Mov, Well being, Ddg, Str, Magazine, Dex, Res, Lck
- Unfavourable: Bld
- Class Talent: Clear the Manner (discovered at degree 5) Unit’s house and adjoining areas have a motion value of 1 for allies.
Wyvern Knight:
- Weapon Aptitude: Sword-Lance-Axe: B
- Necessities: Sword/Lance/Axe Armor degree 10 or Superior Class degree 1/ Any mixture of two – Sword/Axe/Lance Proficiencies
- Stat Adjustment:
- Constructive: Mov, Well being, Str, Def, Res
- Unfavourable: Avo, Ddg, Dex, Spd, Lck
- Class Talent: Air Raid (discovered at degree 5): If unit initiates fight from an area a foe can’t enter, grants Spd+5 throughout fight.
Sage:
- Weapon Aptitude: Magic: S / Staves: B
- Necessities: Mage degree 1 or Superior Class degree 1 / Magic & Employees Proficiency
- Stat Adjustment:
- Constructive: Magazine, Res
- Unfavourable: Well being, Bld, Avo, Ddg, Str, Dex, Spd, Def, Res, Lck
- Class Talent: Spell Concord (discovered at degree 5): If unit initiates fight with a tome, grants Atk equal to the variety of adjoining allies with tomes.
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Mage Knight:
- Weapon Aptitude: Magic: A / Sword-Lance-Axe: B
- Necessities: Mage degree 10 or Superior Class degree 1 / Magic & Sword/Axe/Lance Proficiencies
- Stat Adjustment:
- Constructive: Mov, Magazine, Res
- Unfavourable: Avo, Ddg, Str, Dex, Spd, Def, Lck
- Class Talent: Chaos Type (discovered at degree 5): If unit initiates fight with a bodily assault towards a foe armed with magic or vice versa, grants Spd+3 throughout fight.
Martial Grasp:
- Weapon Aptitude: Employees: A / Arts: S
- Necessities: Martial Monk degree 10 or Superior Class degree 1 / Employees & Arts Proficiencies
- Stat Adjustment:
- Constructive: Well being, Magazine, Res
- Unfavourable: Avo, Dex, Spd
- Class Talent: Diffuse Healer (Discovered at degree 5): When unit is healed by a workers, all adjoining allies additionally get well 50% of the HP that the unit recovered.
Excessive Priest:
- Weapon Aptitude: Magic: B / Employees: S / Arts: C
- Necessities: Martial Monk degree 10 or Superior Class degree 1 / Magic & Employees & Arts Proficiencies
- Stat Adjustment:
- Constructive: Ddg, Magazine, Res, Lck
- Unfavourable: Avo, Str, Dex, Spd, Def
- Class Talent: Self-Therapeutic (discovered at degree 5): Unit can goal itself with therapeutic staves.
(Particular Class) Thief:
- Weapon Aptitude: Knife: S
- Necessities: Base Class degree 1 (begins class at degree 1) or Advance Class degree 1 (begins class at degree 21) / Knife Proficiency
- Class Talent: Move (discovered at degree 25): Foes don’t block this unit’s motion.
Distinctive Courses in Fireplace Emblem Interact:
There are a handful of particular courses which are particular to sure characters, often relegated to the royalty of the assorted kingdoms inside Fireplace Emblem Interact. The characters point out aren’t locked to solely these courses, nevertheless the next courses are locked out from being base or superior courses for the remainder of your military.
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*notice: class stats are in contrast towards the Sword Fighter for the distinctive base courses and Sword Grasp for the superior ones.
Dragon Baby (Hero):
- Weapon Aptitude: Sword: B
- Necessities: Hero’s beginning class
- Stat Adjustment:
- Constructive: Well being, Str, Def, Res
- Unfavourable: Bld, Avo, Dex, Spd
- Class Talent: N/A
Divine Dragon (Hero):
- Weapon Aptitude: Sword: A / Arts: B
- Necessities: Dragon Baby degree 10 or Advance Class degree 1 as Alear / Sword & Arts Proficiencies
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Def, Res
- Unfavourable: Avo, Ddg, Dex, Spd, Lck
- Class Talent: Divine Spirit (discovered at degree 5): Unit’s interact meter is shortened one step, permitting for extra frequent makes use of
Lord (Diamant/Alycrst):
- Weapon Aptitude: Sword: B
- Necessities: Diamant and Alcryst’s beginning class
- Stat Adjustment:
- Constructive: Well being, Bld, Ddg, Str, Magazine, Def, Res, Lck
- Unfavourable: N/A
- Class Talent: N/A
Successeur (Diamant):
- Weapon Aptitude: Sword: S / Axe: A
- Necessities: Lord degree 10 or Superior Class degree 1 / Sword & Axe Proficiences
- Stat Adjustment:
- Constructive: Well being, Bld, Str, Magazine, Def
- Unfavourable: Avo, Dex, Spd
- Class Talent: Sol (discovered at degree 5): Unit could get well HP=50% harm dealt. Set off%=Dex.
Tireur d’elite (Alcryst):
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- Weapon Aptitude: Bow: S
- Necessities: Lord degree 10 or Superior Class degree 1 / Bow Proficiency
- Stat Adjustment:
- Constructive: Well being, Str, Dex, Def, Res, Lck
- Unfavourable: Avo, Spd
- Class Talent: Luna (discovered at degree 5): Whereas making an assault, could ignore half of foe’s Def/Res. Set off%=Dex.
Wing Tamer (Ivy/Hortensia):
- Weapon Aptitude: Magic: B / Employees: B
- Necessities: Ivy and Hortensia’s beginning class
- Stat Adjustment:
- Constructive: Mov, Magazine, Def, Res
- Unfavourable: Avo, Ddg, Str, Dex, Spd, Lck
- Class Talent: N/A
Lindwurm (Ivy):
- Weapon Aptitude: Magic: S / Staves: B
- Necessities: Wing Tamer degree 10 or Superior Class degree 1 / Magic & Employees Proficiences
- Stat Adjustment:
- Constructive: Mov, Well being, Magazine, Def, Res
- Unfavourable: Avo, Ddg, Str, Dex, Spd, Lck
- Class Talent: Greedy Void (discovered at degree 5): When attacking with a tome, unit could deal further harm = half of foe’s Magazine. Set off%=Dex
Sleipnir Rider (Hortensia):
- Weapon Aptitude: Magic: B / Employees: S
- Necessities: Wing Tamer degree 10 or Superior Class degree 1 / Magic & Employees Proficiencies
- Stat Adjustment:
- Constructive: Mov, Ddg, Magazine, Dex, Res, Lck
- Unfavourable: Str, Spd, Def
- Class Talent: World Tree (discovered at degree 5): When unit makes use of a workers, could not devour a use. Set off%=Dex
Dancer (Seadall):
- Weapon Aptitude: Arts: A
- Necessities: Seadall’s beginning class
- Stat Adjustment:
- Constructive: Mov, Avo, Ddg, Magazine, Dex, Spd, Res, Lck
- Unfavourable: Well being, Bld, Str, Def
- Class Talent: Particular Dance (discovered at degree 25): If unit makes use of Dance, grants Dex/Spd/Lck+3 to focus on for 1 flip.
Sentinel (Fogado/Timerra):
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- Weapon Aptitude: Bow: B (Fogado) / Lance: B (Timmera)
- Necessities:Fogado and Timerra’s beginning class
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Magazine, Dex, Def, Res
- Unfavourable: Avo, Spd
- Class Talent: N/A
Cupido (Fogado):
- Weapon Aptitude: Sword: B / Bow: A
- Necessities: Sentinel degree 10 or Superior Class degree 1 / Sword & Bow Proficiencies
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Magazine, Dex, Def, Res
- Unfavourable: Avo, Ddg, Spd, Lck
- Class Talent: Again at You (discovered at degree 5): When countering, unit could deal further harm = half of injury taken. Set off%=Dex.
Picket (Timmera):
- Weapon Aptitude: Lance: S
- Necessities: Sentinel degree 10 or Superior Class degree 1 / Lance Proficiency
- Stat Adjustment:
- Constructive: Well being, Str, Magazine, Def
- Unfavourable: Bld, Avo, Dex, Spd
- Class Talent: Sandstorm (discovered at degree 5): Whereas making a bodily assault, could calculate harm with 150% of Def as an alternative of Str. Set off%=Dex.
Nobel (Alfred/Celine):
- Weapon Aptitude: Lance: B (Alfred solely) / Knife: B Magic: B (Celine solely)
- Necessities: Alfred and Celine’s beginning class
- Stat Adjustment:
- Constructive: Mov, Well being, Bld, Ddg, Str, Magazine, Def, Res, Lck
- Unfavourable: Avo, Dex, Spd
- Class Talent: N/A
Avenir (Alfred):
- Weapon Aptitude: Sword: B/ Lance: A
- Necessities: Noble degree 10 or Superior Class degree 1 / Sword & Lance Proficiencies
- Stat Adjustment:
- Class Talent: Golden Lotus (discovered at degree 5): Throughout fight, could forestall 50% of bodily harm taken. Set off%=Dex.
Vidame (Celine):
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- Weapon Aptitude: Sword: B / Magic: A / Staves: B
- Necessities: Nobel degree 10 or Superior Class degree 1 / Sword, Magic, & Employees Proficiences
- Stat Adjustment:
- Class Talent: Ignis (discovered at degree 5): Throughout fight, could add half o Str to magic harm or half of Magazine to all different harm. Set off%=Dex.