Future 2 Replace 7.0.0.1 patch notes set the stage for Lightfall


The Future 2 7.0.0.1 Replace additionally brings a few prolonged record of adjustments and tweaks coming to the sport because the Lightfall enlargement launches.

The time is nigh for the Lightfall enlargement to drop. We’re on the eve of the subsequent large chapter of Future 2 and Bungie has delivered a fats patch to kick issues off. Future 2 Replace 7.0.0.1 is within the system because the enlargement preps to deploy, however there’s extra to it than simply Lightfall. There’s additionally a ton of additional fixes and adjustments to the sport that Guardians will wish to see whether or not they’re getting in instantly on Lightfall or not. We’ve got the complete patch notes right here, so test it out!

Future 2 Replace 7.0.0.1 patch notes

Destiny 2 Strand promo image of a Guardian swinging around with Strand powers.
Future 2: Lightfall introduces Strand powers that may permit Guardians to swing round like a grappling hook. It is a part of Replace 7.0.0.1 main as much as the enlargement.
Supply: Bungie

Bungie rolled out Future 2 Replace 7.0.0.1 and its accompanying patch notes on February 27, 2023, forward of Lightfall’s precise launch the day after, in addition to the launch of the Season of Defiance. Clearly, the primary headline of those patch notes is just about setting the inspiration for Lightfall and all the adjustments Guardians will see as a part of the brand new enlargement. Nonetheless, there are many bug fixes, tweaks, and balances within the 205-line set of patch notes. You possibly can see all the adjustments under.


ACTIVITIES

CRUCIBLE

  • Added an Unique Armor Swap penalty utilized to Trials of Osiris and Aggressive Division. Equipping a special piece of Unique armor drains all skill power in these modes.
  • Aggressive Division
    • Fastened a bug that induced the Aggressive intro quest to auto-claim the completion reward. Rewards are actually claimed upon interacting with Shaxx.
    • Aggressive Rift & Showdown have diminished revive delay time to 1.5s from 2s; diminished respawn time to five.5s from 7s.

VANGUARD OPS

  • Fastened a problem in Heist Battleground: Europa the place a Heavy ammo crate might respawn for gamers who get quarantined into the boss struggle enviornment.
  • Once you play Vanguard Ops or Dusk, your remaining rating determines a popularity multiplier for that exercise’s completion. Multipliers run from 1.0 (beneath 30,000 factors) to 7.0 (above 250,000). We additionally tuned the quantity of Vanguard rank you obtain for completions, Dusk high quality, and streaks.
  • Full move on all Vanguard map and mode multipliers, with a watch towards balancing score-per-hour, relatively than score-per-attempt.
  • Vanguard and Dusk strikes: Added on-screen well being bar for bosses beforehand lacking them.
  • Fastened a problem the place participant may very well be given the identical goal twice in fast succession in The Satan’s Lair strike.
  • The Vanguard Ops playlist has elevated in issue – gamers can not degree past the enemy combatants.
  • Further rotating modifiers have been added to the Vanguard Ops playlist.

DIFFICULTY OPTIONS

  • Hero, Legend, and Grasp difficulties have been reworked for better problem and to accommodate new modifiers. Adept issue has been eliminated.
    • Hero exercise degree is now mushy cap + 20. Legend is Energy cap + 30, and Grasp is Energy cap + 40. Every has a scaling fight delta that retains you beneath degree within the exercise and offers a smoother pathway to Grandmaster.

  • Most Hero/Legend/Grasp/Grandmaster actions now function the flexibility to make use of “overcharged” weapons for elevated harm. Which weapons are overcharged are decided by your Seasonal Artifact unlocks and exercise modifiers.
  • Elemental singes and burns have been changed and damaged out into incoming and outgoing parts: “threats” and “surges”. Injury bonuses for surges and overcharges don’t stack.

RAIDS AND DUNGEONS

  • Armor items from Grasp issue Grasp of Avarice, Duality, and Spire of the Watcher drop with increased stats.

UI/UX

  • Lightfall title display screen
    • The title display screen has obtained a visible and audio replace for Lightfall.

  • Guardian Ranks
    • UI all through Future 2 has been up to date to show participant’s Guardian Rank.

  • Orbit Display
    • Added a button to straight entry the Journey tab.

  • Triumphs tab → Journey tab
    • When constructing the Guardian Ranks function, the workforce leaned into the chance to refresh and relabel the Triumphs tab to higher encapsulate the participant’s journey by Future 2.
    • Most of the adjustments will likely be instantly seen however some are extra delicate together with:
      • An entry level to view particulars in regards to the Commendations you’ve got despatched and obtained.
      • An extra entry level for Seasonal Challenges.

    • Seals are not damaged into two classes – Seals and Titles – they’re simply Titles.
    • Moreover, to focus the knowledge proven on the prime degree, each Triumphs and Titles have been migrated to bespoke sub-screens.
      • Added the flexibility to equip/unequip Titles from the sub-screen relatively than going into the main points display screen.

  • Commendations
    • Commendations could also be despatched and obtained close to the tip of most actions.
    • Accessibility
      • In all areas the place Commendations could also be seen or given, the participant’s Colorblind preferences are revered.
        • This contains VFX within the post-game carnage report.

  • Publish Recreation Carnage Report (PGCR)
    • Up to date the PGCR to enhance the brand new Commendations function and up to date some options.
    • The PGCR now consists of two tabs, the Commendations display screen and the scoreboard.
    • The popularity wheel has been simplified and is displayed on the highest proper of the scoreboard web page.
    • The participant can now entry the PGCR in the course of the mission finish countdown by urgent a button to open Nav mode. Holding it down will nonetheless take you to the Director.
      • A tradeoff for this functionally is that when the mission finish countdown is energetic the Nav mode can’t be opened. Urgent a button to open Nav mode will open the PGCR as an alternative.

  • Ritual Rank Tooltips
    • Up to date rank tooltips so all rank tooltips now embody a streak tracker and added a bit that exhibits a participant’s whole popularity rank factors.

  • Monitoring
    • Extra objects will be tracked at a time:
      • As much as three Guardian Ranks goals will be tracked.
      • As much as six non-Guardian Ranks goals will be tracked.

    • Nav mode updates:
      • A tab has been added particularly to show tracked Guardian Ranks goals.
      • Tracked goals that aren’t particular to Guardian Ranks are grouped collectively.
      • Monitoring now cut up into a number of sections on the Journey tab.
      • Guardian Ranks part particularly exhibits tracked Guardian Ranks goals.
      • All at the moment trackable, non-quest goals are proven under the Seasonal Challenges entry level.

    • Guardian Ranks auto-tracking is enabled by default.
      • The purpose is to instantly level gamers in the direction of goals they’ll work on to extend their Guardian Rank.
      • This can be toggled on the Journey display screen if guide monitoring is extra your velocity.

    • Tracked Seasonal Challenges correctly show their problem kind in its tooltip on the monitoring display screen.

  • Collections
    • Some entry factors have migrated from the Triumphs tab to the Collections tab:
      • Lore
      • Weapon patterns & catalysts
      • Medals
      • Stat trackers

    • Elevated the variety of seen ‘lately found’ objects.

  • Waypoints
    • Rectangles are out. Circles are in.
    • Guardian Ranks replaces Season Move degree for Guardians.

  • Information
    • With the intention to assist name out which Guardian Rank data are Seasonal, a blue gradient has been added to the underside of all Seasonal data together with these on the Seasonal Challenges display screen.

  • Distributors
    • Ritual distributors within the Tower (Zavala, Shaxx, Drifter, Banshee-44, Saladin, Saint-14) now have assist tooltips describing the core ritual and popularity, in addition to explaining a few of the much less seen options.

QOL UPDATES AND FIXES

  • Character display screen
    • Eliminated the foreign money show on the Character display screen.

  • Clans
    • Fastened a problem the place Hawthorne’s icon on the Tower map would not constantly pulse when a clan engram was obtainable to assert.

  • Roster
    • Improved distinction between participant names and background colours on the Roster.
    • Fastened a problem inflicting the Director display screen to refresh the footer UI when gamers within the Roster modified states.

  • Settings
    • Fastened a problem inflicting the Settings menu to shut when leaving a submenu.

GAMEPLAY AND INVESTMENT

ARMOR

  • Armor power kind has been deprecated. Armor now has untyped armor power, and all mods use that untyped power when socketed.
  • Armor mods that have been beforehand primarily based on weapon archetype are actually primarily based on weapon harm kind.
  • Most armor mods which can be primarily based on weapon harm kind even have a harmonic model, which is discounted when the weapon’s harm kind matches your subclass harm kind.
  • Armor mod prices have been typically diminished throughout the board.
  • The Fight Fashion mod socket has been deprecated and changed on all armor items with an additional socket for mods related to that armor slot (helmet, gauntlets, and so on.).
  • The Charged With Mild and Elemental Wells armor mods have been merged right into a single system: Armor Cost.
    • Gamers utilizing the Armor Cost system can acquire as much as three stacks of Armor Cost at a time (expanded as much as six stacks by equipping Charged Up mods).
    • Selecting up an Orb of Energy grants one stack of Armor Cost.
    • Many mods that beforehand created Elemental Wells or granted stacks of Charged With Mild straight have been modified to as an alternative spawn Orbs of Energy.
    • Mods that present an ongoing profit (resembling Font of Knowledge) now grant that profit so long as you’ve got stacks of Armor Cost; these mods trigger Armor Cost stacks to decay each 10 seconds.
    • Some redundant mods have been deprecated when their impact would overlap with an current mod’s results.
    • Some armor mods (such because the Kickstart mods and most mods triggered by utilizing a finisher) now make use of the Armor Cost system.
    • A few of the performance of Elemental Wells and their related mods have been moved into subclass fragments and the brand new Firesprite and Void Breech.

  • Warmind Cells have been deprecated.
  • Seasonal Artifact
    • Unlocking a perk within the Seasonal Artifact now grants that perk on to the character when it’s related; you not have to socket an armor mod to realize an Artifact perk’s impact.
    • Column 2 of the Artifact now unlocks a number of discounted mods per node.
    • The utmost variety of unlocked perks has been diminished to 12.
    • Resetting your choices within the Seasonal Artifact is now free.
    • Eliminated the one-second button maintain to unlock an Artifact perk; a single button press now unlocks the perk.

  • Artifice armor has had its bonus socket transformed right into a socket that permits you to enhance anyone stat on that armor piece by +3.
  • Adjusted the quantity of harm discount offered by the Resilience stat in PvE. At tier 10 harm discount now caps at 30% (down from 40% in Season 19), and the development of the harm discount throughout tiers has been smoothed to provide extra relative worth to decrease tiers of Resilience.
  • The armor mods granting Resilience have had their armor power prices elevated to 4 (+10 Resilience) and a pair of (+5 Resilience).
  • The Iron Lord’s Delight perk has been added to all Iron Banner armor units from Season 8 to the current.
  • Unique Armor adjustments
    • Khepri’s Sting: Truesight is now granted when damaging an enemy with a smoke bomb. Moreover, when you’ve got an undetonated smoke bomb on the battlefield and haven’t been made invisible by a smoke bomb, you acquire considerably elevated melee power technology.
    • Coronary heart of Inmost Mild: Lowered length of the empowered skill buffs in PvE to 5 seconds (down from 10 seconds). Lowered bonus class skill regeneration whereas empowered to +25% per stack in each PvE and PvP (down from +150% and +38%, respectively).
      • This variation is meant to lower how straightforward it’s to get and preserve a 2x empowerment bonus in PvE, in addition to scale back the whole quantity of bonus skill power offered. The purpose is for Coronary heart of Inmost mild to stay robust in ability-focused builds, whereas giving room for different Exotics to shine as effectively.

    • The Bombardiers now trigger targets broken by its explosive to turn out to be severed when utilized by a Strand Hunter.
    • Chromatic Hearth has been up to date to work with Strand.
    • Mantle of Battle Concord up to date to work with Strand.
    • Verity’s Forehead up to date to work with Strand.
    • Felwinter’s Helm triggers weaken go off Strand melees.
    • Claws of Ahamkara is not going to present an extra melee cost when outfitted to a Strand subclass.

  • Armor that helps coloration and look change primarily based in your at the moment chosen subclass has been up to date to help Strand. This contains the next:
    • 2020, 2021, and 2022 Solstice Armor units.
    • Antaeus Wards and ornaments.
    • No Backup Plans and ornaments.

WEAPONS

  • Crafting adjustments
    • Resonant components have been eliminated.
    • Crafting part prices have been changed with normal currencies resembling Glimmer and Enhancement Cores.
    • Deepsight will now solely manifest on weapons which have a sample obtainable to unlock.
    • Deepsight has been eliminated on current weapons that shouldn’t have a sample obtainable to unlock.
    • The Deepsight attunement goal has been eliminated. You possibly can instantly extract or dismantle the weapon to acquire sample progress.

  • Crafting bug fixes
    • Fastened a problem the place a crafted perk price was doubled for the King’s Fall weapons Defiance of Yasmin and Smite of Merain.

  • Up to date a number of completely different weapon VFX to handle miscellaneous bugs and efficiency points.
  • Restored the proper audio to Subject-Cast shotguns.
  • Crimson reticle is now enabled on PC.
  • Linear Fusion Rifles
    • Lowered harm vs. Champions, minibosses, bosses, and autos by 15%.
      • Sleeper Simulant and The Queenbreaker are unaffected.

  • Machine Weapons
    • Elevated harm by 10%.
    • Elevated reserve ammo by 50% at 0 stock stat and 20% at 100 stock stat.

  • Heavy Grenade Launchers
    • Elevated harm vs. Champions, minibosses, bosses, and autos by 20%, minors by 40%.
    • Improved projectile collision, making it barely simpler to land hits.
    • Elevated blast radius by 1m.
    • Parasite is unaffected.

  • Shotguns
    • Shotgun reticles now change in measurement proportional to unfold angle.
    • Associated notice: The Legend of Acrius hip-fire reticle is now a bit extra consultant of its (very giant) unfold angle.

  • Kinetic Weapons
    • Kinetic Main weapon harm multiplier in opposition to unshielded combatants elevated from 1.05 to 1.1.
    • Kinetic Particular weapon harm multiplier in opposition to unshielded combatants elevated from 1.05 to 1.15.
    • Kinetic slot Stasis weapons not have the 5% harm bonus versus unshielded targets in PvE.

  • Exotics
    • The Queenbreaker
      • Now makes use of Arc 3.0 blind.
      • Shot now chains to a number of close by enemies.

    • Ruinous Effigy
      • Transmutation sphere slam assault now suppresses.

    • Leviathan’s Breath
      • Now applies risky on excellent draw affect.
      • Elevated harm from 396 to 442. This permits it to as soon as once more one-hit kill all Supers in PvP.
      • Elevated harm vs. Champions by 30%.

    • One Thousand Voices
      • Every explosion now applies 10 + 5 (with Ember of Ashes) scorch stacks.

    • Sunshot
      • Explosion on kill now applies 10 + 5 scorch stacks.

    • Polaris Lance
      • Excellent Fifth photographs now apply 40 + 20 scorch stacks as an alternative of a customized burn.

    • Two-Tailed Fox
      • Photo voltaic rocket now applies 60 + 30 scorch stacks as an alternative of burn.

    • Prometheus Lens
      • Added the Incandescent perk to the catalyst.

    • Grand Overture
      • Switched the catalyst to make use of Arc blind.

    • The Manticore
      • Added a hip-fire reticle factor to exhibiting present stacks of Antigrav Repulsor.

    • Tractor Cannon
      • Fastened a crash when Tractor Cannon was fired at giant teams of Stasis crystals.

    • The Fourth Horseman
      • Fastened a problem the place this weapon had obtained an unintended 20% harm nerf.

    • Thunderlord
      • Fastened a problem the place this weapon’s lightning strikes might disrupt you or your teammates.

  • Perks
    • These perks have been up to date to work with Strand:
      • Osmosis
      • Golden Tricorn
      • Elemental Capacitor
        • Grants +20 airborne effectiveness (+25 for the improved perk).

    • Rewind rounds
      • Rebuilt to work on non-Vault of Glass weapons.

    • Keen Edge
      • Not deactivates when shifting quicker than 35m/s.
      • Deactivates accurately after a single melee swing.
      • Lowered the bottom lunge distance buff from 2 to 1.8.
      • Lowered airborne lunge distance penalty from 25% to twenty%.
      • The improved perk now will increase lunge distance barely, again as much as 2.

    • Blinding grenades
      • Renamed to “Disorienting Grenades”.

    • Veist Stinger
      • This was usually a full reload when the perk activated, it now reloads 25% of the journal.

    • Zen Second
      • Now additionally reduces incoming flinch.
      • The perk has been branched in order that photographs from completely different archetypes ramp up the impact extra rapidly.
        • 1x for Submachine Weapons, Auto Rifles, and Machine Weapons.
        • 1.5x for Pulse Rifles and Sidearms.
        • 2x for Hand Cannons and Scout Rifles.

    • Hazard Zone
      • Up to date the outline to incorporate that, whereas energetic, the perk additionally reduces self-damage from the weapon.

    • Wellspring
      • Fastened a problem the place this perk was not rewarding the correct quantity of power.
      • Now works with talents which have a number of costs.
      • For talents with a number of costs, as soon as the flexibility has one full cost it’s thought-about “charged” and can divert extra power into the opposite talents whereas giving the “charged” skill the least quantity.
      • The repair for the improved model of this trait is coming in a future patch.

    • Cascade Level
      • Not triggers off of non-precision harm in opposition to weakened targets.

ABILITIES

  • Rescaled the efficacy of Self-discipline, Power, and every class skill stat on grenade, melee, and sophistication skill regeneration charges:
    • Basically, Tier 10 stat is roughly equal to Tier 8 within the earlier system.
    • Every enhance in Tier now offers a extra constant profit to the flexibility’s cooldown discount, relatively than spiking closely at low tiers.

  • Hunter
    • Supers
      • Arc Workers
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Golden Gun: Marksman
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Golden Gun: Deadshot
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Spectral Blades
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.
        • Lowered base cooldown time from 10m25s to 9m16s.

      • Gathering Storm
        • Decreased the utmost variety of Orbs that may be created through defeating targets from 7 to five.

      • Silence and Squall
        • Decreased the utmost variety of Orbs that may be created through defeating targets from 7 to five.

      • Blade Barrage
        • Decreased the utmost variety of Orbs that may be created through defeating targets from 7 to five.

    • Class Skills
      • Marksman’s Dodge
        • Lowered base cooldown time from 34s to 29s.

      • Gambler’s Dodge
        • Lowered base cooldown time from 46s to 38s.

    • Melees
      • Weighted Throwing Knife
        • Elevated base cooldown time from 109s to 137s.

      • Light-weight Knife
        • Elevated base cooldown time from 90s to 100s.

      • Proximity Explosive Knife
        • Elevated base cooldown time from 100s to 111s.

      • Withering Blade
        • Lowered base cooldown time from 113s to 100s.

  • Titan
    • Supers
      • Fists of Havoc
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.
        • Elevated PVE harm by 20%.

      • Glacial Quake
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Hammer of Sol
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.
        • Lowered base cooldown time from 10m25s to 9m16s.

      • Burning Maul
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Sentinel Defend
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Thundercrash
        • Decreased the utmost variety of Orbs that may be created through defeating targets from 7 to five.
        • Lowered most flight time from 5 seconds to 4.5 seconds.
        • Lowered measurement of the damaging quantity across the participant and pushed it additional ahead in entrance of the participant to make drive-by disintegrations extra intentional.
        • Lowered detonation measurement vs. gamers by ~20%; unchanged vs. PVE combatants.
        • Downward vertical affect now begins earlier in flight.

      • Ward of Daybreak
        • Ward most well being diminished from 13500 to 8000.
        • Rescaled PVE combatant harm vs. the Ward to compensate; generally, Ward of Daybreak’s efficient HP in opposition to PvE combatants mustn’t meaningfully change.
        • Standardized the harm dealt by every kind of Kinetic and Vitality weapon in opposition to the Ward. Beforehand, Vitality weapons did 2.5x harm to Ward of Daybreak and Kinetic weapons did 1x harm. Now no matter harm kind, weapons do 1.5x harm to the Ward.
        • Armor of Mild has been up to date to cut back its efficiency in PVP:
          • Most well being diminished from 425 to 300.
          • Now inherits Void Overshield’s 50% PvE harm resistance to compensate.
          • Not negates precision harm.

    • Melees
      • Ballistic Slam
        • Now suppresses the attacking participant’s base melee for 0.9s after touchdown, so a follow-up melee can’t be carried out till the participant returns to first individual.
        • Elevated base cooldown time from 90s to 114s.

      • Defend Bash
        • Elevated base cooldown time from 90s to 114s.

      • Seismic Strike
        • Elevated base cooldown time from 90s to 101s.

      • Hammer Strike
        • Elevated base cooldown time from 90s to 101s.

      • Defend Toss
        • Lowered base cooldown time from 100s to 91s.

    • Facets
      • Knockout
        • Lowered primary melee harm bonus vs. gamers from 60% to 50%.
        • Lowered full physique melee harm bonus vs. gamers from 25% to twenty%.

  • Warlock
    • Supers
      • Stormtrance
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Nova Warp
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Winter’s Wrath
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.

      • Dawn
        • Elevated the utmost variety of Orbs that may be created through defeating targets from 5 to 7.
        • Throw price diminished from 10% to six.5% per swing.
        • Elevated harm vs. PvE combatants by 25%.
        • Lowered base cooldown time from 10m25s to 9m16s.

      • Chaos Attain
        • Decreased the utmost variety of Orbs that may be created through defeating targets from 7 to five.

      • Nova Bomb
        • Decreased the utmost variety of Orbs that may be created through defeating targets from 7 to five.

    • Class Skills
      • Phoenix Dive
        • Lowered base cooldown time from 82s to 55s.
        • Whereas Dawn is energetic Phoenix Dive’s cooldown is considerably diminished, permitting for fast reactivations.
        • Whereas Dawn is energetic, Phoenix Dive’s detonation harm elevated from 40/80 min/max to 100/220.
        • Restoration length when activated whereas Warmth Rises is energetic elevated from 1s to 3s.

    • Melees
      • Celestial Hearth
        • Elevated base cooldown time from 100s to 112s.

      • Incinerator Snap
        • Lowered base cooldown time from 90s to 83s.

      • Penumbral Blast
        • Lowered base cooldown time from 114s to 101s.

    • Facets
      • Warmth Rises
        • Cut up the airborne effectiveness bonus beforehand granted by consuming your grenade between a passive and energetic profit:
          • Beforehand, granted 70 airborne effectiveness when Warmth Rises was energetic after consuming a grenade.
          • Now grants 20 airborne effectiveness passively whereas Warmth Rises is supplied, and an extra 50 airborne effectiveness whereas Warmth Rises is energetic, for a similar whole of 70 airborne effectiveness.

    • Grenades
      • Arc
        • Lightning grenade
          • Elevated base cooldown time from 121s to 152s.
          • Elevated PvE harm by 20%.

        • Storm grenade
          • Elevated base cooldown time from 105s to 121s.

        • Flux grenade
          • Lowered base cooldown time from 182s to 152s.

        • Pulse grenade
          • Elevated PvE harm by 20%.

      • Photo voltaic
        • Therapeutic grenade
          • Elevated base cooldown time from 82s to 91s.

        • Tripmine grenade
          • Elevated base cooldown time from 91s to 121s.

        • Photo voltaic grenade
          • Elevated base cooldown time from 121s to 152s.
          • Elevated PvE harm by 20%.

        • Thermite grenade
          • Elevated base cooldown time from 105s to 121s.
          • Elevated PvE harm by 20%.

        • Incendiary grenade
          • Lowered base cooldown time from 121s to 105s.

      • Void
        • Void Spike grenade:
          • Elevated base cooldown time from 91s to 121s.
          • Elevated PvE harm by 20%.

        • Voidwall grenade
          • Elevated base cooldown time from 105s to 152s.
          • Elevated PVE harm by 20%.

        • Vortex Grenade
          • Elevated base cooldown time from 121s to 152s.
          • Elevated PvE harm by 20%.

        • Magnetic grenade
          • Lowered base cooldown time from 121s to 105s.

        • Scatter grenade
          • Lowered base cooldown time from 121s to 105s.

      • Stasis
        • Duskfield grenade
          • Elevated base cooldown time from 64s to 91s.

    • Added new elemental pickups to the Void and Photo voltaic subclasses:
      • Void Breach
        • Void Breaches are created by a choice of new and current Void fragments, and grant class skill power on pickup.

      • Firesprite
        • Firesprites are created by a collection of recent and current Photo voltaic fragments, and grant grenade power on pickup.

    • Fragments
      • Arc
        • Spark of Resistance
          • Elevated close by enemy depend requirement for activation from 2 to three.
          • Lowered linger time after you are not surrounded from 4 seconds to 2 seconds.

        • Spark of Intuition (New!)
          • When critically wounded, taking harm from close by enemies emits a burst of damaging Arc power that jolts targets.

        • Spark of Haste (New!)
          • You will have tremendously elevated Resilience, Restoration, and Mobility whereas sprinting.

      • Photo voltaic
        • Ember of Tempering
          • Now creates a Firesprite on Photo voltaic weapon kills whereas energetic, along with its unique results.

        • Ember of Combustion
          • Now creates a Firesprite on Photo voltaic Tremendous defeats, along with its unique results.

        • Ember of Searing
          • Now creates a Firesprite when defeating scorched targets, along with its unique results.

        • Ember of Mercy (New!)
          • Once you revive an ally, you and different close by allies acquire Restoration. Selecting up a Photo voltaic Flare grants Restoration.

        • Ember of Resolve (New!)
          • Photo voltaic grenade remaining blows heal you.

      • Void
        • Echo of Domineering
          • Now creates a Void breach when defeating suppressed targets, along with its unique results.

        • Echo of Harvest
          • Now creates a Void breach when defeating weakened targets with precision harm, along with its unique results.

        • Echo of Hunger
          • Now grants devour on choosing up a Void Breach, along with its unique results.
          • Now permits Orb of Energy pickup with full Tremendous power.

        • Echo of Cessation (New!)
          • Finisher remaining blows create a burst of Void harm that causes close by enemies to turn out to be risky. Defeating risky targets creates a Void breach.

        • Echo of Vigilance (New!)
          • Defeating a goal when your shields are depleted, grants you a short lived Void overshield.

    • Subclass Key phrases
      • Arc
        • Jolt
          • Jolt lightning harm now stuns Overload Champions.

        • Blind
          • Blinding Unstoppable Champions now stuns them.

      • Photo voltaic
        • Radiant
          • Whereas radiant, your weapons now additionally pierce Barrier Champion shields and stuns them.
          • Word: Weapons that have already got an current anti-Champion habits (i.e. an Artifact mod, an intrinsic anti-Champion functionality, or the flexibility to use one other subclass key phrase that stuns a Champion kind) is not going to be granted the anti-barrier habits from being radiant.

        • Ignition
          • Ignition harm now stuns Unstoppable Champions.

      • Void
        • Risky Rounds
          • When you have risky rounds, your Void weapons now additionally pierce Barrier Champion shields and stuns them.
          • Word: Weapons that have already got an current anti-Champion habits (i.e. an Artifact mod, an intrinsic anti-Champion functionality, or the flexibility to use one other subclass key phrase that stuns a Champion kind) is not going to be granted the anti-barrier habits from risky rounds.

        • Suppression
          • Suppressing Overload Champions now stuns them.

      • Stasis
        • Gradual
          • Slowing Overload Champions now stuns them.

        • Shatter
          • Shatter harm now stuns Unstoppable Champions.

COMBATANTS

  • Champions now accurately stun even after they’re taking part in one other animation, resembling a spawn-in.
    • This was a difficult one, so thanks to your endurance!

  • Champion stun time is now constant throughout all Champions.
    • This was depending on the animation size, resulting in barely completely different occasions between combatants.

  • Champions can now be surprised with varied elemental verbs:
    • Barrier Champions are weak to:
      • Pictures from a participant with the Photo voltaic radiant buff
      • Void risky rounds
      • Strand unraveling rounds

    • Overload Champions are weak to:
      • Arc jolt
      • Void suppression
      • Stasis sluggish

    • Unstoppable Champions are weak to:
      • Arc blind
      • Photo voltaic ignition
      • Stasis shatter
      • Strand droop

FINISHERS

  • All subclass-agnostic finishers now help Strand coloration when utilizing a Strand subclass.

  • Up to date the VFX for Stasis finishers to repair a coloration challenge.

EMOTES

  • The “Ghost Fist Bump” Unique emote now helps Strand coloration when utilizing a Strand subclass.

POWER AND PROGRESSION

  • Weekly highly effective rewards have been faraway from Throne World and added to Neomuna.

SEASONAL UPDATES: ENGRAMS, ENERGY, FOCUSING, CHESTS, AND KEYS

  • Umbral engrams are not used to focus seasonal weapons and armor and can not drop from the sport.
    • Consequently, there’ll not be Seasonal umbral power.

  • Seasonal engrams are a brand new kind of engram.
    • You possibly can go to the seasonal vendor to open them.
    • Or you possibly can spend a number of seasonal engrams to focus into particular weapons or armor.
    • Seasonal focusing is now a separate display screen and will be accessed on the vendor by urgent the button subsequent to upgrades.
      • If you happen to targeted Crucible engrams in Season 19 at Shaxx, you will be accustomed to this technique.

    • Seasonal engrams are saved on the vendor and don’t require stock house.
    • There’s a pockets merchandise you possibly can purchase by visiting the seasonal vendor. Hovering over this merchandise in your stock will present you what number of engrams you’ve got for every vendor. If you happen to delete this merchandise, you possibly can reacquire it from the seller.

  • Homeowners of a season will now periodically be rewarded with a seasonal engram and/or a seasonal key upon finishing actions all through the sport.
    • These are generally known as defiant engrams and defiant keys for Season of Defiance.

  • Playlist variations of the seasonal battlegrounds have one chest on the finish of the exercise.
    • If you happen to DO NOT have a seasonal key while you open that chest, you’ll obtain a seasonal weapon or armor.
    • If you happen to DO have a seasonal key, it is going to be consumed and you’ll obtain the next:
      • EITHER a seasonal weapon with Deepsight resonance that you haven’t accomplished the crafting sample for OR a excessive stat piece of seasonal armor.
      • AND a seasonal engram.

    • Be sure you open the chest on the finish of the exercise!
    • World pool weapons and armor not drop on the finish of the playlist model of seasonal actions.

  • Direct launch variations of the seasonal battlegrounds is not going to have chests and as an alternative award world pool weapons and armor.

PLATFORMS AND SYSTEMS

PC PLATFORMS

  • Added help and in-game setting to toggle NVIDIA Reflex (on supported PC {hardware}).
  • Fastened varied minor QoL points concerning the Controller settings menus on PC.

GENERAL

  • Collision harm is not deadly in opposition to Guardians.
  • Ghost projections that modified colour primarily based in your subclass now help Strand coloration when utilizing a Strand Subclass.

LOCALIZATION

  • Gamers now have entry to full Mandarin audio localization throughout all new Lightfall content material, the accompanying Season, and core recreation modes protecting Crucible, Gambit, and strikes.
  • Ikora for German has been re-cast.


That covers the whole lot of the Future 2 Replace 7.0.0.1 patch notes. As Lightfall launches, we’ll be assembling loads of protection to satisfy any of your loot, god roll, walkthrough, and farming wants. Keep tuned to the Future 2 matter and Technique Information for all of our protection because it launches!

Senior News Editor

TJ Denzer is a participant and author with a ardour for video games that has dominated a lifetime. He discovered his method to the Shacknews roster in late 2019 and has labored his method to Senior Information Editor since. Between information protection, he additionally aides notably in livestream tasks just like the indie game-focused Indie-licious, the Shacknews Stimulus Video games, and the Shacknews Dump. You possibly can attain him at tj.denzer@shacknews.com and likewise discover him on Twitter @JohnnyChugs.