Future 2’s dev staff talks crafting the narrative, dungeon challenges & extra


Future 2’s newest season, Season of the Deep, has completed fairly a little bit of heavy lifting following the lukewarm reception of Lightfall. The season has unveiled some huge story beats, giving gamers perception into the historical past of the collection’ major antagonist, the Witness, whereas additionally providing model new underwater environments, the just about rogue-like Deep Dives, and the lore-laden Ghosts of the Deep dungeon.

To dive deeper into the season, and hopefully find out about what lies forward, I used to be invited to hitch a Q&A session with a number of Bungie builders. This session included senior narrative designers Nikko Stevens and Robert Brookes, design lead Brian Frank, and senior design lead Tom Farnsworth.

The roundtable with the builders centered totally on Season of the Deep together with the seasonal story, the Ghosts of the Deep dungeon, and Deep Dives, although it did lean into some broader matters of dialog like enemy factions and motivations, how the staff approaches design, and way more. To say the 90 minutes was packed can be an understatement. It was brimming with data and I left the decision trusting that the staff has their eyes on the prize.

The most important a part of the Q&A session, and the ingredient that had essentially the most questions, was that of narrative. Gamers have come to anticipate that the seasons following an growth’s launch are a contemporary begin and a construct as much as the subsequent growth, however the narrative staff has chosen one other path with Lightfall and what comes subsequent. Robert spoke of a bridge between Lightfall, the seasons, and finally the Last Form.

“You end Lightfall after which there’s the fallout from all that,” Robert mentioned. “All of the deconstruction of the occasions that occur, the characters’ response to the issues that happen, and a way more slowburn story.” For the narrative staff, Season of Defiance and Season of the Deep was a possibility to dig deeper into what occurred in Lightfall whereas Seasons 22 and 23 are the traditional ramp as much as The Last Form.

The Lightfall seasons are set as much as have a transparent handoff between every one, with narrative development from season to season. Robert notes that The Last Form and what comes subsequent will probably be intimately related by its story.

Close up of Cayde-6 in the mysterious world inside the Traveler
The Last Form teaser revealed that Cayde-6 will return to Future 2 in some capability.
Supply: Bungie

In terms of crafting these tales, the writers’ room at Bungie is an “ultra-collaborative” surroundings with completely different teams coming collectively. Builders engaged on cinematics, the NPC animation staff, principally anybody that touches the narrative content material can hear the scripts, provide suggestions, and provides their very own concepts.

When it got here to planning out Season of the Deep, the staff knew they have been going to Titan. In addition they knew Sloane, the Leviathan, and the Hive have been on Titan the final time gamers noticed it. The writers additionally knew Savathun was going to be concerned and Oryx had his Dreadnaught close to Saturn. All of those components are floating round their head as they begin crafting the story.

A part of the problem then is to attach these concepts collectively whereas staying true to what’s come earlier than. Anybody who’s spent even a minute studying Future 2’s in-game lore tabs or watching My title is Byf know that the lore is dense. Because of this, the writers faucet into the nicely of information of Kimberly Brooks, Bungie’s in-house historian.

“We all the time knew this was coming right down to a confrontation between the Traveler and the Darkness.”

For Robert, his course of entails digging into the deep lore surrounding the tales, locations, and concepts that the staff will discover. This manner Robert doesn’t miss one thing that was written ten years in the past and that every thing stays constant. “I’ll choose the stuff that’s most straight related to what we’re doing or has essentially the most connective tissue going inwards after which I begin constructing the tales I’m going to write down primarily based on what’s already there,” Robert mentioned. “Then I’ll begin creating one thing new from the within of the pre-existing lore that we’ve already established.”

Season of the Deep has given gamers loads of solutions to the origins of the Witness, primarily by the eyes of an entity referred to as Ahsa. Nikko took a second to reply a query concerning Ahsa’s information of the Witness. Whereas it feels like extra is but to come back, Nikko says that Ahsa is a proto-worm. Like how the Hive was once the Krill, the Hive worms was once one thing else earlier than they have been supplied the Darkness and sword logic by the Witness. She’s a proto-worm that turned away from the provide and fled Fundament. Curiously, it’s identified that as a result of Ahsa has been in Sol, she noticed the occasions of the Collapse happen and what the plan was earlier than the Traveler pushed everybody again.

This line of dialog naturally led to speaking about Savathun and her motivations. Robert touched just a little extra on Savathun’s motivations for visiting Titan through the Crimson Struggle. She was experimenting with the Gentle through the begin of Future 2, which is what the Savathun’s Tune strike was about and which had rippling results all through The Witch Queen.

It’s not explicitly acknowledged however Robert suggests Savathun and Ahsa could have had an interplay. That is possible why Ahsa understands that Savathun wants to come back again to ensure that us to get to the place we have to go. Robert capped off this thought by noting that Oryx’s physique is under the oceans on Titan and that Savathun has plans inside plans, and asks, “What use would she have for a navigator?”

Nikko additionally tried his greatest to set expectations about Savathun’s involvement within the upcoming story with out revealing an excessive amount of. “Savathun will probably be part of the story transferring ahead however she is not going to have as prevalent a job as she had in Witch Queen,” Nikko mentioned. “On this occasion, Savathun is a chunk of the story somewhat than having the whole lot of the story revolve round her.” It feels like she received’t be the first focus for a number of seasons and can as an alternative be extra akin to a different one of many ensemble of characters.

A Hunter launches an attack at Savathun
Savathun was one of many main antagonists for the gamers and The Witch Queen growth stands as a story achievement for Bungie.
Supply: Bungie

The event course of is a continually shifting beast, and whereas the narrative staff may know the overall form of the result, the trail to get there modifications over time. “We all the time knew this was coming right down to a confrontation between the Traveler and the Darkness,” Robert mentioned. “All these ideas that we’ve launched, we knew it was getting in that course, and hewing out these finer particulars occurs the nearer you get to that challenge.”

Brian echoed the sentiment of making one thing with the information that it may very well be utilized later to achieve that finish objective. “We have now discovered that it’s greatest to create deadends which have locked doorways, and we don’t know what’s past them,” Brian mentioned. “Create a horizon that you may think about going past so we’ve got these alternatives later to return to when we’ve got extra perception into the place we need to go and the way folks have reacted to what we’ve completed.” An instance Brian provides is of Calus, who was created to be a permanent character, and although the top won’t have been identified again in 2017, it was left open for the groups to discover.

A part of digging into your previous to create new threads is knowing what has labored and what hasn’t. In terms of classes discovered throughout Lightfall, the staff has fashioned a better understanding of pacing. Matching the narrative and gameplay pacing might be difficult because the “wants of narrative and the wants of gameplay might be at [odds] at occasions,” Nikko mentioned.

For Robert, although he wasn’t part of the Lightfall narrative staff, he sees a possibility to have extra overlap between seasons and to deliver what has labored for the seasonal fashions to the storytelling of expansions. “My intention is to deliver the best way the seasonal storytelling is dealt with and the best way we deal with characters interactions and divulges and the quantity of payoff we’ve got in each seasonal story to hold that ahead into The Last Form,” mentioned Robert. He desires there to be a development of payoffs, discoveries, and fascinating revelations combined with sturdy character beats.

 “I feel bringing what’s been actually profitable within the seasonal mannequin into expansions has been actually essential to me; ensuring that we study from each our errors and our successes,” Robert mentioned “I feel that’s going to place us into a very good area going into what we do after Last Form.”

A mid-shot of Nimbus on Neptune
Lightfall launched loads of questions and the next seasons have sought to reply them.
Supply: Bungie

Experimentation can be part of this studying course of. For those who have skilled the Veil Containment missions, they’ll already be accustomed to one in every of Robert’s concepts. He notes that there weren’t loads of alternatives to have quiet moments to take heed to the story, so having this place the place he can ship exposition with out messing with the pacing of gameplay was essential.

Moreover, the staff has to stroll a skinny line with delivering story to its gamers. It must be understandable to a younger playerbase whereas nonetheless being fascinating to an older viewers. “I feel it’s a difficult stability to stroll and that we’ve had extra successes than failures on that blows my thoughts,” Robert mentioned.

Oryx's body lies on the ocean floor of Titan while a Hive Witch performs a ritual
Typically all of the items fall collectively and gamers get wonderful reveals like Oryx’s physique within the Ghosts of the Deep dungeon.
Supply: Shacknews

The dialog was steered into questions surrounding the Ghosts of the Deep dungeon. Gamers have been completely having fun with the mechanics of the dungeon, the loot, in addition to the revelations of the ultimate boss room. However gamers are additionally operating headfirst into troubles with the boss shields, particularly when soloing.

Brian supplied a little bit of perception into the choice behind together with a defend, noting that it was initially proposed as one other mechanic. Thematically, the breaking of the boss defend matches the breaking of Hive Guardian’s shields, stopping their Supers. It was tough to inform, however it appears as if Brian is conscious of making an attempt to maintain the defend sturdy sufficient so gamers acknowledge this but additionally not overtuning it.

“Solo and solo flawless are going to be among the many most difficult achievements in Future.”

“Solo and solo flawless are going to be among the many most difficult achievements in Future,” Mind mentioned. “We actually wished to protect the aspiration or that accomplishment.” The raid and dungeon staff didn’t need Ghosts of the Deep to be as equally onerous alone as with a fireteam, however in addition they didn’t need it to be precisely thrice as onerous.

Gahlran wielding his blades in the Duality dungeon fight
Duality had its justifiable share of bugs however managed to hit a stage of mechanic complexity not typically seen outdoors of raids.
Supply: Bungie

This questioning of dungeon issue additionally reached Brian’s ears on the discharge of Duality. The dungeon launched among the extra raid-like mechanics gamers have seen in dungeons and a few little doubt struggled. Nevertheless, the staff is glad that there are various levels of problem and mechanic-heavy dungeons, giving gamers of varied preferences one thing to get pleasure from. Moreover, after Duality, the staff decided to maneuver away from the teleportation mechanic as a result of its buggy nature and the problem in making an attempt to resolve it.

The dialog naturally steered again towards the reveal of Oryx’s physique within the Ghosts of the Deep dungeon. The panel mentioned how the narrative staff and dungeon staff labored collectively to deliver Oryx again in a logical approach and the way the timing couldn’t have been extra good.

“I’ve a wall of Put up-It notes of issues I need to do someday,” Robert defined. “Oryx’s physique was one of many notes on my wall and the second we have been going again to Titan I used to be like, ‘I ponder if I can…’ after which as quickly as I knew the dungeon was going to be beneath the Arcology I used to be identical to crashing by a window simply being like ‘We have now to do it! Physique! Proper right here!’.”

“Oryx is such a beloved piece of Future historical past, so the chance to proceed that story and inform it in a wise style that lined up with every thing else we have been doing so completely, it couldn’t have been a greater overlap of potentialities.” Robert continued. “And that’s like after we have been speaking concerning the lengthy view on issues. It’s a must to go away your self open to those issues the place it’s like we by no means would have essentially deliberate to have this second on this season on this approach, however all the celebrities aligned the place it was the precise proper second and all of the assets have been good, the story lined up and every thing that would have made this succeed did, and we simply needed to roll with it.”

Three Guardians run along the ocean floor on Neptune
The underwater sections give gamers a second of peace between the combating whereas nonetheless being filled with stress due to the stress mechanic.
Supply: Bungie

The underwater sections in Ghosts of the Deep and Deep Dives provides gamers a pause between the battles and a possibility to discover the world of Future 2 in a brand new approach. Because it seems, the water sections proved to be a multi-disciplinary addition.

As a result of enemies wouldn’t assault gamers within the water, the designers wanted a motive for gamers to return to fight. Enter the timer, a solution to power gamers to go away the water and get again to the motion. This led to the designers knocking on the narrative staff’s door and requesting an in-universe justification for why the participant couldn’t keep within the water for lengthy.

The air bubbles performed into this facet of risk-reward, letting gamers keep within the water exploring whereas nonetheless sustaining the hazard. At first, the air bubbles in Ghosts of the Deep led gamers on to the place they wanted to go, however Brian didn’t suppose it felt like a dungeon so pink herrings have been included.

Three Guardians look through a porthole at Ahsa's eye
Deep Dives have been potential due to some new tech Bungie was capable of develop.
Supply: Bungie

Each season the staff has an exercise they attempt to iterate on. For Deep Dives, loads of work was completed weaving collectively mechanics to create one thing akin to a rogue-like model of the favored Menagerie exercise from Season of Opulence.

Bungie was capable of develop some new tech processes that allowed the staff to make the most of components in a approach they haven’t been capable of beforehand. Issues just like the distinctive encounter setups, Ahsa buffs, and the development of the completely different ranges occurring in a single exercise are due to this new tech.

However that’s to not say there weren’t different improvement challenges. Constructing buffs turned out to be loads of work. Tom notes that they didn’t need gamers to really feel like they have been lacking out by selecting one over the opposite. It was additionally difficult making an attempt to create buffs that have been interesting when confronted with the selection of simply extra Tremendous technology.

Although no guarantees have been made about iterating on Deep Dive in future seasons, Tom did say the staff is listening to suggestions from the neighborhood and is conscious of what they like and dislike.

Although I had simply listened to and chatted with these 4 Bungie builders for an hour and a half, I might have listened to them discuss design and writing philosophy for for much longer. To echo what I mentioned within the introduction, I get the sense that the staff main this cost into The Last Form is taking each alternative it may to craft one thing actually nice. There are extra revelations to come back, together with a Future 2 showcase on August 22.

Guides Editor

Hailing from the land down beneath, Sam Chandler brings a little bit of the southern hemisphere aptitude to his work. After bouncing spherical a number of universities, securing a bachelor diploma, and coming into the online game trade, he is discovered his new household right here at Shacknews as a Guides Editor. There’s nothing he loves greater than crafting a information that may assist somebody. In case you need assistance with a information, or discover one thing not fairly proper, you’ll be able to Tweet him: @SamuelChandler